Re3/src/objects/Projectile.cpp

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#include "common.h"
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#include "Projectile.h"
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CProjectile::CProjectile(int32 model) : CObject()
{
m_fMass = 1.0f;
m_fTurnMass = 1.0f;
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m_fAirResistance = 0.99999f;
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m_fElasticity = 0.75f;
m_fBuoyancy = GRAVITY * m_fMass * 0.1f;
bExplosionProof = true;
SetModelIndex(model);
ObjectCreatedBy = MISSION_OBJECT;
}