remove CFO
This commit is contained in:
parent
732681db08
commit
0418ba597b
@ -36,7 +36,6 @@
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#include "Stats.h"
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#include "Messages.h"
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#include "FileLoader.h"
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#include "frontendoption.h"
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#define TIDY_UP_PBP // ProcessButtonPresses
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#define MAX_VISIBLE_LIST_ROW 30
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@ -432,46 +431,12 @@ CMenuManager::ThingsToDoBeforeGoingBack()
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if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) {
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m_nTotalListRow = 0;
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}
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#ifdef CUSTOM_FRONTEND_OPTIONS
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for (int i = 0; i < numCustomFrontendOptions; i++) {
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FrontendOption &option = customFrontendOptions[i];
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if (option.type != FEOPTION_REDIRECT && option.type != FEOPTION_GOBACK && m_nCurrScreen == option.screen) {
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if (option.returnPrevPageFunc)
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option.returnPrevPageFunc();
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if (m_nCurrOption == option.screenOptionOrder && option.type == FEOPTION_DYNAMIC)
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option.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
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if (option.onlyApplyOnEnter)
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option.displayedValue = *option.value;
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}
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}
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#endif
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}
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int8
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CMenuManager::GetPreviousPageOption()
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{
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#ifndef CUSTOM_FRONTEND_OPTIONS
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return !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
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#else
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int8 prevPage = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0];
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if (prevPage == -1) // Game also does same
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return 0;
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prevPage = prevPage == MENUPAGE_NONE ? (!m_bGameNotLoaded ? MENUPAGE_PAUSE_MENU : MENUPAGE_START_MENU) : prevPage;
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for (int i = 0; i < NUM_MENUROWS; i++) {
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if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) {
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return i;
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}
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}
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// Couldn't find current screen option on previous page, use default behaviour (maybe save-related screen?)
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return !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
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#endif
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}
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// ------ Functions not in the game/inlined ends
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@ -990,14 +955,7 @@ CMenuManager::Draw()
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}
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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static int lastOption = m_nCurrOption;
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#endif
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for (int i = 0; i < NUM_MENUROWS; ++i) {
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#ifdef CUSTOM_FRONTEND_OPTIONS
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bool isOptionDisabled = false;
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#endif
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if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') {
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wchar *rightText = nil;
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wchar *leftText;
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@ -1274,29 +1232,6 @@ CMenuManager::Draw()
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rightText = TheText.Get(gPS2alphaTest ? "FEM_ON" : "FEM_OFF");
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break;
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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case MENUACTION_TRIGGERFUNC:
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FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
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if (m_nCurrScreen == option.screen && i == option.screenOptionOrder) {
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leftText = (wchar*)option.leftText;
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if (option.type == FEOPTION_SELECT) {
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if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
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option.displayedValue = 0;
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rightText = (wchar*)option.rightTexts[option.displayedValue];
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} else if (option.type == FEOPTION_DYNAMIC) {
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if (option.drawFunc) {
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rightText = option.drawFunc(&isOptionDisabled);
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}
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}
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} else {
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debug("A- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, i, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu, option.screen, option.screenOptionOrder);
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assert(0 && "Custom frontend options is borked");
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}
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break;
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#endif
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}
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float nextItemY = headerHeight + nextYToUse;
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@ -1383,11 +1318,7 @@ CMenuManager::Draw()
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|| !strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_AAS")
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#endif
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)
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&& !m_bGameNotLoaded
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#ifdef CUSTOM_FRONTEND_OPTIONS
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|| isOptionDisabled
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#endif
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)
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&& !m_bGameNotLoaded)
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CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255)));
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CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, rightText);
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@ -1497,20 +1428,6 @@ CMenuManager::Draw()
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}
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_TRIGGERFUNC) {
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FrontendOption &option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
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if (option.onlyApplyOnEnter && m_nCurrOption != i)
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option.displayedValue = *option.value;
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if (m_nCurrOption != lastOption && lastOption == i) {
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FrontendOption &oldOption = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[lastOption].m_TargetMenu];
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if (oldOption.type == FEOPTION_DYNAMIC)
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oldOption.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
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}
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}
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#endif
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// Sliders
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int lastActiveBarX;
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switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
