2020-03-12 12:26:47 -04:00
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#include "common.h"
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2020-04-17 09:31:11 -04:00
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2020-04-08 15:29:02 -04:00
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#include "Automobile.h"
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#include "Bike.h"
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#include "Camera.h"
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#include "Coronas.h"
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2020-03-12 12:26:47 -04:00
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#include "DMAudio.h"
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2020-04-08 15:29:02 -04:00
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#include "Entity.h"
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#include "EventList.h"
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2020-03-12 12:26:47 -04:00
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#include "Explosion.h"
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2020-04-08 15:29:02 -04:00
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#include "General.h"
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#include "Fire.h"
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#include "Pad.h"
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#include "Particle.h"
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#include "PointLights.h"
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#include "Shadows.h"
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#include "Timer.h"
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#include "Vehicle.h"
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#include "WaterLevel.h"
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#include "World.h"
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2020-03-12 12:26:47 -04:00
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2020-04-15 18:56:15 -04:00
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CExplosion gaExplosion[NUM_EXPLOSIONS];
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2020-03-12 12:26:47 -04:00
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2020-04-08 15:29:02 -04:00
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// these two were not initialised in original code, I'm really not sure what were they meant to be
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RwRGBA colMedExpl = { 0, 0, 0, 0 };
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RwRGBA colUpdate = { 0, 0, 0, 0 };
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2020-03-12 12:26:47 -04:00
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int AudioHandle = AEHANDLE_NONE;
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void
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CExplosion::Initialise()
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{
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debug("Initialising CExplosion...\n");
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for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
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gaExplosion[i].m_ExplosionType = EXPLOSION_GRENADE;
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2020-04-08 15:29:02 -04:00
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gaExplosion[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
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2020-03-12 12:26:47 -04:00
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gaExplosion[i].m_fRadius = 1.0f;
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gaExplosion[i].m_fPropagationRate = 0.0f;
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2020-04-08 15:29:02 -04:00
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gaExplosion[i].m_fZshift = 0.0f;
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2020-03-12 12:26:47 -04:00
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gaExplosion[i].m_pCreatorEntity = nil;
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gaExplosion[i].m_pVictimEntity = nil;
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gaExplosion[i].m_fStopTime = 0.0f;
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2020-04-08 15:29:02 -04:00
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gaExplosion[i].m_nIteration = 0;
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gaExplosion[i].m_fStartTime = 0.0f;
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gaExplosion[i].m_bIsBoat = false;
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2020-03-12 12:26:47 -04:00
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}
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AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1);
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if (AudioHandle >= 0)
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2020-04-08 15:29:02 -04:00
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DMAudio.SetEntityStatus(AudioHandle, true);
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2020-03-12 12:26:47 -04:00
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debug("CExplosion ready\n");
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}
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2020-04-08 15:29:02 -04:00
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void
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CExplosion::Shutdown()
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2020-03-12 12:26:47 -04:00
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{
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debug("Shutting down CExplosion...\n");
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if (AudioHandle >= 0) {
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DMAudio.DestroyEntity(AudioHandle);
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AudioHandle = AEHANDLE_NONE;
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}
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debug("CExplosion shut down\n");
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}
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2020-04-08 15:29:02 -04:00
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int8
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CExplosion::GetExplosionActiveCounter(uint8 id)
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{
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return gaExplosion[id].m_nActiveCounter;
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}
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2020-03-12 12:26:47 -04:00
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void
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2020-04-08 15:29:02 -04:00
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CExplosion::ResetExplosionActiveCounter(uint8 id)
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2020-03-12 12:26:47 -04:00
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{
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gaExplosion[id].m_nActiveCounter = 0;
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2020-03-12 12:26:47 -04:00
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}
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2020-04-08 15:29:02 -04:00
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uint8
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CExplosion::GetExplosionType(uint8 id)
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2020-03-12 12:26:47 -04:00
