Re3/src/core/Fire.h

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C
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#pragma once
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class CEntity;
class CFire
{
public:
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bool m_bIsOngoing;
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bool m_bIsScriptFire;
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bool m_bPropagationFlag;
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bool m_bAudioSet;
CVector m_vecPos;
CEntity *m_pEntity;
CEntity *m_pSource;
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uint32 m_nExtinguishTime;
uint32 m_nStartTime;
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int32 field_20;
uint32 m_nNextTimeToAddFlames;
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uint32 m_nFiremenPuttingOut;
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float m_fStrength;
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CFire();
~CFire();
void ProcessFire(void);
void ReportThisFire(void);
void Extinguish(void);
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};
class CFireManager
{
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enum {
MAX_FIREMEN_ATTENDING = 2,
};
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public:
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uint32 m_nTotalFires;
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CFire m_aFires[NUM_FIRES];
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void StartFire(CVector pos, float size, bool propagation);
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CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation);
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void Update(void);
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CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
CFire *FindNearestFire(CVector vecPos, float *pDistance);
CFire *GetNextFreeFire(void);
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uint32 GetTotalActiveFires() const;
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void ExtinguishPoint(CVector point, float range);
int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation);
bool IsScriptFireExtinguish(int16 index);
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void RemoveAllScriptFires(void);
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void RemoveScriptFire(int16 index);
void SetScriptFireAudio(int16 index, bool state);
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};
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extern CFireManager gFireManager;