Re3/src/control/Bridge.h

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#pragma once
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#include "Entity.h"
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enum bridgeStates {
STATE_BRIDGE_LOCKED,
STATE_LIFT_PART_IS_UP,
STATE_LIFT_PART_MOVING_DOWN,
STATE_LIFT_PART_IS_DOWN,
STATE_LIFT_PART_ABOUT_TO_MOVE_UP,
STATE_LIFT_PART_MOVING_UP
};
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class CBridge
{
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public:
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static CEntity *&pLiftRoad, *&pLiftPart, *&pWeight;
static int &State, &OldState;
static float &DefaultZLiftPart, &DefaultZLiftRoad, &DefaultZLiftWeight;
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static float &OldLift;
static uint32 &TimeOfBridgeBecomingOperational;
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static void Init();
static void Update();
static bool ShouldLightsBeFlashing();
static void FindBridgeEntities();
static bool ThisIsABridgeObjectMovingUp(int);
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};