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{
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return gaExplosion[id].m_ExplosionType;
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2020-03-12 12:26:47 -04:00
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}
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CVector *
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CExplosion::GetExplosionPosition(uint8 id)
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{
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return &gaExplosion[id].m_vecPosition;
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}
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2020-04-08 15:29:02 -04:00
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bool
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CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime)
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2020-03-12 12:26:47 -04:00
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{
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2020-04-08 15:29:02 -04:00
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CVector pPosn;
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CVector posGround;
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RwRGBA colorMedium = colMedExpl;
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bool bDontExplode = false;
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const RwRGBA color = { 160, 160, 160, 255 };
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pPosn = pos;
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pPosn.z += 5.0f;
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2020-04-09 09:15:30 -04:00
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#ifdef FIX_BUGS
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CShadows::AddPermanentShadow(SHADOWTEX_CAR, gpShadowHeliTex, &pPosn, 8.0f, 0.0f, 0.0f, -8.0f, 200, 0, 0, 0, 10.0f, 30000, 1.0f);
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#else
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// last two arguments are swapped resulting in no shadow
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2020-04-08 15:29:02 -04:00
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CShadows::AddPermanentShadow(SHADOWTEX_CAR, gpShadowHeliTex, &pPosn, 8.0f, 0.0f, 0.0f, -8.0f, 200, 0, 0, 0, 10.0f, 1, 30000.0f);
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2020-04-09 09:15:30 -04:00
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#endif
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2020-04-08 15:29:02 -04:00
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int n = 0;
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2020-12-31 10:14:46 -05:00
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#ifdef FIX_BUGS
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while (n < ARRAY_SIZE(gaExplosion) && gaExplosion[n].m_nIteration != 0)
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#else
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// array overrun is UB
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2020-04-08 15:29:02 -04:00
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while (gaExplosion[n].m_nIteration != 0 && n < ARRAY_SIZE(gaExplosion))
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2020-12-31 10:14:46 -05:00
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#endif
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2020-04-08 15:29:02 -04:00
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n++;
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if (n == ARRAY_SIZE(gaExplosion))
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return false;
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CExplosion &explosion = gaExplosion[n];
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explosion.m_ExplosionType = type;
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explosion.m_vecPosition = pos;
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explosion.m_fRadius = 1.0f;
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explosion.m_fZshift = 0.0f;
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explosion.m_pCreatorEntity = culprit;
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if (culprit != nil)
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culprit->RegisterReference(&explosion.m_pCreatorEntity);
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explosion.m_pVictimEntity = explodingEntity;
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if (explodingEntity != nil)
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explodingEntity->RegisterReference(&explosion.m_pVictimEntity);
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explosion.m_nIteration = 1;
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explosion.m_nActiveCounter = 1;
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explosion.m_bIsBoat = false;
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explosion.m_nParticlesExpireTime = lifetime != 0 ? CTimer::GetTimeInMilliseconds() + lifetime : 0;
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switch (type)
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{
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case EXPLOSION_GRENADE:
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explosion.m_fRadius = 9.0f;
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explosion.m_fPower = 300.0f;
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explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
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explosion.m_fPropagationRate = 0.5f;
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posGround = pos;
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posGround.z = CWorld::FindGroundZFor3DCoord(posGround.x, posGround.y, posGround.z + 3.0f, nil);
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CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250);
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if (Distance(explosion.m_vecPosition, TheCamera.GetPosition()) < 40.0f)
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CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color);
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break;
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case EXPLOSION_MOLOTOV:
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{
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explosion.m_fRadius = 6.0f;
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explosion.m_fPower = 0.0f;
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explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 3000;
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explosion.m_fPropagationRate = 0.5f;
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posGround = pos;
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bool found;
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posGround.z = CWorld::FindGroundZFor3DCoord(posGround.x, posGround.y, posGround.z + 3.0f, &found);
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if (found) {
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float waterLevel;
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if (CWaterLevel::GetWaterLevelNoWaves(posGround.x, posGround.y, posGround.z, &waterLevel)
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&& posGround.z < waterLevel
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&& waterLevel - 6.0f < posGround.z) // some subway/tunnels check?
