172 lines
6.3 KiB
C++
172 lines
6.3 KiB
C++
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#include "common.h"
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#include <rwcore.h>
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#include <rpworld.h>
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#include "patcher.h"
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#include "Lights.h"
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#include "Timecycle.h"
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#include "Coronas.h"
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#include "Weather.h"
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#include "CullZones.h"
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#include "MenuManager.h"
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RpLight *&pAmbient = *(RpLight**)0x885B6C;
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RpLight *&pDirect = *(RpLight**)0x880F7C;
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RwRGBAReal &AmbientLightColourForFrame = *(RwRGBAReal*)0x6F46F8;
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RwRGBAReal &AmbientLightColourForFrame_PedsCarsAndObjects = *(RwRGBAReal*)0x6F1D10;
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RwRGBAReal &DirectionalLightColourForFrame = *(RwRGBAReal*)0x87C6B8;
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RwRGBAReal &AmbientLightColour = *(RwRGBAReal*)0x86B0F8;
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RwRGBAReal &DirectionalLightColour = *(RwRGBAReal*)0x72E308;
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void
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SetLightsWithTimeOfDayColour(RpWorld *)
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{
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CVector vec1, vec2, vecsun;
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RwMatrix mat;
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if(pAmbient){
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AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed() * CCoronas::LightsMult;
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AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen() * CCoronas::LightsMult;
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AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult;
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if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
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AmbientLightColourForFrame.red = 1.0f;
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AmbientLightColourForFrame.green = 1.0f;
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AmbientLightColourForFrame.blue = 1.0f;
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}
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AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame.red*1.3f);
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AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame.green*1.3f);
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AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame.blue*1.3f);
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RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
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}
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if(pDirect){
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DirectionalLightColourForFrame.red = CTimeCycle::GetDirectionalRed() * CCoronas::LightsMult;
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DirectionalLightColourForFrame.green = CTimeCycle::GetDirectionalGreen() * CCoronas::LightsMult;
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DirectionalLightColourForFrame.blue = CTimeCycle::GetDirectionalBlue() * CCoronas::LightsMult;
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RpLightSetColor(pDirect, &DirectionalLightColourForFrame);
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vecsun = CTimeCycle::m_VectorToSun[CTimeCycle::m_CurrentStoredValue];
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vec1 = CVector(0.0f, 0.0f, 1.0f);
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vec2 = CrossProduct(vec1, vecsun);
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vec2.Normalise();
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vec1 = CrossProduct(vec2, vecsun);
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mat.at.x = -vecsun.x;
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mat.at.y = -vecsun.y;
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mat.at.z = -vecsun.z;
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mat.right.x = vec1.x;
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mat.right.y = vec1.y;
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mat.right.z = vec1.z;
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mat.up.x = vec2.x;
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mat.up.y = vec2.y;
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mat.up.z = vec2.z;
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RwFrameTransform(RpLightGetFrame(pDirect), &mat, rwCOMBINEREPLACE);
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}
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if(CMenuManager::m_PrefsBrightness > 256){
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float f1 = 2.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
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float f2 = 3.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f;
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AmbientLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f2);
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AmbientLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f2);
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AmbientLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f2);
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AmbientLightColourForFrame_PedsCarsAndObjects.red = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.red * f1);
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AmbientLightColourForFrame_PedsCarsAndObjects.green = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.green * f1);
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AmbientLightColourForFrame_PedsCarsAndObjects.blue = min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.blue * f1);
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#ifdef FIX_BUGS
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DirectionalLightColourForFrame.red = min(1.0f, DirectionalLightColourForFrame.red * f1);
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DirectionalLightColourForFrame.green = min(1.0f, DirectionalLightColourForFrame.green * f1);
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DirectionalLightColourForFrame.blue = min(1.0f, DirectionalLightColourForFrame.blue * f1);
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#else
