2019-06-17 16:54:02 -04:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
struct GlobalScene
|
|
|
|
{
|
|
|
|
RpWorld *world;
|
|
|
|
RwCamera *camera;
|
|
|
|
};
|
2020-04-17 01:54:14 -04:00
|
|
|
extern GlobalScene Scene;
|
2019-06-17 16:54:02 -04:00
|
|
|
|
|
|
|
extern uint8 work_buff[55000];
|
2020-04-17 01:54:14 -04:00
|
|
|
extern char gString[256];
|
|
|
|
extern char gString2[512];
|
|
|
|
extern wchar gUString[256];
|
|
|
|
extern wchar gUString2[256];
|
2019-07-24 12:55:43 -04:00
|
|
|
extern bool gbPrintShite;
|
2020-04-17 01:54:14 -04:00
|
|
|
extern bool gbModelViewer;
|
2019-06-17 16:54:02 -04:00
|
|
|
|
2019-06-18 03:50:26 -04:00
|
|
|
class CSprite2d;
|
|
|
|
|
2019-06-28 13:23:28 -04:00
|
|
|
void InitialiseGame(void);
|
2019-06-17 16:54:02 -04:00
|
|
|
void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
|
2019-06-28 13:23:28 -04:00
|
|
|
void LoadingIslandScreen(const char *levelName);
|
2019-06-18 03:50:26 -04:00
|
|
|
CSprite2d *LoadSplash(const char *name);
|
2020-03-28 16:55:23 -04:00
|
|
|
void DestroySplashScreen(void);
|
2020-05-11 19:24:57 -04:00
|
|
|
Const char *GetLevelSplashScreen(int level);
|
|
|
|
Const char *GetRandomSplashScreen(void);
|
2019-07-19 07:58:19 -04:00
|
|
|
void LittleTest(void);
|
2019-07-24 13:59:16 -04:00
|
|
|
void ValidateVersion();
|
2020-03-22 10:23:40 -04:00
|
|
|
void ResetLoadingScreenBar(void);
|
2019-08-15 10:51:39 -04:00
|
|
|
#ifndef MASTER
|
|
|
|
void TheModelViewer(void);
|
|
|
|
#endif
|