2020-09-14 13:48:49 -04:00
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#include "common.h"
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CMatrix::CMatrix(void)
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{
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m_attachment = nil;
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m_hasRwMatrix = false;
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}
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CMatrix::CMatrix(CMatrix const &m)
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{
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m_attachment = nil;
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m_hasRwMatrix = false;
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*this = m;
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}
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CMatrix::CMatrix(RwMatrix *matrix, bool owner)
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{
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m_attachment = nil;
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Attach(matrix, owner);
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}
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CMatrix::~CMatrix(void)
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{
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if (m_hasRwMatrix && m_attachment)
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RwMatrixDestroy(m_attachment);
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}
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void
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CMatrix::Attach(RwMatrix *matrix, bool owner)
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{
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#ifdef FIX_BUGS
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if (m_attachment && m_hasRwMatrix)
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#else
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if (m_hasRwMatrix && m_attachment)
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#endif
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RwMatrixDestroy(m_attachment);
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m_attachment = matrix;
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m_hasRwMatrix = owner;
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Update();
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}
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void
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CMatrix::AttachRW(RwMatrix *matrix, bool owner)
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{
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if (m_hasRwMatrix && m_attachment)
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RwMatrixDestroy(m_attachment);
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m_attachment = matrix;
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m_hasRwMatrix = owner;
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UpdateRW();
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}
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void
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CMatrix::Detach(void)
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{
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if (m_hasRwMatrix && m_attachment)
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RwMatrixDestroy(m_attachment);
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m_attachment = nil;
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}
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void
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CMatrix::Update(void)
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{
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2021-01-18 14:06:59 -05:00
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right = m_attachment->right;
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forward = m_attachment->up;
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up = m_attachment->at;
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pos = m_attachment->pos;
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2020-09-14 13:48:49 -04:00
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}
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void
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CMatrix::UpdateRW(void)
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{
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if (m_attachment) {
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2021-01-18 14:06:59 -05:00
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m_attachment->right = right;
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m_attachment->up = forward;
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m_attachment->at = up;
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m_attachment->pos = pos;
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2020-09-14 13:48:49 -04:00
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RwMatrixUpdate(m_attachment);
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}
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}
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void
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CMatrix::operator=(CMatrix const &rhs)
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{
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2021-01-18 14:06:59 -05:00
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memcpy(this, &rhs, sizeof(f));
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2020-09-14 13:48:49 -04:00
