Fix Projectile Air Resistance
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@ -6,7 +6,7 @@ CProjectile::CProjectile(int32 model) : CObject()
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{
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m_fMass = 1.0f;
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m_fTurnMass = 1.0f;
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m_fAirResistance = 0.99f;
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m_fAirResistance = 0.99999f;
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m_fElasticity = 0.75f;
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m_fBuoyancy = GRAVITY * m_fMass * 0.1f;
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bExplosionProof = true;
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