Some fixes and some cosmetic things
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c794b59a7c
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@ -93,11 +93,11 @@ int32 CGarages::QueryCarsCollected(int16 garage)
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void CGarages::GivePlayerDetonator()
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{
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FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
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FindPlayerPed()->m_weapons[FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)].m_eWeaponState = WEAPONSTATE_READY;
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FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
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}
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WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); }
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WRAPPER void CGarages::ChangeGarageType(int16 garage, eGarageType type) { EAXJMP(0x4222A0); }
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WRAPPER void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 unk) { EAXJMP(0x4222A0); }
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WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); }
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void CGarage::OpenThisGarage()
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@ -146,7 +146,7 @@ public:
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static void DeActivateGarage(int16);
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static int32 QueryCarsCollected(int16);
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static bool HasThisCarBeenCollected(int16, uint8);
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static void ChangeGarageType(int16, eGarageType);
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static void ChangeGarageType(int16, eGarageType, int32);
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static bool HasResprayHappened(int16);
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static void GivePlayerDetonator();
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};
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@ -6176,7 +6176,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
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}
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case COMMAND_CHANGE_GARAGE_TYPE:
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CollectParameters(&m_nIp, 2);
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CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1]);
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CGarages::ChangeGarageType(ScriptParams[0], (eGarageType)ScriptParams[1], 0);
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return 0;
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case COMMAND_ACTIVATE_CRUSHER_CRANE:
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{
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@ -350,7 +350,6 @@ DebugMenuPopulate(void)
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DebugMenuAddCmd("Debug", "Make peds follow you in formation", LetThemFollowYou);
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#ifdef TOGGLEABLE_BETA_FEATURES
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DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil);
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DebugMenuAddVarBool8("Debug", "Toggle banned particles", (int8*)&CParticle::bEnableBannedParticles, nil);
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DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", (int8*)&CPed::bPopHeadsOnHeadshot, nil);
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DebugMenuAddVarBool8("Debug", "Toggle peds running to phones to report crimes", (int8*)&CPed::bMakePedsRunToPhonesToReportCrimes, nil);
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@ -273,7 +273,6 @@ static char WaitStateText[][16] = {
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};
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#ifdef TOGGLEABLE_BETA_FEATURES
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bool CPed::bUnusedFightThingOnPlayer = false;
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bool CPed::bPopHeadsOnHeadshot = false;
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bool CPed::bMakePedsRunToPhonesToReportCrimes = false;
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#endif
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@ -1068,6 +1067,7 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
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if (attackAssoc) {
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switch (attackAssoc->animId) {
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case ANIM_WEAPON_START_THROW:
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// what?!
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if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->m_bHaveTargetSelected) && ped->IsPlayer()) {
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attackAssoc->blendDelta = -1000.0f;
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newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_THROWU);
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@ -1929,13 +1929,13 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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float limitedDest = CGeneral::LimitRadianAngle(m_fRotationDest);
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float timeUntilStateChange = (m_nPedStateTimer - CTimer::GetTimeInMilliseconds())/600.0f;
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m_vecOffsetSeek.z = 0.0f;
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if (timeUntilStateChange <= 0.0f) {
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m_vecOffsetSeek.x = 0.0f;
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m_vecOffsetSeek.y = 0.0f;
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} else {
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neededPos -= timeUntilStateChange * m_vecOffsetSeek;
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}
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m_vecOffsetSeek.z = 0.0f;
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neededPos -= timeUntilStateChange * m_vecOffsetSeek;
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if (PI + m_fRotationCur < limitedDest) {
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limitedDest -= 2 * PI;
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@ -4827,10 +4827,6 @@ CPed::StartFightAttack(uint8 buttonPressure)
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animAssoc->SetFinishCallback(FinishFightMoveCB, this);
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m_fightState = FIGHTSTATE_NO_MOVE;
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m_takeAStepAfterAttack = false;
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#ifdef TOGGLEABLE_BETA_FEATURES
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m_takeAStepAfterAttack = IsPlayer() && bUnusedFightThingOnPlayer;
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#endif
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bIsAttacking = true;
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if (IsPlayer())
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@ -824,7 +824,6 @@ public:
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static CPedAudioData (&CommentWaitTime)[38];
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#ifdef TOGGLEABLE_BETA_FEATURES
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static bool bUnusedFightThingOnPlayer;
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static bool bPopHeadsOnHeadshot;
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static bool bMakePedsRunToPhonesToReportCrimes;
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#endif
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@ -413,7 +413,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
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// Make sure our atomic uses the right geometry and not
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// that of an atomic for another draw distance.
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if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
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RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), 0);
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RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
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mi->IncreaseAlpha();
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if(ent->m_rwObject == nil || !ent->bIsVisible)
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return VIS_INVISIBLE;
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@ -463,7 +463,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
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assert(ent->m_rwObject);
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RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
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if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
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RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), 0);
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RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
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mi->IncreaseAlpha();
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if(ent->m_rwObject == nil || !ent->bIsVisible)
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return VIS_INVISIBLE;
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@ -528,7 +528,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
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// Make sure our atomic uses the right geometry and not
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// that of an atomic for another draw distance.
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if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
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RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), 0);
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RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
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if(!ent->IsVisibleComplex())
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return 0;
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if(mi->m_drawLast){
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@ -558,7 +558,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
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assert(ent->m_rwObject);
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RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
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if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
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RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), 0);
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RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
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if(ent->IsVisibleComplex())
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CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
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return 0;
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@ -248,7 +248,7 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
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RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR);
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RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
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if(geo != RpAtomicGetGeometry(atomic))
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RpAtomicSetGeometry(atomic, geo, 0);
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RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
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AtomicDefaultRenderCallBack(atomic);
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RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
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RpGeometrySetFlags(geo, flags);
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