Re3/src/render/WaterCannon.cpp

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#include "common.h"
#include "patcher.h"
#include "WaterCannon.h"
CWaterCannon (&aCannons)[NUM_WATERCANNONS] = *(CWaterCannon(*)[NUM_WATERCANNONS])*(uintptr*)0x8F2CA8;
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WRAPPER void CWaterCannons::Update(void) { EAXJMP(0x522510); }
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WRAPPER void CWaterCannons::UpdateOne(uint32 id, CVector *pos, CVector *dir) { EAXJMP(0x522470); }
WRAPPER void CWaterCannons::Render(void) { EAXJMP(0x522550); }
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WRAPPER void CWaterCannons::Init(void) { EAXJMP(0x522440); }