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@ -1554,10 +1471,6 @@ CMenuManager::Draw()
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}
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}
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#ifdef CUSTOM_FRONTEND_OPTIONS
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lastOption = m_nCurrOption;
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#endif
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switch (m_nCurrScreen) {
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case MENUPAGE_CONTROLLER_SETTINGS:
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case MENUPAGE_SOUND_SETTINGS:
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@ -3215,10 +3128,6 @@ CMenuManager::InitialiseChangedLanguageSettings()
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default:
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break;
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}
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#ifdef CUSTOM_FRONTEND_OPTIONS
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CustomFrontendOptionsPopulate();
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#endif
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}
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}
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@ -5096,33 +5005,6 @@ CMenuManager::ProcessButtonPresses(void)
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RequestFrontEndShutDown();
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RetryMission(2, 0);
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return;
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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case MENUACTION_TRIGGERFUNC:
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FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
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if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
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if (option.type == FEOPTION_SELECT) {
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if (!option.onlyApplyOnEnter) {
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option.displayedValue++;
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if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
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option.displayedValue = 0;
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}
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option.changeFunc(option.displayedValue);
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*option.value = option.displayedValue;
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} else if (option.type == FEOPTION_DYNAMIC) {
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option.buttonPressFunc(FEOPTION_ACTION_SELECT);
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} else if (option.type == FEOPTION_REDIRECT) {
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ChangeScreen(option.to, option.option, true, option.fadeIn);
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} else if (option.type == FEOPTION_GOBACK) {
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goBack = true;
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}
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} else {
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debug("B- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder);
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assert(0 && "Custom frontend options are borked");
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}
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break;
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#endif
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}
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}
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@ -5354,36 +5236,6 @@ CMenuManager::ProcessButtonPresses(void)
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
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SaveSettings();
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break;
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#ifdef CUSTOM_FRONTEND_OPTIONS
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case MENUACTION_TRIGGERFUNC:
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FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
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if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
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if (option.type == FEOPTION_SELECT) {
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if (changeValueBy > 0) {
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option.displayedValue++;
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if (option.displayedValue >= option.numRightTexts)
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option.displayedValue = 0;
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} else {
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option.displayedValue--;
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if (option.displayedValue < 0)
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option.displayedValue = option.numRightTexts - 1;
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}
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if (!option.onlyApplyOnEnter) {
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option.changeFunc(option.displayedValue);
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*option.value = option.displayedValue;
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}
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} else if (option.type == FEOPTION_DYNAMIC) {
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option.buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT);
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}
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
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}
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else {
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debug("C- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder);
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assert(0 && "Custom frontend options are borked");
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}
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break;
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#endif
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}
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ProcessOnOffMenuOptions();
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if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
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@ -381,9 +381,6 @@ enum eMenuAction
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#ifdef CUTSCENE_BORDERS_SWITCH
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MENUACTION_CUTSCENEBORDERS,
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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MENUACTION_TRIGGERFUNC
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#endif
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};
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enum eCheckHover
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@ -478,7 +475,7 @@ struct CMenuScreen
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int32 m_Action; // eMenuAction
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char m_EntryName[8];
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int32 m_SaveSlot; // eSaveSlot
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int32 m_TargetMenu; // eMenuScreen // FrontendOption ID if it's a custom option
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int32 m_TargetMenu; // eMenuScreen
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} m_aEntries[NUM_MENUROWS];
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};
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@ -86,7 +86,6 @@
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#include "ZoneCull.h"
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#include "Zones.h"
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#include "debugmenu.h"
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#include "frontendoption.h"
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#include "postfx.h"
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eLevelName CGame::currLevel;
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@ -292,10 +291,6 @@ bool CGame::InitialiseOnceAfterRW(void)
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DMAudio.SetEffectsFadeVol(127);
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DMAudio.SetMusicFadeVol(127);
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CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
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#ifdef CUSTOM_FRONTEND_OPTIONS
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CustomFrontendOptionsPopulate();
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#endif
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return true;
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}
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@ -2,8 +2,6 @@
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#include "Frontend.h"
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#ifdef PC_MENU
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// If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp.
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#ifdef CUTSCENE_BORDERS_SWITCH
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#define MENU_CUTSCENE_BORDERS_SWITCH(screen) MENUACTION_CUTSCENEBORDERS, "FEM_CSB", SAVESLOT_NONE, screen,
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#else
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@ -47,7 +45,11 @@ CMenuScreen aScreens[] = {
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{ "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
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// MENUPAGE_STATS = 1
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#ifdef MENU_MAP
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{ "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 3,
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#else
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{ "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
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#endif
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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@ -60,7 +62,11 @@ CMenuScreen aScreens[] = {
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},
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// MENUPAGE_BRIEFS = 3
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#ifdef MENU_MAP
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{ "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 4,
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#else
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{ "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 3,
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#endif
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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@ -375,7 +381,11 @@ CMenuScreen aScreens[] = {
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},
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// MENUPAGE_OPTIONS = 41
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#ifdef MENU_MAP
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{ "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 5,
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#else
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{ "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4,
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#endif
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MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
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MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
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MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
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@ -388,7 +398,11 @@ CMenuScreen aScreens[] = {
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},
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// MENUPAGE_EXIT = 42
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#ifdef MENU_MAP
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{ "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 6,
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#else
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{ "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5,
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#endif
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MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_DONTCANCEL, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_CANCELGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE,
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@ -449,6 +463,9 @@ CMenuScreen aScreens[] = {
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{ "FET_PAU", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
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MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
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#ifdef MENU_MAP
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MENUACTION_CHANGEMENU, "FEG_MAP", SAVESLOT_NONE, MENUPAGE_MAP,
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#endif
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MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS,
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MENUACTION_CHANGEMENU, "FEP_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS,
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MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS,
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@ -246,7 +246,6 @@ enum Config {
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# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
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# define TRIANGLE_BACK_BUTTON
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//# define CIRCLE_BACK_BUTTON
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# define CUSTOM_FRONTEND_OPTIONS
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# define GRAPHICS_MENU_OPTIONS
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#endif
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112
src/core/re3.cpp
112
src/core/re3.cpp
@ -70,115 +70,6 @@ mysrand(unsigned int seed)
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myrand_seed = seed;
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}
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#ifdef CUSTOM_FRONTEND_OPTIONS
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#include "frontendoption.h"
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#include "platform.h"
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void ReloadFrontendOptions(void)
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{
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CustomFrontendOptionsPopulate();
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}
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#ifdef MORE_LANGUAGES
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void LangPolSelect(int8 action)
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{
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if (action == FEOPTION_ACTION_SELECT) {
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FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
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FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
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FrontEndMenuManager.InitialiseChangedLanguageSettings();
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FrontEndMenuManager.SaveSettings();
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}
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}
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void LangRusSelect(int8 action)
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{
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if (action == FEOPTION_ACTION_SELECT) {
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FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
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FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
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FrontEndMenuManager.InitialiseChangedLanguageSettings();
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FrontEndMenuManager.SaveSettings();
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}
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}
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void LangJapSelect(int8 action)
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{
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if (action == FEOPTION_ACTION_SELECT) {
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FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
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FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
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FrontEndMenuManager.InitialiseChangedLanguageSettings();
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FrontEndMenuManager.SaveSettings();
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}
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}
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#endif
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/*#ifdef IMPROVED_VIDEOMODE
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void ScreenModeChange(int8 displayedValue)
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{
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if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) {
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FrontEndMenuManager.m_nPrefsWindowed = displayedValue;
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_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
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FrontEndMenuManager.SetHelperText(0);
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FrontEndMenuManager.SaveSettings();
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}
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}
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#endif*/
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#ifdef FREE_CAM
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void ToggleFreeCam(int8 action)
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{
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if (action == FEOPTION_ACTION_SELECT) {
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TheCamera.bFreeCam = !TheCamera.bFreeCam;
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FrontEndMenuManager.SaveSettings();
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}
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}
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#endif
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//#ifdef CUTSCENE_BORDERS_SWITCH
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//void BorderModeChange(int8 displayedValue)
|
||||
//{
|
||||
// CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
|
||||
// FrontEndMenuManager.SaveSettings();
|
||||
//}
|
||||
//#endif
|
||||
|
||||
// Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind
|
||||
void
|
||||
CustomFrontendOptionsPopulate(void)
|
||||
{
|
||||
RemoveCustomFrontendOptions(); // if exist
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
FrontendOptionSetPosition(MENUPAGE_LANGUAGE_SETTINGS);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, LangPolSelect, nil);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, LangRusSelect, nil);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, LangJapSelect, nil);
|
||||
#endif
|
||||
|
||||
/*#ifdef IMPROVED_VIDEOMODE
|
||||
static const wchar *screenModes[] = { (wchar*)L"FULLSCREEN", (wchar*)L"WINDOWED" };
|
||||
FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 8);
|
||||
FrontendOptionAddSelect(TheText.Get("SCRFOR"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
|
||||
#endif*/
|
||||
|
||||
#ifdef MENU_MAP
|
||||
FrontendOptionSetPosition(MENUPAGE_PAUSE_MENU, 2);
|
||||
FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP);
|
||||
#endif
|
||||
|
||||
#ifdef FREE_CAM
|
||||
static const wchar *text = (wchar*)L"TOGGLE FREE CAM";
|
||||
FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1);
|
||||
FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil);
|
||||
#endif
|
||||
|
||||
/*#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
static const wchar *off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
|
||||
FrontendOptionSetPosition(MENUPAGE_DISPLAY_SETTINGS, 3);
|
||||
FrontendOptionAddSelect((const wchar *)L"CUTSCENE BORDERS", off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil);
|
||||
#endif*/
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef DEBUGMENU
|
||||
void WeaponCheat();
|
||||
void HealthCheat();
|
||||
@ -502,9 +393,6 @@ DebugMenuPopulate(void)
|
||||
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
|
||||
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions);
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
|
||||
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
|
||||
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
|
||||
|
@ -1,173 +0,0 @@
|
||||
#include "common.h"
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
