More CCarCtrl
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@ -16,6 +16,7 @@
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#include "PlayerInfo.h"
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#include "PlayerInfo.h"
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#include "PlayerPed.h"
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#include "PlayerPed.h"
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#include "Timer.h"
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#include "Timer.h"
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#include "Streaming.h"
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#include "VisibilityPlugins.h"
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#include "VisibilityPlugins.h"
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#include "Vehicle.h"
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#include "Vehicle.h"
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#include "Wanted.h"
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#include "Wanted.h"
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@ -36,11 +37,13 @@ int32 &CCarCtrl::NumParkedCars = *(int32*)0x8F29E0;
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int8 &CCarCtrl::CountDownToCarsAtStart = *(int8*)0x95CD63;
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int8 &CCarCtrl::CountDownToCarsAtStart = *(int8*)0x95CD63;
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int32 &CCarCtrl::MaxNumberOfCarsInUse = *(int32*)0x5EC8B8;
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int32 &CCarCtrl::MaxNumberOfCarsInUse = *(int32*)0x5EC8B8;
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uint32 &CCarCtrl::LastTimeLawEnforcerCreated = *(uint32*)0x8F5FF0;
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uint32 &CCarCtrl::LastTimeLawEnforcerCreated = *(uint32*)0x8F5FF0;
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int32 (&CCarCtrl::TotalNumOfCarsOfRating)[7] = *(int32(*)[7])*(uintptr*)0x8F1A60;
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int32 (&CCarCtrl::NextCarOfRating)[7] = *(int32(*)[7])*(uintptr*)0x9412AC;
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int32 (&CCarCtrl::CarArrays)[7][256] = *(int32(*)[7][256])*(uintptr*)0x6EB860;
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WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); }
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WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); }
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WRAPPER void CCarCtrl::AddToCarArray(int32 id, int32 vehclass) { EAXJMP(0x4182F0); }
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WRAPPER void CCarCtrl::AddToCarArray(int32 id, int32 vehclass) { EAXJMP(0x4182F0); }
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WRAPPER void CCarCtrl::UpdateCarCount(CVehicle*, bool) { EAXJMP(0x4202E0); }
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WRAPPER void CCarCtrl::UpdateCarCount(CVehicle*, bool) { EAXJMP(0x4202E0); }
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WRAPPER int32 CCarCtrl::ChooseCarModel(int32 vehclass) { EAXJMP(0x418110); }
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WRAPPER bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool) { EAXJMP(0x41FA00); }
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WRAPPER bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool) { EAXJMP(0x41FA00); }
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WRAPPER void CCarCtrl::JoinCarWithRoadSystem(CVehicle*) { EAXJMP(0x41F820); }
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WRAPPER void CCarCtrl::JoinCarWithRoadSystem(CVehicle*) { EAXJMP(0x41F820); }
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WRAPPER void CCarCtrl::SteerAICarWithPhysics(CVehicle*) { EAXJMP(0x41DA60); }
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WRAPPER void CCarCtrl::SteerAICarWithPhysics(CVehicle*) { EAXJMP(0x41DA60); }
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@ -48,8 +51,8 @@ WRAPPER void CCarCtrl::UpdateCarOnRails(CVehicle*) { EAXJMP(0x418880); }
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WRAPPER void CCarCtrl::ScanForPedDanger(CVehicle *veh) { EAXJMP(0x418F40); }
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WRAPPER void CCarCtrl::ScanForPedDanger(CVehicle *veh) { EAXJMP(0x418F40); }
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WRAPPER void CCarCtrl::RemoveFromInterestingVehicleList(CVehicle* v) { EAXJMP(0x41F7A0); }
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WRAPPER void CCarCtrl::RemoveFromInterestingVehicleList(CVehicle* v) { EAXJMP(0x41F7A0); }
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WRAPPER void CCarCtrl::GenerateEmergencyServicesCar(void) { EAXJMP(0x41FC50); }
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WRAPPER void CCarCtrl::GenerateEmergencyServicesCar(void) { EAXJMP(0x41FC50); }
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WRAPPER int32 CCarCtrl::ChooseModel(CZoneInfo*, CVector*, int*) { EAXJMP(0x417EC0); }
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WRAPPER int32 CCarCtrl::ChoosePoliceCarModel(void) { EAXJMP(0x4181F0); }
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WRAPPER int32 CCarCtrl::ChoosePoliceCarModel(void) { EAXJMP(0x4181F0); }
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WRAPPER int32 CCarCtrl::ChooseGangCarModel(int32 gang) { EAXJMP(0x4182C0); }
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void
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void
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CCarCtrl::GenerateRandomCars()
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CCarCtrl::GenerateRandomCars()
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@ -512,6 +515,78 @@ CCarCtrl::GenerateOneRandomCar()
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LastTimeLawEnforcerCreated = CTimer::GetTimeInMilliseconds();
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LastTimeLawEnforcerCreated = CTimer::GetTimeInMilliseconds();
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}
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}
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int32
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CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) {
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int32 model = -1;;
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while (model == -1 || !CStreaming::HasModelLoaded(model)){
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int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
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if (rnd < pZone->carThreshold[0])
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model = CCarCtrl::ChooseCarModel((*pClass = POOR));
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else if (rnd < pZone->carThreshold[1])
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model = CCarCtrl::ChooseCarModel((*pClass = RICH));
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else if (rnd < pZone->carThreshold[2])
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model = CCarCtrl::ChooseCarModel((*pClass = EXEC));
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else if (rnd < pZone->carThreshold[3])
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model = CCarCtrl::ChooseCarModel((*pClass = WORKER));
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else if (rnd < pZone->carThreshold[4])
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model = CCarCtrl::ChooseCarModel((*pClass = SPECIAL));
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else if (rnd < pZone->carThreshold[5])
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model = CCarCtrl::ChooseCarModel((*pClass = BIG));
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else if (rnd < pZone->copThreshold)
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*pClass = COPS, model = CCarCtrl::ChoosePoliceCarModel();
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else if (rnd < pZone->gangThreshold[0])
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model = CCarCtrl::ChooseGangCarModel((*pClass = MAFIA) - MAFIA);
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else if (rnd < pZone->gangThreshold[1])
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model = CCarCtrl::ChooseGangCarModel((*pClass = TRIAD) - MAFIA);
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else if (rnd < pZone->gangThreshold[2])
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model = CCarCtrl::ChooseGangCarModel((*pClass = DIABLO) - MAFIA);
