189 lines
4.0 KiB
C
189 lines
4.0 KiB
C
|
#pragma once
|
||
|
|
||
|
extern RwMemoryFunctions memFuncs;
|
||
|
|
||
|
template<typename T, uint32 N>
|
||
|
class CStack
|
||
|
{
|
||
|
public:
|
||
|
T values[N];
|
||
|
uint32 sp;
|
||
|
|
||
|
CStack() : sp(0) {}
|
||
|
void push(const T& val) { values[sp++] = val; }
|
||
|
T& pop() { return values[sp--]; }
|
||
|
};
|
||
|
|
||
|
|
||
|
struct HeapBlockDesc
|
||
|
{
|
||
|
uint32 m_size;
|
||
|
int16 m_memId;
|
||
|
int16 m_ptrListIndex;
|
||
|
HeapBlockDesc *m_next;
|
||
|
HeapBlockDesc *m_prev;
|
||
|
|
||
|
HeapBlockDesc *GetNextConsecutive(void)
|
||
|
{
|
||
|
return (HeapBlockDesc*)((uintptr)this + sizeof(HeapBlockDesc) + m_size);
|
||
|
}
|
||
|
|
||
|
void *GetDataPointer(void)
|
||
|
{
|
||
|
return (void*)((uintptr)this + sizeof(HeapBlockDesc));
|
||
|
}
|
||
|
|
||
|
void RemoveHeapFreeBlock(void)
|
||
|
{
|
||
|
m_next->m_prev = m_prev;
|
||
|
m_prev->m_next = m_next;
|
||
|
}
|
||
|
|
||
|
// after node
|
||
|
void InsertHeapFreeBlock(HeapBlockDesc *node)
|
||
|
{
|
||
|
m_next = node->m_next;
|
||
|
node->m_next->m_prev = this;
|
||
|
m_prev = node;
|
||
|
node->m_next = this;
|
||
|
}
|
||
|
|
||
|
HeapBlockDesc *FindSmallestFreeBlock(uint32 size)
|
||
|
{
|
||
|
HeapBlockDesc *b;
|
||
|
for(b = m_next; b->m_size < size; b = b->m_next);
|
||
|
return b;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
static_assert(sizeof(HeapBlockDesc) == 0x10, "HeapBlockDesc must have 0x10 size otherwise most of assumptions don't make sense");
|
||
|
|
||
|
struct HeapBlockList
|
||
|
{
|
||
|
HeapBlockDesc m_first;
|
||
|
HeapBlockDesc m_last;
|
||
|
|
||
|
void Init(void)
|
||
|
{
|
||
|
m_first.m_next = &m_last;
|
||
|
m_last.m_prev = &m_first;
|
||
|
}
|
||
|
|
||
|
void Insert(HeapBlockDesc *node)
|
||
|
{
|
||
|
node->InsertHeapFreeBlock(&m_first);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
struct CommonSize
|
||
|
{
|
||
|
HeapBlockList m_freeList;
|
||
|
uint32 m_size;
|
||
|
uint32 m_failed;
|
||
|
uint32 m_remaining;
|
||
|
|
||
|
void Init(uint32 size);
|
||
|
void Free(HeapBlockDesc *node)
|
||
|
{
|
||
|
m_freeList.Insert(node);
|
||
|
m_remaining++;
|
||
|
}
|
||
|
HeapBlockDesc *Malloc(void)
|
||
|
{
|
||
|
if(m_freeList.m_first.m_next == &m_freeList.m_last){
|
||
|
m_failed++;
|
||
|
return nil;
|
||
|
}
|
||
|
HeapBlockDesc *block = m_freeList.m_first.m_next;
|
||
|
m_remaining--;
|
||
|
block->RemoveHeapFreeBlock();
|
||
|
block->m_ptrListIndex = -1;
|
||
|
return block;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
enum {
|
||
|
MEMID_FREE,
|
||
|
// IDs from LCS:
|
||
|
MEMID_ID1, // "Game"
|
||
|
MEMID_ID2, // "World"
