51 lines
1.0 KiB
C
51 lines
1.0 KiB
C
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#pragma once
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#include "Physical.h"
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enum {
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GAME_OBJECT = 1,
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MISSION_OBJECT = 2,
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TEMP_OBJECT = 3,
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};
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class CObject : public CPhysical
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{
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public:
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CMatrix m_objectMatrix;
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float m_fUprootLimit;
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int8 ObjectCreatedBy;
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// int8 m_nObjectFlags;
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int8 m_obj_flag1 : 1;
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int8 m_obj_flag2 : 1;
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int8 m_obj_flag4 : 1;
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int8 m_obj_flag8 : 1;
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int8 m_obj_flag10 : 1;
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int8 bHasBeenDamaged : 1;
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int8 m_obj_flag40 : 1;
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int8 m_obj_flag80 : 1;
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int8 field_172;
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int8 field_173;
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float m_fCollisionDamageMultiplier;
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int8 m_nCollisionDamageEffect;
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int8 m_bSpecialCollisionResponseCases;
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int8 m_bCameraToAvoidThisObject;
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int8 field_17B;
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int8 field_17C;
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int8 field_17D;
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int8 field_17E;
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int8 field_17F;
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int32 m_nEndOfLifeTime;
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int16 m_nRefModelIndex;
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int8 field_186;
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int8 field_187;
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CEntity *m_pCurSurface;
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CEntity *field_18C;
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int8 m_colour1, m_colour2;
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static void *operator new(size_t);
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static void operator delete(void*, size_t);
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void ObjectDamage(float amount);
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};
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static_assert(sizeof(CObject) == 0x198, "CObject: error");
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