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if (m_attachment)
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UpdateRW();
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}
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void
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2021-01-18 14:06:59 -05:00
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CMatrix::CopyOnlyMatrix(const CMatrix &other)
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2020-09-14 13:48:49 -04:00
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{
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memcpy(this, &other, sizeof(f));
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2020-09-14 13:48:49 -04:00
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}
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CMatrix &
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CMatrix::operator+=(CMatrix const &rhs)
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{
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2021-01-18 14:06:59 -05:00
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right += rhs.right;
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forward += rhs.forward;
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up += rhs.up;
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pos += rhs.pos;
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2020-09-14 13:48:49 -04:00
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return *this;
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}
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void
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CMatrix::SetUnity(void)
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{
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2021-01-18 14:06:59 -05:00
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right.x = 1.0f;
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right.y = 0.0f;
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right.z = 0.0f;
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forward.x = 0.0f;
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forward.y = 1.0f;
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forward.z = 0.0f;
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up.x = 0.0f;
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up.y = 0.0f;
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up.z = 1.0f;
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pos.x = 0.0f;
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pos.y = 0.0f;
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pos.z = 0.0f;
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2020-09-14 13:48:49 -04:00
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}
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void
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CMatrix::ResetOrientation(void)
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{
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2021-01-18 14:06:59 -05:00
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right.x = 1.0f;
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right.y = 0.0f;
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right.z = 0.0f;
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forward.x = 0.0f;
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forward.y = 1.0f;
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forward.z = 0.0f;
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up.x = 0.0f;
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up.y = 0.0f;
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up.z = 1.0f;
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2020-09-14 13:48:49 -04:00
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}
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void
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CMatrix::SetScale(float s)
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{
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2021-01-18 14:06:59 -05:00
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right.x = s;
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right.y = 0.0f;
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right.z = 0.0f;
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2020-09-14 13:48:49 -04:00
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2021-01-18 14:06:59 -05:00
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forward.x = 0.0f;
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forward.y = s;
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forward.z = 0.0f;
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2020-09-14 13:48:49 -04:00
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2021-01-18 14:06:59 -05:00
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up.x = 0.0f;
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up.y = 0.0f;
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up.z = s;
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2020-09-14 13:48:49 -04:00
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2021-01-18 14:06:59 -05:00
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pos.x = 0.0f;
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pos.y = 0.0f;
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pos.z = 0.0f;
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2020-09-14 13:48:49 -04:00
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}
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void
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CMatrix::SetTranslate(float x, float y, float z)