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bDontExplode = true;
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else
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gFireManager.StartFire(posGround, 1.8f, false);
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}
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else
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bDontExplode = true;
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break;
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}
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case EXPLOSION_ROCKET:
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explosion.m_fRadius = 10.0f;
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explosion.m_fPower = 300.0f;
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explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
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explosion.m_fPropagationRate = 0.5f;
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CEventList::RegisterEvent(EVENT_EXPLOSION, pos, 250);
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if (Distance(explosion.m_vecPosition, TheCamera.GetPosition()) < 40.0f)
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CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color);
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break;
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case EXPLOSION_CAR:
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case EXPLOSION_CAR_QUICK:
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explosion.m_fRadius = 9.0f;
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explosion.m_fPower = 300.0f;
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explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 4250;
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explosion.m_fPropagationRate = 0.5f;
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explosion.m_fStartTime = CTimer::GetTimeInMilliseconds();
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if (explosion.m_pVictimEntity != nil) {
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if (explosion.m_pVictimEntity->IsVehicle() && ((CVehicle*)explosion.m_pVictimEntity)->IsBoat())
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explosion.m_bIsBoat = true;
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CEventList::RegisterEvent(EVENT_EXPLOSION, EVENT_ENTITY_VEHICLE, explosion.m_pVictimEntity, nil, 1000);
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} else
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CEventList::RegisterEvent(EVENT_EXPLOSION, pos, 1000);
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if (explosion.m_pVictimEntity != nil && !explosion.m_bIsBoat) {
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int rn = (CGeneral::GetRandomNumber() & 1) + 2;
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for (int i = 0; i < rn; i++) {
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CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, explosion.m_pVictimEntity->GetPosition(), CVector(0.0f, 0.0f, 0.0f), nil, 3.5f, colMedExpl);
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CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_pVictimEntity->GetPosition(), CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color);
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}
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CVehicle *veh = (CVehicle*)explosion.m_pVictimEntity;
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int32 component = CAR_WING_LR;
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// miami leftover
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if (veh->IsBike())
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component = BIKE_FORKS_REAR;
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if (veh->IsComponentPresent(component)) {
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CVector componentPos;
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veh->GetComponentWorldPosition(component, componentPos);
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rn = (CGeneral::GetRandomNumber() & 1) + 1;
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for (int i = 0; i < rn; i++)
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CParticle::AddJetExplosion(componentPos, 1.4f, 0.0f);
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}
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}
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break;
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case EXPLOSION_HELI:
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explosion.m_fRadius = 6.0f;
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explosion.m_fPower = 300.0f;
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explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
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explosion.m_fPropagationRate = 0.5f;
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explosion.m_fStartTime = CTimer::GetTimeInMilliseconds();
