Re3/src/control/Script5.cpp

2012 lines
59 KiB
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#include "common.h"
#include "Script.h"
#include "ScriptCommands.h"
#include "CarCtrl.h"
#include "BulletInfo.h"
#include "General.h"
#include "Lines.h"
#include "Messages.h"
#include "Pad.h"
#include "Pools.h"
#include "Population.h"
#include "RpAnimBlend.h"
#include "Shadows.h"
#include "SpecialFX.h"
#include "World.h"
#include "main.h"
int32 CTheScripts::GetNewUniqueScriptSphereIndex(int32 index)
{
if (ScriptSphereArray[index].m_Index >= UINT16_MAX - 1)
ScriptSphereArray[index].m_Index = 1;
else
ScriptSphereArray[index].m_Index++;
return (uint16)index | ScriptSphereArray[index].m_Index << 16;
}
int32 CTheScripts::GetActualScriptSphereIndex(int32 index)
{
if (index == -1)
return -1;
uint16 check = (uint32)index >> 16;
uint16 array_idx = index & (0xFFFF);
script_assert(array_idx < ARRAY_SIZE(ScriptSphereArray));
if (check != ScriptSphereArray[array_idx].m_Index)
return -1;
return array_idx;
}
void CTheScripts::DrawScriptSpheres()
{
for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) {
if (ScriptSphereArray[i].m_bInUse)
C3dMarkers::PlaceMarkerSet(ScriptSphereArray[i].m_Id, MARKERTYPE_CYLINDER, ScriptSphereArray[i].m_vecCenter, ScriptSphereArray[i].m_fRadius,
SPHERE_MARKER_R, SPHERE_MARKER_G, SPHERE_MARKER_B, SPHERE_MARKER_A, SPHERE_MARKER_PULSE_PERIOD, SPHERE_MARKER_PULSE_FRACTION, 0);
}
}
int32 CTheScripts::AddScriptSphere(int32 id, CVector pos, float radius)
{
int16 i = 0;
for (i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++) {
if (!ScriptSphereArray[i].m_bInUse)
break;
}
#ifdef FIX_BUGS
if (i == MAX_NUM_SCRIPT_SPHERES)
return -1;
#endif
ScriptSphereArray[i].m_bInUse = true;
ScriptSphereArray[i].m_Id = id;
ScriptSphereArray[i].m_vecCenter = pos;
ScriptSphereArray[i].m_fRadius = radius;
return GetNewUniqueScriptSphereIndex(i);
}
void CTheScripts::RemoveScriptSphere(int32 index)
{
index = GetActualScriptSphereIndex(index);
if (index == -1)
return;
ScriptSphereArray[index].m_bInUse = false;
ScriptSphereArray[index].m_Id = 0;
}
void CTheScripts::AddToBuildingSwapArray(CBuilding* pBuilding, int32 old_model, int32 new_model)
{
int i = 0;
bool found = false;
while (i < MAX_NUM_BUILDING_SWAPS && !found) {
if (BuildingSwapArray[i].m_pBuilding == pBuilding)
found = true;
else
i++;
}
if (found) {
if (BuildingSwapArray[i].m_nOldModel == new_model) {
BuildingSwapArray[i].m_pBuilding = nil;
BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1;
}
else {
BuildingSwapArray[i].m_nNewModel = new_model;
}
}
else {
i = 0;
while (i < MAX_NUM_BUILDING_SWAPS && !found) {
if (BuildingSwapArray[i].m_pBuilding == nil)
found = true;
else
i++;
}
if (found) {
BuildingSwapArray[i].m_pBuilding = pBuilding;
BuildingSwapArray[i].m_nNewModel = new_model;
BuildingSwapArray[i].m_nOldModel = old_model;
}
}
}
void CTheScripts::AddToInvisibilitySwapArray(CEntity* pEntity, bool remove)
{
int i = 0;
bool found = false;
while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) {
if (InvisibilitySettingArray[i] == pEntity)
found = true;
else
i++;
}
if (found) {
if (remove)
InvisibilitySettingArray[i] = nil;
}
else if (!remove) {
i = 0;
while (i < MAX_NUM_INVISIBILITY_SETTINGS && !found) {
if (InvisibilitySettingArray[i] == nil)
found = true;
else
i++;
}
if (found)
InvisibilitySettingArray[i] = pEntity;
}
}
void CTheScripts::UndoBuildingSwaps()
{
for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
if (BuildingSwapArray[i].m_pBuilding) {
BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nOldModel);
BuildingSwapArray[i].m_pBuilding = nil;
BuildingSwapArray[i].m_nOldModel = BuildingSwapArray[i].m_nNewModel = -1;
}
}
}
void CTheScripts::UndoEntityInvisibilitySettings()
{
for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
if (InvisibilitySettingArray[i]) {
InvisibilitySettingArray[i]->bIsVisible = true;
InvisibilitySettingArray[i] = nil;
}
}
}
void CRunningScript::UpdateCompareFlag(bool flag)
{
if (m_bNotFlag)
flag = !flag;
if (m_nAndOrState == ANDOR_NONE) {
m_bCondResult = flag;
return;
}
if (m_nAndOrState >= ANDS_1 && m_nAndOrState <= ANDS_8) {
m_bCondResult &= flag;
if (m_nAndOrState == ANDS_1) {
m_nAndOrState = ANDOR_NONE;
return;
}
}
else if (m_nAndOrState >= ORS_1 && m_nAndOrState <= ORS_8) {
m_bCondResult |= flag;
if (m_nAndOrState == ORS_1) {
m_nAndOrState = ANDOR_NONE;
return;
}
}
else {
return;
}
m_nAndOrState--;
}
void CRunningScript::LocatePlayerCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug, decided = false;
float X, Y, Z, dX, dY, dZ;
switch (command) {
case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_3D:
case COMMAND_LOCATE_PLAYER_IN_CAR_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 8 : 6);
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
switch (command) {
case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) {
result = false;
decided = true;
}
break;
default:
break;
}
X = *(float*)&ScriptParams[1];
Y = *(float*)&ScriptParams[2];
if (b3D) {
Z = *(float*)&ScriptParams[3];
dX = *(float*)&ScriptParams[4];
dY = *(float*)&ScriptParams[5];
dZ = *(float*)&ScriptParams[6];
debug = ScriptParams[7];
} else {
dX = *(float*)&ScriptParams[3];
dY = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
if (!decided) {
CVector pos = pPlayerInfo->GetPos();
result = false;
bool in_area;
if (b3D) {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y &&
Z - dZ <= pos.z &&
Z + dZ >= pos.z;
} else {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y;
}
if (in_area) {
switch (command) {
case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D:
case COMMAND_LOCATE_PLAYER_ANY_MEANS_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D:
result = true;
break;
case COMMAND_LOCATE_PLAYER_ON_FOOT_2D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D:
result = !pPlayerInfo->m_pPed->bInVehicle;
break;
case COMMAND_LOCATE_PLAYER_IN_CAR_2D:
case COMMAND_LOCATE_PLAYER_IN_CAR_3D:
case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D:
case COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D:
result = pPlayerInfo->m_pPed->bInVehicle;
break;
default:
script_assert(false);
break;
}
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
}
void CRunningScript::LocatePlayerCharCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug;
float X, Y, Z, dX, dY, dZ;
switch (command) {
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D:
case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 6 : 5);
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
script_assert(pTarget);
CVector pos = pPlayerInfo->GetPos();
if (pTarget->bInVehicle) {
X = pTarget->m_pMyVehicle->GetPosition().x;
Y = pTarget->m_pMyVehicle->GetPosition().y;
Z = pTarget->m_pMyVehicle->GetPosition().z;
} else {
X = pTarget->GetPosition().x;
Y = pTarget->GetPosition().y;
Z = pTarget->GetPosition().z;
}
dX = *(float*)&ScriptParams[2];
dY = *(float*)&ScriptParams[3];
if (b3D) {
dZ = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
else {
debug = ScriptParams[4];
}
result = false;
bool in_area;
if (b3D) {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y &&
Z - dZ <= pos.z &&
Z + dZ >= pos.z;
}
else {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y;
}
if (in_area) {
switch (command) {
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D:
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D:
result = true;
break;
case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D:
