Re3/src/core/PlayerInfo.cpp

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#include "common.h"
#include "patcher.h"
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#include "PlayerPed.h"
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#include "PlayerInfo.h"
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#include "Frontend.h"
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#include "Vehicle.h"
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#include "PlayerSkin.h"
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#include "Darkel.h"
#include "Messages.h"
#include "Text.h"
#include "Stats.h"
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WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); }
WRAPPER void CPlayerInfo::AwardMoneyForExplosion(CVehicle *vehicle) { EAXJMP(0x4A15F0); }
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WRAPPER void CPlayerInfo::Process(void) { EAXJMP(0x49FD30); }
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void
CPlayerInfo::SetPlayerSkin(char *skin)
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{
strncpy(m_aSkinName, skin, 32);
LoadPlayerSkin();
}
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CVector&
CPlayerInfo::GetPos()
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{
if (m_pPed->bInVehicle && m_pPed->m_pMyVehicle)
return m_pPed->m_pMyVehicle->GetPosition();
return m_pPed->GetPosition();
}
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void
CPlayerInfo::LoadPlayerSkin()
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{
DeletePlayerSkin();
m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
if (!m_pSkinTexture)
m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME);
}
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void
CPlayerInfo::DeletePlayerSkin()
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{
if (m_pSkinTexture) {
RwTextureDestroy(m_pSkinTexture);
m_pSkinTexture = NULL;
}
}
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void
CPlayerInfo::KillPlayer()
{
if (m_WBState != WBSTATE_PLAYING) return;
m_WBState = WBSTATE_WASTED;
m_nWBTime = CTimer::GetTimeInMilliseconds();
CDarkel::ResetOnPlayerDeath();
CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
CStats::TimesDied++;
}
void
CPlayerInfo::ArrestPlayer()
{
if (m_WBState != WBSTATE_PLAYING) return;
m_WBState = WBSTATE_BUSTED;
m_nWBTime = CTimer::GetTimeInMilliseconds();
CDarkel::ResetOnPlayerDeath();
CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
CStats::TimesArrested++;
}
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STARTPATCHES
InjectHook(0x4A1700, &CPlayerInfo::LoadPlayerSkin, PATCH_JUMP);
InjectHook(0x4A1750, &CPlayerInfo::DeletePlayerSkin, PATCH_JUMP);
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InjectHook(0x4A12E0, &CPlayerInfo::KillPlayer, PATCH_JUMP);
InjectHook(0x4A1330, &CPlayerInfo::ArrestPlayer, PATCH_JUMP);
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ENDPATCHES