Re3/src/render/Antennas.h

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C
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2019-05-30 05:12:49 -04:00
#pragma once
class CAntenna
{
public:
bool active;
bool updatedLastFrame;
uint32 id;
float segmentLength;
CVector pos[6];
CVector speed[6];
void Update(CVector dir, CVector pos);
};
class CAntennas
{
// no need to use game's array
static CAntenna aAntennas[NUMANTENNAS];
public:
static void Init(void);
static void Update(void);
static void RegisterOne(uint32 id, CVector dir, CVector position, float length);
static void Render(void);
};