Re3/premake5.lua

50 lines
1.4 KiB
Lua
Raw Normal View History

2019-05-15 10:52:37 -04:00
workspace "re3"
2019-05-19 17:05:06 -04:00
configurations { "ReleaseCI", "Release", "Debug" }
2019-05-15 10:52:37 -04:00
location "build"
files { "src/*.*" }
files { "src/math/*.*" }
files { "src/modelinfo/*.*" }
files { "src/entities/*.*" }
files { "src/weapons/*.*" }
2019-05-15 10:52:37 -04:00
files { "src/render/*.*" }
2019-05-18 06:39:39 -04:00
files { "src/control/*.*" }
files { "src/audio/*.*" }
2019-05-15 10:52:37 -04:00
2019-05-18 06:39:39 -04:00
includedirs { "src" }
includedirs { "src/modelinfo" }
includedirs { "src/entities" }
includedirs { "src/weapons" }
2019-05-18 06:39:39 -04:00
includedirs { "src/render" }
includedirs { "src/control" }
includedirs { "src/audio" }
includedirs { "rwsdk/include/d3d8" }
2019-05-15 10:52:37 -04:00
project "re3"
kind "SharedLib"
language "C++"
targetname "re3"
targetdir "bin/%{cfg.buildcfg}"
targetextension ".dll"
characterset ("MBCS")
filter "configurations:Debug"
defines { "DEBUG" }
flags { "StaticRuntime" }
symbols "On"
debugdir "C:/Users/aap/games/gta3_re"
debugcommand "C:/Users/aap/games/gta3_re/gta3.exe"
postbuildcommands "copy /y \"$(TargetPath)\" \"C:\\Users\\aap\\games\\gta3_re\\plugins\\re3.dll\""
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"
flags { "StaticRuntime" }
debugdir "C:/Users/aap/games/gta3_re"
debugcommand "C:/Users/aap/games/gta3_re/gta3.exe"
postbuildcommands "copy /y \"$(TargetPath)\" \"C:\\Users\\aap\\games\\gta3_re\\plugins\\re3.dll\""
2019-05-19 17:05:06 -04:00
filter "configurations:ReleaseCI"
defines { "NDEBUG" }
optimize "On"
flags { "StaticRuntime" }