anim velocity union

This commit is contained in:
aap 2021-01-13 13:06:31 +01:00
parent 7c3e43aa2e
commit 083aa700e9
5 changed files with 21 additions and 20 deletions

View File

@ -7,7 +7,7 @@
CAnimBlendClumpData::CAnimBlendClumpData(void) CAnimBlendClumpData::CAnimBlendClumpData(void)
{ {
numFrames = 0; numFrames = 0;
velocity = nil; velocity2d = nil;
frames = nil; frames = nil;
link.Init(); link.Init();
} }

View File

@ -3,7 +3,6 @@
#include "AnimBlendList.h" #include "AnimBlendList.h"
// TODO: put somewhere else
struct AnimBlendFrameData struct AnimBlendFrameData
{ {
enum { enum {
@ -38,7 +37,10 @@ public:
#ifdef PED_SKIN #ifdef PED_SKIN
int32 modelNumber; // doesn't seem to be used int32 modelNumber; // doesn't seem to be used
#endif #endif
CVector *velocity; union {
CVector2D *velocity2d;
CVector *velocity3d;
};
// order of frames is determined by RW hierarchy // order of frames is determined by RW hierarchy
AnimBlendFrameData *frames; AnimBlendFrameData *frames;

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@ -29,7 +29,7 @@ FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
gpAnimBlendClump->velocity){ gpAnimBlendClump->velocity2d){
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D) if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(frame, arg); FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(frame, arg);
else else
@ -138,11 +138,11 @@ FrameUpdateCallBackWithVelocityExtractionNonSkinned(AnimBlendFrameData *frame, v
} }
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
gpAnimBlendClump->velocity->x = transx - curx; gpAnimBlendClump->velocity2d->x = transx - curx;
gpAnimBlendClump->velocity->y = transy - cury; gpAnimBlendClump->velocity2d->y = transy - cury;
if(looped){ if(looped){
gpAnimBlendClump->velocity->x += endx; gpAnimBlendClump->velocity2d->x += endx;
gpAnimBlendClump->velocity->y += endy; gpAnimBlendClump->velocity2d->y += endy;
} }
mat->pos.x = pos.x - transx; mat->pos.x = pos.x - transx;
mat->pos.y = pos.y - transy; mat->pos.y = pos.y - transy;
@ -218,9 +218,9 @@ FrameUpdateCallBackWith3dVelocityExtractionNonSkinned(AnimBlendFrameData *frame,
} }
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
*gpAnimBlendClump->velocity = trans - cur; *gpAnimBlendClump->velocity3d = trans - cur;
if(looped) if(looped)
*gpAnimBlendClump->velocity += end; *gpAnimBlendClump->velocity3d += end;
mat->pos.x = (pos - trans).x + frame->resetPos.x; mat->pos.x = (pos - trans).x + frame->resetPos.x;
mat->pos.y = (pos - trans).y + frame->resetPos.y; mat->pos.y = (pos - trans).y + frame->resetPos.y;
mat->pos.z = (pos - trans).z + frame->resetPos.z; mat->pos.z = (pos - trans).z + frame->resetPos.z;
@ -241,7 +241,7 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION && if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
gpAnimBlendClump->velocity){ gpAnimBlendClump->velocity2d){
if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D) if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
FrameUpdateCallBackWith3dVelocityExtractionSkinned(frame, arg); FrameUpdateCallBackWith3dVelocityExtractionSkinned(frame, arg);
else else
@ -353,11 +353,11 @@ FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void
} }
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
gpAnimBlendClump->velocity->x = transx - curx; gpAnimBlendClump->velocity2d->x = transx - curx;
gpAnimBlendClump->velocity->y = transy - cury; gpAnimBlendClump->velocity2d->y = transy - cury;
if(looped){ if(looped){
gpAnimBlendClump->velocity->x += endx; gpAnimBlendClump->velocity2d->x += endx;
gpAnimBlendClump->velocity->y += endy; gpAnimBlendClump->velocity2d->y += endy;
} }
xform->t.x = pos.x - transx; xform->t.x = pos.x - transx;
xform->t.y = pos.y - transy; xform->t.y = pos.y - transy;
@ -433,9 +433,9 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo
} }
if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){ if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
*gpAnimBlendClump->velocity = trans - cur; *gpAnimBlendClump->velocity3d = trans - cur;
if(looped) if(looped)
*gpAnimBlendClump->velocity += end; *gpAnimBlendClump->velocity3d += end;
xform->t.x = (pos - trans).x + frame->resetPos.x; xform->t.x = (pos - trans).x + frame->resetPos.x;
xform->t.y = (pos - trans).y + frame->resetPos.y; xform->t.y = (pos - trans).y + frame->resetPos.y;
xform->t.z = (pos - trans).z + frame->resetPos.z; xform->t.z = (pos - trans).z + frame->resetPos.z;

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@ -35,7 +35,7 @@ CCutsceneObject::SetModelIndex(uint32 id)
CEntity::SetModelIndex(id); CEntity::SetModelIndex(id);
assert(RwObjectGetType(m_rwObject) == rpCLUMP); assert(RwObjectGetType(m_rwObject) == rpCLUMP);
RpAnimBlendClumpInit((RpClump*)m_rwObject); RpAnimBlendClumpInit((RpClump*)m_rwObject);
(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = &m_vecMoveSpeed; (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity3d = &m_vecMoveSpeed;
(*RPANIMBLENDCLUMPDATA(m_rwObject))->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION_3D; (*RPANIMBLENDCLUMPDATA(m_rwObject))->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION_3D;
} }

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@ -330,8 +330,7 @@ CPed::SetModelIndex(uint32 mi)
m_animGroup = (AssocGroupId) modelInfo->m_animGroup; m_animGroup = (AssocGroupId) modelInfo->m_animGroup;
CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE); CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE);
// This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D. (*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity2d = &m_vecAnimMoveDelta;
(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta;
#ifdef PED_SKIN #ifdef PED_SKIN
if(modelInfo->GetHitColModel() == nil) if(modelInfo->GetHitColModel() == nil)