Re3/src/control/Replay.cpp

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#include "common.h"
#include "patcher.h"
#include "Replay.h"
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uint8 &CReplay::Mode = *(uint8*)0x95CD5B;
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Bool &CReplay::bPlayingBackFromFile = *(Bool*)0x95CD58;
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WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }