cranes init
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bd0cd13be1
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057b28e39b
@ -2,13 +2,238 @@
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#include "patcher.h"
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#include "patcher.h"
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#include "Cranes.h"
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#include "Cranes.h"
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#include "Camera.h"
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#include "DMAudio.h"
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#include "Entity.h"
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#include "ModelIndices.h"
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#include "Replay.h"
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#include "Object.h"
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#include "World.h"
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#define MAX_DISTANCE_TO_FIND_CRANE (10.0f)
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#define CRANE_UPDATE_RADIUS (300.0f)
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#define CRANE_MOVEMENT_PROCESSING_RADIUS (150.0f)
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#define CRUSHER_Z (-0.951f)
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#define MILITARY_Z (10.7862f)
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void CCranes::InitCranes(void)
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{
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CarsCollectedMilitaryCrane = 0;
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NumCranes = 0;
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for (int i = 0; i < NUMSECTORS_X; i++) {
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for (int j = 0; j < NUMSECTORS_Y; j++) {
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for (CPtrNode* pNode = CWorld::GetSector(i, j)->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) {
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CEntity* pEntity = (CEntity*)pNode->item;
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if (MODELID_CRANE_1 == pEntity->GetModelIndex() ||
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MODELID_CRANE_2 == pEntity->GetModelIndex() ||
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MODELID_CRANE_3 == pEntity->GetModelIndex())
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AddThisOneCrane(pEntity);
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}
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}
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}
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for (CPtrNode* pNode = CWorld::GetBigBuildingList(LEVEL_INDUSTRIAL).first; pNode; pNode->next) {
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CEntity* pEntity = (CEntity*)pNode->item;
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if (MODELID_CRANE_1 == pEntity->GetModelIndex() ||
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MODELID_CRANE_2 == pEntity->GetModelIndex() ||
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MODELID_CRANE_3 == pEntity->GetModelIndex())
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AddThisOneCrane(pEntity);
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}
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}
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void CCranes::AddThisOneCrane(CEntity* pEntity)
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{
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pEntity->GetMatrix().ResetOrientation();
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if (NumCranes >= NUM_CRANES)
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return;
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CCrane* pCrane = &aCranes[NumCranes];
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pCrane->Init();
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pCrane->m_pObject = pEntity;
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pCrane->m_bCraneStatus = CCrane::NONE;
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pCrane->m_fHeight = NumCranes; // lol wtf
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while (pCrane->m_fHeight > TWOPI)
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pCrane->m_fHeight -= TWOPI;
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pCrane->m_fHookOffset = 20.0f;
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pCrane->m_fHookHeight = 20.0f;
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pCrane->m_nUpdateTimer = 0;
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pCrane->m_bCraneState = CCrane::IDLE;
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pCrane->m_bWasMilitaryCrane = 0;
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pCrane->m_nAudioEntity = DMAudio.CreateEntity(AUDIOTYPE_CRANE, &aCranes[NumCranes]);
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if (pCrane->m_nAudioEntity >= 0)
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DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, 1);
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pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex());
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// W T F ? ? ?
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// Is this used to avoid military crane?
