Re3/src/core/Placeable.cpp

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#include "common.h"
#include "Placeable.h"
#include "patcher.h"
CPlaceable::CPlaceable(void)
{
m_matrix.SetScale(1.0f);
}
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CPlaceable::~CPlaceable(void) = default;
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void
CPlaceable::SetHeading(float angle)
{
CVector pos = GetPosition();
m_matrix.SetRotateZ(angle);
GetPosition() += pos;
}
bool
CPlaceable::IsWithinArea(float x1, float y1, float x2, float y2)
{
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float tmp;
if(x1 > x2){
tmp = x1;
x1 = x2;
x2 = tmp;
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}
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if(y1 > y2){
tmp = y1;
y1 = y2;
y2 = tmp;
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}
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return x1 <= GetPosition().x && GetPosition().x <= x2 &&
y1 <= GetPosition().y && GetPosition().y <= y2;
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}
bool
CPlaceable::IsWithinArea(float x1, float y1, float z1, float x2, float y2, float z2)
{
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float tmp;
if(x1 > x2){
tmp = x1;
x1 = x2;
x2 = tmp;
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}
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if(y1 > y2){
tmp = y1;
y1 = y2;
y2 = tmp;
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}
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if(z1 > z2){
tmp = z1;
z1 = z2;
z2 = tmp;
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}
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return x1 <= GetPosition().x && GetPosition().x <= x2 &&
y1 <= GetPosition().y && GetPosition().y <= y2 &&
z1 <= GetPosition().z && GetPosition().z <= z2;
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}
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#include <new>
class CPlaceable_ : public CPlaceable
{
public:
CPlaceable *ctor(void) { return ::new (this) CPlaceable(); }
void dtor(void) { CPlaceable::~CPlaceable(); }
};
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STARTPATCHES
InjectHook(0x49F9A0, &CPlaceable_::ctor, PATCH_JUMP);
InjectHook(0x49F9E0, &CPlaceable_::dtor, PATCH_JUMP);
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InjectHook(0x49FA00, &CPlaceable::SetHeading, PATCH_JUMP);
InjectHook(0x49FA50, (bool (CPlaceable::*)(float, float, float, float))&CPlaceable::IsWithinArea, PATCH_JUMP);
InjectHook(0x49FAF0, (bool (CPlaceable::*)(float, float, float, float, float, float))&CPlaceable::IsWithinArea, PATCH_JUMP);
ENDPATCHES