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for (int i = 0; i < 10; i++) {
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CVector randpos;
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uint8 x, y, z;
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x = CGeneral::GetRandomNumber();
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y = CGeneral::GetRandomNumber();
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z = CGeneral::GetRandomNumber();
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randpos = pos + CVector(x - 128, y - 128, z - 128) / 20.0f;
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CParticle::AddParticle(PARTICLE_EXPLOSION_MFAST, randpos, CVector(0.0f, 0.0f, 0.0f), nil, 2.5f, color);
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x = CGeneral::GetRandomNumber();
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y = CGeneral::GetRandomNumber();
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z = CGeneral::GetRandomNumber();
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randpos = pos + CVector(x - 128, y - 128, z - 128) / 20.0f;
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CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, randpos, CVector(0.0f, 0.0f, 0.0f), nil, 5.0f, color);
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x = CGeneral::GetRandomNumber();
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y = CGeneral::GetRandomNumber();
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z = CGeneral::GetRandomNumber();
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randpos = pos + CVector(x - 128, y - 128, z - 128) / 20.0f;
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CParticle::AddJetExplosion(randpos, 1.4f, 3.0f);
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}
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CEventList::RegisterEvent(EVENT_EXPLOSION, pos, 1000);
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break;
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case EXPLOSION_MINE:
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explosion.m_fRadius = 10.0f;
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explosion.m_fPower = 150.0f;
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explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
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explosion.m_fPropagationRate = 0.5f;
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posGround = pos;
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//posGround.z =
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CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 4.0f, nil); // BUG? result is unused
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CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250);
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break;
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case EXPLOSION_BARREL:
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explosion.m_fRadius = 7.0f;
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explosion.m_fPower = 150.0f;
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explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
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explosion.m_fPropagationRate = 0.5f;
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for (int i = 0; i < 6; i++) {
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CVector randpos;
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uint8 x, y, z;
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x = CGeneral::GetRandomNumber();
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y = CGeneral::GetRandomNumber();
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z = CGeneral::GetRandomNumber();
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randpos = CVector(x - 128, y - 128, z - 128);
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randpos.x /= 50.0f;
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randpos.y /= 50.0f;
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randpos.z /= 25.0f;
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randpos += pos;
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CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, randpos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, colorMedium);
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}
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posGround = pos;
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//posGround.z =
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CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 4.0f, nil); // BUG? result is unused
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CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250);
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break;
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case EXPLOSION_TANK_GRENADE:
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explosion.m_fRadius = 10.0f;