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if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) {
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CObject* pMagnet = new CObject(MI_MAGNET, false);
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pMagnet->ObjectCreatedBy = MISSION_OBJECT;
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pMagnet->bUsesCollision = false;
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pMagnet->bExplosionProof = true;
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pMagnet->bAffectedByGravity = false;
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pCrane->m_pMagnet = pMagnet;
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pCrane->CalcHookCoordinates(&pCrane->m_vecHookCurPos.x, &pCrane->m_vecHookCurPos.y, &pCrane->m_vecHookCurPos.z);
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pCrane->SetHookMatrix();
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}
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else
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pCrane->m_pMagnet = nil;
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NumCranes++;
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}
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void CCranes::ActivateCrane(float fInfX, float fSupX, float fInfY, float fSupY, float fDropOffX, float fDropOffY, float fDropOffZ, float fHeading, bool bIsCrusher, bool bIsMilitary, float fPosX, float fPosY)
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{
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float fMinDistance = 99999.9f;
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float X = fPosX, Y = fPosY;
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if (X <= -10000.0f || Y <= -10000.0f) {
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X = fDropOffX;
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Y = fDropOffY;
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}
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int index = 0;
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for (int i = 0; i < NumCranes; i++) {
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float distance = (CVector2D(X, Y) - aCranes[i].m_pObject->GetPosition()).Magnitude();
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if (distance < fMinDistance && distance < MAX_DISTANCE_TO_FIND_CRANE) {
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fMinDistance = distance;
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index = i;
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}
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}
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#ifdef FIX_BUGS // classic
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if (fMinDistance == 99999.9f)
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return;
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#endif
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CCrane* pCrane = &aCranes[NumCranes];
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pCrane->m_fPickupX1 = fInfX;
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pCrane->m_fPickupX2 = fSupX;
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pCrane->m_fPickupY1 = fInfY;
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pCrane->m_fPickupY2 = fSupY;
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pCrane->m_vecDropoffTarget.x = fDropOffX;
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pCrane->m_vecDropoffTarget.y = fDropOffY;
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pCrane->m_vecDropoffTarget.z = fDropOffZ;
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pCrane->m_bCraneStatus = CCrane::ACTIVATED;
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pCrane->m_pVehiclePickedUp = nil;
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pCrane->m_bVehiclesCollected = 0;
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pCrane->m_bIsCrusher = bIsCrusher;
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pCrane->m_bIsMilitaryCrane = bIsMilitary;
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bool military = true;
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if (!bIsMilitary && !pCrane->m_bWasMilitaryCrane)
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military = false;
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pCrane->m_bWasMilitaryCrane = military;
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pCrane->m_nUpdateTimer = 0;
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pCrane->m_bCraneState = CCrane::IDLE;
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float Z;
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if (bIsCrusher)
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Z = CRUSHER_Z;
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else if (bIsMilitary)
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Z = MILITARY_Z;
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else
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Z = CWorld::FindGroundZForCoord((fInfX + fSupY) / 2, (fInfY + fSupY) / 2);
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pCrane->FindParametersForTarget((fInfX + fSupY) / 2, (fInfY + fSupY) / 2, Z, &pCrane->m_fPickupAngle, &pCrane->m_fPickupDistance, &pCrane->m_fAngle);
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pCrane->FindParametersForTarget(fDropOffX, fDropOffY, fDropOffZ, &pCrane->m_fDropoffAngle, &pCrane->m_fDropoffDistance, &pCrane->m_fDistance);
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}
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void CCranes::DeActivateCrane(float X, float Y)
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{
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float fMinDistance = 99999.9f;
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int index = 0;
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for (int i = 0; i < NumCranes; i++) {
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float distance = (CVector2D(X, Y) - aCranes[i].m_pObject->GetPosition()).Magnitude();
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if (distance < fMinDistance && distance < MAX_DISTANCE_TO_FIND_CRANE) {
