Merge with upstream
This commit is contained in:
commit
08b053a568
@ -501,7 +501,7 @@ CFileLoader::LoadObjectTypes(const char *filename)
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CARS,
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PEDS,
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PATH,
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TWO2FX
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TWODFX
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};
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char *line;
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int fd;
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@ -528,7 +528,7 @@ CFileLoader::LoadObjectTypes(const char *filename)
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else if(strncmp(line, "cars", 4) == 0) section = CARS;
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else if(strncmp(line, "peds", 4) == 0) section = PEDS;
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else if(strncmp(line, "path", 4) == 0) section = PATH;
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else if(strncmp(line, "2dfx", 4) == 0) section = TWO2FX;
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else if(strncmp(line, "2dfx", 4) == 0) section = TWODFX;
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}else if(strncmp(line, "end", 3) == 0){
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section = section == MLO ? OBJS : NONE;
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}else switch(section){
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@ -571,7 +571,7 @@ CFileLoader::LoadObjectTypes(const char *filename)
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pathIndex = -1;
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}
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break;
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case TWO2FX:
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case TWODFX:
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Load2dEffect(line);
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break;
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}
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@ -848,6 +848,7 @@ CFileLoader::LoadCarPathNode(const char *line, int id, int node)
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ThePaths.StoreNodeInfoCar(id, node, type, next, x, y, z, 0, numLeft, numRight);
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}
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void
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CFileLoader::Load2dEffect(const char *line)
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{
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|
1152
src/Frontend.cpp
1152
src/Frontend.cpp
File diff suppressed because it is too large
Load Diff
455
src/Frontend.h
455
src/Frontend.h
@ -2,7 +2,45 @@
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#include "Sprite2d.h"
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enum {
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#define MENUHEADER_POS_X 35.0f
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#define MENUHEADER_POS_Y 93.0f
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#define MENUHEADER_WIDTH 0.84f
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#define MENUHEADER_HEIGHT 1.6f
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#define MENUACTION_POS_X 20.0f
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#define MENUACTION_POS_Y 37.5f
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#define MENUACTION_WIDTH 0.675f
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#define MENUACTION_HEIGHT 0.81f
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#define MENUCOLUMN_POS_X MENUHEADER_POS_X + 16.0f
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#define MENUCOLUMN_MAX_Y 149.0f
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#define MENUCOLUMN_MID_Y 100.0f
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#define MENUCOLUMN_MIN_Y 110.0f
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#define MENUCOLUMN_PAUSE_Y 25.0f
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#define MENUCOLUMN_START_Y 9.0f
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#define MENUCOLUMN_FEDS 139.0f
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#define MENUCOLUMN_SAVE_X 121.0f
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#define MENUCOLUMN_SAVE_Y 111.0f
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#define MENUCOLUMN_SPACING_MAX 24.0f
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#define MENUCOLUMN_SPACING_MIN 20.0f
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#define MENUSELECT_BOX_MAX 20.5f
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#define MENUSELECT_BOX_MIN 17.0f
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#define MENURADIO_ICON_X 31.5f
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#define MENURADIO_ICON_Y 29.5f
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#define MENURADIO_ICON_W 60.0f
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#define MENURADIO_ICON_H 60.0f
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#define MENUDROP_COLOR_A 150
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#define MENUDROP_COLOR_SIZE -1
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#define MENUSLIDER_X 306.0f
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enum eLanguages
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{
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LANGUAGE_AMERICAN,
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LANGUAGE_FRENCH,
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LANGUAGE_GERMAN,
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@ -10,66 +48,291 @@ enum {
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LANGUAGE_SPANISH,
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};
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enum eMenuScreen {
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MENU_NONE = 0,
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MENU_STATS = 1,
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MENU_NEW_GAME = 2,
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MENU_BRIEFS = 3,
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MENU_CONTROLLER_SETTINGS = 4,
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MENU_SOUND_SETTINGS = 5,
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MENU_GRAPHICS_SETTINGS = 6,
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MENU_LANGUAGE_SETTINGS = 7,
