2019-05-30 05:12:49 -04:00
|
|
|
#include "common.h"
|
2020-04-17 09:31:11 -04:00
|
|
|
|
2019-05-30 05:12:49 -04:00
|
|
|
#include "Antennas.h"
|
|
|
|
|
|
|
|
CAntenna CAntennas::aAntennas[NUMANTENNAS];
|
|
|
|
|
|
|
|
void
|
|
|
|
CAntennas::Init(void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
for(i = 0; i < NUMANTENNAS; i++){
|
|
|
|
aAntennas[i].active = false;
|
|
|
|
aAntennas[i].updatedLastFrame = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Free antennas that aren't used anymore
|
|
|
|
void
|
|
|
|
CAntennas::Update(void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for(i = 0; i < NUMANTENNAS; i++){
|
|
|
|
if(aAntennas[i].active && !aAntennas[i].updatedLastFrame)
|
|
|
|
aAntennas[i].active = false;
|
|
|
|
aAntennas[i].updatedLastFrame = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Add a new one or update an old one
|
|
|
|
void
|
|
|
|
CAntennas::RegisterOne(uint32 id, CVector dir, CVector position, float length)
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
|
|
|
|
for(i = 0; i < NUMANTENNAS; i++)
|
|
|
|
if(aAntennas[i].active && aAntennas[i].id == id)
|
|
|
|
break;
|
|
|
|
|
|
|
|
if(i >= NUMANTENNAS){
|
|
|
|
// not found, register new one
|
|
|
|
|
|
|
|
// find empty slot
|
|
|
|
for(i = 0; i < NUMANTENNAS; i++)
|
|
|
|
if(!aAntennas[i].active)
|
|
|
|
break;
|
|
|
|
|
|
|
|
// there is space
|
|
|
|
if(i < NUMANTENNAS){
|
|
|
|
aAntennas[i].active = true;
|
|
|
|
aAntennas[i].updatedLastFrame = true;
|
|
|
|
aAntennas[i].id = id;
|
|
|
|
aAntennas[i].segmentLength = length/6.0f;
|
|
|
|
for(j = 0; j < 6; j++){
|
|
|
|
aAntennas[i].pos[j] = position + dir*j*aAntennas[i].segmentLength;
|
|
|
|
aAntennas[i].speed[j] = CVector(0.0f, 0.0f, 0.0f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}else{
|
|
|
|
// found, update
|
|
|
|
aAntennas[i].Update(dir, position);
|
|
|
|
aAntennas[i].updatedLastFrame = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static RwIm3DVertex vertexbufferA[2];
|
|
|
|
|
|
|
|
void
|
|
|
|
CAntennas::Render(void)
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
|
|
|
|
for(i = 0; i < NUMANTENNAS; i++){
|
|
|
|
if(!aAntennas[i].active)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
|
|
|
|
|
|
|
for(j = 0; j < 5; j++){
|
|
|
|
RwIm3DVertexSetRGBA(&vertexbufferA[0], 200, 200, 200, 100);
|
|
|
|
RwIm3DVertexSetPos(&vertexbufferA[0],
|
|
|
|
aAntennas[i].pos[j].x,
|
|
|
|
aAntennas[i].pos[j].y,
|
|
|
|
aAntennas[i].pos[j].z);
|
|
|
|
RwIm3DVertexSetRGBA(&vertexbufferA[1], 200, 200, 200, 100);
|
|
|
|
RwIm3DVertexSetPos(&vertexbufferA[1],
|
|
|
|
aAntennas[i].pos[j+1].x,
|
|
|
|
aAntennas[i].pos[j+1].y,
|
|
|
|
aAntennas[i].pos[j+1].z);
|
|
|
|
|
|
|
|
// LittleTest();
|
|
|
|
if(RwIm3DTransform(vertexbufferA, 2, nil, 0)){
|
|
|
|
RwIm3DRenderLine(0, 1);
|
|
|
|
RwIm3DEnd();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CAntenna::Update(CVector dir, CVector basepos)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
pos[0] = basepos;
|
|
|
|
pos[1] = basepos + dir*segmentLength;
|
|
|
|
|
|
|
|
for(i = 2; i < 6; i++){
|
|
|
|
CVector basedir = pos[i-1] - pos[i-2];
|
|
|
|
CVector newdir = pos[i] - pos[i-1] + // drag along
|
|
|
|
dir*0.1f + // also drag up a bit for stiffness
|
|
|
|
speed[i]; // and keep moving
|
|
|
|
newdir.Normalise();
|
|
|
|
newdir *= segmentLength;
|
|
|
|
CVector newpos = pos[i-1] + (basedir + newdir)/2.0f;
|
|
|
|
speed[i] = (newpos - pos[i])*0.9f;
|
|
|
|
pos[i] = newpos;
|
|
|
|
}
|
|
|
|
}
|