Re3/src/control/SceneEdit.cpp

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#include "common.h"
#include "patcher.h"
#include "SceneEdit.h"
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int32 &CSceneEdit::m_bCameraFollowActor = *(int*)0x940590;
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bool &CSceneEdit::m_bRecording = *(bool*)0x95CD1F;
CVector &CSceneEdit::m_vecCurrentPosition = *(CVector*)0x943064;
CVector &CSceneEdit::m_vecCamHeading = *(CVector*)0x942F8C;
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WRAPPER void CSceneEdit::Update(void) { EAXJMP(0x585570); }
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WRAPPER void CSceneEdit::Init(void) { EAXJMP(0x585170); }