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fMinDistance = distance;
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index = i;
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}
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}
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#ifdef FIX_BUGS // classic
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if (fMinDistance == 99999.9f)
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return;
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#endif
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aCranes[index].m_bCraneStatus = CCrane::DEACTIVATED;
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aCranes[index].m_bCraneState = CCrane::IDLE;
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}
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bool CCranes::IsThisCarPickedUp(float X, float Y, CVehicle* pVehicle)
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{
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int index = 0;
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bool result = false;
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for (int i = 0; i < NumCranes; i++) {
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float distance = (CVector2D(X, Y) - aCranes[i].m_pObject->GetPosition()).Magnitude();
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if (distance < MAX_DISTANCE_TO_FIND_CRANE && aCranes[i].m_pVehiclePickedUp == pVehicle) {
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if (aCranes[i].m_bCraneStatus == CCrane::LIFTING_TARGET || aCranes[i].m_bCraneStatus == CCrane::ROTATING_TARGET)
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result = true;
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}
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}
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return true;
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}
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void CCranes::UpdateCranes(void)
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{
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for (int i = 0; i < NumCranes; i++) {
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if (aCranes[i].m_bIsTop || aCranes[i].m_bIsCrusher ||
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(TheCamera.GetPosition().x + CRANE_UPDATE_RADIUS > aCranes[i].m_pObject->GetPosition().x &&
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TheCamera.GetPosition().x - CRANE_UPDATE_RADIUS < aCranes[i].m_pObject->GetPosition().x &&
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TheCamera.GetPosition().y + CRANE_UPDATE_RADIUS > aCranes[i].m_pObject->GetPosition().y &&
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TheCamera.GetPosition().y + CRANE_UPDATE_RADIUS < aCranes[i].m_pObject->GetPosition().y))
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aCranes[i].Update();
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}
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}
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void CCrane::Update(void)
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{
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if (CReplay::IsPlayingBack())
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return;
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if ((m_bCraneStatus == ACTIVATED || m_bCraneStatus == DEACTIVATED) &&
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Abs(TheCamera.GetGameCamPosition().x - m_pObject->GetPosition().x) < CRANE_MOVEMENT_PROCESSING_RADIUS &&
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Abs(TheCamera.GetGameCamPosition().y - m_pObject->GetPosition().y) < CRANE_MOVEMENT_PROCESSING_RADIUS) {
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switch (m_bCraneState) {
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case IDLE:
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if (GoTowardsTarget(m_fPickupAngle, m_fPickupDistance, 4.0f + m_fAngle + m_bIsCrusher ? 4.5f : 0.0f, 1.0f) &&
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CTimer::GetTimeInMilliseconds() > m_nUpdateTimer) {
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CWorld::AdvanceCurrentScanCode();
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#ifdef FIX_BUGS
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int xstart = max(0, CWorld::GetSectorIndexX(m_fPickupX1));
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int xend = min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(m_fPickupX2));
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int ystart = max(0, CWorld::GetSectorIndexY(m_fPickupY1));
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int yend = min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(m_fPickupY2));
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#else
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int xstart = CWorld::GetSectorIndexX(m_fPickupX1);
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int xend = CWorld::GetSectorIndexX(m_fPickupX2);
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int ystart = CWorld::GetSectorIndexY(m_fPickupY1);
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int yend = CWorld::GetSectorIndexY(m_fPickupY1);
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#endif
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assert(xstart <= xend);
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assert(ystart <= yend);
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for (int i = xstart; i <= xend; i++) {
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for (int j = ystart; j <= yend; j++) {
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FindCarInSectorList(&CWorld::GetSector(i, j)->m_lists[ENTITYLIST_VEHICLES]);
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FindCarInSectorList(&CWorld::GetSector(i, j)->m_lists[ENTITYLIST_VEHICLES_OVERLAP]);
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}
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}
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}
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break;
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case GOING_TOWARDS_TARGET:
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if (!m_pVehiclePickedUp) {
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m_bCraneState = IDLE;
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break;
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}
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if (m_pVehiclePickedUp->GetPosition().x < m_fPickupX1 ||
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m_pVehiclePickedUp->GetPosition().x > m_fPickupX2 ||
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m_pVehiclePickedUp->GetPosition().y > m_fPickupY1 ||
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m_pVehiclePickedUp->GetPosition().y > m_fPickupY2 ||
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m_pVehiclePickedUp->pDriver ||
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Abs(m_pVehiclePickedUp->GetMoveSpeed().x) > 0.01f ||
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Abs(m_pVehiclePickedUp->GetMoveSpeed().y) > 0.01f ||
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Abs(m_pVehiclePickedUp->GetMoveSpeed().z) > 0.01f ||
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FindPlayerPed()->GetPedState() == PED_ENTER_CAR &&
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FindPlayerPed()->m_pSeekTarget == m_pVehiclePickedUp) {
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m_pVehiclePickedUp = nil;
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m_bCraneState = IDLE;
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break;
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}
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}
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}
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}
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WRAPPER bool CCranes::IsThisCarBeingTargettedByAnyCrane(CVehicle*) { EAXJMP(0x5451E0); }
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WRAPPER bool CCranes::IsThisCarBeingTargettedByAnyCrane(CVehicle*) { EAXJMP(0x5451E0); }
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WRAPPER bool CCranes::IsThisCarBeingCarriedByAnyCrane(CVehicle*) { EAXJMP(0x545190); }
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WRAPPER bool CCranes::IsThisCarBeingCarriedByAnyCrane(CVehicle*) { EAXJMP(0x545190); }
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WRAPPER bool CCranes::IsThisCarPickedUp(float, float, CVehicle*) { EAXJMP(0x543940); }
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WRAPPER bool CCranes::HaveAllCarsBeenCollectedByMilitaryCrane() { EAXJMP(0x544BE0); }
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WRAPPER bool CCranes::HaveAllCarsBeenCollectedByMilitaryCrane() { EAXJMP(0x544BE0); }
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WRAPPER void CCranes::ActivateCrane(float, float, float, float, float, float, float, float, bool, bool, float, float) { EAXJMP(0x543650); }
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WRAPPER void CCranes::DeActivateCrane(float, float) { EAXJMP(0x543890); }
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WRAPPER void CCranes::InitCranes(void) { EAXJMP(0x543360); }
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WRAPPER void CCranes::UpdateCranes(void) { EAXJMP(0x5439E0); }
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WRAPPER void CCranes::Save(uint8*, uint32*) { EAXJMP(0x545210); }
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WRAPPER void CCranes::Save(uint8*, uint32*) { EAXJMP(0x545210); }
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WRAPPER void CranesLoad(uint8*, uint32) { EAXJMP(0x5454d0); }
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WRAPPER void CranesLoad(uint8*, uint32) { EAXJMP(0x5454d0); }
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@ -1,6 +1,8 @@
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#pragma once
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#pragma once
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#include "common.h"
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#include "common.h"
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#include "World.h"
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class CVehicle;
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class CVehicle;
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class CEntity;
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class CEntity;
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class CObject;
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class CObject;
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@ -8,9 +10,22 @@ class CObject;
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class CCrane
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class CCrane
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{
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{
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public:
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public:
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enum CraneState : uint8 {
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IDLE = 0,
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GOING_TOWARDS_TARGET = 1,
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LIFTING_TARGET = 2,
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GOING_TOWARDS_HEIGHT_TARGET = 3,
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ROTATING_TARGET = 4,
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DROPPING_TARGET = 5
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};
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enum CraneStatus : uint8 {
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NONE = 0,
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ACTIVATED = 1,
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DEACTIVATED = 2
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};
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CEntity *m_pObject;
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CEntity *m_pObject;
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CObject *m_pMagnet;
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CObject *m_pMagnet;
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int m_nAudioEntity;