#include "frontendoption.h"
|
||||
|
||||
int numCustomFrontendOptions = 0;
|
||||
FrontendOption *customFrontendOptions;
|
||||
|
||||
int optionCursor = -1;
|
||||
eMenuScreen currentMenu;
|
||||
|
||||
void ChangeScreen(eMenuScreen screen, int option, bool fadeIn)
|
||||
{
|
||||
FrontEndMenuManager.m_nPrevScreen = FrontEndMenuManager.m_nCurrScreen;
|
||||
FrontEndMenuManager.m_nCurrScreen = screen;
|
||||
FrontEndMenuManager.m_nCurrOption = option;
|
||||
if (fadeIn)
|
||||
FrontEndMenuManager.m_nMenuFadeAlpha = 0;
|
||||
}
|
||||
|
||||
void GoBack(bool fadeIn)
|
||||
{
|
||||
int screen = !FrontEndMenuManager.m_bGameNotLoaded ?
|
||||
aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[0];
|
||||
int option = !FrontEndMenuManager.m_bGameNotLoaded ?
|
||||
aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[0];
|
||||
|
||||
FrontEndMenuManager.ThingsToDoBeforeGoingBack();
|
||||
|
||||
ChangeScreen((eMenuScreen)screen, option, fadeIn);
|
||||
}
|
||||
|
||||
uint8
|
||||
GetNumberOfMenuOptions(int screen)
|
||||
{
|
||||
uint8 Rows = 0;
|
||||
for (int i = 0; i < NUM_MENUROWS; i++) {
|
||||
if (aScreens[screen].m_aEntries[i].m_Action == MENUACTION_NOTHING)
|
||||
break;
|
||||
|
||||
++Rows;
|
||||
}
|
||||
return Rows;
|
||||
}
|
||||
|
||||
// Used before populating options, but effective in InitialiseChangedLanguageSettings and debugmenu
|
||||
void
|
||||
RemoveCustomFrontendOptions()
|
||||
{
|
||||
if (numCustomFrontendOptions == 0)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
for (int j = 0; j < NUM_MENUROWS; j++) {
|
||||
if (aScreens[i].m_aEntries[j].m_Action == MENUACTION_TRIGGERFUNC) {
|
||||
int k;
|
||||
for (k = j; k < NUM_MENUROWS-1; k++) {
|
||||
memcpy(&aScreens[i].m_aEntries[k], &aScreens[i].m_aEntries[k+1], sizeof(CMenuScreen::CMenuEntry));
|
||||
}
|
||||
aScreens[i].m_aEntries[k].m_Action = MENUACTION_NOTHING;
|
||||
aScreens[i].m_aEntries[k].m_EntryName[0] = '\0';
|
||||
j--;
|
||||
}
|
||||
}
|
||||
}
|
||||
free(customFrontendOptions);
|
||||
numCustomFrontendOptions = 0;
|
||||
}
|
||||
|
||||
int8 RegisterNewOption(int screen)
|
||||
{
|
||||
numCustomFrontendOptions++;
|
||||
if (numCustomFrontendOptions == 1)
|
||||
customFrontendOptions = (FrontendOption*)malloc(5 * sizeof(FrontendOption));
|
||||
else if (numCustomFrontendOptions % 5 == 1)
|
||||
customFrontendOptions = (FrontendOption*)realloc(customFrontendOptions, (numCustomFrontendOptions + 4) * sizeof(FrontendOption));
|
||||
|
||||
assert(customFrontendOptions != nil && "Custom frontend options can't be allocated");
|
||||
|
||||
uint8 nth = GetNumberOfMenuOptions(screen);
|
||||
if (optionCursor < 0) {
|
||||
if (optionCursor == -1) {
|
||||
if (!strcmp(aScreens[screen].m_aEntries[nth - 1].m_EntryName, "FEDS_TB") || !strcmp(aScreens[screen].m_aEntries[nth - 1].m_EntryName, "FESZ_CA")) {
|
||||
// Move back button one below
|
||||
memcpy(&aScreens[screen].m_aEntries[nth], &aScreens[screen].m_aEntries[nth - 1], sizeof(CMenuScreen::CMenuEntry));
|
||||
nth--;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (aScreens[screen].m_aEntries[optionCursor].m_Action != MENUACTION_NOTHING) {
|
||||
for (int i = nth - 1; i >= optionCursor; i--) {
|
||||
memcpy(&aScreens[screen].m_aEntries[i + 1], &aScreens[screen].m_aEntries[i], sizeof(CMenuScreen::CMenuEntry));
|
||||
}
|
||||
}
|
||||
nth = optionCursor;
|
||||
optionCursor++;
|
||||
}
|
||||
|
||||
aScreens[screen].m_aEntries[nth].m_Action = MENUACTION_TRIGGERFUNC;
|
||||
aScreens[screen].m_aEntries[nth].m_TargetMenu = numCustomFrontendOptions - 1;
|
||||
aScreens[screen].m_aEntries[nth].m_EntryName[0] = 1; // just something to fool it
|
||||
return nth;
|
||||
}
|
||||
|
||||
void FrontendOptionSetPosition(eMenuScreen screen, int8 option)
|
||||
{
|
||||
currentMenu = screen;
|
||||
optionCursor = option;
|
||||
}
|
||||
|
||||
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption(currentMenu);
|
||||
|
||||
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.screen = currentMenu;
|
||||
option.type = FEOPTION_SELECT;
|
||||
option.leftText = leftText;
|
||||
option.rightTexts = rightTexts;
|
||||
option.numRightTexts = numRightTexts;
|
||||
option.value = var;
|
||||
option.displayedValue = *var;
|
||||
option.onlyApplyOnEnter = onlyApplyOnEnter;
|
||||
option.changeFunc = changeFunc;
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = returnPrevPageFunc;
|
||||
}
|
||||
|
||||
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption(currentMenu);
|
||||
|
||||
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.screen = currentMenu;
|
||||
option.type = FEOPTION_DYNAMIC;
|
||||
option.drawFunc = drawFunc;
|
||||
option.buttonPressFunc = buttonPressFunc;
|
||||
option.leftText = leftText;
|
||||
option.onlyApplyOnEnter = false;
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = returnPrevPageFunc;
|
||||
}
|
||||
|
||||
void FrontendOptionAddRedirect(const wchar* text, eMenuScreen to, int8 selectedOption, bool fadeIn)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption(currentMenu);
|
||||
|
||||
FrontendOption &option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.screen = currentMenu;
|
||||
option.type = FEOPTION_REDIRECT;
|
||||
option.to = to;
|
||||
option.option = selectedOption;
|
||||
option.fadeIn = fadeIn;
|
||||
option.leftText = text;
|
||||
option.onlyApplyOnEnter = false;
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = nil;
|
||||
}
|
||||
|
||||
void FrontendOptionAddBackButton(const wchar* text, bool fadeIn)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption(currentMenu);
|
||||
|
||||
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.screen = currentMenu;
|
||||
option.type = FEOPTION_GOBACK;
|
||||
option.fadeIn = fadeIn;
|
||||
option.leftText = text;
|
||||
option.onlyApplyOnEnter = false;
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = nil;
|
||||
}
|
||||
#endif
|
@ -1,87 +0,0 @@
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
#include "Frontend.h"
|
||||
|
||||
// Warning: All of the code relies on that you won't use more then NUM_MENUROWS(18) options on one page. Also congrats if you can make 18 options visible at once.