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MENU_CHOOSE_LOAD_SLOT = 8,
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MENU_CHOOSE_DELETE_SLOT = 9,
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MENU_NEW_GAME_RELOAD = 10,
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MENU_LOAD_SLOT_CONFIRM = 11,
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MENU_DELETE_SLOT_CONFIRM = 12,
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MENU_13 = 13,
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MENU_LOADING_IN_PROGRESS = 14,
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MENU_DELETING_IN_PROGRESS = 15,
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MENU_16 = 16,
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MENU_DELETE_FAILED = 17,
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MENU_DEBUG_MENU = 18,
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MENU_MEMORY_CARD_1 = 19,
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MENU_MEMORY_CARD_2 = 20,
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MENU_MULTIPLAYER_MAIN = 21,
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MENU_SAVE_FAILED_1 = 22,
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MENU_SAVE_FAILED_2 = 23,
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MENU_SAVE = 24,
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MENU_NO_MEMORY_CARD = 25,
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MENU_CHOOSE_SAVE_SLOT = 26,
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MENU_SAVE_OVERWRITE_CONFIRM = 27,
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MENU_MULTIPLAYER_MAP = 28,
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MENU_MULTIPLAYER_CONNECTION = 29,
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MENU_MULTIPLAYER_FIND_GAME = 30,
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MENU_MULTIPLAYER_MODE = 31,
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MENU_MULTIPLAYER_CREATE = 32,
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MENU_MULTIPLAYER_START = 33,
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MENU_SKIN_SELECT_OLD = 34,
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MENU_CONTROLLER_PC = 35,
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MENU_CONTROLLER_PC_OLD1 = 36,
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MENU_CONTROLLER_PC_OLD2 = 37,
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MENU_CONTROLLER_PC_OLD3 = 38,
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MENU_CONTROLLER_PC_OLD4 = 39,
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MENU_CONTROLLER_DEBUG = 40,
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MENU_OPTIONS = 41,
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MENU_EXIT = 42,
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MENU_SAVING_IN_PROGRESS = 43,
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MENU_SAVE_SUCCESSFUL = 44,
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MENU_DELETING = 45,
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MENU_DELETE_SUCCESS = 46,
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MENU_SAVE_FAILED = 47,
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MENU_LOAD_FAILED = 48,
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MENU_LOAD_FAILED_2 = 49,
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MENU_FILTER_GAME = 50,
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MENU_START_MENU = 51,
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MENU_PAUSE_MENU = 52,
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MENU_CHOOSE_MODE = 53,
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MENU_SKIN_SELECT = 54,
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MENU_KEYBOARD_CONTROLS = 55,
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MENU_MOUSE_CONTROLS = 56,
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MENU_57 = 57,
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MENU_58 = 58,
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enum eFrontendSprites
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{
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FE2_MAINPANEL_UL,
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FE2_MAINPANEL_UR,
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FE2_MAINPANEL_DL,
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FE2_MAINPANEL_DR,
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FE2_MAINPANEL_DR2,
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FE2_TABACTIVE,
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FE_ICONBRIEF,
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FE_ICONSTATS,
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FE_ICONCONTROLS,
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FE_ICONSAVE,
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FE_ICONAUDIO,
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FE_ICONDISPLAY,
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FE_ICONLANGUAGE,
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FE_CONTROLLER,
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FE_CONTROLLERSH,
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FE_ARROWS1,
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FE_ARROWS2,
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FE_ARROWS3,
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FE_ARROWS4,
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FE_RADIO1,
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FE_RADIO2,
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FE_RADIO3,
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FE_RADIO4,
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FE_RADIO5,
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FE_RADIO6,
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FE_RADIO7,
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FE_RADIO8,
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FE_RADIO9,
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};
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enum eMenuSprites
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{
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MENUSPRITE_CONNECTION,
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MENUSPRITE_FINDGAME,
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MENUSPRITE_HOSTGAME,
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MENUSPRITE_MAINMENU,
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MENUSPRITE_PLAYERSET,
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MENUSPRITE_SINGLEPLAYER,
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MENUSPRITE_MULTIPLAYER,
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MENUSPRITE_DMALOGO,
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MENUSPRITE_GTALOGO,
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MENUSPRITE_RSTARLOGO,
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MENUSPRITE_GAMESPY,
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MENUSPRITE_MOUSE,
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MENUSPRITE_MOUSET,
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MENUSPRITE_MP3LOGO,
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MENUSPRITE_DOWNOFF,
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MENUSPRITE_DOWNON,
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MENUSPRITE_UPOFF,
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MENUSPRITE_UPON,
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MENUSPRITE_GTA3LOGO,
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};
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enum eSaveSlot
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{
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SAVESLOT_NONE,
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SAVESLOT_0,
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SAVESLOT_1,
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SAVESLOT_2,
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SAVESLOT_3,
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SAVESLOT_4,
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SAVESLOT_5,
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SAVESLOT_6,
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SAVESLOT_7,
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SAVESLOT_8,
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SAVESLOT_LABEL = 36
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};
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enum eMenuScreen
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{
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MENUPAGE_DISABLED = -1,
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MENUPAGE_NONE = 0,
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MENUPAGE_STATS = 1,
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MENUPAGE_NEW_GAME = 2,
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MENUPAGE_BRIEFS = 3,
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MENUPAGE_CONTROLLER_SETTINGS = 4,
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MENUPAGE_SOUND_SETTINGS = 5,
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MENUPAGE_GRAPHICS_SETTINGS = 6,
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MENUPAGE_LANGUAGE_SETTINGS = 7,
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MENUPAGE_CHOOSE_LOAD_SLOT = 8,
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MENUPAGE_CHOOSE_DELETE_SLOT = 9,
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MENUPAGE_NEW_GAME_RELOAD = 10,
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MENUPAGE_LOAD_SLOT_CONFIRM = 11,
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MENUPAGE_DELETE_SLOT_CONFIRM = 12,
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MENUPAGE_13 = 13,
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MENUPAGE_LOADING_IN_PROGRESS = 14,
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MENUPAGE_DELETING_IN_PROGRESS = 15,
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MENUPAGE_16 = 16,
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MENUPAGE_DELETE_FAILED = 17,
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MENUPAGE_DEBUG_MENU = 18,
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MENUPAGE_MEMORY_CARD_1 = 19,
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MENUPAGE_MEMORY_CARD_2 = 20,
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MENUPAGE_MULTIPLAYER_MAIN = 21,
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MENUPAGE_SAVE_FAILED_1 = 22,
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MENUPAGE_SAVE_FAILED_2 = 23,
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MENUPAGE_SAVE = 24,
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MENUPAGE_NO_MEMORY_CARD = 25,
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MENUPAGE_CHOOSE_SAVE_SLOT = 26,
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MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27,
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MENUPAGE_MULTIPLAYER_MAP = 28,
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MENUPAGE_MULTIPLAYER_CONNECTION = 29,
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MENUPAGE_MULTIPLAYER_FIND_GAME = 30,
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MENUPAGE_MULTIPLAYER_MODE = 31,
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MENUPAGE_MULTIPLAYER_CREATE = 32,
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MENUPAGE_MULTIPLAYER_START = 33,
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MENUPAGE_SKIN_SELECT_OLD = 34,
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MENUPAGE_CONTROLLER_PC = 35,
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MENUPAGE_CONTROLLER_PC_OLD1 = 36,
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MENUPAGE_CONTROLLER_PC_OLD2 = 37,
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MENUPAGE_CONTROLLER_PC_OLD3 = 38,
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MENUPAGE_CONTROLLER_PC_OLD4 = 39,
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MENUPAGE_CONTROLLER_DEBUG = 40,
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MENUPAGE_OPTIONS = 41,
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MENUPAGE_EXIT = 42,
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MENUPAGE_SAVING_IN_PROGRESS = 43,
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||||
MENUPAGE_SAVE_SUCCESSFUL = 44,
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MENUPAGE_DELETING = 45,
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||||
MENUPAGE_DELETE_SUCCESS = 46,
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MENUPAGE_SAVE_FAILED = 47,
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||||
MENUPAGE_LOAD_FAILED = 48,
|
||||
MENUPAGE_LOAD_FAILED_2 = 49,
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||||
MENUPAGE_FILTER_GAME = 50,
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MENUPAGE_START_MENU = 51,
|
||||
MENUPAGE_PAUSE_MENU = 52,
|
||||
MENUPAGE_CHOOSE_MODE = 53,
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||||
MENUPAGE_SKIN_SELECT = 54,
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||||
MENUPAGE_KEYBOARD_CONTROLS = 55,