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DirectionalLightColourForFrame.red = min(1.0f, AmbientLightColourForFrame.red * f1);
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DirectionalLightColourForFrame.green = min(1.0f, AmbientLightColourForFrame.green * f1);
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DirectionalLightColourForFrame.blue = min(1.0f, AmbientLightColourForFrame.blue * f1);
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#endif
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}
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}
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void
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SetAmbientAndDirectionalColours(float f)
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{
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AmbientLightColour.red = AmbientLightColourForFrame.red * f;
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AmbientLightColour.green = AmbientLightColourForFrame.green * f;
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AmbientLightColour.blue = AmbientLightColourForFrame.blue * f;
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DirectionalLightColour.red = DirectionalLightColourForFrame.red * f;
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DirectionalLightColour.green = DirectionalLightColourForFrame.green * f;
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DirectionalLightColour.blue = DirectionalLightColourForFrame.blue * f;
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RpLightSetColor(pAmbient, &AmbientLightColour);
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RpLightSetColor(pDirect, &DirectionalLightColour);
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}
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void
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SetBrightMarkerColours(float f)
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{
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AmbientLightColour.red = 0.6f;
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AmbientLightColour.green = 0.6f;
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AmbientLightColour.blue = 0.6f;
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DirectionalLightColour.red = (1.0f - DirectionalLightColourForFrame.red) * 0.4f + DirectionalLightColourForFrame.red;
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DirectionalLightColour.green = (1.0f - DirectionalLightColourForFrame.green) * 0.4f + DirectionalLightColourForFrame.green;
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DirectionalLightColour.blue = (1.0f - DirectionalLightColourForFrame.blue) * 0.4f + DirectionalLightColourForFrame.blue;
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RpLightSetColor(pAmbient, &AmbientLightColour);
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RpLightSetColor(pDirect, &DirectionalLightColour);
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}
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void
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ReSetAmbientAndDirectionalColours(void)
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{
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RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
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RpLightSetColor(pDirect, &DirectionalLightColourForFrame);
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}
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void
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DeActivateDirectional(void)
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{
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RpLightSetFlags(pDirect, 0);
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}
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void
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ActivateDirectional(void)
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{
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RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS);
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}
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void
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SetAmbientColours(void)
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{
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RpLightSetColor(pAmbient, &AmbientLightColourForFrame);
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}
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void
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SetAmbientColoursForPedsCarsAndObjects(void)
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{
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RpLightSetColor(pAmbient, &AmbientLightColourForFrame_PedsCarsAndObjects);
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}
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uint8 IndicateR[] = { 0, 255, 0, 0, 255, 255, 0 };
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uint8 IndicateG[] = { 0, 0, 255, 0, 255, 0, 255 };
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uint8 IndicateB[] = { 0, 0, 0, 255, 0, 255, 255 };
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void
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SetAmbientColoursToIndicateRoadGroup(int i)
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{
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AmbientLightColour.red = IndicateR[i%7]/255.0f;
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AmbientLightColour.green = IndicateG[i%7]/255.0f;
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AmbientLightColour.blue = IndicateB[i%7]/255.0f;
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RpLightSetColor(pAmbient, &AmbientLightColour);
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}
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STARTPATCHES
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InjectHook(0x526510, SetLightsWithTimeOfDayColour, PATCH_JUMP);
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InjectHook(0x526DE0, SetAmbientAndDirectionalColours, PATCH_JUMP);
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InjectHook(0x526E60, SetBrightMarkerColours, PATCH_JUMP);
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InjectHook(0x526F10, ReSetAmbientAndDirectionalColours, PATCH_JUMP);
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InjectHook(0x526F40, DeActivateDirectional, PATCH_JUMP);
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InjectHook(0x526F50, ActivateDirectional, PATCH_JUMP);
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InjectHook(0x526F60, SetAmbientColours, PATCH_JUMP);
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InjectHook(0x526F80, SetAmbientColoursForPedsCarsAndObjects, PATCH_JUMP);
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ENDPATCHES
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