|
||||
|
||||
|
||||
// Static/select: User allocates variable, passes it to function and it's set automatically from input among the strings given to function,
|
||||
// then you can handle ChangeFunc and ReturnPrevPageFunc if needed.
|
||||
//
|
||||
// Dynamic: Function doesn't accept value pointer, user should do operations with handling ButtonPressFunc.
|
||||
// Right-side text can be set via DrawFunc, which is called on every draw. ReturnPrevPageFunc is also here if needed.
|
||||
|
||||
#define FEOPTION_SELECT 0
|
||||
#define FEOPTION_DYNAMIC 1
|
||||
#define FEOPTION_REDIRECT 2
|
||||
#define FEOPTION_GOBACK 3
|
||||
|
||||
#define FEOPTION_ACTION_LEFT 0
|
||||
#define FEOPTION_ACTION_RIGHT 1
|
||||
#define FEOPTION_ACTION_SELECT 2
|
||||
#define FEOPTION_ACTION_FOCUSLOSS 3
|
||||
|
||||
void RemoveCustomFrontendOptions();
|
||||
void CustomFrontendOptionsPopulate();
|
||||
|
||||
// for static and dynamic options
|
||||
typedef void (*ReturnPrevPageFunc)();
|
||||
|
||||
// for static options
|
||||
typedef void (*ChangeFunc)(int8 displayedValue); // called before updating the value
|
||||
|
||||
// for dynamic options
|
||||
typedef wchar* (*DrawFunc)(bool* disabled); // should return pointer to right text. *disabled = true will make it dark yellow
|
||||
typedef void (*ButtonPressFunc)(int8 action); // see FEOPTION_ACTIONs above
|
||||
|
||||
struct FrontendOption
|
||||
{
|
||||
int8 type;
|
||||
int8 screenOptionOrder;
|
||||
eMenuScreen screen;
|
||||
const wchar* leftText;
|
||||
ReturnPrevPageFunc returnPrevPageFunc;
|
||||
|
||||
union {
|
||||
// Only for dynamic
|
||||
struct {
|
||||
DrawFunc drawFunc;
|
||||
ButtonPressFunc buttonPressFunc;
|
||||
};
|
||||
|
||||
// Only for static/select
|
||||
struct {
|
||||
const wchar** rightTexts;
|
||||
int8 numRightTexts;
|
||||
int8 *value;
|
||||
int8 displayedValue; // if onlyApplyOnEnter enabled
|
||||
bool onlyApplyOnEnter;
|
||||
ChangeFunc changeFunc;
|
||||
};
|
||||
|
||||
// Only for redirect
|
||||
struct {
|
||||
eMenuScreen to;
|
||||
int8 option;
|
||||
bool fadeIn;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
extern int numCustomFrontendOptions;
|
||||
extern FrontendOption* customFrontendOptions;
|
||||
|
||||
// To be used in ButtonPressFunc / ChangeFunc(but that would be weird):
|
||||
void ChangeScreen(eMenuScreen screen, int option = 0, bool fadeIn = true);
|
||||
void GoBack(bool fadeIn = true);
|
||||
|
||||
// If option is positive number, all calls will increase it before using it (you can think it as cursor). -1 means before the back button, -2 is end of page
|
||||
void FrontendOptionSetPosition(eMenuScreen screen, int8 option = -1);
|
||||
|
||||
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc);
|
||||
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc rightTextDrawFunc, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc);
|
||||
void FrontendOptionAddRedirect(const wchar* text, eMenuScreen to, int8 selectedOption = 0, bool fadeIn = true);
|
||||
void FrontendOptionAddBackButton(const wchar* text, bool fadeIn = true);
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user