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||||
MENUPAGE_MOUSE_CONTROLS = 56,
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||||
MENUPAGE_57 = 57,
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||||
MENUPAGE_58 = 58,
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||||
MENUPAGES
|
||||
};
|
||||
|
||||
enum eMenuAction
|
||||
{
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||||
MENUACTION_NOTHING,
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||||
MENUACTION_LABEL,
|
||||
MENUACTION_CHANGEMENU,
|
||||
MENUACTION_CTRLVIBRATION,
|
||||
MENUACTION_CTRLCONFIG,
|
||||
MENUACTION_CTRLDISPLAY,
|
||||
MENUACTION_FRAMESYNC,
|
||||
MENUACTION_FRAMELIMIT,
|
||||
MENUACTION_TRAILS,
|
||||
MENUACTION_SUBTITLES,
|
||||
MENUACTION_WIDESCREEN,
|
||||
MENUACTION_BRIGHTNESS,
|
||||
MENUACTION_DRAWDIST,
|
||||
MENUACTION_MUSICVOLUME,
|
||||
MENUACTION_SFXVOLUME,
|
||||
MENUACTION_UNK15,
|
||||
MENUACTION_RADIO,
|
||||
MENUACTION_LANG_ENG,
|
||||
MENUACTION_LANG_FRE,
|
||||
MENUACTION_LANG_GER,
|
||||
MENUACTION_LANG_ITA,
|
||||
MENUACTION_LANG_SPA,
|
||||
MENUACTION_UPDATESAVE,
|
||||
MENUACTION_CHECKSAVE,
|
||||
MENUACTION_UNK24,
|
||||
MENUACTION_NEWGAME,
|
||||
MENUACTION_RELOADIDE,
|
||||
MENUACTION_RELOADIPL,
|
||||
MENUACTION_SETDBGFLAG,
|
||||
MENUACTION_SWITCHBIGWHITEDEBUGLIGHT,
|
||||
MENUACTION_PEDROADGROUPS,
|
||||
MENUACTION_CARROADGROUPS,
|
||||
MENUACTION_COLLISIONPOLYS,
|
||||
MENUACTION_REGMEMCARD1,
|
||||
MENUACTION_TESTFORMATMEMCARD1,
|
||||
MENUACTION_TESTUNFORMATMEMCARD1,
|
||||
MENUACTION_CREATEROOTDIR,
|
||||
MENUACTION_CREATELOADICONS,
|
||||
MENUACTION_FILLWITHGUFF,
|
||||
MENUACTION_SAVEONLYTHEGAME,
|
||||
MENUACTION_SAVEGAME,
|
||||
MENUACTION_SAVEGAMEUNDERGTA,
|
||||
MENUACTION_CREATECOPYPROTECTED,
|
||||
MENUACTION_TESTSAVE,
|
||||
MENUACTION_TESTLOAD,
|
||||
MENUACTION_TESTDELETE,
|
||||
MENUACTION_PARSEHEAP,
|
||||
MENUACTION_SHOWCULL,
|
||||
MENUACTION_MEMCARDSAVECONFIRM,
|
||||
MENUACTION_UPDATEMEMCARDSAVE,
|
||||
MENUACTION_UNK50,
|
||||
MENUACTION_DEBUGSTREAM,
|
||||
MENUACTION_MPMAP_LIBERTY,
|
||||
MENUACTION_MPMAP_REDLIGHT,
|
||||
MENUACTION_MPMAP_CHINATOWN,
|
||||
MENUACTION_MPMAP_TOWER,
|
||||
MENUACTION_MPMAP_SEWER,
|
||||
MENUACTION_MPMAP_INDUSTPARK,
|
||||
MENUACTION_MPMAP_DOCKS,
|
||||
MENUACTION_MPMAP_STAUNTON,
|
||||
MENUACTION_MPMAP_DEATHMATCH1,
|
||||
MENUACTION_MPMAP_DEATHMATCH2,
|
||||
MENUACTION_MPMAP_TEAMDEATH1,
|
||||
MENUACTION_MPMAP_TEAMDEATH2,
|
||||
MENUACTION_MPMAP_STASH,
|
||||
MENUACTION_MPMAP_CAPTURE,
|
||||
MENUACTION_MPMAP_RATRACE,
|
||||
MENUACTION_MPMAP_DOMINATION,
|
||||
MENUACTION_STARTMP,
|
||||
MENUACTION_UNK69,
|
||||
MENUACTION_UNK70,
|
||||
MENUACTION_FINDMP,
|
||||
MENUACTION_REDEFCTRL,
|
||||
MENUACTION_UNK73,
|
||||
MENUACTION_INITMP,
|
||||
MENUACTION_MP_PLAYERCOLOR,
|
||||
MENUACTION_MP_PLAYERNAME,
|
||||
MENUACTION_MP_GAMENAME,
|
||||
MENUACTION_GETKEY,
|
||||
MENUACTION_SHOWHEADBOB,
|
||||
MENUACTION_UNK80,
|
||||
MENUACTION_INVVERT,
|
||||
MENUACTION_CANCLEGAME,
|
||||
MENUACTION_MP_PLAYERNUMBER,
|
||||
MENUACTION_MOUSESENS,
|
||||
MENUACTION_CHECKMPGAMES,
|
||||
MENUACTION_CHECKMPPING,
|
||||
MENUACTION_MP_SERVER,
|
||||
MENUACTION_MP_MAP,
|
||||
MENUACTION_MP_GAMETYPE,
|
||||
MENUACTION_MP_LAN,
|
||||
MENUACTION_MP_INTERNET,
|
||||
MENUACTION_RESUME,
|
||||
MENUACTION_DONTCANCLE,
|
||||
MENUACTION_SCREENRES,
|
||||
MENUACTION_AUDIOHW,
|
||||
MENUACTION_SPEAKERCONF,
|
||||
MENUACTION_PLAYERSETUP,
|
||||
MENUACTION_RESTOREDEF,
|
||||
MENUACTION_CTRLMETHOD,
|
||||
MENUACTION_DYNAMICACOUSTIC,
|
||||
MENUACTION_LOADRADIO,
|
||||
MENUACTION_MOUSESTEER,
|
||||
MENUACTION_UNK103,
|
||||
MENUACTION_UNK104,
|
||||
MENUACTION_UNK105,
|
||||
MENUACTION_UNK106,
|
||||
MENUACTION_UNK107,
|
||||
MENUACTION_UNK108,
|
||||
MENUACTION_UNK109,
|
||||
MENUACTION_UNK110,
|
||||
};
|
||||
|
||||
enum eCheckHover
|
||||
{
|
||||
ACTIVATE_OPTION = 2,
|
||||
IGNORE_OPTION = 42,
|
||||
};
|
||||
|
||||
enum eMenuColumns
|
||||
{
|
||||
MENUCOLUMN_LEFT,
|
||||
MENUCOLUMN_CENTER,
|
||||
MENUCOLUMN_RIGHT,
|
||||
MENUCOLUMNS,
|
||||
};
|
||||
|
||||
enum eMenuRow
|
||||
{
|
||||
MENUROW_0,
|
||||
MENUROW_1,
|
||||
MENUROW_2,
|
||||
MENUROW_3,
|
||||
MENUROW_4,
|
||||
MENUROW_5,
|
||||
MENUROW_6,
|
||||
MENUROW_7,
|
||||
MENUROW_8,
|
||||
MENUROW_9,
|
||||
MENUROW_10,
|
||||
MENUROW_11,
|
||||
MENUROW_12,
|
||||
MENUROW_13,
|
||||
MENUROW_14,
|
||||
MENUROW_15,
|
||||
MENUROW_16,
|
||||
MENUROW_17,
|
||||
MENUROWS,
|
||||
};
|
||||
|
||||
struct tSkinInfo
|
||||
@ -81,6 +344,21 @@ struct tSkinInfo
|
||||
int field_304;
|
||||
};
|
||||
|
||||
struct CMenuScreen
|
||||
{
|
||||
char m_ScreenName[8];
|
||||
int32 m_PreviousPage[3]; // eMenuScreen
|
||||
int32 m_ParentEntry[2]; // eMenuRow
|
||||
|
||||
struct CMenuEntry
|
||||
{
|
||||
int32 m_Action; // eMenuAction
|
||||
char m_EntryName[8];
|
||||
int32 m_SaveSlot; // eSaveSlot
|
||||
int32 m_TargetMenu; // eMenuScreen
|
||||
} m_aEntries[MENUROWS];
|
||||
};
|
||||
|
||||
class CMenuManager
|
||||
{
|
||||
public:
|
||||
@ -136,10 +414,10 @@ public:
|
||||
int m_nHelperTextAlpha;
|
||||
int m_nMouseOldPosX;
|
||||
int m_nMouseOldPosY;
|
||||
int field_544;
|
||||
int m_nHoverOption;
|
||||
int m_nCurrScreen;
|
||||
int m_nCurrOption;
|
||||
int field_550;
|
||||
int m_nCurrentInput;
|
||||
int m_nPrevScreen;
|
||||
int field_558;
|
||||
int m_nCurrSaveSlot;
|
||||
@ -165,17 +443,52 @@ public:
|
||||
static int8 &m_bFrontEnd_ReloadObrTxtGxt;
|
||||
static int32 &m_PrefsMusicVolume;
|
||||
static int32 &m_PrefsSfxVolume;
|
||||
|
||||
static bool &m_PrefsAllowNastyGame;
|
||||
static bool &m_bStartUpFrontEndRequested;
|
||||
static bool &m_bShutDownFrontEndRequested;
|
||||
static bool &m_PrefsAllowNastyGame;
|
||||
|
||||
void Process(void);
|
||||
void DrawFrontEnd(void);
|
||||
void UnloadTextures(void);
|
||||
void LoadAllTextures(void);
|
||||
void LoadSettings(void);
|
||||
void WaitForUserCD(void);
|
||||
public:
|
||||
void BuildStatLine(char *, void *, uint16, void *);
|
||||
static void CentreMousePointer();
|
||||
void CheckCodesForControls(int, int);
|
||||
bool CheckHover(int x1, int x2, int y1, int y2);
|
||||
int CostructStatLine(int);
|
||||
void DisplayHelperText();
|
||||
float DisplaySlider(float, float, float, float, float, float);
|
||||
void DoSettingsBeforeStartingAGame();
|
||||
void Draw();
|
||||
void DrawControllerBound(int, int, int, uint8);
|
||||
void DrawControllerScreenExtraText(int, int, int);
|
||||
void DrawControllerSetupScreen();
|
||||
void DrawFrontEnd();
|
||||
void DrawFrontEndNormal();
|
||||
void DrawPlayerSetupScreen();
|
||||
int FadeIn(int alpha);
|
||||
