Re3/src/control/Phones.h

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C
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#pragma once
#include "Physical.h"
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class CPed;
class CAnimBlendAssociation;
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enum {
PHONE_STATE_FREE,
PHONE_STATE_1,
PHONE_STATE_2,
PHONE_STATE_MESSAGE_REMOVED,
PHONE_STATE_ONETIME_MESSAGE_SET,
PHONE_STATE_REPEATED_MESSAGE_SET,
PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE,
PHONE_STATE_ONETIME_MESSAGE_SHOWN,
PHONE_STATE_REPEATED_MESSAGE_SHOWN,
PHONE_STATE_9
};
struct CPhone
{
CVector m_vecPos;
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wchar *m_apMessages[6];
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uint32 m_lastTimeRepeatedMsgShown;
CEntity *m_pEntity; // it's building pool index in save files
int32 m_nState;
uint8 field_30;
};
static_assert(sizeof(CPhone) == 0x34, "CPhone: error");
class CPhoneInfo {
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public:
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static bool &isPhonePickedUp;
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static uint32 &phoneMessagesTimer;
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static CPhone *&pickedUpPhone;
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static bool &isPhoneBeingPickedUp;
static CPed *&pedWhoPickingUpPhone;
int32 m_nMax;
int32 m_nNum;
CPhone m_aPhones[50];
CPhoneInfo() { }
~CPhoneInfo() { }
int FindNearestFreePhone(CVector*);
bool PhoneAtThisPosition(CVector);
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bool HasMessageBeenDisplayed(int);
bool IsMessageBeingDisplayed(int);
void Load(CPhoneInfo *source, uint8 buffer);
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void SetPhoneMessage_JustOnce(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6);
void SetPhoneMessage_Repeatedly(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6);
int GrabPhone(float, float);
void Initialise(void);
void Save(CPhoneInfo*, uint32*);
void Shutdown(void);
};
extern CPhoneInfo &gPhoneInfo;
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void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg);
void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg);