diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index f529b4de..fd18d292 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -423,7 +423,7 @@ cAudioManager::AddReflectionsToRequestedQueue() { float reflectionDistance; int32 noise; - uint8 emittingVolume = (m_sQueueSample.m_nVolume >> 1) + (m_sQueueSample.m_nVolume >> 3); + uint8 emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 8); for(uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) { reflectionDistance = m_afReflectionsDistances[i]; @@ -436,11 +436,11 @@ cAudioManager::AddReflectionsToRequestedQueue() m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if(m_sQueueSample.m_nVolume > emittingVolume >> 4) { - m_sQueueSample.m_nCounter += ((i + 1) << 8); + if(m_sQueueSample.m_nVolume > emittingVolume / 16) { + m_sQueueSample.m_nCounter += (i + 1) * 256; if(m_sQueueSample.m_nLoopCount) { noise = RandomDisplacement( - m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nFrequency / 32); if(noise <= 0) m_sQueueSample.m_nFrequency += noise; else @@ -3545,7 +3545,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) m_sQueueSample.m_nCounter = 13; m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 10; @@ -3634,8 +3634,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_nCounter = 39; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; m_sQueueSample.m_nFrequency = 10386; - m_sQueueSample.m_nFrequency += - (m_sQueueSample.m_nEntityIndex << 16) % 1000; + m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -3683,7 +3682,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) if(!m_sQueueSample.m_nVolume) return true; m_sQueueSample.m_nCounter = 40; m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; - m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; + m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -3748,7 +3747,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params) m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); if(!m_sQueueSample.m_nVolume) return true; - m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; + m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4193,7 +4192,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN); m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + RandomDisplacement(m_sQueueSample.m_nFrequency / 8); m_sQueueSample.m_nCounter = counter++; m_sQueueSample.m_bIs2D = false; m_sQueueSample.m_nLoopCount = 1; @@ -4471,7 +4470,7 @@ void cAudioManager::ProcessFires(int32) SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10; m_sQueueSample.m_nFrequency += - i * ((uint32)m_sQueueSample.m_nFrequency >> 6); + i * (m_sQueueSample.m_nFrequency / 64); m_sQueueSample.m_nReleasingVolumeModificator = 6; break; case ENTITY_TYPE_PED: @@ -4481,7 +4480,7 @@ void cAudioManager::ProcessFires(int32) SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE); emittingVol = 60; m_sQueueSample.m_nFrequency += - i * ((uint32)m_sQueueSample.m_nFrequency >> 6); + i * (m_sQueueSample.m_nFrequency / 64); m_sQueueSample.m_nReleasingVolumeModificator = 10; break; default: @@ -4490,7 +4489,7 @@ void cAudioManager::ProcessFires(int32) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); m_sQueueSample.m_nFrequency += - i * ((uint32)m_sQueueSample.m_nFrequency >> 6); + i * (m_sQueueSample.m_nFrequency / 64); emittingVol = 80; m_sQueueSample.m_nReleasingVolumeModificator = 8; } @@ -4500,7 +4499,7 @@ void cAudioManager::ProcessFires(int32) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); m_sQueueSample.m_nFrequency += - i * ((uint32)m_sQueueSample.m_nFrequency >> 6); + i * (m_sQueueSample.m_nFrequency / 64); emittingVol = 80; m_sQueueSample.m_nReleasingVolumeModificator = 8; } @@ -4792,13 +4791,10 @@ cAudioManager::ProcessGarages() SFX_COL_CAR_PANEL_1; } m_sQueueSample.m_nSampleIndex = sampleIndex; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency( - m_sQueueSample.m_nSampleIndex) >> - 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2; m_sQueueSample.m_nFrequency += RandomDisplacement( - m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bReleasingSoundFlag = true; m_sQueueSample.m_nCounter = iSound++; @@ -6031,7 +6027,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; @@ -6130,7 +6126,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; @@ -6143,7 +6139,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = false; @@ -6336,7 +6332,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) emittingVol = m_anRandomTable[3] % 15 + 45; if(FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity) - emittingVol >>= 1; + emittingVol /= 2; maxDist = 400.f; switch(params->m_pPed->m_nSurfaceTouched) { case SURFACE_GRASS: @@ -6393,12 +6389,12 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) RandomDisplacement(m_sQueueSample.m_nFrequency / 17); switch(params->m_pPed->m_nMoveState) { case PEDMOVE_WALK: - emittingVol >>= 2; + emittingVol /= 4; m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10; break; case PEDMOVE_RUN: - emittingVol >>= 1; + emittingVol /= 2; m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; break; @@ -6724,7 +6720,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT); m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; @@ -6749,7 +6745,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -6770,7 +6766,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT); m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; @@ -6795,7 +6791,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT); m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -6816,7 +6812,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT); m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -6837,7 +6833,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT); m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; @@ -6862,7 +6858,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT); m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 90.0f; @@ -6976,7 +6972,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT); m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -7000,7 +6996,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT); m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 60.0f; @@ -7021,7 +7017,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED); m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + RandomDisplacement(m_sQueueSample.m_nFrequency / 8); m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -7329,7 +7325,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * } } freq = (10000.f * gasPedalAudio) + 22050; - if(engineSoundType == 6) freq >>= 1; + if(engineSoundType == 6) freq /= 2; AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType + SFX_CAR_REV_10), 0, 52, 1); @@ -7391,8 +7387,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile * SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f); if(engineSoundType == 6) - freq = - (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) >> 1; + freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) / 2; else freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; SampleManager.SetChannelFrequency(m_nActiveSamples, freq); @@ -8336,7 +8331,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params) m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; if(m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) - m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency >> 1; + m_sQueueSample.m_nFrequency /= 2; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( m_sQueueSample.m_nSampleIndex); @@ -8476,7 +8471,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; @@ -8502,7 +8497,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; @@ -8533,10 +8528,10 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP); m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + RandomDisplacement(m_sQueueSample.m_nFrequency / 16); if(params->m_nIndex == 41) { m_sQueueSample.m_nFrequency *= 2; - emittingVol = emittingVol >> 1; + emittingVol /= 2; } m_sQueueSample.m_nReleasingVolumeModificator = 6; m_sQueueSample.m_fSpeedMultiplier = 2.0f; @@ -8562,7 +8557,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) m_sQueueSample.m_nFrequency = 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10; m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + RandomDisplacement(m_sQueueSample.m_nFrequency / 8); m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -8579,7 +8574,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; m_sQueueSample.m_nCounter = 51; m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + RandomDisplacement(m_sQueueSample.m_nFrequency / 8); m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 35.0f; @@ -8607,7 +8602,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION); m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + RandomDisplacement(m_sQueueSample.m_nFrequency / 8); m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 35.0f; @@ -8712,7 +8707,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 120.0f; @@ -8728,7 +8723,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += - RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; @@ -8912,8 +8907,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) modificator = m_sQueueSample.m_fDistance / 190.f; sampleFreq = SampleManager.GetSampleBaseFrequency( SFX_ROAD_NOISE); - freq = (sampleFreq * modificator) + - ((3 * sampleFreq) >> 2); + freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4); } m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; @@ -9612,7 +9606,7 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) { if(m_sQueueSample.m_fDistance >= 180.f) return false; - uint8 emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance / 180); + uint8 emittingVol = (vol / 2) + ((vol / 2) * m_sQueueSample.m_fDistance / 180); if(m_sQueueSample.m_fDistance / 180 < 0.7f) emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;