2020-04-19 12:34:08 -04:00
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#pragma once
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enum AnimationId
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{
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ANIM_WALK,
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ANIM_RUN,
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ANIM_SPRINT,
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ANIM_IDLE_STANCE,
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ANIM_WALK_START,
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ANIM_RUN_STOP,
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ANIM_RUN_STOP_R,
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ANIM_IDLE_CAM,
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ANIM_IDLE_HBHB,
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ANIM_IDLE_TIRED,
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ANIM_IDLE_ARMED,
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ANIM_IDLE_CHAT,
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ANIM_IDLE_TAXI,
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ANIM_KO_SHOT_FRONT1,
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ANIM_KO_SHOT_FRONT2,
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ANIM_KO_SHOT_FRONT3,
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ANIM_KO_SHOT_FRONT4,
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ANIM_KO_SHOT_FACE,
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ANIM_KO_SHOT_STOM,
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ANIM_KO_SHOT_ARML,
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ANIM_KO_SHOT_ARMR,
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ANIM_KO_SHOT_LEGL,
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ANIM_KO_SHOT_LEGR,
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ANIM_KD_LEFT,
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ANIM_KD_RIGHT,
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ANIM_KO_SKID_FRONT,
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ANIM_KO_SPIN_R, // named left in VC
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ANIM_KO_SKID_BACK,
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ANIM_KO_SPIN_L, // named right in VC
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ANIM_SHOT_FRONT_PARTIAL,
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ANIM_SHOT_LEFT_PARTIAL,
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ANIM_SHOT_BACK_PARTIAL,
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ANIM_SHOT_RIGHT_PARTIAL,
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ANIM_HIT_FRONT,
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ANIM_HIT_LEFT,
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ANIM_HIT_BACK,
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ANIM_HIT_RIGHT,
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ANIM_FLOOR_HIT,
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2020-12-21 14:48:40 -05:00
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#if GTA_VERSION <= GTA3_PS2_160
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ANIM_HIT_BODY,
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#endif
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2020-04-19 12:34:08 -04:00
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ANIM_HIT_BODYBLOW,
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ANIM_HIT_CHEST,
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ANIM_HIT_HEAD,
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ANIM_HIT_WALK,
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ANIM_HIT_WALL,
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ANIM_FLOOR_HIT_F,
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ANIM_HIT_BEHIND,
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ANIM_PUNCH_R,
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ANIM_KICK_FLOOR,
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ANIM_WEAPON_BAT_H,
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ANIM_WEAPON_BAT_V,
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ANIM_WEAPON_HGUN_BODY,
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ANIM_WEAPON_AK_BODY,
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ANIM_WEAPON_PUMP,
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ANIM_WEAPON_SNIPER,
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ANIM_WEAPON_THROW,
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ANIM_WEAPON_THROWU,
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ANIM_WEAPON_START_THROW,
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ANIM_BOMBER,
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ANIM_HGUN_RELOAD,
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ANIM_AK_RELOAD,
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2020-12-21 14:48:40 -05:00
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#ifdef PC_PLAYER_CONTROLS
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// maybe wrong define, but unused anyway
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2020-04-19 12:34:08 -04:00
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ANIM_FPS_PUNCH,
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ANIM_FPS_BAT,
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ANIM_FPS_UZI,
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ANIM_FPS_PUMP,
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ANIM_FPS_AK,
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ANIM_FPS_M16,
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ANIM_FPS_ROCKET,
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2020-12-21 14:48:40 -05:00
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#endif
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2020-04-19 12:34:08 -04:00
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ANIM_FIGHT_IDLE,
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ANIM_FIGHT2_IDLE,
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ANIM_FIGHT_SH_F,
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ANIM_FIGHT_BODYBLOW,
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ANIM_FIGHT_HEAD,
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ANIM_FIGHT_KICK,
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ANIM_FIGHT_KNEE,
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ANIM_FIGHT_LHOOK,
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ANIM_FIGHT_PUNCH,
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ANIM_FIGHT_ROUNDHOUSE,
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ANIM_FIGHT_LONGKICK,
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ANIM_FIGHT_PPUNCH,
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ANIM_CAR_JACKED_RHS,
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ANIM_CAR_LJACKED_RHS,
