Re3/src/control/CarCtrl.h

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#pragma once
class CVehicle;
class CCarCtrl
{
public:
static void SwitchVehicleToRealPhysics(CVehicle*);
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static void AddToCarArray(int32 id, int32 vehclass);
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static void UpdateCarCount(CVehicle*, bool);
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static int32 ChooseCarModel(int32 vehclass);
static int32 &NumLawEnforcerCars;
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static bool &bCarsGeneratedAroundCamera;
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};