result = !pPlayerInfo->m_pPed->bInVehicle;
break;
case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D:
case COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D:
result = pPlayerInfo->m_pPed->bInVehicle;
break;
default:
script_assert(false);
break;
}
}
UpdateCompareFlag(result);
if (debug)
#ifdef FIX_BUGS
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
#else
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT);
#endif
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
}
void CRunningScript::LocatePlayerCarCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug;
float X, Y, Z, dX, dY, dZ;
switch (command) {
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D:
case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 6 : 5);
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
script_assert(pTarget);
CVector pos = pPlayerInfo->GetPos();
X = pTarget->GetPosition().x;
Y = pTarget->GetPosition().y;
Z = pTarget->GetPosition().z;
dX = *(float*)&ScriptParams[2];
dY = *(float*)&ScriptParams[3];
if (b3D) {
dZ = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
else {
debug = ScriptParams[4];
}
result = false;
bool in_area;
if (b3D) {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y &&
Z - dZ <= pos.z &&
Z + dZ >= pos.z;
}
else {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y;
}
if (in_area) {
switch (command) {
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_2D:
case COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D:
result = true;
break;
case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_2D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D:
result = !pPlayerInfo->m_pPed->bInVehicle;
break;
case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_2D:
case COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D:
result = pPlayerInfo->m_pPed->bInVehicle;
break;
default:
script_assert(false);
break;
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
}
void CRunningScript::LocateCharCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug, decided = false;
float X, Y, Z, dX, dY, dZ;
switch (command) {
case COMMAND_LOCATE_CHAR_ANY_MEANS_3D:
case COMMAND_LOCATE_CHAR_ON_FOOT_3D:
case COMMAND_LOCATE_CHAR_IN_CAR_3D:
case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 8 : 6);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
switch (command) {
case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D:
case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
if (!CTheScripts::IsPedStopped(pPed)) {
result = false;
decided = true;
}
break;
default:
break;
}
X = *(float*)&ScriptParams[1];
Y = *(float*)&ScriptParams[2];
if (b3D) {
Z = *(float*)&ScriptParams[3];
dX = *(float*)&ScriptParams[4];
dY = *(float*)&ScriptParams[5];
dZ = *(float*)&ScriptParams[6];
debug = ScriptParams[7];
}
else {
dX = *(float*)&ScriptParams[3];
dY = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
if (!decided) {
result = false;
bool in_area;
if (b3D) {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y &&
Z - dZ <= pos.z &&
Z + dZ >= pos.z;
}
else {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y;
}
if (in_area) {
switch (command) {
case COMMAND_LOCATE_CHAR_ANY_MEANS_2D:
case COMMAND_LOCATE_CHAR_ANY_MEANS_3D:
case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D:
case COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D:
result = true;
break;
case COMMAND_LOCATE_CHAR_ON_FOOT_2D:
case COMMAND_LOCATE_CHAR_ON_FOOT_3D:
case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D:
case COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D:
result = !pPed->bInVehicle;
break;
case COMMAND_LOCATE_CHAR_IN_CAR_2D:
case COMMAND_LOCATE_CHAR_IN_CAR_3D:
case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D:
case COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D:
result = pPed->bInVehicle;
break;
default:
script_assert(false);
break;
}
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
}
void CRunningScript::LocateCharCharCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug;
float X, Y, Z, dX, dY, dZ;
switch (command) {
case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D:
case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D:
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 6 : 5);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
CPed* pTarget = CPools::GetPedPool()->GetAt(ScriptParams[1]);
script_assert(pTarget);
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
if (pTarget->bInVehicle) {
X = pTarget->m_pMyVehicle->GetPosition().x;
Y = pTarget->m_pMyVehicle->GetPosition().y;
Z = pTarget->m_pMyVehicle->GetPosition().z;
}
else {
X = pTarget->GetPosition().x;
Y = pTarget->GetPosition().y;
Z = pTarget->GetPosition().z;
}
dX = *(float*)&ScriptParams[2];
dY = *(float*)&ScriptParams[3];
if (b3D) {
dZ = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
else {
debug = ScriptParams[4];
}
result = false;
bool in_area;
if (b3D) {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y &&
Z - dZ <= pos.z &&
Z + dZ >= pos.z;
}
else {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y;
}
if (in_area) {
switch (command) {
case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D:
case COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D:
result = true;
break;
case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D:
case COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D:
result = !pPed->bInVehicle;
break;
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D:
case COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D:
result = pPed->bInVehicle;
break;
default:
script_assert(false);
break;
}
}
UpdateCompareFlag(result);
if (debug)
#ifdef FIX_BUGS
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
#else
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dX, b3D ? Z : MAP_Z_LOW_LIMIT);
#endif
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
}
void CRunningScript::LocateCharCarCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug;
float X, Y, Z, dX, dY, dZ;
switch (command) {
case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D:
case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D:
case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 6 : 5);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
CVehicle* pTarget = CPools::GetVehiclePool()->GetAt(ScriptParams[1]);
script_assert(pTarget);
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
X = pTarget->GetPosition().x;
Y = pTarget->GetPosition().y;
Z = pTarget->GetPosition().z;
dX = *(float*)&ScriptParams[2];
dY = *(float*)&ScriptParams[3];
if (b3D) {
dZ = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
else {
debug = ScriptParams[4];
}
result = false;
bool in_area;
if (b3D) {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y &&
Z - dZ <= pos.z &&
Z + dZ >= pos.z;
}
else {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y;
}
if (in_area) {
switch (command) {
case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_2D:
case COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D:
result = true;
break;
case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_2D:
case COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D:
result = !pPed->bInVehicle;
break;
case COMMAND_LOCATE_CHAR_IN_CAR_CAR_2D:
case COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D:
result = pPed->bInVehicle;
break;
default:
script_assert(false);
break;