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{
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2021-01-18 14:06:59 -05:00
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right.x = 1.0f;
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right.y = 0.0f;
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right.z = 0.0f;
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2020-09-14 13:48:49 -04:00
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2021-01-18 14:06:59 -05:00
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forward.x = 0.0f;
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forward.y = 1.0f;
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forward.z = 0.0f;
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2020-09-14 13:48:49 -04:00
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2021-01-18 14:06:59 -05:00
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up.x = 0.0f;
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up.y = 0.0f;
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up.z = 1.0f;
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2020-09-14 13:48:49 -04:00
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2021-01-18 14:06:59 -05:00
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pos.x = x;
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pos.y = y;
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pos.z = z;
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2020-09-14 13:48:49 -04:00
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}
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void
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CMatrix::SetRotateXOnly(float angle)
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{
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float c = Cos(angle);
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float s = Sin(angle);
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2021-01-18 14:06:59 -05:00
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right.x = 1.0f;
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right.y = 0.0f;
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right.z = 0.0f;
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2020-09-14 13:48:49 -04:00
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2021-01-18 14:06:59 -05:00
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forward.x = 0.0f;
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forward.y = c;
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forward.z = s;
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2020-09-14 13:48:49 -04:00
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2021-01-18 14:06:59 -05:00
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up.x = 0.0f;
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up.y = -s;
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up.z = c;
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2020-09-14 13:48:49 -04:00
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}
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void
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CMatrix::SetRotateYOnly(float angle)
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{
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float c = Cos(angle);
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float s = Sin(angle);
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2021-01-18 14:06:59 -05:00
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right.x = c;
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right.y = 0.0f;
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right.z = -s;
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2020-09-14 13:48:49 -04:00
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2021-01-18 14:06:59 -05:00
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forward.x = 0.0f;
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forward.y = 1.0f;
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forward.z = 0.0f;
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2020-09-14 13:48:49 -04:00
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2021-01-18 14:06:59 -05:00
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up.x = s;
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up.y = 0.0f;
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up.z = c;
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2020-09-14 13:48:49 -04:00
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}
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void
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CMatrix::SetRotateZOnly(float angle)
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{
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float c = Cos(angle);
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float s = Sin(angle);
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2021-01-18 14:06:59 -05:00
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right.x = c;
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right.y = s;
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right.z = 0.0f;
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2020-09-14 13:48:49 -04:00
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2021-01-18 14:06:59 -05:00
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forward.x = -s;
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forward.y = c;
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forward.z = 0.0f;
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2020-09-14 13:48:49 -04:00
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2021-01-18 14:06:59 -05:00
