Re3/premake5.lua

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workspace "re3"
configurations { "ReleaseCI", "Release", "ReleaseFH", "Debug" }
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location "build"
files { "src/*.*" }
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files { "src/skel/*.*" }
files { "src/skel/win/*.*" }
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files { "src/math/*.*" }
files { "src/modelinfo/*.*" }
files { "src/entities/*.*" }
files { "src/weapons/*.*" }
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files { "src/render/*.*" }
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files { "src/control/*.*" }
files { "src/audio/*.*" }
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includedirs { "src" }
includedirs { "src/skel/" }
includedirs { "src/skel/win" }
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includedirs { "src/modelinfo" }
includedirs { "src/entities" }
includedirs { "src/weapons" }
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includedirs { "src/render" }
includedirs { "src/control" }
includedirs { "src/audio" }
includedirs { "dxsdk/include" }
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includedirs { "rwsdk/include/d3d8" }
libdirs { "dxsdk/lib" }
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project "re3"
kind "SharedLib"
language "C++"
targetname "re3"
targetdir "bin/%{cfg.buildcfg}"
targetextension ".dll"
characterset ("MBCS")
filter "configurations:Debug"
defines { "DEBUG" }
staticruntime "on"
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symbols "On"
debugdir "C:/Users/aap/games/gta3_re"
debugcommand "C:/Users/aap/games/gta3_re/gta3.exe"
postbuildcommands "copy /y \"$(TargetPath)\" \"C:\\Users\\aap\\games\\gta3_re\\plugins\\re3.dll\""
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"
staticruntime "on"
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debugdir "C:/Users/aap/games/gta3_re"
debugcommand "C:/Users/aap/games/gta3_re/gta3.exe"
postbuildcommands "copy /y \"$(TargetPath)\" \"C:\\Users\\aap\\games\\gta3_re\\plugins\\re3.dll\""
filter "configurations:ReleaseFH"
defines { "NDEBUG" }
symbols "Full"
optimize "off"
staticruntime "on"
debugdir "F:/Rockstar Games/GTAIII"
debugcommand "F:/Rockstar Games/GTAIII/gta3.exe"
targetextension ".asi"
targetdir "F:/Rockstar Games/GTAIII/scripts"
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filter "configurations:ReleaseCI"
defines { "NDEBUG" }
optimize "On"
staticruntime "on"