void FilterOutColorMarkersFromString(uint16, CRGBA &);
|
||||
int GetStartOptionsCntrlConfigScreens();
|
||||
static void InitialiseChangedLanguageSettings();
|
||||
void LoadAllTextures();
|
||||
void LoadSettings();
|
||||
static void MessageScreen(char *);
|
||||
static void PickNewPlayerColour();
|
||||
void PrintBriefs();
|
||||
static void PrintErrorMessage();
|
||||
void PrintStats();
|
||||
void Process();
|
||||
void ProcessButtonPresses();
|
||||
void ProcessOnOffMenuOptions();
|
||||
static void RequestFrontEndShutdown();
|
||||
static void RequestFrontEndStartUp();
|
||||
void ResetHelperText();
|
||||
void SaveLoadFileError_SetUpErrorScreen();
|
||||
void SaveSettings();
|
||||
void SetHelperText(int text);
|
||||
void ShutdownJustMenu();
|
||||
static float StretchX(float);
|
||||
static float StretchY(float );
|
||||
void SwitchMenuOnAndOff();
|
||||
void UnloadTextures();
|
||||
void WaitForUserCD();
|
||||
};
|
||||
|
||||
static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");
|
||||
|
380
src/MenuScreens.h
Normal file
380
src/MenuScreens.h
Normal file
@ -0,0 +1,380 @@
|
||||
#pragma once
|
||||
|
||||
const CMenuScreen aScreens[] = {
|
||||
// MENUPAGE_NONE = 0
|
||||
{ "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0, },
|
||||
|
||||
// MENUPAGE_STATS = 1
|
||||
{ "FET_STA", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, MENUROW_5, MENUROW_2,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_NEW_GAME = 2
|
||||
{ "FET_SGA", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, MENUROW_0, MENUROW_1,
|
||||
MENUACTION_CHANGEMENU, "FES_SNG", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD,
|
||||
MENUACTION_UPDATESAVE, "GMLOAD", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
|
||||
MENUACTION_CHANGEMENU, "FES_DGA", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_BRIEFS = 3
|
||||
{ "FET_BRE", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, MENUROW_6, MENUROW_3,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENU_CONTROLLER_SETTINGS = 4
|
||||
{ "FET_CON", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_0, MENUROW_0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_SOUND_SETTINGS = 5
|
||||
{ "FET_AUD", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_1, MENUROW_1,
|
||||
MENUACTION_MUSICVOLUME, "FEA_MUS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||
MENUACTION_SFXVOLUME, "FEA_SFX", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||
MENUACTION_AUDIOHW, "FEA_3DH", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||
MENUACTION_SPEAKERCONF, "FEA_SPK", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||
MENUACTION_DYNAMICACOUSTIC, "FET_DAM", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||
MENUACTION_RADIO, "FEA_RSS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||
},
|
||||
|
||||
// MENUPAGE_GRAPHICS_SETTINGS = 6
|
||||
{ "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_2, MENUROW_2,
|
||||
MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_LANGUAGE_SETTINGS = 7
|
||||
{ "FET_LAN", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_3, MENUROW_3,
|
||||
MENUACTION_LANG_ENG, "FEL_ENG", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
|
||||
MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
|
||||
MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
|
||||
MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
|
||||
MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_CHOOSE_LOAD_SLOT = 8
|
||||
{ "FET_LG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUROW_1, MENUROW_1,
|
||||
MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_3, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_4, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_5, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_6, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_7, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL8", SAVESLOT_8, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
},
|
||||
|
||||
// MENUPAGE_CHOOSE_DELETE_SLOT = 9
|
||||
{ "FET_DG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUROW_2, MENUROW_2,
|
||||
MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL1", SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL2", SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL3", SAVESLOT_3, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL4", SAVESLOT_4, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL5", SAVESLOT_5, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL6", SAVESLOT_6, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL7", SAVESLOT_7, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL8", SAVESLOT_8, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
},
|
||||
|
||||
// MENUPAGE_NEW_GAME_RELOAD = 10
|
||||
{ "FET_NG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUROW_0, MENUROW_0,
|
||||
MENUACTION_LABEL, "FESZ_QR", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
|
||||
MENUACTION_NEWGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD,
|
||||
},
|
||||
|
||||
// MENUPAGE_LOAD_SLOT_CONFIRM = 11
|
||||
{ "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, MENUROW_0, MENUROW_0,
|
||||
MENUACTION_LABEL, "FESZ_QL", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
|
||||
MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS,
|
||||
},
|
||||
|
||||
// MENUPAGE_DELETE_SLOT_CONFIRM = 12
|
||||
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUROW_0, MENUROW_0,
|
||||
MENUACTION_LABEL, "FESZ_QD", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
|
||||
MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_DELETING,
|
||||
},
|
||||
|
||||
// MENUPAGE_13 = 13
|
||||
{ "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_LOADING_IN_PROGRESS = 14
|
||||
{ "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
MENUACTION_LABEL, "FED_LDW", SAVESLOT_NONE, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
},
|
||||
|
||||
// MENUPAGE_DELETING_IN_PROGRESS = 15
|
||||
{ "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
MENUACTION_LABEL, "FEDL_WR", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_16 = 16
|
||||
{ "FET_LG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
MENUACTION_LABEL, "FES_LOE", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_DELETE_FAILED = 17
|
||||
{ "FET_DG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
MENUACTION_LABEL, "FES_DEE", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
|
||||
},
|
||||
|
||||
// MENUPAGE_DEBUG_MENU = 18
|
||||
{ "FED_DBG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MEMORY_CARD_1 = 19
|
||||
{ "FEM_MCM", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MEMORY_CARD_2 = 20