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up.x = 0.0f;
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up.y = 0.0f;
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up.z = 1.0f;
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2020-09-14 13:48:49 -04:00
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}
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void
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CMatrix::SetRotateX(float angle)
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{
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SetRotateXOnly(angle);
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2021-01-18 14:06:59 -05:00
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pos.x = 0.0f;
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pos.y = 0.0f;
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pos.z = 0.0f;
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2020-09-14 13:48:49 -04:00
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}
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void
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CMatrix::SetRotateY(float angle)
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{
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SetRotateYOnly(angle);
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2021-01-18 14:06:59 -05:00
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pos.x = 0.0f;
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pos.y = 0.0f;
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pos.z = 0.0f;
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2020-09-14 13:48:49 -04:00
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}
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void
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CMatrix::SetRotateZ(float angle)
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{
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SetRotateZOnly(angle);
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2021-01-18 14:06:59 -05:00
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pos.x = 0.0f;
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pos.y = 0.0f;
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pos.z = 0.0f;
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2020-09-14 13:48:49 -04:00
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}
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void
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CMatrix::SetRotate(float xAngle, float yAngle, float zAngle)
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{
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float cX = Cos(xAngle);
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float sX = Sin(xAngle);
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float cY = Cos(yAngle);
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float sY = Sin(yAngle);
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float cZ = Cos(zAngle);
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float sZ = Sin(zAngle);
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2021-01-18 14:06:59 -05:00
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right.x = cZ * cY - (sZ * sX) * sY;
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right.y = (cZ * sX) * sY + sZ * cY;
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right.z = -cX * sY;
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2020-09-14 13:48:49 -04:00
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forward.x = -sZ * cX;
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forward.y = cZ * cX;
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forward.z = sX;
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2020-09-14 13:48:49 -04:00
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2021-01-18 14:06:59 -05:00
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up.x = (sZ * sX) * cY + cZ * sY;
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up.y = sZ * sY - (cZ * sX) * cY;
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up.z = cX * cY;
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2020-09-14 13:48:49 -04:00
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2021-01-18 14:06:59 -05:00
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pos.x = 0.0f;
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pos.y = 0.0f;
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pos.z = 0.0f;
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2020-09-14 13:48:49 -04:00
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}
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void
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CMatrix::RotateX(float x)
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{
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float c = Cos(x);
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float s = Sin(x);
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2021-01-18 14:06:59 -05:00
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float ry = right.y;
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float rz = right.z;
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float uy = forward.y;
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float uz = forward.z;
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float ay = up.y;
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float az = up.z;
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float py = pos.y;
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float pz = pos.z;
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right.y = c * ry - s * rz;
