Re3/src/render/MBlur.h

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#pragma once
class CMBlur
{
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public:
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static RwRaster *&pFrontBuffer;
static bool &ms_bJustInitialised;
static bool &BlurOn;
public:
static void MotionBlurOpen(RwCamera *cam);
static void MotionBlurClose(void);
static void CreateImmediateModeData(RwCamera *cam, RwRect *rect);
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static void MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 addalpha);
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static void OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, uint32 bluralpha);
};