|
||||
{ "FEM_MC2", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_MAIN = 21
|
||||
{ "FET_MP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_SAVE_FAILED_1 = 22
|
||||
{ "MCDNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_SAVE_FAILED_2 = 23
|
||||
{ "MCGNSP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_SAVE = 24
|
||||
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
MENUACTION_LABEL, "FES_SCG", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_UPDATESAVE, "GMSAVE", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
|
||||
MENUACTION_UPDATEMEMCARDSAVE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_NO_MEMORY_CARD = 25
|
||||
{ "FES_NOC", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_CHOOSE_SAVE_SLOT = 26
|
||||
{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
MENUACTION_UPDATEMEMCARDSAVE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL1", SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL2", SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL3", SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL4", SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL5", SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL6", SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL7", SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL8", SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
|
||||
},
|
||||
|
||||
// MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27
|
||||
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUROW_0, MENUROW_0,
|
||||
MENUACTION_LABEL, "FESZ_QO", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_SAVING_IN_PROGRESS,
|
||||
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_MAP = 28
|
||||
{ "FET_MAP", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_CONNECTION = 29
|
||||
{ "FET_CON", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_FIND_GAME = 30
|
||||
{ "FET_FG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_MODE = 31
|
||||
{ "FET_GT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_CREATE = 32
|
||||
{ "FET_HG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_MULTIPLAYER_START = 33
|
||||
{ "FEN_STA", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_SKIN_SELECT_OLD = 34
|
||||
{ "FET_PS", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_PC = 35
|
||||
{ "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_0, MENUROW_0,
|
||||
MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||
MENUACTION_REDEFCTRL, "FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
|
||||
MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
|
||||
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_PC_OLD1 = 36
|
||||
{ "FET_CTL", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUROW_0, MENUROW_0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_PC_OLD2 = 37
|
||||
{ "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_PC_OLD3 = 38
|
||||
{ "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_PC_OLD4 = 39
|
||||
{ "FET_CTL", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_CONTROLLER_DEBUG = 40
|
||||
{ "FEC_DBG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_OPTIONS = 41
|
||||
{ "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, MENUROW_1, MENUROW_4,
|
||||
MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||
MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||
MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_CHANGEMENU, "FET_LAN", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
|
||||
MENUACTION_PLAYERSETUP, "FET_PSU", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_EXIT = 42
|
||||
{ "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, MENUROW_2, MENUROW_5,
|
||||
MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_DONTCANCLE, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CANCLEGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_SAVING_IN_PROGRESS = 43
|
||||
{ "", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUROW_0, MENUROW_0,
|
||||
MENUACTION_LABEL, "FES_WAR", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_SAVE_SUCCESSFUL = 44
|
||||
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUROW_0, MENUROW_0,
|
||||
MENUACTION_LABEL, "FES_SSC", SAVESLOT_LABEL, MENUPAGE_NONE,
|
||||
MENUACTION_UPDATEMEMCARDSAVE, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
|
||||
},
|
||||
|
||||
// MENUPAGE_DELETING = 45
|
||||
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUROW_0, MENUROW_0,
|
||||
MENUACTION_LABEL, "FED_DLW", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_DELETE_SUCCESS = 46
|
||||
{ "FET_DG", MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, MENUROW_0, MENUROW_0,
|
||||
MENUACTION_LABEL, "DEL_FNM", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
|
||||
},
|
||||
|
||||
// MENUPAGE_SAVE_FAILED = 47
|
||||
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUROW_0, MENUROW_0,
|
||||
MENUACTION_LABEL, "FEC_SVU", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
|
||||
},
|
||||
|
||||
// MENUPAGE_LOAD_FAILED = 48
|
||||
{ "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUROW_0, MENUROW_0,
|
||||
MENUACTION_LABEL, "FEC_SVU", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_LOAD_FAILED_2 = 49
|
||||
{ "FET_LG", MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, MENUROW_0, MENUROW_0,
|
||||
MENUACTION_LABEL, "FEC_LUN", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
|
||||
},
|
||||
|
||||
// MENUPAGE_FILTER_GAME = 50
|
||||
{ "FIL_FLT", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_START_MENU = 51
|
||||
{ "FEM_MM", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
|
||||
MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS,
|
||||
MENUACTION_CHANGEMENU, "FEM_QT", SAVESLOT_NONE, MENUPAGE_EXIT,
|
||||
},
|
||||
|
||||
// MENUPAGE_PAUSE_MENU = 52
|
||||
{ "FET_PAU", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
|
||||
MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS,
|
||||
MENUACTION_CHANGEMENU, "FEP_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS,
|
||||
MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS,
|
||||
MENUACTION_CHANGEMENU, "FEM_QT", SAVESLOT_NONE, MENUPAGE_EXIT,
|
||||
},
|
||||
|
||||
// MENUPAGE_CHOOSE_MODE = 53
|
||||
{ "FEN_STA", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_SKIN_SELECT = 54
|
||||
{ "FET_PSU", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_4, MENUROW_4,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN,
|
||||
},
|
||||
|
||||
// MENUPAGE_KEYBOARD_CONTROLS = 55
|
||||
{ "FET_STI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUROW_1, MENUROW_1,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||
