Re3/src/render/Instance.cpp

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#include "common.h"
#include "patcher.h"
#include "Instance.h"
void
CInstance::Shutdown()
{
GetMatrix().Detach();
}
class CInstance_ : public CInstance
{
public:
void dtor() { CInstance::~CInstance(); }
};
STARTPATCHES
InjectHook(0x50BE90, &CInstance_::dtor, PATCH_JUMP);
InjectHook(0x50B850, &CInstance::Shutdown, PATCH_JUMP);
ENDPATCHES