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int32 m_nAudioEntity;
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float m_fPickupX1;
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float m_fPickupX1;
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float m_fPickupX2;
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float m_fPickupX2;
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float m_fPickupY1;
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float m_fPickupY1;
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@ -31,15 +46,25 @@ public:
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float m_fHookVelocityX;
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float m_fHookVelocityX;
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float m_fHookVelocityY;
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float m_fHookVelocityY;
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CVehicle *m_pVehiclePickedUp;
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CVehicle *m_pVehiclePickedUp;
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int m_nUpdateTimer;
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uint32 m_nUpdateTimer;
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char m_bCraneActive;
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CraneStatus m_bCraneStatus;
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char m_bCraneStatus;
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CraneState m_bCraneState;
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char m_bVehiclesCollected;
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uint8 m_bVehiclesCollected;
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char m_bIsCrusher;
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bool m_bIsCrusher;
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char m_bIsMilitaryCrane;
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bool m_bIsMilitaryCrane;
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char field_125;
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bool m_bWasMilitaryCrane;
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char m_bNotMilitaryCrane;
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bool m_bIsTop;
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char gap_127[1];
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void Init(void) { memset(this, 0, sizeof(*this)); }
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void Update(void);
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bool RotateCarriedCarProperly();
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void FindCarInSectorList(CPtrList*);
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bool DoesCranePickUpThisCarType(uint32);
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bool GoTowardsTarget(float, float, float, float);
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bool GoTowardsHeightTarget(float, float);
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void FindParametersForTarget(float, float, float, float*, float*, float*);
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void CalcHookCoordinates(float*, float*, float*);
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||||||
|
void SetHookMatrix();
|
||||||
};
|
};
|
||||||
|
|
||||||
static_assert(sizeof(CCrane) == 128, "CCrane: error");
|
static_assert(sizeof(CCrane) == 128, "CCrane: error");
|
||||||
@ -47,15 +72,22 @@ static_assert(sizeof(CCrane) == 128, "CCrane: error");
|
|||||||
class CCranes
|
class CCranes
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static bool IsThisCarBeingTargettedByAnyCrane(CVehicle*);
|
static void InitCranes(void);
|
||||||
static bool IsThisCarBeingCarriedByAnyCrane(CVehicle*);
|
static void AddThisOneCrane(CEntity*);
|
||||||
static bool IsThisCarPickedUp(float, float, CVehicle*);
|
|
||||||
static bool HaveAllCarsBeenCollectedByMilitaryCrane();
|
|
||||||
static void ActivateCrane(float, float, float, float, float, float, float, float, bool, bool, float, float);
|
static void ActivateCrane(float, float, float, float, float, float, float, float, bool, bool, float, float);
|
||||||
static void DeActivateCrane(float, float);
|
static void DeActivateCrane(float, float);
|
||||||
static void InitCranes(void);
|
static bool IsThisCarPickedUp(float, float, CVehicle*);
|
||||||
static void UpdateCranes(void);
|
static void UpdateCranes(void);
|
||||||
|
static bool DoesMilitaryCraneHaveThisOneAlready(uint32);
|
||||||
|
static void RegisterCarForMilitaryCrane(uint32);
|
||||||
|
static bool HaveAllCarsBeenCollectedByMilitaryCrane();
|
||||||
|
static bool IsThisCarBeingCarriedByAnyCrane(CVehicle*);
|
||||||
|
static bool IsThisCarBeingTargettedByAnyCrane(CVehicle*);
|
||||||
static void Save(uint8*, uint32*);
|
static void Save(uint8*, uint32*);
|
||||||
|
|
||||||
|
static int32& CarsCollectedMilitaryCrane;
|
||||||
|
static int32& NumCranes;
|
||||||
|
static CCrane(&aCranes)[NUM_CRANES];
|
||||||
};
|
};
|
||||||
|
|
||||||
void CranesLoad(uint8*, uint32); // is this really outside CCranes?
|
void CranesLoad(uint8*, uint32); // is this really outside CCranes?
|
||||||
|
@ -118,7 +118,9 @@ enum Config {
|
|||||||
NUM_AUDIO_REFLECTIONS = 5,
|
NUM_AUDIO_REFLECTIONS = 5,
|
||||||
NUM_SCRIPT_MAX_ENTITIES = 40,
|
NUM_SCRIPT_MAX_ENTITIES = 40,
|
||||||
|
|
||||||
NUM_GARAGE_STORED_CARS = 6
|
NUM_GARAGE_STORED_CARS = 6,
|
||||||
|
|
||||||
|
NUM_CRANES = 8
|
||||||
};
|
};
|
||||||
|
|
||||||
// We'll use this once we're ready to become independent of the game
|
// We'll use this once we're ready to become independent of the game
|
||||||
|
@ -243,6 +243,17 @@ public:
|
|||||||
m_matrix.pos.y = 0.0f;
|
m_matrix.pos.y = 0.0f;
|
||||||
m_matrix.pos.z = 0.0f;
|
m_matrix.pos.z = 0.0f;
|
||||||
}
|
}
|
||||||
|
void ResetOrientation(void) {
|
||||||
|
m_matrix.right.x = 1.0f;
|
||||||
|
m_matrix.right.y = 0.0f;
|
||||||
|
m_matrix.right.z = 0.0f;
|
||||||
|
m_matrix.up.x = 0.0f;
|
||||||
|
m_matrix.up.y = 1.0f;
|
||||||
|
m_matrix.up.z = 0.0f;
|
||||||
|
m_matrix.at.x = 0.0f;
|
||||||
|
m_matrix.at.y = 0.0f;
|
||||||
|
m_matrix.at.z = 1.0f;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user