2019-06-11 02:59:28 -04:00
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#pragma once
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#include "AnimBlendHierarchy.h"
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#include "AnimationId.h"
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enum AssocGroupId
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{
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ASSOCGRP_STD,
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ASSOCGRP_PLAYER,
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ASSOCGRP_PLAYERROCKET,
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ASSOCGRP_PLAYER1ARMED,
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ASSOCGRP_PLAYER2ARMED,
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ASSOCGRP_PLAYERBBBAT,
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ASSOCGRP_SHUFFLE,
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ASSOCGRP_OLD,
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ASSOCGRP_GANG1,
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ASSOCGRP_GANG2,
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ASSOCGRP_FAT,
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ASSOCGRP_OLDFAT,
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ASSOCGRP_WOMAN,
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ASSOCGRP_WOMANSHOP,
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ASSOCGRP_BUSYWOMAN,
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ASSOCGRP_SEXYWOMAN,
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ASSOCGRP_OLDWOMAN,
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ASSOCGRP_FATWOMAN,
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ASSOCGRP_PANICCHUNKY,
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ASSOCGRP_PLAYERBACK,
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ASSOCGRP_PLAYERLEFT,
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ASSOCGRP_PLAYERRIGHT,
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ASSOCGRP_ROCKETBACK,
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ASSOCGRP_ROCKETLEFT,
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ASSOCGRP_ROCKETRIGHT,
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NUM_ANIM_ASSOC_GROUPS
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};
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class CAnimBlendAssociation;
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class CAnimBlendAssocGroup;
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// A block of hierarchies
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struct CAnimBlock
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{
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char name[24];
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int32 firstIndex;
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int32 numAnims;
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};
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struct AnimAssocDesc
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{
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int32 animId;
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int32 flags;
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};
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struct AnimAssocDefinition
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{
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char const *name;
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char const *blockName;
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int32 modelIndex;
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int32 numAnims;
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char const **animNames;
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AnimAssocDesc *animDescs;
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};
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class CAnimManager
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{
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static const AnimAssocDefinition ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS];
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static CAnimBlock ms_aAnimBlocks[NUMANIMBLOCKS];
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static CAnimBlendHierarchy ms_aAnimations[NUMANIMATIONS];
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static int32 ms_numAnimBlocks;
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static int32 ms_numAnimations;
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static CAnimBlendAssocGroup *ms_aAnimAssocGroups;
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static CLinkList<CAnimBlendHierarchy*> ms_animCache;
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public:
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static void Initialise(void);
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static void Shutdown(void);
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static void UncompressAnimation(CAnimBlendHierarchy *anim);
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static CAnimBlock *GetAnimationBlock(const char *name);
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static CAnimBlendHierarchy *GetAnimation(const char *name, CAnimBlock *animBlock);
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static CAnimBlendHierarchy *GetAnimation(int32 n) { return &ms_aAnimations[n]; }
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static const char *GetAnimGroupName(AssocGroupId groupId);
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static CAnimBlendAssociation *CreateAnimAssociation(AssocGroupId groupId, AnimationId animId);
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static CAnimBlendAssociation *GetAnimAssociation(AssocGroupId groupId, AnimationId animId);
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static CAnimBlendAssociation *GetAnimAssociation(AssocGroupId groupId, const char *name);
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static CAnimBlendAssociation *AddAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId);
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static CAnimBlendAssociation *AddAnimationAndSync(RpClump *clump, CAnimBlendAssociation *syncanim, AssocGroupId groupId, AnimationId animId);
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static CAnimBlendAssociation *BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId, float delta);
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static void LoadAnimFiles(void);
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static void LoadAnimFile(const char *filename);
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static void LoadAnimFile(int fd, bool compress);
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static void RemoveLastAnimFile(void);
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};
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