Re3/src/control/Bridge.h

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#pragma once
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class CEntity;
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enum bridgeStates {
STATE_BRIDGE_LOCKED,
STATE_LIFT_PART_IS_UP,
STATE_LIFT_PART_MOVING_DOWN,
STATE_LIFT_PART_IS_DOWN,
STATE_LIFT_PART_ABOUT_TO_MOVE_UP,
STATE_LIFT_PART_MOVING_UP
};
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class CBridge
{
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public:
static CEntity *pLiftRoad, *pLiftPart, *pWeight;
static int State, OldState;
static float DefaultZLiftPart, DefaultZLiftRoad, DefaultZLiftWeight;
static float OldLift;
static uint32 TimeOfBridgeBecomingOperational;
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static void Init();
static void Update();
static bool ShouldLightsBeFlashing();
static void FindBridgeEntities();
static bool ThisIsABridgeObjectMovingUp(int);
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};