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
}
void CRunningScript::LocateCharObjectCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug;
float X, Y, Z, dX, dY, dZ;
switch (command) {
case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D:
case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D:
case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 6 : 5);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
CObject* pTarget = CPools::GetObjectPool()->GetAt(ScriptParams[1]);
script_assert(pTarget);
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
X = pTarget->GetPosition().x;
Y = pTarget->GetPosition().y;
Z = pTarget->GetPosition().z;
dX = *(float*)&ScriptParams[2];
dY = *(float*)&ScriptParams[3];
if (b3D) {
dZ = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
else {
debug = ScriptParams[4];
}
result = false;
bool in_area;
if (b3D) {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y &&
Z - dZ <= pos.z &&
Z + dZ >= pos.z;
}
else {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y;
}
if (in_area) {
switch (command) {
case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_2D:
case COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D:
result = true;
break;
case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_2D:
case COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D:
result = !pPed->bInVehicle;
break;
case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_2D:
case COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D:
result = pPed->bInVehicle;
break;
default:
script_assert(false);
break;
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
}
void CRunningScript::LocateCarCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug, decided = false;
float X, Y, Z, dX, dY, dZ;
switch (command) {
case COMMAND_LOCATE_CAR_3D:
case COMMAND_LOCATE_STOPPED_CAR_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 8 : 6);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
CVector pos = pVehicle->GetPosition();
switch (command) {
case COMMAND_LOCATE_STOPPED_CAR_2D:
case COMMAND_LOCATE_STOPPED_CAR_3D:
if (!CTheScripts::IsVehicleStopped(pVehicle)) {
result = false;
decided = true;
}
break;
default:
break;
}
X = *(float*)&ScriptParams[1];
Y = *(float*)&ScriptParams[2];
if (b3D) {
Z = *(float*)&ScriptParams[3];
dX = *(float*)&ScriptParams[4];
dY = *(float*)&ScriptParams[5];
dZ = *(float*)&ScriptParams[6];
debug = ScriptParams[7];
}
else {
dX = *(float*)&ScriptParams[3];
dY = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
if (!decided) {
result = false;
bool in_area;
if (b3D) {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y &&
Z - dZ <= pos.z &&
Z + dZ >= pos.z;
}
else {
in_area = X - dX <= pos.x &&
X + dX >= pos.x &&
Y - dY <= pos.y &&
Y + dY >= pos.y;
}
result = in_area;
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
}
void CRunningScript::LocateSniperBulletCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug;
float X, Y, Z, dX, dY, dZ;
switch (command) {
case COMMAND_LOCATE_SNIPER_BULLET_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 7 : 5);
X = *(float*)&ScriptParams[0];
Y = *(float*)&ScriptParams[1];
if (b3D) {
Z = *(float*)&ScriptParams[2];
dX = *(float*)&ScriptParams[3];
dY = *(float*)&ScriptParams[4];
dZ = *(float*)&ScriptParams[5];
debug = ScriptParams[6];
}
else {
dX = *(float*)&ScriptParams[2];
dY = *(float*)&ScriptParams[3];
debug = ScriptParams[4];
}
result = CBulletInfo::TestForSniperBullet(X - dX, X + dX, Y - dY, Y + dY, b3D ? Z - dZ : -1000.0f, b3D ? Z + dZ : 1000.0f);
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, X - dX, Y - dY, X + dX, Y + dY, b3D ? Z : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(X - dX, Y - dY, Z - dZ, X + dX, Y + dY, Z + dZ);
else
CTheScripts::DrawDebugSquare(X - dX, Y - dY, X + dX, Y + dY);
}
}
void CRunningScript::PlayerInAreaCheckCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug, decided = false;
float infX, infY, infZ, supX, supY, supZ;
switch (command) {
case COMMAND_IS_PLAYER_IN_AREA_3D:
case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 8 : 6);
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
switch (command) {
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D:
if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) {
result = false;
decided = true;
}
break;
default:
break;
}
infX = *(float*)&ScriptParams[1];
infY = *(float*)&ScriptParams[2];
if (b3D) {
infZ = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[6];
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[6];
supZ = *(float*)&ScriptParams[3];
}
debug = ScriptParams[7];
}
else {
supX = *(float*)&ScriptParams[3];
supY = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
if (infX > supX) {
float tmp = infX;
infX = supX;
supX = tmp;
}
if (infY > supY) {
float tmp = infY;
infY = supY;
supY = tmp;
}
if (!decided) {
CVector pos = pPlayerInfo->GetPos();
result = false;
bool in_area;
if (b3D) {
in_area = infX <= pos.x &&
supX >= pos.x &&
infY <= pos.y &&
supY >= pos.y &&
infZ <= pos.z &&
supZ >= pos.z;
}
else {
in_area = infX <= pos.x &&
supX >= pos.x &&
infY <= pos.y &&
supY >= pos.y;
}
if (in_area) {
switch (command) {
case COMMAND_IS_PLAYER_IN_AREA_2D:
case COMMAND_IS_PLAYER_IN_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D:
result = true;
break;
case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D:
result = !pPlayerInfo->m_pPed->bInVehicle;
break;
case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D:
result = pPlayerInfo->m_pPed->bInVehicle;
break;
default:
script_assert(false);
break;
}
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
else
CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
}
}
void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug, decided = false;
float infX, infY, infZ, supX, supY, supZ, side2length;
switch (command) {
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 9 : 7);
CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
switch (command) {
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D:
if (!CTheScripts::IsPlayerStopped(pPlayerInfo)) {
result = false;
decided = true;
}
break;
default:
break;
}
infX = *(float*)&ScriptParams[1];
infY = *(float*)&ScriptParams[2];
if (b3D) {
infZ = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[6];
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[6];
supZ = *(float*)&ScriptParams[3];
}
side2length = *(float*)&ScriptParams[7];
debug = ScriptParams[8];
}
else {
supX = *(float*)&ScriptParams[3];
supY = *(float*)&ScriptParams[4];
side2length = *(float*)&ScriptParams[5];
debug = ScriptParams[6];
}
float initAngle = CGeneral::GetRadianAngleBetweenPoints(infX, infY, supX, supY) + HALFPI;
while (initAngle < 0.0f)
initAngle += TWOPI;
while (initAngle > TWOPI)
initAngle -= TWOPI;
// it looks like the idea is to use a rectangle using the diagonal of the rectangle as
// the side of new rectangle, with "length" being the length of second side
float rotatedSupX = supX + side2length * sin(initAngle);
float rotatedSupY = supY - side2length * cos(initAngle);
float rotatedInfX = infX + side2length * sin(initAngle);
float rotatedInfY = infY - side2length * cos(initAngle);
float side1X = supX - infX;
float side1Y = supY - infY;
float side1Length = CVector2D(side1X, side1Y).Magnitude();
float side2X = rotatedInfX - infX;
float side2Y = rotatedInfY - infY;
float side2Length = CVector2D(side2X, side2Y).Magnitude(); // == side2length?
