ClientServerProject/project/networked.h

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2021-02-11 02:26:38 -05:00
#pragma once
#include "../modernize/sockets.h"
class networked
{
protected:
SOCKET socket;
public:
explicit networked(SOCKET existing)
{
socket = existing;
}
auto disconnect() -> void
{
if (!is_valid()) return; //socket is closed.
net::closesocket(socket);
socket = INVALID_SOCKET;
}
[[nodiscard]] auto receive_message() const -> std::string { if (!is_valid()) return ""; return net::recv(socket); }
auto send_message(const std::string& message) const -> void { if (!is_valid()) return; net::send(socket, message);}
[[nodiscard]] auto is_valid() const -> bool { return socket != INVALID_SOCKET; }
};