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right.z = c * rz + s * ry;
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forward.y = c * uy - s * uz;
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forward.z = c * uz + s * uy;
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up.y = c * ay - s * az;
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up.z = c * az + s * ay;
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pos.y = c * py - s * pz;
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pos.z = c * pz + s * py;
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2020-09-14 13:48:49 -04:00
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}
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void
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CMatrix::RotateY(float y)
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{
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float c = Cos(y);
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float s = Sin(y);
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2021-01-18 14:06:59 -05:00
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float rx = right.x;
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float rz = right.z;
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float ux = forward.x;
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float uz = forward.z;
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float ax = up.x;
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float az = up.z;
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float px = pos.x;
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float pz = pos.z;
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right.x = c * rx + s * rz;
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right.z = c * rz - s * rx;
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forward.x = c * ux + s * uz;
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forward.z = c * uz - s * ux;
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up.x = c * ax + s * az;
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up.z = c * az - s * ax;
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pos.x = c * px + s * pz;
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pos.z = c * pz - s * px;
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2020-09-14 13:48:49 -04:00
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}
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void
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CMatrix::RotateZ(float z)
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{
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float c = Cos(z);
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float s = Sin(z);
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2021-01-18 14:06:59 -05:00
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float ry = right.y;
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float rx = right.x;
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float uy = forward.y;
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float ux = forward.x;
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float ay = up.y;
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float ax = up.x;
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float py = pos.y;
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float px = pos.x;
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2020-09-14 13:48:49 -04:00
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2021-01-18 14:06:59 -05:00
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right.x = c * rx - s * ry;
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right.y = c * ry + s * rx;
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forward.x = c * ux - s * uy;
|
|
|
|
forward.y = c * uy + s * ux;
|
|
|
|
up.x = c * ax - s * ay;
|
|
|
|
up.y = c * ay + s * ax;
|
|
|
|
pos.x = c * px - s * py;
|
|
|
|
pos.y = c * py + s * px;
|
2020-09-14 13:48:49 -04:00
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CMatrix::Rotate(float x, float y, float z)
|
|
|
|
{
|
|
|
|
float cX = Cos(x);
|
|
|
|
float sX = Sin(x);
|
|
|
|
float cY = Cos(y);
|
|
|
|
float sY = Sin(y);
|
|
|
|
float cZ = Cos(z);
|
|
|
|
float sZ = Sin(z);
|
|
|
|
|
2021-01-18 14:06:59 -05:00
|
|
|
float rx = right.x;
|
|
|
|
float ry = right.y;
|
|
|
|
float rz = right.z;
|
|
|
|
float ux = forward.x;
|
|
|
|
float uy = forward.y;
|
|
|
|
float uz = forward.z;
|
|
|
|
float ax = up.x;
|
|
|
|
float ay = up.y;
|
|
|
|
float az = up.z;
|
|
|
|
float px = pos.x;
|
|
|
|
float py = pos.y;
|
|
|
|
float pz = pos.z;
|
2020-09-14 13:48:49 -04:00
|
|
|
|
|
|
|
float x1 = cZ * cY - (sZ * sX) * sY;
|
|
|
|
float x2 = (cZ * sX) * sY + sZ * cY;
|
|
|
|
float x3 = -cX * sY;
|
|
|
|
float y1 = -sZ * cX;
|
|
|
|
float y2 = cZ * cX;
|
|
|
|
float y3 = sX;
|
|
|
|
float z1 = (sZ * sX) * cY + cZ * sY;
|
|
|
|
float z2 = sZ * sY - (cZ * sX) * cY;
|
|
|
|
float z3 = cX * cY;
|
|
|
|
|
2021-01-18 14:06:59 -05:00
|
|
|
right.x = x1 * rx + y1 * ry + z1 * rz;
|
|
|
|
right.y = x2 * rx + y2 * ry + z2 * rz;
|
|
|
|
right.z = x3 * rx + y3 * ry + z3 * rz;
|
|
|
|
forward.x = x1 * ux + y1 * uy + z1 * uz;
|
|
|
|
forward.y = x2 * ux + y2 * uy + z2 * uz;
|
|
|
|
forward.z = x3 * ux + y3 * uy + z3 * uz;
|
|
|
|
up.x = x1 * ax + y1 * ay + z1 * az;
|
|
|
|
up.y = x2 * ax + y2 * ay + z2 * az;
|
|
|
|
up.z = x3 * ax + y3 * ay + z3 * az;
|
|
|
|
pos.x = x1 * px + y1 * py + z1 * pz;
|
|
|
|
pos.y = x2 * px + y2 * py + z2 * pz;
|
|
|
|
pos.z = x3 * px + y3 * py + z3 * pz;
|
2020-09-14 13:48:49 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
CMatrix &
|
|
|
|
CMatrix::operator*=(CMatrix const &rhs)
|
|
|
