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#pragma once
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class CEntity;
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class CFire
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{
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public:
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bool m_bIsOngoing;
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bool m_bIsScriptFire;
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bool m_bPropogationFlag;
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bool m_bAudioSet;
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CVector m_vecPos;
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CEntity *m_pEntity;
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CEntity *m_pSource;
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int m_nExtinguishTime;
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int m_nStartTime;
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int field_20;
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int field_24;
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uint32 m_nFiremenPuttingOut;
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float field_2C;
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void Extinguish(void);
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};
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class CFireManager
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{
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enum {
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MAX_FIREMEN_ATTENDING = 2,
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};
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uint32 m_nTotalFires;
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CFire m_aFires[NUM_FIRES];
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public:
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void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
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void StartFire(CVector, float, uint8);
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void Update(void);
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CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float);
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CFire *FindNearestFire(CVector, float*);
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uint32 GetTotalActiveFires() const;
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void ExtinguishPoint(CVector, float);
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int32 StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8);
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bool IsScriptFireExtinguish(int16);
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void RemoveScriptFire(int16);
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void RemoveAllScriptFires(void);
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void SetScriptFireAudio(int16, bool);
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};
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extern CFireManager &gFireManager;
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