fixed CFileMgr, the craziest bug i ever had
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48cf8b6629
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0711bfacd4
@ -265,10 +265,10 @@ CFileMgr::Seek(int fd, int offset, int whence)
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return !!myfseek(fd, offset, whence);
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return !!myfseek(fd, offset, whence);
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}
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}
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char*
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bool
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CFileMgr::ReadLine(int fd, char *buf, int len)
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CFileMgr::ReadLine(int fd, char *buf, int len)
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{
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{
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return myfgets(buf, len, fd);
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return myfgets(buf, len, fd) != nil;
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}
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}
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int
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int
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@ -15,7 +15,7 @@ public:
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static int Read(int fd, char *buf, int len);
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static int Read(int fd, char *buf, int len);
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static int Write(int fd, char *buf, int len);
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static int Write(int fd, char *buf, int len);
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static bool Seek(int fd, int offset, int whence);
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static bool Seek(int fd, int offset, int whence);
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static char *ReadLine(int fd, char *buf, int len);
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static bool ReadLine(int fd, char *buf, int len);
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static int CloseFile(int fd);
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static int CloseFile(int fd);
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static int GetErrorReadWrite(int fd);
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static int GetErrorReadWrite(int fd);
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};
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};
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@ -90,17 +90,12 @@ void PrintGameVersion();
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RwRGBA gColourTop;
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RwRGBA gColourTop;
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#ifndef DEBUG
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// This is the weirdest shit. In Debug this causes my game to crash in CPed::IsPedInControl shortly after level change
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void
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void
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InitialiseGame(void)
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InitialiseGame(void)
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{
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{
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LoadingScreen(nil, nil, "loadsc0");
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LoadingScreen(nil, nil, "loadsc0");
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CGame::Initialise("DATA\\GTA3.DAT");
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CGame::Initialise("DATA\\GTA3.DAT");
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}
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}
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#else
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WRAPPER void InitialiseGame(void) { EAXJMP(0x48E7E0); }
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#endif
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void
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void
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Idle(void *arg)
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Idle(void *arg)
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@ -344,6 +344,8 @@ patch()
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Patch<float>(0x46BC61+6, 1.0f); // car distance
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Patch<float>(0x46BC61+6, 1.0f); // car distance
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InjectHook(0x59E460, printf, PATCH_JUMP);
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InjectHook(0x59E460, printf, PATCH_JUMP);
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InjectHook(0x475E00, printf, PATCH_JUMP); // _Error
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// stolen from silentpatch (sorry)
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// stolen from silentpatch (sorry)
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Patch<WORD>(0x5382BF, 0x0EEB);
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Patch<WORD>(0x5382BF, 0x0EEB);
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