2020-08-19 13:30:57 -04:00
|
|
|
#pragma once
|
|
|
|
#include "common.h"
|
|
|
|
|
|
|
|
#ifdef CUSTOM_FRONTEND_OPTIONS
|
2020-08-24 15:42:26 -04:00
|
|
|
|
2020-10-27 22:11:34 -04:00
|
|
|
// ! There are 2 ways to use CFO,
|
|
|
|
// 1st; by adding a new option to the array in MenuScreensCustom.cpp and passing attributes/CBs to it
|
|
|
|
// 2nd; by calling the functions listed at the bottom of this file.
|
2020-08-24 15:42:26 -04:00
|
|
|
|
|
|
|
// -- Option types
|
|
|
|
//
|
|
|
|
// Static/select: You allocate the variable, pass it to function and game sets it from user input among the strings given to function,
|
2020-10-27 22:11:34 -04:00
|
|
|
// optionally you can add post-change event via ChangeFunc(only called on enter if onlyApplyOnEnter set, or set immediately)
|
|
|
|
// You can store the option in an INI file if you pass the key(as a char array) to corresponding parameter.
|
2020-08-24 15:42:26 -04:00
|
|
|
//
|
|
|
|
// Dynamic: Passing variable to function is only needed if you want to store it, otherwise you should do
|
|
|
|
// all the operations with ButtonPressFunc, this includes allocating the variable.
|
|
|
|
// Left-side text is passed while creating and static, but ofc right-side text is dynamic -
|
2020-10-27 22:11:34 -04:00
|
|
|
// you should return it in DrawFunc, which is called on every draw.
|
2020-08-24 15:42:26 -04:00
|
|
|
//
|
|
|
|
// Built-in action: As the name suggests, any action that game has built-in. But as an extra you can set the option text,
|
2020-08-19 13:30:57 -04:00
|
|
|
|
2020-08-24 15:42:26 -04:00
|
|
|
// -- Returned via ButtonPressFunc() action param.
|
2020-08-19 13:30:57 -04:00
|
|
|
#define FEOPTION_ACTION_LEFT 0
|
|
|
|
#define FEOPTION_ACTION_RIGHT 1
|
|
|
|
#define FEOPTION_ACTION_SELECT 2
|
|
|
|
#define FEOPTION_ACTION_FOCUSLOSS 3
|
|
|
|
|
2020-08-24 15:42:26 -04:00
|
|
|
// -- Passed via FrontendScreenAdd()
|
|
|
|
#define FESCREEN_CENTER 0
|
|
|
|
#define FESCREEN_LEFT_ALIGN 1
|
|
|
|
#define FESCREEN_RIGHT_ALIGN 2
|
2020-08-19 13:30:57 -04:00
|
|
|
|
2020-08-24 15:42:26 -04:00
|
|
|
// -- Callbacks
|
|
|
|
|
|
|
|
// pretty much in everything I guess, and optional in all of them
|
2020-08-19 13:30:57 -04:00
|
|
|
typedef void (*ReturnPrevPageFunc)();
|
|
|
|
|
|
|
|
// for static options
|
2020-10-27 22:11:34 -04:00
|
|
|
typedef void (*ChangeFunc)(int8 before, int8 after); // called after updating the value.
|
2020-08-24 15:42:26 -04:00
|
|
|
// only called on enter if onlyApplyOnEnter set, otherwise called on every value change
|
2020-08-19 13:30:57 -04:00
|
|
|
|
|
|
|
// for dynamic options
|
2020-08-24 15:42:26 -04:00
|
|
|
typedef wchar* (*DrawFunc)(bool* disabled, bool userHovering); // you must return a pointer for right text.
|
|
|
|
// you can also set *disabled if you want to gray it out.
|
2020-08-19 13:30:57 -04:00
|
|
|
typedef void (*ButtonPressFunc)(int8 action); // see FEOPTION_ACTIONs above
|
|
|
|
|
2020-08-24 15:42:26 -04:00
|
|
|
// -- Internal things
|
|
|
|
void CustomFrontendOptionsPopulate();
|
|
|
|
extern int lastOgScreen; // for reloading
|
2020-08-19 13:30:57 -04:00
|
|
|
extern int numCustomFrontendOptions;
|
2020-08-24 15:42:26 -04:00
|
|
|
extern int numCustomFrontendScreens;
|
|
|
|
|
|
|
|
// -- To be used in ButtonPressFunc / ChangeFunc(this one would be weird):
|
|
|
|
void ChangeScreen(int screen, int option = 0, bool fadeIn = true);
|
2020-08-19 13:30:57 -04:00
|
|
|
void GoBack(bool fadeIn = true);
|
|
|
|
|
2020-08-24 15:42:26 -04:00
|
|
|
uint8 GetNumberOfMenuOptions(int screen);
|
2020-08-19 13:30:57 -04:00
|
|
|
|
2020-10-27 22:11:34 -04:00
|
|
|
// !!! We're now moved to MenuScreensCustom.cpp, which houses an array that keeps all original+custom options.
|
|
|
|
// But you can still use the APIs below, and manipulate aScreens while in game.
|
|
|
|
|
|
|
|
// Limits:
|
|
|
|
// The code relies on that you won't use more then NUM_MENUROWS(18) options on one page, and won't exceed the MENUPAGES of pages.
|
|
|
|
// Also congrats if you can make 18 options visible at once.
|
|
|
|
|
|
|
|
// Texts:
|
|
|
|
// All text parameters accept char[8] GXT key.
|
|
|
|
|
|
|
|
// Execute direction:
|
|
|
|
// All of the calls below eventually manipulate the aScreens array, so keep in mind to add/replace options in order,
|
|
|
|
// i.e. don't set cursor to 8 first and then 3.
|
|
|
|
|
|
|
|
|
2020-08-24 15:42:26 -04:00
|
|
|
// -- Placing the cursor to append/overwrite option
|
|
|
|
//
|
|
|
|
// Done via FrontendOptionSetCursor(screen, position, overwrite = false), parameters explained below:
|
|
|
|
// Screen: as the name suggests. Also accepts the screen IDs returned from FrontendScreenAdd.
|
|
|
|
// Option: if positive, next AddOption call will put the option to there and progress the cursor.
|
|
|
|
// if negative, cursor will be placed on bottom-(pos+1), so -1 means the very bottom, -2 means before the back button etc.
|
|
|
|
// Overwrite: Use to overwrite the options, not appending a new one. AddOption calls will still progress the cursor.
|
|
|
|
|
|
|
|
void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false);
|
|
|
|
|
2020-09-30 13:02:47 -04:00
|
|
|
// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveName param. obv), otherwise pass nil/0
|
2020-10-27 22:11:34 -04:00
|
|
|
void FrontendOptionAddBuiltinAction(const char* gxtKey, int action, int targetMenu = MENUPAGE_NONE, int saveSlot = SAVESLOT_NONE);
|
|
|
|
void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName = nil);
|
|
|
|
void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName = nil);
|
2020-08-24 15:42:26 -04:00
|
|
|
|
2020-09-29 11:43:34 -04:00
|
|
|
uint8 FrontendScreenAdd(const char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight, int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc = nil);
|
2020-10-02 10:36:56 -04:00
|
|
|
#endif
|