Re3/src/ParticleObject.cpp

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#include "common.h"
#include "patcher.h"
#include "ParticleObject.h"
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WRAPPER void CParticleObject::AddObject(uint16, const CVector &pos, bool remove) { EAXJMP(0x4BC4D0); }
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// Converted from static void __cdecl CParticleObject::Initialise() 0x42C760
void CParticleObject::Initialise()
{
((void (__cdecl *)())0x4BC440)();
}
// Converted from static void __cdecl CParticleObject::UpdateAll() 0x4BCA30
void CParticleObject::UpdateAll()
{
((void (__cdecl *)())0x4BCA30)();
}