Re3/src/animation/AnimBlendHierarchy.cpp

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#include "common.h"
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#include "AnimBlendSequence.h"
#include "AnimBlendHierarchy.h"
CAnimBlendHierarchy::CAnimBlendHierarchy(void)
{
sequences = nil;
numSequences = 0;
compressed = 0;
totalLength = 0.0f;
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linkPtr = nil;
}
void
CAnimBlendHierarchy::Shutdown(void)
{
RemoveAnimSequences();
compressed = 0;
linkPtr = nil;
}
void
CAnimBlendHierarchy::SetName(char *name)
{
strncpy(this->name, name, 24);
}
void
CAnimBlendHierarchy::CalcTotalTime(void)
{
int i, j;
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totalLength = 0.0f;
for(i = 0; i < numSequences; i++){
float seqTime = 0.0f;
for(j = 0; j < sequences[i].numFrames; j++)
seqTime += sequences[i].GetKeyFrame(j)->deltaTime;
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totalLength = Max(totalLength, seqTime);
}
}
void
CAnimBlendHierarchy::RemoveQuaternionFlips(void)
{
int i;
for(i = 0; i < numSequences; i++)
sequences[i].RemoveQuaternionFlips();
}
void
CAnimBlendHierarchy::RemoveAnimSequences(void)
{
if(sequences)
delete[] sequences;
numSequences = 0;
}
void
CAnimBlendHierarchy::Uncompress(void)
{
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#ifdef ANIM_COMPRESSION
int i;
assert(compressed);
for(i = 0; i < numSequences; i++)
sequences[i].Uncompress();
#endif
if(totalLength == 0.0f)
CalcTotalTime();
compressed = 0;
}
void
CAnimBlendHierarchy::RemoveUncompressedData(void)
{
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#ifdef ANIM_COMPRESSION
int i;
assert(!compressed);
for(i = 0; i < numSequences; i++)
sequences[i].RemoveUncompressedData();
#endif
compressed = 1;
}