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else if (rnd < pZone->gangThreshold[3])
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model = CCarCtrl::ChooseGangCarModel((*pClass = YAKUZA) - MAFIA);
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else if (rnd < pZone->gangThreshold[4])
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model = CCarCtrl::ChooseGangCarModel((*pClass = YARDIE) - MAFIA);
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else if (rnd < pZone->gangThreshold[5])
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model = CCarCtrl::ChooseGangCarModel((*pClass = COLOMB) - MAFIA);
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else if (rnd < pZone->gangThreshold[6])
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model = CCarCtrl::ChooseGangCarModel((*pClass = NINES) - MAFIA);
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else if (rnd < pZone->gangThreshold[7])
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model = CCarCtrl::ChooseGangCarModel((*pClass = GANG8) - MAFIA);
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else if (rnd < pZone->gangThreshold[8])
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model = CCarCtrl::ChooseGangCarModel((*pClass = GANG9) - MAFIA);
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else
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model = CCarCtrl::ChooseCarModel((*pClass = TAXI));
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}
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return model;
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}
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int32
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CCarCtrl::ChooseCarModel(int32 vehclass)
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{
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int32 model = -1;
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switch (vehclass) {
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case POOR:
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case RICH:
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case EXEC:
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case WORKER:
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case SPECIAL:
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case BIG:
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case TAXI:
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{
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if (TotalNumOfCarsOfRating[vehclass] == 0)
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debug("ChooseCarModel : No cars of type %d have been declared\n");
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model = CarArrays[vehclass][NextCarOfRating[vehclass]];
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int32 total = TotalNumOfCarsOfRating[vehclass];
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NextCarOfRating[vehclass] += 1 + CGeneral::GetRandomNumberInRange(0, total - 1);
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while (NextCarOfRating[vehclass] >= total)
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NextCarOfRating[vehclass] -= total;
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//NextCarOfRating[vehclass] %= total;
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TotalNumOfCarsOfRating[vehclass] = total; /* why... */
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}
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default:
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break;
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}
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return model;
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}
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bool
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bool
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CCarCtrl::MapCouldMoveInThisArea(float x, float y)
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CCarCtrl::MapCouldMoveInThisArea(float x, float y)
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{
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{
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@ -522,4 +597,5 @@ CCarCtrl::MapCouldMoveInThisArea(float x, float y)
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STARTPATCHES
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STARTPATCHES
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InjectHook(0x416580, &CCarCtrl::GenerateRandomCars, PATCH_JUMP);
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InjectHook(0x416580, &CCarCtrl::GenerateRandomCars, PATCH_JUMP);
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InjectHook(0x417EC0, &CCarCtrl::ChooseModel, PATCH_JUMP);
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ENDPATCHES
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ENDPATCHES
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@ -42,6 +42,7 @@ public:
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static void GenerateEmergencyServicesCar(void);
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static void GenerateEmergencyServicesCar(void);
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static int32 ChooseModel(CZoneInfo*, CVector*, int*);
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static int32 ChooseModel(CZoneInfo*, CVector*, int*);
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static int32 ChoosePoliceCarModel(void);
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static int32 ChoosePoliceCarModel(void);
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static int32 ChooseGangCarModel(int32 gang);
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static int32 &NumLawEnforcerCars;
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static int32 &NumLawEnforcerCars;
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static int32 &NumAmbulancesOnDuty;
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static int32 &NumAmbulancesOnDuty;
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@ -54,4 +55,7 @@ public:
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static int8 &CountDownToCarsAtStart;
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static int8 &CountDownToCarsAtStart;
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static int32 &MaxNumberOfCarsInUse;
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static int32 &MaxNumberOfCarsInUse;
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static uint32 &LastTimeLawEnforcerCreated;
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static uint32 &LastTimeLawEnforcerCreated;
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static int32 (&TotalNumOfCarsOfRating)[7];
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static int32 (&NextCarOfRating)[7];
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static int32 (&CarArrays)[7][256];
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};
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};
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@ -98,6 +98,8 @@ public:
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// not too sure about all these...
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// not too sure about all these...
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static uint16 GetRandomNumber(void)
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static uint16 GetRandomNumber(void)
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{ return myrand() & MYRAND_MAX; }
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{ return myrand() & MYRAND_MAX; }
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static bool GetRandomTrueFalse(void)
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{ return GetRandomNumber() < MYRAND_MAX / 2; }
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// Probably don't want to ever reach high
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// Probably don't want to ever reach high
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static float GetRandomNumberInRange(float low, float high)
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static float GetRandomNumberInRange(float low, float high)
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{ return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }
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{ return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }
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