if (!decided) {
CVector pos = pPlayerInfo->GetPos();
result = false;
float X = pos.x - infX;
float Y = pos.y - infY;
float positionAlongSide1 = X * side1X / side1Length + Y * side1Y / side1Length;
bool in_area = false;
if (positionAlongSide1 >= 0.0f && positionAlongSide1 <= side1Length) {
float positionAlongSide2 = X * side2X / side2Length + Y * side2Y / side2Length;
if (positionAlongSide2 >= 0.0f && positionAlongSide2 <= side2Length) {
in_area = !b3D || pos.z >= infZ && pos.z <= supZ;
}
}
if (in_area) {
switch (command) {
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_2D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D:
result = true;
break;
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D:
result = !pPlayerInfo->m_pPed->bInVehicle;
break;
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D:
case COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D:
result = pPlayerInfo->m_pPed->bInVehicle;
break;
default:
script_assert(false);
break;
}
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantAngledArea((uintptr)this + m_nIp, infX, infY, supX, supY,
rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugAngledCube(infX, infY, infZ, supX, supY, supZ,
rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY);
else
CTheScripts::DrawDebugAngledSquare(infX, infY, supX, supY,
rotatedSupX, rotatedSupY, rotatedInfX, rotatedInfY);
}
}
void CRunningScript::CharInAreaCheckCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug, decided = false;
float infX, infY, infZ, supX, supY, supZ;
switch (command) {
case COMMAND_IS_CHAR_IN_AREA_3D:
case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 8 : 6);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
script_assert(pPed);
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
switch (command) {
case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D:
if (!CTheScripts::IsPedStopped(pPed)) {
result = false;
decided = true;
}
break;
default:
break;
}
infX = *(float*)&ScriptParams[1];
infY = *(float*)&ScriptParams[2];
if (b3D) {
infZ = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[6];
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[6];
supZ = *(float*)&ScriptParams[3];
}
debug = ScriptParams[7];
}
else {
supX = *(float*)&ScriptParams[3];
supY = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
if (infX > supX) {
float tmp = infX;
infX = supX;
supX = tmp;
}
if (infY > supY) {
float tmp = infY;
infY = supY;
supY = tmp;
}
if (!decided) {
result = false;
bool in_area;
if (b3D) {
in_area = infX <= pos.x &&
supX >= pos.x &&
infY <= pos.y &&
supY >= pos.y &&
infZ <= pos.z &&
supZ >= pos.z;
}
else {
in_area = infX <= pos.x &&
supX >= pos.x &&
infY <= pos.y &&
supY >= pos.y;
}
if (in_area) {
switch (command) {
case COMMAND_IS_CHAR_IN_AREA_2D:
case COMMAND_IS_CHAR_IN_AREA_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_3D:
result = true;
break;
case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D:
result = !pPed->bInVehicle;
break;
case COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D:
case COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D:
case COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D:
result = pPed->bInVehicle;
break;
default:
script_assert(false);
break;
}
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
else
CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
}
}
void CRunningScript::CarInAreaCheckCommand(int32 command, uint32* pIp)
{
bool b3D, result, debug, decided = false;
float infX, infY, infZ, supX, supY, supZ;
switch (command) {
case COMMAND_IS_CAR_IN_AREA_3D:
case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
b3D = true;
break;
default:
b3D = false;
break;
}
CollectParameters(pIp, b3D ? 8 : 6);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
script_assert(pVehicle);
CVector pos = pVehicle->GetPosition();
switch (command) {
case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
case COMMAND_IS_CAR_STOPPED_IN_AREA_2D:
if (!CTheScripts::IsVehicleStopped(pVehicle)) {
result = false;
decided = true;
}
break;
default:
break;
}
infX = *(float*)&ScriptParams[1];
infY = *(float*)&ScriptParams[2];
if (b3D) {
infZ = *(float*)&ScriptParams[3];
supX = *(float*)&ScriptParams[4];
supY = *(float*)&ScriptParams[5];
supZ = *(float*)&ScriptParams[6];
if (infZ > supZ) {
infZ = *(float*)&ScriptParams[6];
supZ = *(float*)&ScriptParams[3];
}
debug = ScriptParams[7];
}
else {
supX = *(float*)&ScriptParams[3];
supY = *(float*)&ScriptParams[4];
debug = ScriptParams[5];
}
if (infX > supX) {
float tmp = infX;
infX = supX;
supX = tmp;
}
if (infY > supY) {
float tmp = infY;
infY = supY;
supY = tmp;
}
if (!decided) {
result = false;
bool in_area;
if (b3D) {
in_area = infX <= pos.x &&
supX >= pos.x &&
infY <= pos.y &&
supY >= pos.y &&
infZ <= pos.z &&
supZ >= pos.z;
}
else {
in_area = infX <= pos.x &&
supX >= pos.x &&
infY <= pos.y &&
supY >= pos.y;
}
if (in_area) {
switch (command) {
case COMMAND_IS_CAR_IN_AREA_2D:
case COMMAND_IS_CAR_IN_AREA_3D:
case COMMAND_IS_CAR_STOPPED_IN_AREA_2D:
case COMMAND_IS_CAR_STOPPED_IN_AREA_3D:
result = true;
break;
default:
script_assert(false);
break;
}
}
}
UpdateCompareFlag(result);
if (debug)
CTheScripts::HighlightImportantArea((uintptr)this + m_nIp, infX, infY, supX, supY, b3D ? (infZ + supZ) / 2 : MAP_Z_LOW_LIMIT);
if (CTheScripts::DbgFlag) {
if (b3D)
CTheScripts::DrawDebugCube(infX, infY, infZ, supX, supY, supZ);
else
CTheScripts::DrawDebugSquare(infX, infY, supX, supY);
}
}
void CRunningScript::DoDeatharrestCheck()
{
if (!m_bDeatharrestEnabled)
return;
if (!CTheScripts::IsPlayerOnAMission())
return;
CPlayerInfo* pPlayer = &CWorld::Players[CWorld::PlayerInFocus];
if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest() && !CTheScripts::UpsideDownCars.AreAnyCarsUpsideDown())
return;
#ifdef MISSION_REPLAY
if (AllowMissionReplay != 0)
return;
if (CanAllowMissionReplay())
AllowMissionReplay = 1;
#endif
script_assert(m_nStackPointer > 0);
while (m_nStackPointer > 1)
--m_nStackPointer;
m_nIp = m_anStack[--m_nStackPointer];
int16 messageId;
if (pPlayer->IsRestartingAfterDeath())
messageId = 0;
else if (pPlayer->IsRestartingAfterArrest())
messageId = 5;
else
messageId = 10;
messageId += CGeneral::GetRandomNumberInRange(0, 5);
bool found = false;
for (int16 contact = 0; !found && contact < MAX_NUM_CONTACTS; contact++) {
int contactFlagOffset = CTheScripts::OnAMissionForContactFlag[contact];
if (contactFlagOffset && CTheScripts::ScriptSpace[contactFlagOffset] == 1) {
messageId += CTheScripts::BaseBriefIdForContact[contact];
found = true;
}
}
if (!found)
messageId = 8001;
char tmp[16];
sprintf(tmp, "%d", messageId);
CMessages::ClearSmallMessagesOnly();
wchar* text = TheText.Get(tmp);
// ...and do nothing about it
*(int32*)&CTheScripts::ScriptSpace[CTheScripts::OnAMissionFlag] = 0;
m_bDeatharrestExecuted = true;
m_nWakeTime = 0;
}
int16 CRunningScript::GetPadState(uint16 pad, uint16 button)
{
CPad* pPad = CPad::GetPad(pad);
switch (button) {
case 0: return pPad->NewState.LeftStickX;
case 1: return pPad->NewState.LeftStickY;
case 2: return pPad->NewState.RightStickX;
case 3: return pPad->NewState.RightStickY;
case 4: return pPad->NewState.LeftShoulder1;
case 5: return pPad->NewState.LeftShoulder2;
case 6: return pPad->NewState.RightShoulder1;
case 7: return pPad->NewState.RightShoulder2;
case 8: return pPad->NewState.DPadUp;
case 9: return pPad->NewState.DPadDown;
case 10: return pPad->NewState.DPadLeft;
case 11: return pPad->NewState.DPadRight;
case 12: return pPad->NewState.Start;
case 13: return pPad->NewState.Select;
case 14: return pPad->NewState.Square;
case 15: return pPad->NewState.Triangle;
case 16: return pPad->NewState.Cross;
case 17: return pPad->NewState.Circle;
case 18: return pPad->NewState.LeftShock;
case 19: return pPad->NewState.RightShock;
default: break;
}
return 0;
}
void CTheScripts::PrintListSizes()
{
int active = 0;
int idle = 0;
for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
active++;
for (CRunningScript* pScript = pIdleScripts; pScript; pScript = pScript->GetNext())
idle++;
debug("active: %d, idle: %d", active, idle);
}
uint32 DbgLineColour = 0x0000FFFF; // r = 0, g = 0, b = 255, a = 255
void CTheScripts::DrawDebugSquare(float infX, float infY, float supX, float supY)
{
CColPoint tmpCP;
CEntity* tmpEP;
CVector p1, p2, p3, p4;
p1 = CVector(infX, infY, -1000.0f);
CWorld::ProcessVerticalLine(p1, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p1.z = 2.0f + tmpCP.point.z;
p2 = CVector(supX, supY, -1000.0f);
CWorld::ProcessVerticalLine(p2, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p2.z = 2.0f + tmpCP.point.z;
p3 = CVector(infX, supY, -1000.0f);
CWorld::ProcessVerticalLine(p3, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p3.z = 2.0f + tmpCP.point.z;
p4 = CVector(supX, infY, -1000.0f);
CWorld::ProcessVerticalLine(p4, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p4.z = 2.0f + tmpCP.point.z;
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(p2.x, p2.y, p2.z, p3.x, p3.y, p3.z, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(p3.x, p3.y, p3.z, p4.x, p4.y, p4.z, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(p4.x, p4.y, p4.z, p1.x, p1.y, p1.z, DbgLineColour, DbgLineColour);
}
void CTheScripts::DrawDebugAngledSquare(float infX, float infY, float supX, float supY, float rotSupX, float rotSupY, float rotInfX, float rotInfY)
{
CColPoint tmpCP;
CEntity* tmpEP;
CVector p1, p2, p3, p4;
p1 = CVector(infX, infY, -1000.0f);
CWorld::ProcessVerticalLine(p1, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p1.z = 2.0f + tmpCP.point.z;
p2 = CVector(supX, supY, -1000.0f);
CWorld::ProcessVerticalLine(p2, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p2.z = 2.0f + tmpCP.point.z;
p3 = CVector(rotSupX, rotSupY, -1000.0f);
CWorld::ProcessVerticalLine(p3, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p3.z = 2.0f + tmpCP.point.z;
p4 = CVector(rotInfX, rotInfY, -1000.0f);
CWorld::ProcessVerticalLine(p4, 1000.0f, tmpCP, tmpEP, true, false, false, false, true, false, nil);
p4.z = 2.0f + tmpCP.point.z;
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(p2.x, p2.y, p2.z, p3.x, p3.y, p3.z, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(p3.x, p3.y, p3.z, p4.x, p4.y, p4.z, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(p4.x, p4.y, p4.z, p1.x, p1.y, p1.z, DbgLineColour, DbgLineColour);
}
void CTheScripts::DrawDebugCube(float infX, float infY, float infZ, float supX, float supY, float supZ)
{
CTheScripts::ScriptDebugLine3D(infX, infY, infZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, infY, infZ, supX, supY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, supY, infZ, infX, supY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(infX, supY, infZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(infX, infY, supZ, supX, infY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, supY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, supY, supZ, infX, supY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(infX, supY, supZ, infX, infY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(infX, infY, supZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, supY, supZ, supX, supY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(infX, supY, supZ, infX, supY, infZ, DbgLineColour, DbgLineColour);
}
void CTheScripts::DrawDebugAngledCube(float infX, float infY, float infZ, float supX, float supY, float supZ, float rotSupX, float rotSupY, float rotInfX, float rotInfY)
{
CTheScripts::ScriptDebugLine3D(infX, infY, infZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, infY, infZ, rotSupX, rotSupY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, infZ, rotInfX, rotInfY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, infZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(infX, infY, supZ, supX, infY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, infY, supZ, rotSupX, rotSupY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, rotInfX, rotInfY, supY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, supZ, infX, infY, supZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(infX, infY, supZ, infX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(supX, infY, supZ, supX, infY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(rotSupX, rotSupY, supZ, rotSupX, rotSupY, infZ, DbgLineColour, DbgLineColour);
CTheScripts::ScriptDebugLine3D(rotInfX, rotInfY, supZ, rotInfX, rotInfY, infZ, DbgLineColour, DbgLineColour);
}
void CTheScripts::ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2)
{
if (NumScriptDebugLines >= MAX_NUM_STORED_LINES)
return;
aStoredLines[NumScriptDebugLines].vecInf = CVector(x1, y1, z1);
aStoredLines[NumScriptDebugLines].vecSup = CVector(x2, y2, z2);
aStoredLines[NumScriptDebugLines].color1 = col;
aStoredLines[NumScriptDebugLines++].color2 = col2;
}
void CTheScripts::RenderTheScriptDebugLines()
{
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)1);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)1);
for (int i = 0; i < NumScriptDebugLines; i++) {
CLines::RenderLineWithClipping(
aStoredLines[i].vecInf.x,
aStoredLines[i].vecInf.y,
aStoredLines[i].vecInf.z,
aStoredLines[i].vecSup.x,
aStoredLines[i].vecSup.y,
aStoredLines[i].vecSup.z,
aStoredLines[i].color1,
aStoredLines[i].color2);
}
NumScriptDebugLines = 0;
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)0);
}
#define SCRIPT_DATA_SIZE sizeof(CTheScripts::OnAMissionFlag) + sizeof(CTheScripts::BaseBriefIdForContact) + sizeof(CTheScripts::OnAMissionForContactFlag) +\
sizeof(CTheScripts::CollectiveArray) + 4 * sizeof(uint32) * MAX_NUM_BUILDING_SWAPS + 2 * sizeof(uint32) * MAX_NUM_INVISIBILITY_SETTINGS + 5 * sizeof(uint32)
void CTheScripts::SaveAllScripts(uint8* buf, uint32* size)
{
INITSAVEBUF
uint32 varSpace = GetSizeOfVariableSpace();
uint32 runningScripts = 0;
for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
runningScripts++;
*size = CRunningScript::nSaveStructSize * runningScripts + varSpace + SCRIPT_DATA_SIZE + SAVE_HEADER_SIZE + 3 * sizeof(uint32);
WriteSaveHeader(buf, 'S', 'C', 'R', '\0', *size - SAVE_HEADER_SIZE);
WriteSaveBuf(buf, varSpace);
for (uint32 i = 0; i < varSpace; i++)
WriteSaveBuf(buf, ScriptSpace[i]);
#ifdef CHECK_STRUCT_SIZES
static_assert(SCRIPT_DATA_SIZE == 968, "CTheScripts::SaveAllScripts");
#endif
uint32 script_data_size = SCRIPT_DATA_SIZE;
WriteSaveBuf(buf, script_data_size);
WriteSaveBuf(buf, OnAMissionFlag);
for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) {
WriteSaveBuf(buf, OnAMissionForContactFlag[i]);
WriteSaveBuf(buf, BaseBriefIdForContact[i]);
}
for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
WriteSaveBuf(buf, CollectiveArray[i]);
WriteSaveBuf(buf, NextFreeCollectiveIndex);
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
CBuilding* pBuilding = BuildingSwapArray[i].m_pBuilding;
uint32 type, handle;
if (!pBuilding) {
type = 0;
handle = 0;
} else if (pBuilding->GetIsATreadable()) {
type = 1;
handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pBuilding) + 1;
} else {
type = 2;
handle = CPools::GetBuildingPool()->GetJustIndex(pBuilding) + 1;
}
WriteSaveBuf(buf, type);
WriteSaveBuf(buf, handle);
WriteSaveBuf(buf, BuildingSwapArray[i].m_nNewModel);
WriteSaveBuf(buf, BuildingSwapArray[i].m_nOldModel);
}
for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
CEntity* pEntity = InvisibilitySettingArray[i];
uint32 type, handle;
if (!pEntity) {
type = 0;
handle = 0;
} else {
switch (pEntity->GetType()) {
case ENTITY_TYPE_BUILDING:
if (((CBuilding*)pEntity)->GetIsATreadable()) {
type = 1;
handle = CPools::GetTreadablePool()->GetJustIndex((CTreadable*)pEntity) + 1;
} else {
type = 2;
handle = CPools::GetBuildingPool()->GetJustIndex((CBuilding*)pEntity) + 1;
}
break;
case ENTITY_TYPE_OBJECT:
type = 3;
handle = CPools::GetObjectPool()->GetJustIndex((CObject*)pEntity) + 1;
break;
case ENTITY_TYPE_DUMMY:
type = 4;
handle = CPools::GetDummyPool()->GetJustIndex((CDummy*)pEntity) + 1;
default: break;
}
}
WriteSaveBuf(buf, type);
WriteSaveBuf(buf, handle);
}
WriteSaveBuf(buf, bUsingAMultiScriptFile);
WriteSaveBuf(buf, (uint8)0);
WriteSaveBuf(buf, (uint16)0);
WriteSaveBuf(buf, MainScriptSize);
WriteSaveBuf(buf, LargestMissionScriptSize);
WriteSaveBuf(buf, NumberOfMissionScripts);
WriteSaveBuf(buf, (uint16)0);
WriteSaveBuf(buf, runningScripts);
for (CRunningScript* pScript = pActiveScripts; pScript; pScript = pScript->GetNext())
pScript->Save(buf);
VALIDATESAVEBUF(*size)
}
void CTheScripts::LoadAllScripts(uint8* buf, uint32 size)
{
Init();
INITSAVEBUF
CheckSaveHeader(buf, 'S', 'C', 'R', '\0', size - SAVE_HEADER_SIZE);
uint32 varSpace = ReadSaveBuf<uint32>(buf);
for (uint32 i = 0; i < varSpace; i++)
ScriptSpace[i] = ReadSaveBuf<uint8>(buf);
script_assert(ReadSaveBuf<uint32>(buf) == SCRIPT_DATA_SIZE);
OnAMissionFlag = ReadSaveBuf<uint32>(buf);
for (uint32 i = 0; i < MAX_NUM_CONTACTS; i++) {
OnAMissionForContactFlag[i] = ReadSaveBuf<uint32>(buf);
BaseBriefIdForContact[i] = ReadSaveBuf<uint32>(buf);
}
for (uint32 i = 0; i < MAX_NUM_COLLECTIVES; i++)
CollectiveArray[i] = ReadSaveBuf<tCollectiveData>(buf);
NextFreeCollectiveIndex = ReadSaveBuf<uint32>(buf);
for (uint32 i = 0; i < MAX_NUM_BUILDING_SWAPS; i++) {
uint32 type = ReadSaveBuf<uint32>(buf);
uint32 handle = ReadSaveBuf<uint32>(buf);
switch (type) {
case 0:
BuildingSwapArray[i].m_pBuilding = nil;
break;
case 1:
BuildingSwapArray[i].m_pBuilding = CPools::GetTreadablePool()->GetSlot(handle - 1);
break;
case 2:
BuildingSwapArray[i].m_pBuilding = CPools::GetBuildingPool()->GetSlot(handle - 1);
break;
default:
script_assert(false);
}
BuildingSwapArray[i].m_nNewModel = ReadSaveBuf<uint32>(buf);
BuildingSwapArray[i].m_nOldModel = ReadSaveBuf<uint32>(buf);
if (BuildingSwapArray[i].m_pBuilding)
BuildingSwapArray[i].m_pBuilding->ReplaceWithNewModel(BuildingSwapArray[i].m_nNewModel);
}
for (uint32 i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) {
uint32 type = ReadSaveBuf<uint32>(buf);
uint32 handle = ReadSaveBuf<uint32>(buf);
switch (type) {
case 0:
InvisibilitySettingArray[i] = nil;
break;
case 1:
InvisibilitySettingArray[i] = CPools::GetTreadablePool()->GetSlot(handle - 1);
break;
case 2:
InvisibilitySettingArray[i] = CPools::GetBuildingPool()->GetSlot(handle - 1);
break;
case 3:
InvisibilitySettingArray[i] = CPools::GetObjectPool()->GetSlot(handle - 1);
break;
case 4:
InvisibilitySettingArray[i] = CPools::GetDummyPool()->GetSlot(handle - 1);
break;
default:
script_assert(false);
}
if (InvisibilitySettingArray[i])
InvisibilitySettingArray[i]->bIsVisible = false;
}
script_assert(ReadSaveBuf<bool>(buf) == bUsingAMultiScriptFile);
ReadSaveBuf<uint8>(buf);
ReadSaveBuf<uint16>(buf);
script_assert(ReadSaveBuf<uint32>(buf) == MainScriptSize);
script_assert(ReadSaveBuf<uint32>(buf) == LargestMissionScriptSize);
script_assert(ReadSaveBuf<uint16>(buf) == NumberOfMissionScripts);
ReadSaveBuf<uint16>(buf);
uint32 runningScripts = ReadSaveBuf<uint32>(buf);
for (uint32 i = 0; i < runningScripts; i++)
StartNewScript(0)->Load(buf);
VALIDATESAVEBUF(size)
}
#undef SCRIPT_DATA_SIZE
void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntity)
{
static CColPoint aTempColPoints[MAX_COLLISION_POINTS];
int16 entities = 0;
CEntity* aEntities[16];
CWorld::FindObjectsKindaColliding(pos, pEntity->GetBoundRadius(), false, &entities, 16, aEntities, false, true, true, false, false);
if (entities <= 0)
return;
for (uint16 i = 0; i < entities; i++) {
if (aEntities[i] != pEntity && aEntities[i]->IsPed() && ((CPed*)aEntities[i])->bInVehicle)
aEntities[i] = nil;
}
for (uint16 i = 0; i < entities; i++) {
if (aEntities[i] == pEntity || !aEntities[i])
continue;
CEntity* pFound = aEntities[i];
int cols;
if (pEntity->GetColModel()->numLines <= 0)
cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *pEntity->GetColModel(),
pFound->GetMatrix(), *pFound->GetColModel(), aTempColPoints, nil, nil);
else {
float lines[4];
lines[0] = lines[1] = lines[2] = lines[3] = 1.0f;
CColPoint tmp[4];
cols = CCollision::ProcessColModels(pEntity->GetMatrix(), *pEntity->GetColModel(),
pFound->GetMatrix(), *pFound->GetColModel(), aTempColPoints,tmp, lines);
}
if (cols <= 0)
continue;
switch (pFound->GetType()) {
case ENTITY_TYPE_VEHICLE:
{
printf("Will try to delete a vehicle where a mission entity should be\n");
CVehicle* pVehicle = (CVehicle*)pFound;
if (pVehicle->bIsLocked || !pVehicle->CanBeDeleted())
break;
if (pVehicle->pDriver) {
CPopulation::RemovePed(pVehicle->pDriver);
pVehicle->pDriver = nil;
}
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
if (pVehicle->pPassengers[i]) {
CPopulation::RemovePed(pVehicle->pPassengers[i]);
pVehicle->pPassengers[i] = 0;
pVehicle->m_nNumPassengers--;
}
}
CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
CWorld::Remove(pVehicle);
delete pVehicle;
break;
}
case ENTITY_TYPE_PED:
{
CPed* pPed = (CPed*)pFound;
if (pPed->IsPlayer() || !pPed->CanBeDeleted())
break;
CPopulation::RemovePed(pPed);
printf("Deleted a ped where a mission entity should be\n");
break;
}
default: break;
}
}
}
void CTheScripts::HighlightImportantArea(uint32 id, float x1, float y1, float x2, float y2, float z)
{
float infX, infY, supX, supY;
if (x1 < x2) {
infX = x1;
supX = x2;
} else {
infX = x2;
supX = x1;
}
if (y1 < y2) {
infY = y1;
supY = y2;
}
else {
infY = y2;
supY = y1;
}
CVector center;
center.x = (infX + supX) / 2;
center.y = (infY + supY) / 2;
center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z;
CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, &center, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
}
void CTheScripts::HighlightImportantAngledArea(uint32 id, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float z)
{
float infX, infY, supX, supY, X, Y;
X = (x1 + x2) / 2;
Y = (y1 + y2) / 2;
supX = infX = X;
supY = infY = Y;
X = (x2 + x3) / 2;
Y = (y2 + y3) / 2;
infX = Min(infX, X);
supX = Max(supX, X);
infY = Min(infY, Y);
supY = Max(supY, Y);
X = (x3 + x4) / 2;
Y = (y3 + y4) / 2;
infX = Min(infX, X);
supX = Max(supX, X);
infY = Min(infY, Y);
supY = Max(supY, Y);
X = (x4 + x1) / 2;
Y = (y4 + y1) / 2;
infX = Min(infX, X);
supX = Max(supX, X);
infY = Min(infY, Y);
supY = Max(supY, Y);
CVector center;
center.x = (infX + supX) / 2;
center.y = (infY + supY) / 2;
center.z = (z <= MAP_Z_LOW_LIMIT) ? CWorld::FindGroundZForCoord(center.x, center.y) : z;
CShadows::RenderIndicatorShadow(id, 2, gpGoalTex, &center, supX - center.x, 0.0f, 0.0f, center.y - supY, 0);
}
bool CTheScripts::IsPedStopped(CPed* pPed)
{
if (pPed->bInVehicle)
return IsVehicleStopped(pPed->m_pMyVehicle);
return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL;
}
bool CTheScripts::IsPlayerStopped(CPlayerInfo* pPlayer)
{
CPed* pPed = pPlayer->m_pPed;
if (pPed->bInVehicle)
return IsVehicleStopped(pPed->m_pMyVehicle);
if (RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP) ||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_RUN_STOP_R) ||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_LAUNCH) ||
RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_JUMP_GLIDE))
return false;
return pPed->m_nMoveState == eMoveState::PEDMOVE_NONE || pPed->m_nMoveState == eMoveState::PEDMOVE_STILL;
}
bool CTheScripts::IsVehicleStopped(CVehicle* pVehicle)
{
return 0.01f * CTimer::GetTimeStep() >= pVehicle->m_fDistanceTravelled;
}
void CTheScripts::CleanUpThisPed(CPed* pPed)
{
if (!pPed)
return;
if (pPed->CharCreatedBy != MISSION_CHAR)
return;
pPed->CharCreatedBy = RANDOM_CHAR;
if (pPed->m_nPedType == PEDTYPE_PROSTITUTE)
pPed->m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 30000;
if (pPed->bInVehicle) {
if (pPed->m_pMyVehicle->pDriver == pPed) {
if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
CCarCtrl::JoinCarWithRoadSystem(pPed->m_pMyVehicle);
pPed->m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
}
}
else {
if (pPed->m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR) {
pPed->SetObjective(OBJECTIVE_LEAVE_CAR, pPed->m_pMyVehicle);
pPed->bWanderPathAfterExitingCar = true;
}
}
}
bool flees = false;
PedState state;
eMoveState ms;
if (pPed->m_nPedState == PED_FLEE_ENTITY || pPed->m_nPedState == PED_FLEE_POS) {
ms = pPed->m_nMoveState;
state = pPed->m_nPedState;
flees = true;
}
pPed->ClearObjective();
pPed->bRespondsToThreats = true;
pPed->bScriptObjectiveCompleted = false;
pPed->ClearLeader();
if (pPed->IsPedInControl())
pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7);
if (flees) {
pPed->m_nPedState = state;
pPed->SetMoveState(ms);
}
--CPopulation::ms_nTotalMissionPeds;
}
void CTheScripts::CleanUpThisVehicle(CVehicle* pVehicle)
{
if (!pVehicle)
return;
if (pVehicle->VehicleCreatedBy != MISSION_VEHICLE)
return;
pVehicle->bIsLocked = false;
CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
pVehicle->VehicleCreatedBy = RANDOM_VEHICLE;
++CCarCtrl::NumRandomCars;
--CCarCtrl::NumMissionCars;
}
void CTheScripts::CleanUpThisObject(CObject* pObject)
{
if (!pObject)
return;
if (pObject->ObjectCreatedBy != MISSION_OBJECT)
return;
pObject->ObjectCreatedBy = TEMP_OBJECT;
pObject->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000;
pObject->m_nRefModelIndex = -1;
pObject->bUseVehicleColours = false;
++CObject::nNoTempObjects;
}
void CTheScripts::ReadObjectNamesFromScript()
{
int32 varSpace = GetSizeOfVariableSpace();
uint32 ip = varSpace + 8;
NumberOfUsedObjects = Read2BytesFromScript(&ip);
ip += 2;
for (uint16 i = 0; i < NumberOfUsedObjects; i++) {
for (int j = 0; j < USED_OBJECT_NAME_LENGTH; j++)
UsedObjectArray[i].name[j] = ScriptSpace[ip++];
UsedObjectArray[i].index = 0;
}
}
void CTheScripts::UpdateObjectIndices()
{
char name[USED_OBJECT_NAME_LENGTH];
char error[112];
for (int i = 1; i < NumberOfUsedObjects; i++) {
bool found = false;
for (int j = 0; j < MODELINFOSIZE && !found; j++) {
CBaseModelInfo* pModel = CModelInfo::GetModelInfo(j);
if (!pModel)
continue;
strcpy(name, pModel->GetName());
#ifdef FIX_BUGS
for (int k = 0; k < USED_OBJECT_NAME_LENGTH && name[k]; k++)
#else
for (int k = 0; k < USED_OBJECT_NAME_LENGTH; k++)
#endif
name[k] = toupper(name[k]);
if (strcmp(name, UsedObjectArray[i].name) == 0) {
found = true;
UsedObjectArray[i].index = j;
}
}
if (!found) {
sprintf(error, "CTheScripts::UpdateObjectIndices - Couldn't find %s", UsedObjectArray[i].name);
debug("%s\n", error);
}
}
}
void CTheScripts::ReadMultiScriptFileOffsetsFromScript()
{
int32 varSpace = GetSizeOfVariableSpace();
uint32 ip = varSpace + 3;
int32 objectSize = Read4BytesFromScript(&ip);
ip = objectSize + 8;
MainScriptSize = Read4BytesFromScript(&ip);
LargestMissionScriptSize = Read4BytesFromScript(&ip);
NumberOfMissionScripts = Read2BytesFromScript(&ip);
ip += 2;
for (int i = 0; i < NumberOfMissionScripts; i++) {
MultiScriptArray[i] = Read4BytesFromScript(&ip);
}
}