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explosion.m_fPower = 150.0f;
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explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
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explosion.m_fPropagationRate = 0.5f;
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posGround = pos;
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//posGround.z =
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CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 4.0f, nil); // BUG? result is unused
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CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250);
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break;
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case EXPLOSION_HELI_BOMB:
|
|
|
|
explosion.m_fRadius = 8.0f;
|
|
|
|
explosion.m_fPower = 50.0f;
|
|
|
|
explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
|
|
|
|
explosion.m_fPropagationRate = 0.5f;
|
|
|
|
posGround = pos;
|
|
|
|
//posGround.z =
|
|
|
|
CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 4.0f, nil); // BUG? result is unused
|
|
|
|
CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (bDontExplode) {
|
|
|
|
explosion.m_nIteration = 0;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (explosion.m_fPower != 0.0f && explosion.m_nParticlesExpireTime == 0)
|
|
|
|
CWorld::TriggerExplosion(pos, explosion.m_fRadius, explosion.m_fPower, culprit, (type == EXPLOSION_ROCKET || type == EXPLOSION_CAR_QUICK || type == EXPLOSION_MINE || type == EXPLOSION_BARREL || type == EXPLOSION_TANK_GRENADE || type == EXPLOSION_HELI_BOMB));
|
|
|
|
|
|
|
|
TheCamera.CamShake(0.6f, pos.x, pos.y, pos.z);
|
|
|
|
CPad::GetPad(0)->StartShake_Distance(300, 128, pos.x, pos.y, pos.z);
|
|
|
|
return true;
|
2020-03-12 12:26:47 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
void
|
2020-04-08 15:29:02 -04:00
|
|
|
CExplosion::Update()
|
2020-03-12 12:26:47 -04:00
|
|
|
{
|
2020-04-08 15:29:02 -04:00
|
|
|
RwRGBA color = colUpdate;
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
|
|
|
|
CExplosion &explosion = gaExplosion[i];
|
|
|
|
if (explosion.m_nIteration == 0) continue;
|
|
|
|
|
|
|
|
if (explosion.m_nParticlesExpireTime != 0) {
|
|
|
|
if (CTimer::GetTimeInMilliseconds() > explosion.m_nParticlesExpireTime) {
|
|
|
|
explosion.m_nParticlesExpireTime = 0;
|
|
|
|
if (explosion.m_fPower != 0.0f)
|
|
|
|
CWorld::TriggerExplosion(explosion.m_vecPosition, explosion.m_fRadius, explosion.m_fPower, explosion.m_pCreatorEntity, (explosion.m_ExplosionType == EXPLOSION_ROCKET || explosion.m_ExplosionType == EXPLOSION_CAR_QUICK || explosion.m_ExplosionType == EXPLOSION_MINE || explosion.m_ExplosionType == EXPLOSION_BARREL || explosion.m_ExplosionType == EXPLOSION_TANK_GRENADE || explosion.m_ExplosionType == EXPLOSION_HELI_BOMB));
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
explosion.m_fRadius += explosion.m_fPropagationRate * CTimer::GetTimeStep();
|
|
|
|
int32 someTime = explosion.m_fStopTime - CTimer::GetTimeInMilliseconds();
|
|
|
|
switch (explosion.m_ExplosionType)
|
|
|
|
{
|
|
|
|
case EXPLOSION_GRENADE:
|
|
|
|
case EXPLOSION_ROCKET:
|
|
|
|
case EXPLOSION_HELI:
|
|
|
|
case EXPLOSION_MINE:
|
|
|
|
case EXPLOSION_BARREL:
|
|
|
|
if (CTimer::GetFrameCounter() & 1) {
|
|
|
|
CPointLights::AddLight(CPointLights::LIGHT_POINT, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), 20.0f, 1.0f, 1.0f, 0.5f, CPointLights::FOG_NONE, true);
|
|
|
|
CCoronas::RegisterCorona((uintptr)&explosion, 255, 255, 200, 255, explosion.m_vecPosition, 8.0f, 120.0f, gpCoronaTexture[0], CCoronas::TYPE_NORMAL, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
|
|
|
} else
|
|
|
|
CCoronas::RegisterCorona((uintptr)&explosion, 128, 128, 100, 255, explosion.m_vecPosition, 8.0f, 120.0f, gpCoronaTexture[0], CCoronas::TYPE_NORMAL, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
|
|
|
CCoronas::RegisterCorona((uintptr)&explosion + 1, 30, 30, 25, 255, explosion.m_vecPosition, explosion.m_fRadius, 120.0f, gpCoronaTexture[7], CCoronas::TYPE_STAR, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
|
|
|
break;
|
|
|
|
case EXPLOSION_MOLOTOV:
|
|
|
|
CWorld::SetPedsOnFire(explosion.m_vecPosition.x, explosion.m_vecPosition.y, explosion.m_vecPosition.z, 6.0f, explosion.m_pCreatorEntity);
|
|
|
|
CWorld::SetCarsOnFire(explosion.m_vecPosition.x, explosion.m_vecPosition.y, explosion.m_vecPosition.z, 6.0f, explosion.m_pCreatorEntity);
|
|
|
|
if (explosion.m_nIteration < 10) {
|
|
|
|
if (explosion.m_nIteration == 1) {
|
|
|
|
CVector point1 = explosion.m_vecPosition;
|
|
|
|
point1.z += 5.0f;
|
|
|
|
CColPoint colPoint;
|
|
|
|
CEntity *pEntity;
|
|
|
|
CWorld::ProcessVerticalLine(point1, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil);
|
|
|
|
explosion.m_fZshift = colPoint.point.z;
|
|
|
|
}
|
|
|
|
float ff = ((float)explosion.m_nIteration * 0.55f);
|
|
|
|
for (int i = 0; i < 5 * ff; i++) {
|
|
|
|
float angle = CGeneral::GetRandomNumber() / 256.0f * 6.28f;
|
|
|
|
|
|
|
|
