Re3/src/core/Debug.h

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#pragma once
class CDebug
{
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enum
{
MAX_LINES = 15,
MAX_STR_LEN = 80,
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MAX_SCREEN_STRS = 100,
MAX_DEBUG_LINES = 100,
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};
static int16 ms_nCurrentTextLine;
static char ms_aTextBuffer[MAX_LINES][MAX_STR_LEN];
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// custom
struct ScreenStr {
int x, y;
char str[256];
};
static ScreenStr ms_aScreenStrs[MAX_SCREEN_STRS];
static int ms_nScreenStrs;
struct Line {
CVector p1, p2;
uint32 c1, c2;
};
static Line ms_aLines[MAX_DEBUG_LINES];
static int ms_nLines;
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public:
static void DebugInitTextBuffer();
static void DebugDisplayTextBuffer();
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static void DebugAddText(const char *str);
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// custom
static void PrintAt(const char *str, int x, int y);
static void DisplayScreenStrings();
static void AddLine(CVector p1, CVector p2, uint32 c1, uint32 c2);
static void DrawLines(void);
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};
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extern bool gbDebugStuffInRelease;