},
|
||||
|
||||
// MENUPAGE_MOUSE_CONTROLS = 56
|
||||
{ "FET_MTI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUROW_2, MENUROW_2,
|
||||
MENUACTION_MOUSESENS, "FEC_MSH", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||
MENUACTION_INVVERT, "FEC_IVV", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||
MENUACTION_MOUSESTEER, "FET_MST", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_57 = 57
|
||||
{ "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
|
||||
},
|
||||
|
||||
// MENUPAGE_58 = 58
|
||||
{ "", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
|
||||
|
||||
},
|
||||
};
|
@ -4,4 +4,9 @@
|
||||
#include "PCSave.h"
|
||||
|
||||
WRAPPER void C_PcSave::SetSaveDirectory(const char *path) { EAXJMP(0x591EA0); }
|
||||
WRAPPER wchar *GetNameOfSavedGame(int counter) { EAXJMP(0x591B60); }
|
||||
WRAPPER wchar *GetSavedGameDateAndTime(int counter) { EAXJMP(0x591B50); }
|
||||
|
||||
int *Slots = (int*)0x728040;
|
||||
int *SlotFileName = (int*)0x6F07C8;
|
||||
int *SlotSaveDate = (int*)0x72B858;
|
||||
|
@ -5,3 +5,10 @@ class C_PcSave
|
||||
public:
|
||||
static void SetSaveDirectory(const char *path);
|
||||
};
|
||||
|
||||
extern wchar *GetNameOfSavedGame(int counter);
|
||||
extern wchar *GetSavedGameDateAndTime(int counter);
|
||||
|
||||
extern int *Slots;
|
||||
extern int *SlotFileName;
|
||||
extern int *SlotSaveDate;
|
||||
|
@ -20,56 +20,47 @@ CPlaceable::SetHeading(float angle)
|
||||
bool
|
||||
CPlaceable::IsWithinArea(float x1, float y1, float x2, float y2)
|
||||
{
|
||||
float x, xmin, xmax;
|
||||
float y, ymin, ymax;
|
||||
xmin = x1;
|
||||
xmax = x2;
|
||||
ymin = y1;
|
||||
ymax = y2;
|
||||
if(x2 > x1){
|
||||
xmin = x2;
|
||||
xmax = x1;
|
||||
float tmp;
|
||||
|
||||
if(x1 > x2){
|
||||
tmp = x1;
|
||||
x1 = x2;
|
||||
x2 = tmp;
|
||||
}
|
||||
if(y2 > y1){
|
||||
ymin = y2;
|
||||
ymax = y1;
|
||||
if(y1 > y2){
|
||||
tmp = y1;
|
||||
y1 = y2;
|
||||
y2 = tmp;
|
||||
}
|
||||
x = GetPosition().x;
|
||||
y = GetPosition().y;
|
||||
return xmin <= x && x <= xmax &&
|
||||
ymin <= y && y <= ymax;
|
||||
|
||||
return x1 <= GetPosition().x && GetPosition().x <= x2 &&
|
||||
y1 <= GetPosition().y && GetPosition().y <= y2;
|
||||
}
|
||||
|
||||
bool
|
||||
CPlaceable::IsWithinArea(float x1, float y1, float z1, float x2, float y2, float z2)
|
||||
{
|
||||
float x, xmin, xmax;
|
||||
float y, ymin, ymax;
|
||||
float z, zmin, zmax;
|
||||
xmin = x1;
|
||||
xmax = x2;
|
||||
ymin = y1;
|
||||
ymax = y2;
|
||||
zmin = z1;
|
||||
zmax = z2;
|
||||
if(x2 > x1){
|
||||
xmin = x2;
|
||||
xmax = x1;
|
||||
float tmp;
|
||||
|
||||
if(x1 > x2){
|
||||
tmp = x1;
|
||||
x1 = x2;
|
||||
x2 = tmp;
|
||||
}
|
||||
if(y2 > y1){
|
||||
ymin = y2;
|
||||
ymax = y1;
|
||||
if(y1 > y2){
|
||||
tmp = y1;
|
||||
y1 = y2;
|
||||
y2 = tmp;
|
||||
}
|
||||
if(z2 > z1){
|
||||
zmin = z2;
|
||||
zmax = z1;
|
||||
if(z1 > z2){
|
||||
tmp = z1;
|
||||
z1 = z2;
|
||||
z2 = tmp;
|
||||
}
|
||||
x = GetPosition().x;
|
||||
y = GetPosition().y;
|
||||
z = GetPosition().z;
|
||||
return xmin <= x && x <= xmax &&
|
||||
ymin <= y && y <= ymax &&
|
||||
zmin <= z && z <= zmax;
|
||||
|
||||
return x1 <= GetPosition().x && GetPosition().x <= x2 &&
|
||||
y1 <= GetPosition().y && GetPosition().y <= y2 &&
|
||||
z1 <= GetPosition().z && GetPosition().z <= z2;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
|
1398
src/Radar.cpp
1398
src/Radar.cpp
File diff suppressed because it is too large
Load Diff
85
src/Radar.h
85
src/Radar.h
@ -53,26 +53,26 @@ struct CBlip
|
||||
CVector2D m_vec2DPos;
|
||||
CVector m_vecPos;
|
||||
int16 m_BlipIndex;
|
||||
int8 m_bDim;
|
||||
int8 m_bInUse;
|
||||
bool m_bDim;
|
||||
bool m_bInUse;
|
||||
float m_Radius;
|
||||
int16 m_wScale;
|
||||
int16 m_eBlipDisplay; // eBlipDisplay
|
||||
int16 m_IconID; // eRadarSprite
|
||||
char gap_46[2];
|
||||
};
|
||||
|
||||
static_assert(sizeof(CBlip) == 0x30, "CBlip: error");
|
||||
|
||||
// Values for screen space
|
||||
#define RADAR_LEFT (40.0f)
|
||||
#define RADAR_BOTTOM (47.0f)
|
||||
#define RADAR_WIDTH (94.0f)
|
||||
#define RADAR_HEIGHT (76.0f)
|
||||
|
||||
class CRadar
|
||||
{
|
||||
static float cachedSin;
|
||||
static float cachedCos;
|
||||
|
||||
public:
|
||||
static float &m_RadarRange;
|
||||
static CVector2D &vec2DRadarOrigin;
|
||||
static CBlip *ms_RadarTrace;
|
||||
static CBlip *ms_RadarTrace; //[NUMRADARBLIPS]
|
||||
static CSprite2d *AsukaSprite;
|
||||
static CSprite2d *BombSprite;
|
||||
static CSprite2d *CatSprite;
|
||||
@ -96,30 +96,51 @@ public:
|
||||
static CSprite2d *RadarSprites[21];
|
||||
|
||||
public:
|
||||
static void ClearBlipForEntity(eBlipType type, int32 id);
|
||||
static void Draw3dMarkers();
|
||||
static void DrawMap();
|
||||
static void StreamRadarSections(int x, int y);
|
||||
static int ClipRadarPoly(CVector2D *out, CVector2D *in);
|
||||
static void TransformRealWorldToTexCoordSpace(CVector2D *out, CVector2D *in, int x, int y);
|
||||
static void TransformRadarPointToRealWorldSpace(CVector2D *out, CVector2D *in);
|
||||
static void DrawRadarSection(int x, int y);
|
||||
static void RequestMapSection(int x, int y);
|
||||
static void RemoveMapSection(int x, int y);
|
||||
static void TransformRadarPointToScreenSpace(CVector2D * out, CVector2D * in);
|
||||
static void DrawBlips();
|
||||
static int CalculateBlipAlpha(float dist);
|
||||
static CRGBA GetRadarTraceColour(uint32 color, bool bright);
|
||||
static void ChangeBlipBrightness(int32 i, int32 bright);
|
||||
static void ChangeBlipColour(int32 i);
|
||||
static void ChangeBlipDisplay(int32 i, int16 flag);
|
||||
static void ChangeBlipScale(int32 i, int16 scale);
|
||||
static void ClearBlip(int32 i);
|
||||
static void ClearBlipForEntity(int16 type, int32 id);
|
||||
static int ClipRadarPoly(CVector2D *out, const CVector2D *in);
|
||||
static bool DisplayThisBlip(int32 i);
|
||||
static void Draw3dMarkers();
|
||||
static void DrawBlips();
|
||||
static void DrawMap();
|
||||
static void DrawRadarMap();
|
||||
static void DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha);
|
||||
static void TransformRealWorldPointToRadarSpace(CVector2D *out, CVector2D *in);
|
||||
static float LimitRadarPoint(CVector2D *point);
|
||||
static void DrawRadarSprite(int sprite, float x, float y, int alpha);
|
||||
static void ShowRadarMarker(CVector pos, CRGBA color, float radius);
|
||||
static void ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha);
|
||||
static void DrawRadarMask();
|
||||
static void SetRadarMarkerState(int counter, int flag);
|
||||
static bool DisplayThisBlip(int counter);
|
||||
