2019-05-15 10:52:37 -04:00
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#include "common.h"
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#include "Pad.h"
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CPad *CPad::Pads = (CPad*)0x6F0360;
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uint16 *CPad::OldKeyState = (uint16*)0x6F1E70;
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uint16 *CPad::NewKeyState = (uint16*)0x6E60D0;
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uint16 *CPad::TempKeyState = (uint16*)0x774DE8;
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CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)0x8472A0;
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CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0;
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CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerState*)0x6F1E60;
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void
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CControllerState::Clear(void)
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{
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2019-05-29 12:06:33 -04:00
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LeftStickX = 0;
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LeftStickY = 0;
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RightStickX = 0;
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RightStickY = 0;
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LeftShoulder1 = 0;
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LeftShoulder2 = 0;
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RightShoulder1 = 0;
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RightShoulder2 = 0;
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DPadUp = 0;
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DPadDown = 0;
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DPadLeft = 0;
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DPadRight = 0;
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Start = 0;
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Select = 0;
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Square = 0;
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Triangle = 0;
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Cross = 0;
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Circle = 0;
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LeftShock = 0;
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RightShock = 0;
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NetworkTalk = 0;
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}
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bool
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CPad::ForceCameraBehindPlayer(void)
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{
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if(DisablePlayerControls)
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return false;
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switch(Mode){
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case 0:
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case 1:
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return !!NewState.LeftShoulder1;
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case 2:
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return !!NewState.Triangle;
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case 3:
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return !!NewState.Circle;
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}
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return false;
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}
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bool
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CPad::GetWeapon(void)
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{
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if(DisablePlayerControls)
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return false;
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switch(Mode){
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case 0:
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case 1:
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return !!NewState.Circle;
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case 2:
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return !!NewState.Cross;
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case 3:
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return !!NewState.RightShoulder1;
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}
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return false;
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}
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bool
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CPad::GetLookBehindForCar(void)
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{
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if(DisablePlayerControls)
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return false;
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return NewState.LeftShoulder2 && NewState.RightShoulder2;
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}
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bool
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CPad::GetLookBehindForPed(void)
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{
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if(DisablePlayerControls)
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return false;
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return !!NewState.RightShock;
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}
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bool
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CPad::GetLookLeft(void)
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{
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if(DisablePlayerControls)
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return false;
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return !!NewState.LeftShoulder2;
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}
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bool
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CPad::GetLookRight(void)
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{
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if(DisablePlayerControls)
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return false;
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return !!NewState.RightShoulder2;
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2019-05-15 10:52:37 -04:00
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}
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