|
{
|
|
|
|
// TODO: VU0 code
|
|
|
|
*this = *this * rhs;
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CMatrix::Reorthogonalise(void)
|
|
|
|
{
|
|
|
|
CVector &r = GetRight();
|
|
|
|
CVector &f = GetForward();
|
|
|
|
CVector &u = GetUp();
|
|
|
|
u = CrossProduct(r, f);
|
|
|
|
u.Normalise();
|
|
|
|
r = CrossProduct(f, u);
|
|
|
|
r.Normalise();
|
|
|
|
f = CrossProduct(u, r);
|
|
|
|
}
|
|
|
|
|
|
|
|
CMatrix
|
|
|
|
operator*(const CMatrix &m1, const CMatrix &m2)
|
|
|
|
{
|
|
|
|
// TODO: VU0 code
|
|
|
|
CMatrix out;
|
2021-01-18 14:06:59 -05:00
|
|
|
out.right.x = m1.right.x * m2.right.x + m1.forward.x * m2.right.y + m1.up.x * m2.right.z;
|
|
|
|
out.right.y = m1.right.y * m2.right.x + m1.forward.y * m2.right.y + m1.up.y * m2.right.z;
|
|
|
|
out.right.z = m1.right.z * m2.right.x + m1.forward.z * m2.right.y + m1.up.z * m2.right.z;
|
|
|
|
out.forward.x = m1.right.x * m2.forward.x + m1.forward.x * m2.forward.y + m1.up.x * m2.forward.z;
|
|
|
|
out.forward.y = m1.right.y * m2.forward.x + m1.forward.y * m2.forward.y + m1.up.y * m2.forward.z;
|
|
|
|
out.forward.z = m1.right.z * m2.forward.x + m1.forward.z * m2.forward.y + m1.up.z * m2.forward.z;
|
|
|
|
out.up.x = m1.right.x * m2.up.x + m1.forward.x * m2.up.y + m1.up.x * m2.up.z;
|
|
|
|
out.up.y = m1.right.y * m2.up.x + m1.forward.y * m2.up.y + m1.up.y * m2.up.z;
|
|
|
|
out.up.z = m1.right.z * m2.up.x + m1.forward.z * m2.up.y + m1.up.z * m2.up.z;
|
|
|
|
out.pos.x = m1.right.x * m2.pos.x + m1.forward.x * m2.pos.y + m1.up.x * m2.pos.z + m1.pos.x;
|
|
|
|
out.pos.y = m1.right.y * m2.pos.x + m1.forward.y * m2.pos.y + m1.up.y * m2.pos.z + m1.pos.y;
|
|
|
|
out.pos.z = m1.right.z * m2.pos.x + m1.forward.z * m2.pos.y + m1.up.z * m2.pos.z + m1.pos.z;
|
2020-09-14 13:48:49 -04:00
|
|
|
return out;
|
|
|
|
}
|
|
|
|
|
|
|
|
CMatrix &
|
|
|
|
Invert(const CMatrix &src, CMatrix &dst)
|
|
|
|
{
|
|
|
|
// TODO: VU0 code
|
|
|
|
// GTA handles this as a raw 4x4 orthonormal matrix
|
|
|
|
// and trashes the RW flags, let's not do that
|
2021-01-18 14:06:59 -05:00
|
|
|
dst.f[3][0] = dst.f[3][1] = dst.f[3][2] = 0.0f;
|
2020-09-14 13:48:49 -04:00
|
|
|
#ifndef FIX_BUGS
|
2021-01-18 14:06:59 -05:00
|
|
|
dst.f[3][3] = src.f[3][3];
|
2020-09-14 13:48:49 -04:00
|
|
|
#endif
|
|
|
|
|
2021-01-18 14:06:59 -05:00
|
|
|
dst.f[0][0] = src.f[0][0];
|
|
|
|
dst.f[0][1] = src.f[1][0];
|
|
|
|
dst.f[0][2] = src.f[2][0];
|
2020-09-14 13:48:49 -04:00
|
|
|
#ifndef FIX_BUGS
|
2021-01-18 14:06:59 -05:00
|
|
|
dst.f[0][3] = src.f[3][0];
|
2020-09-14 13:48:49 -04:00
|
|
|
#endif
|
2021-01-18 14:06:59 -05:00
|
|
|
dst.f[1][0] = src.f[0][1];
|
|
|
|
dst.f[1][1] = src.f[1][1];
|
|
|
|
dst.f[1][2] = src.f[2][1];
|
2020-09-14 13:48:49 -04:00
|
|
|
#ifndef FIX_BUGS
|
2021-01-18 14:06:59 -05:00
|
|
|
dst.f[1][3] = src.f[3][1];
|
2020-09-14 13:48:49 -04:00
|
|
|
#endif
|
2021-01-18 14:06:59 -05:00
|
|
|
dst.f[2][0] = src.f[0][2];
|
|
|
|
dst.f[2][1] = src.f[1][2];
|
|
|
|
dst.f[2][2] = src.f[2][2];
|
2020-09-14 13:48:49 -04:00
|
|
|
#ifndef FIX_BUGS
|
2021-01-18 14:06:59 -05:00
|
|
|
dst.f[2][3] = src.f[3][2];
|
2020-09-14 13:48:49 -04:00
|
|
|
#endif
|
|
|
|
|
2021-01-18 14:06:59 -05:00
|
|
|
dst.f[3][0] += dst.f[0][0] * src.f[3][0];
|
|
|
|
dst.f[3][1] += dst.f[0][1] * src.f[3][0];
|
|
|
|
dst.f[3][2] += dst.f[0][2] * src.f[3][0];
|
2020-09-14 13:48:49 -04:00
|
|
|
#ifndef FIX_BUGS
|
2021-01-18 14:06:59 -05:00
|
|
|
dst.f[3][3] += dst.f[0][3] * src.f[3][0];
|
2020-09-14 13:48:49 -04:00
|
|
|
#endif
|
|
|
|
|
2021-01-18 14:06:59 -05:00
|
|
|
dst.f[3][0] += dst.f[1][0] * src.f[3][1];
|
|
|
|
dst.f[3][1] += dst.f[1][1] * src.f[3][1];
|
|
|
|
dst.f[3][2] += dst.f[1][2] * src.f[3][1];
|
2020-09-14 13:48:49 -04:00
|
|
|
#ifndef FIX_BUGS
|
2021-01-18 14:06:59 -05:00
|
|
|
dst.f[3][3] += dst.f[1][3] * src.f[3][1];
|
2020-09-14 13:48:49 -04:00
|
|
|
#endif
|
|
|
|
|
2021-01-18 14:06:59 -05:00
|
|
|
dst.f[3][0] += dst.f[2][0] * src.f[3][2];
|
|
|
|
dst.f[3][1] += dst.f[2][1] * src.f[3][2];
|
|
|
|
dst.f[3][2] += dst.f[2][2] * src.f[3][2];
|
2020-09-14 13:48:49 -04:00
|
|
|
#ifndef FIX_BUGS
|
2021-01-18 14:06:59 -05:00
|
|
|
dst.f[3][3] += dst.f[2][3] * src.f[3][2];
|
2020-09-14 13:48:49 -04:00
|
|
|
#endif
|
|
|
|
|
2021-01-18 14:06:59 -05:00
|
|
|
dst.f[3][0] = -dst.f[3][0];
|
|
|
|
dst.f[3][1] = -dst.f[3][1];
|
|
|
|
dst.f[3][2] = -dst.f[3][2];
|
2020-09-14 13:48:49 -04:00
|
|
|
#ifndef FIX_BUGS
|
2021-01-18 14:06:59 -05:00
|
|
|
dst.f[3][3] = src.f[3][3] - dst.f[3][3];
|
2020-09-14 13:48:49 -04:00
|
|
|
#endif
|
|
|
|
|
|
|
|
return dst;
|
|
|
|
}
|
|
|
|
|
|
|
|
CMatrix
|
|
|
|
Invert(const CMatrix &matrix)
|
|
|
|
{
|
|
|
|
CMatrix inv;
|
|
|
|
return Invert(matrix, inv);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CCompressedMatrixNotAligned::CompressFromFullMatrix(CMatrix &other)
|
|
|
|
{
|
|
|
|
m_rightX = 127.0f * other.GetRight().x;
|
|
|
|
m_rightY = 127.0f * other.GetRight().y;
|
|
|
|
m_rightZ = 127.0f * other.GetRight().z;
|
|
|
|
m_upX = 127.0f * other.GetForward().x;
|
|
|
|
m_upY = 127.0f * other.GetForward().y;
|
|
|
|
m_upZ = 127.0f * other.GetForward().z;
|
|
|
|
m_vecPos = other.GetPosition();
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CCompressedMatrixNotAligned::DecompressIntoFullMatrix(CMatrix &other)
|
|
|
|
{
|
|
|
|
other.GetRight().x = m_rightX / 127.0f;
|
|
|
|
other.GetRight().y = m_rightY / 127.0f;
|
|
|
|
other.GetRight().z = m_rightZ / 127.0f;
|
|
|
|
other.GetForward().x = m_upX / 127.0f;
|
|
|
|
other.GetForward().y = m_upY / 127.0f;
|
|
|
|
other.GetForward().z = m_upZ / 127.0f;
|
|
|
|
other.GetUp() = CrossProduct(other.GetRight(), other.GetForward());
|
|
|
|
other.GetPosition() = m_vecPos;
|
|
|
|
other.Reorthogonalise();
|
|
|
|
}
|