Re3/src/Game.cpp

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#include "common.h"
#include "patcher.h"
#include "Game.h"
int &CGame::currLevel = *(int*)0x941514;
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bool &CGame::bDemoMode = *(bool*)0x5F4DD0;
bool &CGame::nastyGame = *(bool*)0x5F4DD4;
WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }