Re3/src/core/Wanted.cpp

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#include "common.h"
#include "patcher.h"
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#include "Pools.h"
#include "ModelIndices.h"
#include "Timer.h"
#include "World.h"
#include "ZoneCull.h"
#include "Darkel.h"
#include "DMAudio.h"
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#include "CopPed.h"
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#include "Wanted.h"
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#include "General.h"
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int32 CWanted::MaximumWantedLevel = 6;
int32 CWanted::nMaximumWantedLevel = 6400;
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void
CWanted::Initialise()
{
m_nChaos = 0;
m_nLastUpdateTime = 0;
m_nLastWantedLevelChange = 0;
m_CurrentCops = 0;
m_MaxCops = 0;
m_MaximumLawEnforcerVehicles = 0;
m_RoadblockDensity = 0;
m_bIgnoredByCops = false;
m_bIgnoredByEveryone = false;
m_bSwatRequired = false;
m_bFbiRequired = false;
m_bArmyRequired = false;
m_fCrimeSensitivity = 1.0f;
m_nWantedLevel = 0;
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m_CopsBeatingSuspect = 0;
for (int i = 0; i < ARRAY_SIZE(m_pCops); i++)
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m_pCops[i] = nil;
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ClearQdCrimes();
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}
bool
CWanted::AreSwatRequired()
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{
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return m_nWantedLevel == 4 || m_bSwatRequired;
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}
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bool
CWanted::AreFbiRequired()
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{
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return m_nWantedLevel == 5 || m_bFbiRequired;
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}
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bool
CWanted::AreArmyRequired()
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{
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return m_nWantedLevel == 6 || m_bArmyRequired;
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}
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int32
CWanted::NumOfHelisRequired()
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{
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if (m_bIgnoredByCops || m_bIgnoredByEveryone)
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return 0;
switch (m_nWantedLevel) {
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case 3:
case 4:
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return 1;
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case 5:
case 6:
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return 2;
default:
return 0;
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}
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}
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void
CWanted::SetWantedLevel(int32 level)
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{
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if (level > MaximumWantedLevel)
level = MaximumWantedLevel;
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ClearQdCrimes();
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switch (level) {
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case 0:
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m_nChaos = 0;
break;
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case 1:
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m_nChaos = 60;
break;
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case 2:
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m_nChaos = 220;
break;
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case 3:
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m_nChaos = 420;
break;
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case 4:
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m_nChaos = 820;
break;
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case 5:
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m_nChaos = 1620;
break;
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case 6:
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m_nChaos = 3220;
break;
default:
break;
}
UpdateWantedLevel();
}
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void
CWanted::SetWantedLevelNoDrop(int32 level)
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{
if (level > m_nWantedLevel)
SetWantedLevel(level);
}
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void
CWanted::SetMaximumWantedLevel(int32 level)
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{
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switch(level){
case 0:
nMaximumWantedLevel = 0;
MaximumWantedLevel = 0;
break;
case 1:
nMaximumWantedLevel = 120;
MaximumWantedLevel = 1;
break;
case 2:
nMaximumWantedLevel = 300;
MaximumWantedLevel = 2;
break;
case 3:
nMaximumWantedLevel = 600;
MaximumWantedLevel = 3;
break;
case 4:
nMaximumWantedLevel = 1200;
MaximumWantedLevel = 4;
break;
case 5:
nMaximumWantedLevel = 2400;
MaximumWantedLevel = 5;
break;
case 6:
nMaximumWantedLevel = 4800;
MaximumWantedLevel = 6;
break;
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}
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}
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void
CWanted::RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare)
{
AddCrimeToQ(type, id, coors, false, policeDoesntCare);
}
void
CWanted::RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare)
{
if(!AddCrimeToQ(type, id, coors, false, policeDoesntCare))
ReportCrimeNow(type, coors, policeDoesntCare);
}
void
CWanted::ClearQdCrimes()
{
for (int i = 0; i < 16; i++)
m_aCrimes[i].m_nType = CRIME_NONE;
}
// returns whether the crime had been reported already
bool
CWanted::AddCrimeToQ(eCrimeType type, int32 id, const CVector &coors, bool reported, bool policeDoesntCare)
{
int i;
for(i = 0; i < 16; i++)
if(m_aCrimes[i].m_nType == type && m_aCrimes[i].m_nId == id){
if(m_aCrimes[i].m_bReported)
return true;
if(reported)
m_aCrimes[i].m_bReported = reported;
return false;
}
for(i = 0; i < 16; i++)
if(m_aCrimes[i].m_nType == CRIME_NONE)
break;
if(i < 16){
m_aCrimes[i].m_nType = type;
m_aCrimes[i].m_nId = id;
m_aCrimes[i].m_vecPosn = coors;
m_aCrimes[i].m_nTime = CTimer::GetTimeInMilliseconds();
m_aCrimes[i].m_bReported = reported;
m_aCrimes[i].m_bPoliceDoesntCare = policeDoesntCare;
}
return false;
}
void
CWanted::ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesntCare)
{
float sensitivity, chaos;
int wantedLevelDrop;
if(CDarkel::FrenzyOnGoing())
sensitivity = m_fCrimeSensitivity*0.3f;
else
sensitivity = m_fCrimeSensitivity;
wantedLevelDrop = min(CCullZones::GetWantedLevelDrop(), 100);
chaos = (1.0f - wantedLevelDrop/100.0f) * sensitivity;
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if (policeDoesntCare)
chaos *= 0.333f;
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switch(type){
case CRIME_POSSESSION_GUN:
break;
case CRIME_HIT_PED:
m_nChaos += 5.0f*chaos;
break;
case CRIME_HIT_COP:
m_nChaos += 45.0f*chaos;
break;
case CRIME_SHOOT_PED:
m_nChaos += 30.0f*chaos;
break;
case CRIME_SHOOT_COP:
m_nChaos += 80.0f*chaos;
break;
case CRIME_STEAL_CAR:
m_nChaos += 15.0f*chaos;
break;
case CRIME_RUN_REDLIGHT:
m_nChaos += 10.0f*chaos;
break;
case CRIME_RECKLESS_DRIVING:
m_nChaos += 5.0f*chaos;
break;
case CRIME_SPEEDING:
m_nChaos += 5.0f*chaos;
break;
case CRIME_RUNOVER_PED:
m_nChaos += 18.0f*chaos;
break;
case CRIME_RUNOVER_COP:
m_nChaos += 80.0f*chaos;
break;
case CRIME_SHOOT_HELI:
m_nChaos += 400.0f*chaos;
break;
case CRIME_PED_BURNED:
m_nChaos += 20.0f*chaos;
break;
case CRIME_COP_BURNED:
m_nChaos += 80.0f*chaos;
break;
case CRIME_VEHICLE_BURNED:
m_nChaos += 20.0f*chaos;
break;
case CRIME_DESTROYED_CESSNA:
m_nChaos += 500.0f*chaos;
break;
default:
// Error("Undefined crime type, RegisterCrime, Crime.cpp"); // different file for some reason
Error("Undefined crime type, RegisterCrime, Wanted.cpp");
}
DMAudio.ReportCrime(type, coors);
UpdateWantedLevel();
}
void
CWanted::UpdateWantedLevel()
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{
int32 CurrWantedLevel = m_nWantedLevel;
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if (m_nChaos > nMaximumWantedLevel)
m_nChaos = nMaximumWantedLevel;
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if (m_nChaos >= 0 && m_nChaos < 40) {
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m_nWantedLevel = 0;
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m_MaximumLawEnforcerVehicles = 0;
m_MaxCops = 0;
m_RoadblockDensity = 0;
}
else if (m_nChaos >= 40 && m_nChaos < 200) {
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m_nWantedLevel = 1;
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m_MaximumLawEnforcerVehicles = 1;
m_MaxCops = 1;
m_RoadblockDensity = 0;
}
else if (m_nChaos >= 200 && m_nChaos < 400) {
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m_nWantedLevel = 2;
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m_MaximumLawEnforcerVehicles = 2;
m_MaxCops = 3;
m_RoadblockDensity = 0;
}
else if (m_nChaos >= 400 && m_nChaos < 800) {
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m_nWantedLevel = 3;
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m_MaximumLawEnforcerVehicles = 2;
m_MaxCops = 4;
m_RoadblockDensity = 4;
}
else if (m_nChaos >= 800 && m_nChaos < 1600) {
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m_nWantedLevel = 4;
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m_MaximumLawEnforcerVehicles = 2;
m_MaxCops = 6;
m_RoadblockDensity = 8;
}
else if (m_nChaos >= 1600 && m_nChaos < 3200) {
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m_nWantedLevel = 5;
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m_MaximumLawEnforcerVehicles = 3;
m_MaxCops = 8;
m_RoadblockDensity = 10;
}
else if (m_nChaos >= 3200) {
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m_nWantedLevel = 6;
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m_MaximumLawEnforcerVehicles = 3;
m_MaxCops = 10;
m_RoadblockDensity = 12;
}
if (CurrWantedLevel != m_nWantedLevel)
m_nLastWantedLevelChange = CTimer::GetTimeInMilliseconds();
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}
int32
CWanted::WorkOutPolicePresence(CVector posn, float radius)
{
int i;
CPed *ped;
CVehicle *vehicle;
int numPolice = 0;
i = CPools::GetPedPool()->GetSize();
while(--i >= 0){
ped = CPools::GetPedPool()->GetSlot(i);
if(ped &&
IsPolicePedModel(ped->GetModelIndex()) &&
(posn - ped->GetPosition()).Magnitude() < radius)
numPolice++;
}
i = CPools::GetVehiclePool()->GetSize();
while(--i >= 0){
vehicle = CPools::GetVehiclePool()->GetSlot(i);
if(vehicle &&
vehicle->bIsLawEnforcer &&
IsPoliceVehicleModel(vehicle->GetModelIndex()) &&
vehicle != FindPlayerVehicle() &&
vehicle->m_status != STATUS_ABANDONED && vehicle->m_status != STATUS_WRECKED &&
(posn - vehicle->GetPosition()).Magnitude() < radius)
numPolice++;
}
return numPolice;
}
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void
CWanted::Update(void)
{
if (CTimer::GetTimeInMilliseconds() - m_nLastUpdateTime > 1000) {
if (m_nWantedLevel > 1) {
m_nLastUpdateTime = CTimer::GetTimeInMilliseconds();
} else {
float radius = 18.0f;
CVector playerPos = FindPlayerCoors();
if (WorkOutPolicePresence(playerPos, radius) == 0) {
m_nLastUpdateTime = CTimer::GetTimeInMilliseconds();
m_nChaos = max(0, m_nChaos - 1);
UpdateWantedLevel();
}
}
UpdateCrimesQ();
bool orderMessedUp = false;
int currCopNum = 0;
bool foundEmptySlot = false;
for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) {
if (m_pCops[i]) {
++currCopNum;
if (foundEmptySlot)
orderMessedUp = true;
} else {
foundEmptySlot = true;
}
}
if (currCopNum != m_CurrentCops) {
printf("CopPursuit total messed up: re-setting\n");
m_CurrentCops = currCopNum;
}
if (orderMessedUp) {
printf("CopPursuit pointer list messed up: re-sorting\n");
bool fixed = true;
for (int i = 0; i < ARRAY_SIZE(m_pCops); i++) {
if (!m_pCops[i]) {
for (int j = i; j < ARRAY_SIZE(m_pCops); j++) {
if (m_pCops[j]) {
m_pCops[i] = m_pCops[j];
m_pCops[j] = nil;
fixed = false;
break;
}
}
if (fixed)
break;
}
}
}
}
}
void
CWanted::ResetPolicePursuit(void)
{
for(int i = 0; i < ARRAY_SIZE(m_pCops); i++) {
CCopPed *cop = m_pCops[i];
if (!cop)
continue;
cop->m_bIsInPursuit = false;
cop->m_objective = OBJECTIVE_NONE;
cop->m_prevObjective = OBJECTIVE_NONE;
cop->m_nLastPedState = PED_NONE;
if (!cop->DyingOrDead()) {
cop->SetWanderPath(CGeneral::GetRandomNumberInRange(0.0f, 8.0f));
}
m_pCops[i] = nil;
}
m_CurrentCops = 0;
}
void
CWanted::Reset(void)
{
ResetPolicePursuit();
Initialise();
}
void
CWanted::UpdateCrimesQ(void)
{
for(int i = 0; i < ARRAY_SIZE(m_aCrimes); i++) {
CCrimeBeingQd &crime = m_aCrimes[i];
if (crime.m_nType != CRIME_NONE) {
if (CTimer::GetTimeInMilliseconds() > crime.m_nTime + 500 && !crime.m_bReported) {
ReportCrimeNow(crime.m_nType, crime.m_vecPosn, crime.m_bPoliceDoesntCare);
crime.m_bReported = true;
}
if (CTimer::GetTimeInMilliseconds() > crime.m_nTime + 10000)
crime.m_nType = CRIME_NONE;
}
}
}
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STARTPATCHES
InjectHook(0x4AD6E0, &CWanted::Initialise, PATCH_JUMP);
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InjectHook(0x4AD790, &CWanted::Reset, PATCH_JUMP);
InjectHook(0x4AD7B0, &CWanted::Update, PATCH_JUMP);
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InjectHook(0x4AD900, &CWanted::UpdateWantedLevel, PATCH_JUMP);
InjectHook(0x4AD9F0, &CWanted::RegisterCrime, PATCH_JUMP);
InjectHook(0x4ADA10, &CWanted::RegisterCrime_Immediately, PATCH_JUMP);
InjectHook(0x4ADA50, &CWanted::SetWantedLevel, PATCH_JUMP);
InjectHook(0x4ADAC0, &CWanted::SetWantedLevelNoDrop, PATCH_JUMP);
InjectHook(0x4ADAE0, &CWanted::SetMaximumWantedLevel, PATCH_JUMP);
InjectHook(0x4ADBA0, &CWanted::AreSwatRequired, PATCH_JUMP);
InjectHook(0x4ADBC0, &CWanted::AreFbiRequired, PATCH_JUMP);
InjectHook(0x4ADBE0, &CWanted::AreArmyRequired, PATCH_JUMP);
InjectHook(0x4ADC00, &CWanted::NumOfHelisRequired, PATCH_JUMP);
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InjectHook(0x4ADC40, &CWanted::ResetPolicePursuit, PATCH_JUMP);
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InjectHook(0x4ADD00, &CWanted::WorkOutPolicePresence, PATCH_JUMP);
InjectHook(0x4ADF20, &CWanted::ClearQdCrimes, PATCH_JUMP);
InjectHook(0x4ADFD0, &CWanted::AddCrimeToQ, PATCH_JUMP);
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InjectHook(0x4AE090, &CWanted::UpdateCrimesQ, PATCH_JUMP);
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InjectHook(0x4AE110, &CWanted::ReportCrimeNow, PATCH_JUMP);
ENDPATCHES