|
||
|
MEMID_ID3, // "Animation"
|
||
|
MEMID_ID4, // "Pools"
|
||
|
MEMID_ID5, // "Default Models"
|
||
|
MEMID_ID6, // "Streaming"
|
||
|
MEMID_ID7, // "Streamed Models"
|
||
|
MEMID_ID8, // "Streamed LODs"
|
||
|
MEMID_ID9, // "Streamed Textures"
|
||
|
MEMID_ID10, // "Streamed Collision"
|
||
|
MEMID_ID11, // "Streamed Animation"
|
||
|
MEMID_ID12, // "Textures"
|
||
|
MEMID_ID13, // "Collision"
|
||
|
MEMID_ID14, // "PreAlloc"
|
||
|
MEMID_ID15, // "Game Process"
|
||
|
MEMID_ID16, // "Script"
|
||
|
MEMID_ID17, // "Cars"
|
||
|
MEMID_ID18, // "Render"
|
||
|
MEMID_ID19, // "Ped Attr"
|
||
|
|
||
|
NUM_MEMIDS,
|
||
|
|
||
|
NUM_FIXED_MEMBLOCKS = 6
|
||
|
};
|
||
|
|
||
|
class CMemoryHeap
|
||
|
{
|
||
|
public:
|
||
|
HeapBlockDesc *m_start;
|
||
|
HeapBlockDesc *m_end;
|
||
|
HeapBlockList m_freeList;
|
||
|
CommonSize m_fixedSize[NUM_FIXED_MEMBLOCKS];
|
||
|
uint32 m_totalMemUsed;
|
||
|
CStack<int32, 16> m_idStack;
|
||
|
uint32 m_currentMemID;
|
||
|
uint32 *m_memUsed;
|
||
|
uint32 m_totalBlocksUsed;
|
||
|
uint32 *m_blocksUsed;
|
||
|
uint32 m_unkMemId;
|
||
|
|
||
|
CMemoryHeap(void) : m_start(nil) {}
|
||
|
void Init(uint32 total);
|
||
|
void RegisterMalloc(HeapBlockDesc *block);
|
||
|
void RegisterFree(HeapBlockDesc *block);
|
||
|
void *Malloc(uint32 size);
|
||
|
void *Realloc(void *ptr, uint32 size);
|
||
|
void Free(void *ptr);
|
||
|
void FillInBlockData(HeapBlockDesc *block, HeapBlockDesc *end, uint32 size);
|
||
|
uint32 CombineFreeBlocks(HeapBlockDesc *block);
|
||
|
void *MoveMemory(void *ptr);
|
||
|
HeapBlockDesc *WhereShouldMemoryMove(void *ptr);
|
||
|
void *MoveHeapBlock(HeapBlockDesc *dst, HeapBlockDesc *src);
|
||
|
void PopMemId(void);
|
||
|
void PushMemId(int32 id);
|
||
|
void RegisterMemPointer(void *ptr);
|
||
|
void TidyHeap(void);
|
||
|
uint32 GetMemoryUsed(int32 id);
|
||
|
uint32 GetBlocksUsed(int32 id);
|
||
|
|
||
|
void ParseHeap(void);
|
||
|
|
||
|
HeapBlockDesc *GetDescFromHeapPointer(void *block)
|
||
|
{
|
||
|
return (HeapBlockDesc*)((uintptr)block - sizeof(HeapBlockDesc));
|
||
|
}
|
||
|
uint32 GetSizeBetweenBlocks(HeapBlockDesc *first, HeapBlockDesc *second)
|
||
|
{
|
||
|
return (uintptr)second - (uintptr)first - sizeof(HeapBlockDesc);
|
||
|
}
|
||
|
void FreeBlock(HeapBlockDesc *block){
|
||
|
for(int i = 0; i < NUM_FIXED_MEMBLOCKS; i++){
|
||
|
if(m_fixedSize[i].m_size == block->m_size){
|
||
|
m_fixedSize[i].Free(block);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
HeapBlockDesc *it;
|
||
|
for(it = m_freeList.m_first.m_next; it->m_size < block->m_size; it = it->m_next);
|
||
|
block->InsertHeapFreeBlock(it->m_prev);
|
||
|
}
|
||
|
};
|