CVector pos = explosion.m_vecPosition;
|
|
|
|
pos.x += ff * Sin(angle);
|
|
|
|
pos.y += ff * Cos(angle);
|
|
|
|
pos.z += 5.0f; // what is the point of this?
|
|
|
|
|
|
|
|
pos.z = explosion.m_fZshift + 0.5f;
|
|
|
|
CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, CGeneral::GetRandomNumberInRange(-3.0f, 3.0f), CGeneral::GetRandomNumberInRange(-180.0f, 180.0f));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EXPLOSION_CAR:
|
|
|
|
case EXPLOSION_CAR_QUICK:
|
|
|
|
if (someTime >= 3500) {
|
|
|
|
if (explosion.m_pVictimEntity != nil && !explosion.m_bIsBoat) {
|
|
|
|
if ((CGeneral::GetRandomNumber() & 0xF) == 0) {
|
|
|
|
CVehicle *veh = (CVehicle*)explosion.m_pVictimEntity;
|
|
|
|
uint8 component = CAR_WING_LR;
|
|
|
|
|
|
|
|
// miami leftover
|
|
|
|
if (veh->IsBike())
|
|
|
|
component = BIKE_FORKS_REAR;
|
|
|
|
|
|
|
|
if (veh->IsComponentPresent(component)) {
|
|
|
|
CVector componentPos;
|
|
|
|
veh->GetComponentWorldPosition(component, componentPos);
|
|
|
|
CParticle::AddJetExplosion(componentPos, 1.5f, 0.0f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (CTimer::GetTimeInMilliseconds() > explosion.m_fStartTime) {
|
|
|
|
explosion.m_fStartTime = CTimer::GetTimeInMilliseconds() + 125 + (CGeneral::GetRandomNumber() & 0x7F);
|
|
|
|
CVector pos = explosion.m_pVictimEntity->GetPosition();
|
|
|
|
for (int i = 0; i < (CGeneral::GetRandomNumber() & 1) + 1; i++) {
|
|
|
|
CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, CVector(0.0f, 0.0f, 0.0f), nil, 3.5f, color);
|
|
|
|
CParticle::AddParticle(PARTICLE_EXPLOSION_LARGE, pos, CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (CTimer::GetFrameCounter() & 1) {
|
|
|
|
CPointLights::AddLight(CPointLights::LIGHT_POINT, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), 15.0f, 1.0f, 0.0f, 0.0f, CPointLights::FOG_NONE, true);
|
|
|
|
CCoronas::RegisterCorona((uintptr)&explosion, 200, 100, 0, 255, explosion.m_vecPosition, 6.0f, 80.0f, gpCoronaTexture[0], CCoronas::TYPE_NORMAL, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
|
|
|
} else
|
|
|
|
CCoronas::RegisterCorona((uintptr)&explosion, 128, 0, 0, 255, explosion.m_vecPosition, 8.0f, 80.0f, gpCoronaTexture[0], CCoronas::TYPE_NORMAL, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
|
|
|
|
|
|
|
CCoronas::RegisterCorona((uintptr)&explosion + 1, 30, 15, 0, 255, explosion.m_vecPosition, explosion.m_fRadius, 80.0f, gpCoronaTexture[7], CCoronas::TYPE_STAR, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
|
|
|
} else if (explosion.m_nIteration & 1) {
|
|
|
|
if (explosion.m_pVictimEntity != nil)
|
|
|
|
CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, explosion.m_pVictimEntity->GetPosition(), CVector(0.0f, 0.0f, 0.0f), nil, CGeneral::GetRandomNumberInRange(0.5f, 0.8f), color);
|
|
|
|
CVector pos = explosion.m_vecPosition;
|
|
|
|
pos.z += 1.0f;
|
|
|
|
CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, pos, CVector(0.0f, 0.0f, 0.11f), nil, CGeneral::GetRandomNumberInRange(0.5f, 2.0f), color);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case EXPLOSION_TANK_GRENADE:
|
|
|
|
case EXPLOSION_HELI_BOMB:
|
|
|
|
if (explosion.m_nIteration < 5) {
|
|
|
|
float ff = ((float)explosion.m_nIteration * 0.65f);
|
|
|
|
for (int i = 0; i < 10 * ff; i++) {
|
|
|
|
uint8 x = CGeneral::GetRandomNumber(), y = CGeneral::GetRandomNumber(), z = CGeneral::GetRandomNumber();
|
|
|
|
CVector pos(x - 128, y - 128, (z % 128) + 1);
|
|
|
|
|
|
|
|
pos.Normalise();
|
|
|
|
pos *= ff / 5.0f;
|
|
|
|
pos += explosion.m_vecPosition;
|
|
|
|
pos.z += 0.5f;
|
|
|
|
CParticle::AddParticle(PARTICLE_EXPLOSION_LARGE, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, CGeneral::GetRandomNumberInRange(-3.0f, 3.0f), CGeneral::GetRandomNumberInRange(-180.0f, 180.0f));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (someTime > 0)
|
|
|
|
explosion.m_nIteration++;
|
|
|
|
else
|
|
|
|
explosion.m_nIteration = 0;
|
|
|
|
}
|
|
|
|
}
|
2020-03-12 12:26:47 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
2020-04-08 15:29:02 -04:00
|
|
|
CExplosion::TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2)
|
2020-03-12 12:26:47 -04:00
|
|
|
{
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
|
2020-04-08 15:29:02 -04:00
|
|
|
if (gaExplosion[i].m_nIteration != 0) {
|
|
|
|
if (type == gaExplosion[i].m_ExplosionType) {
|
2020-03-12 12:26:47 -04:00
|
|
|
if (gaExplosion[i].m_vecPosition.x >= x1 && gaExplosion[i].m_vecPosition.x <= x2) {
|
|
|
|
if (gaExplosion[i].m_vecPosition.y >= y1 && gaExplosion[i].m_vecPosition.y <= y2) {
|
|
|
|
if (gaExplosion[i].m_vecPosition.z >= z1 && gaExplosion[i].m_vecPosition.z <= z2)
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2020-04-08 15:29:02 -04:00
|
|
|
void
|
|
|
|
CExplosion::RemoveAllExplosionsInArea(CVector pos, float radius)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
|
|
|
|
if (gaExplosion[i].m_nIteration != 0) {
|
|
|
|
if ((pos - gaExplosion[i].m_vecPosition).MagnitudeSqr() < SQR(radius))
|
|
|
|
gaExplosion[i].m_nIteration = 0;
|
|
|
|
}
|
|
|
|
}
|
2020-04-17 09:31:11 -04:00
|
|
|
}
|