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ANIM_CAR_JACKED_LHS,
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ANIM_CAR_LJACKED_LHS,
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ANIM_CAR_QJACK,
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ANIM_CAR_QJACKED,
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ANIM_CAR_ALIGN_LHS,
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ANIM_CAR_ALIGNHI_LHS,
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ANIM_CAR_OPEN_LHS,
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ANIM_CAR_DOORLOCKED_LHS,
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ANIM_CAR_PULLOUT_LHS,
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ANIM_CAR_PULLOUT_LOW_LHS,
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ANIM_CAR_GETIN_LHS,
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ANIM_CAR_GETIN_LOW_LHS,
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ANIM_CAR_CLOSEDOOR_LHS,
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ANIM_CAR_CLOSEDOOR_LOW_LHS,
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ANIM_CAR_ROLLDOOR,
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ANIM_CAR_ROLLDOOR_LOW,
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ANIM_CAR_GETOUT_LHS,
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ANIM_CAR_GETOUT_LOW_LHS,
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ANIM_CAR_CLOSE_LHS,
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ANIM_CAR_ALIGN_RHS,
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ANIM_CAR_ALIGNHI_RHS,
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ANIM_CAR_OPEN_RHS,
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ANIM_CAR_DOORLOCKED_RHS,
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ANIM_CAR_PULLOUT_RHS,
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ANIM_CAR_PULLOUT_LOW_RHS,
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ANIM_CAR_GETIN_RHS,
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ANIM_CAR_GETIN_LOW_RHS,
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ANIM_CAR_CLOSEDOOR_RHS,
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ANIM_CAR_CLOSEDOOR_LOW_RHS,
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ANIM_CAR_SHUFFLE_RHS,
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ANIM_CAR_LSHUFFLE_RHS,
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ANIM_CAR_SIT,
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ANIM_CAR_LSIT,
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ANIM_CAR_SITP,
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ANIM_CAR_SITPLO,
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ANIM_DRIVE_L,
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ANIM_DRIVE_R,
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ANIM_DRIVE_LOW_L,
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ANIM_DRIVE_LOW_R,
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ANIM_DRIVEBY_L,
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ANIM_DRIVEBY_R,
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ANIM_CAR_LB,
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ANIM_DRIVE_BOAT,
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ANIM_CAR_GETOUT_RHS,
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ANIM_CAR_GETOUT_LOW_RHS,
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ANIM_CAR_CLOSE_RHS,
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ANIM_CAR_HOOKERTALK,
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ANIM_COACH_OPEN_L,
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ANIM_COACH_OPEN_R,
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ANIM_COACH_IN_L,
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ANIM_COACH_IN_R,
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ANIM_COACH_OUT_L,
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ANIM_TRAIN_GETIN,
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ANIM_TRAIN_GETOUT,
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ANIM_CAR_CRAWLOUT_RHS,
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ANIM_CAR_CRAWLOUT_RHS2,
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ANIM_VAN_OPEN_L,
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ANIM_VAN_GETIN_L,
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ANIM_VAN_CLOSE_L,
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ANIM_VAN_GETOUT_L,
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ANIM_VAN_OPEN,
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ANIM_VAN_GETIN,
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ANIM_VAN_CLOSE,
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ANIM_VAN_GETOUT,
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ANIM_GETUP1,
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ANIM_GETUP2,
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ANIM_GETUP3,
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ANIM_GETUP_FRONT,
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ANIM_JUMP_LAUNCH,
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ANIM_JUMP_GLIDE,
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ANIM_JUMP_LAND,
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ANIM_FALL_FALL,
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ANIM_FALL_GLIDE,
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ANIM_FALL_LAND,
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ANIM_FALL_COLLAPSE,
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ANIM_EV_STEP,
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ANIM_EV_DIVE,
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ANIM_XPRESS_SCRATCH,
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ANIM_ROAD_CROSS,
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ANIM_TURN_180,
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ANIM_ARREST_GUN,
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ANIM_DROWN,
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ANIM_CPR,
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ANIM_DUCK_DOWN,
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ANIM_DUCK_LOW,
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ANIM_RBLOCK_CSHOOT,
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ANIM_WEAPON_THROWU2,
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ANIM_HANDSUP,
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ANIM_HANDSCOWER,
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ANIM_FUCKU,
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ANIM_PHONE_IN,
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ANIM_PHONE_OUT,
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ANIM_PHONE_TALK,
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NUM_ANIMS
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};
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