Re3/src/core/main.h

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#pragma once
struct GlobalScene
{
RpWorld *world;
RwCamera *camera;
};
extern GlobalScene &Scene;
extern uint8 work_buff[55000];
//extern char gString[256];
//extern char gString2[512];
//extern wchar gUString[256];
//extern wchar gUString2[256];
extern char *gString;
extern char *gString2;
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extern wchar *gUString;
extern wchar *gUString2;
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extern bool &b_FoundRecentSavedGameWantToLoad;
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extern bool gbPrintShite;
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extern bool &gbModelViewer;
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extern bool &StillToFadeOut;
extern bool &JustLoadedDontFadeInYet;
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class CSprite2d;
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void InitialiseGame(void);
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void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
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void LoadingIslandScreen(const char *levelName);
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CSprite2d *LoadSplash(const char *name);
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char *GetLevelSplashScreen(int level);
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char *GetRandomSplashScreen(void);
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void LittleTest(void);
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void ValidateVersion();
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#ifndef MASTER
void TheModelViewer(void);
#endif