static void GetTextureCorners(int x, int y, CVector2D * out);
|
||||
static void ClipRadarTileCoords(int *x, int *y);
|
||||
static void DrawRadarSection(int32 x, int32 y);
|
||||
static void DrawRadarSprite(int32 sprite, float x, float y, int32 alpha);
|
||||
static void DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha);
|
||||
static int32 GetActualBlipArray(int32 i);
|
||||
static int32 GetNewUniqueBlipIndex(int32 i);
|
||||
static int32 GetRadarTraceColour(int32 color, bool bright);
|
||||
static void Initialise();
|
||||
static float LimitRadarPoint(CVector2D &point);
|
||||
static void LoadAllRadarBlips(int32);
|
||||
static void LoadTextures();
|
||||
static void RemoveRadarSections();
|
||||
static void RemoveMapSection(int32 x, int32 y);
|
||||
static void RequestMapSection(int32 x, int32 y);
|
||||
static void SaveAllRadarBlips(int32);
|
||||
static void SetBlipSprite(int32 i, int32 icon);
|
||||
static int SetCoordBlip(int32 type, CVector pos, int32 flag);
|
||||
static int SetEntityBlip(int32 type, CVector pos, int32 color, int32 flag);
|
||||
static void SetRadarMarkerState(int32 i, int32 flag);
|
||||
static void ShowRadarMarker(CVector pos, int16 color, float radius);
|
||||
static void ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha);
|
||||
static void Shutdown();
|
||||
static void StreamRadarSections(CVector posn);
|
||||
static void StreamRadarSections(int32 x, int32 y);
|
||||
static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y);
|
||||
static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
|
||||
static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
|
||||
static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
|
||||
|
||||
// no in CRadar in the game:
|
||||
static void GetTextureCorners(int32 x, int32 y, CVector2D *out);
|
||||
static void ClipRadarTileCoords(int32 &x, int32 &y);
|
||||
static bool IsPointInsideRadar(const CVector2D &);
|
||||
static int LineRadarBoxCollision(CVector2D &, const CVector2D &, const CVector2D &);
|
||||
};
|
||||
|
@ -108,6 +108,23 @@ GetFirstAtomic(RpClump *clump)
|
||||
return atm;
|
||||
}
|
||||
|
||||
RwTexture*
|
||||
GetFirstTextureCallback(RwTexture *tex, void *data)
|
||||
{
|
||||
*(RwTexture**)data = tex;
|
||||
return nil;
|
||||
}
|
||||
|
||||
RwTexture*
|
||||
GetFirstTexture(RwTexDictionary *txd)
|
||||
{
|
||||
RwTexture *tex;
|
||||
|
||||
tex = nil;
|
||||
RwTexDictionaryForAllTextures(txd, GetFirstTextureCallback, &tex);
|
||||
return tex;
|
||||
}
|
||||
|
||||
void
|
||||
CameraSize(RwCamera * camera, RwRect * rect,
|
||||
RwReal viewWindow, RwReal aspectRatio)
|
||||
|
@ -7,6 +7,7 @@ void DefinedState(void);
|
||||
RwFrame *GetFirstChild(RwFrame *frame);
|
||||
RwObject *GetFirstObject(RwFrame *frame);
|
||||
RpAtomic *GetFirstAtomic(RpClump *clump);
|
||||
RwTexture *GetFirstTexture(RwTexDictionary *txd);
|
||||
|
||||
RwTexDictionary *RwTexDictionaryGtaStreamRead(RwStream *stream);
|
||||
RwTexDictionary *RwTexDictionaryGtaStreamRead1(RwStream *stream);
|
||||
|
1009
src/Streaming.cpp
1009
src/Streaming.cpp
File diff suppressed because it is too large
Load Diff
@ -14,6 +14,7 @@ enum StreamFlags
|
||||
STREAMFLAGS_PRIORITY = 0x08,
|
||||
STREAMFLAGS_NOFADE = 0x10,
|
||||
|
||||
// TODO: this isn't named well, maybe CANT_REMOVE?
|
||||
STREAMFLAGS_NOT_IN_LIST = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED,
|
||||
STREAMFLAGS_KEEP_IN_MEMORY = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED|STREAMFLAGS_DEPENDENCY,
|
||||
};
|
||||
@ -23,13 +24,16 @@ enum StreamLoadState
|
||||
STREAMSTATE_NOTLOADED = 0,
|
||||
STREAMSTATE_LOADED = 1,
|
||||
STREAMSTATE_INQUEUE = 2,
|
||||
STREAMSTATE_READING = 3, // what is this?
|
||||
STREAMSTATE_STARTED = 4, // first part read
|
||||
STREAMSTATE_READING = 3, // channel is reading
|
||||
STREAMSTATE_STARTED = 4, // first part loaded
|
||||
};
|
||||
|
||||
enum ChannelState
|
||||
{
|
||||
CHANNELSTATE_0 = 0,
|
||||
CHANNELSTATE_IDLE = 0,
|
||||
CHANNELSTATE_READING = 1,
|
||||
CHANNELSTATE_STARTED = 2,
|
||||
CHANNELSTATE_ERROR = 3,
|
||||
};
|
||||
|
||||
class CStreamingInfo
|
||||
@ -49,17 +53,18 @@ public:
|
||||
void AddToList(CStreamingInfo *link);
|
||||
void RemoveFromList(void);
|
||||
uint32 GetCdSize(void) { return m_size; }
|
||||
bool IsPriority(void) { return !!(m_flags & STREAMFLAGS_PRIORITY); }
|
||||
};
|
||||
|
||||
struct CStreamingChannel
|
||||
{
|
||||
int32 modelIds[4];
|
||||
int32 streamIds[4];
|
||||
int32 offsets[4];
|
||||
int32 state;
|
||||
int32 field24;
|
||||
int32 position;
|
||||
int32 size;
|
||||
int32 field30;
|
||||
int32 numTries;
|
||||
int32 status; // from CdStream
|
||||
};
|
||||
|
||||
@ -79,12 +84,14 @@ public:
|
||||
static CStreamingInfo &ms_endRequestedList;
|
||||
static int32 &ms_oldSectorX;
|
||||
static int32 &ms_oldSectorY;
|
||||
static uint32 &ms_streamingBufferSize;
|
||||
static uint8 **ms_pStreamingBuffer; //[2]
|
||||
static int32 &ms_streamingBufferSize;
|
||||
static int8 **ms_pStreamingBuffer; //[2]
|
||||
static int32 &ms_memoryUsed;
|
||||
static CStreamingChannel *ms_channel; //[2]
|
||||
static int32 &ms_channelError;
|
||||
static int32 &ms_numVehiclesLoaded;
|
||||
static int32 *ms_vehiclesLoaded; //[MAXVEHICLESLOADED]
|
||||
static int32 &ms_lastVehicleDeleted;
|
||||
static CDirectory *&ms_pExtraObjectsDir;
|
||||
static int32 &ms_numPriorityRequests;
|
||||
static bool &ms_hasLoadedLODs;
|
||||
@ -104,22 +111,55 @@ public:
|
||||
static bool ConvertBufferToObject(int8 *buf, int32 streamId);
|
||||
static bool FinishLoadingLargeFile(int8 *buf, int32 streamId);
|
||||
static void RequestModel(int32 model, int32 flags);
|
||||
static void ReRequestModel(int32 model) { RequestModel(model, ms_aInfoForModel[model].m_flags); }
|
||||
static void RequestTxd(int32 txd, int32 flags) { RequestModel(txd + STREAM_OFFSET_TXD, flags); }
|
||||
static void ReRequestTxd(int32 txd) { ReRequestModel(txd + STREAM_OFFSET_TXD); }
|
||||
static void RequestSubway(void);
|
||||
static void RequestBigBuildings(eLevelName level);
|
||||
static void RequestIslands(eLevelName level);
|
||||
static void RequestSpecialModel(int32 modelId, const char *modelName, int32 flags);
|
||||
static void RequestSpecialChar(int32 charId, const char *modelName, int32 flags);
|
||||
static void DecrementRef(int32 id);
|
||||
static void RemoveModel(int32 id);
|
||||
|
||||
static void RemoveTxd(int32 id) { RemoveModel(id + STREAM_OFFSET_TXD); }
|
||||
static void RemoveUnusedBuildings(eLevelName level);
|
||||
static void RemoveBuildings(eLevelName level);
|
||||
static void RemoveUnusedBigBuildings(eLevelName level);
|
||||
static void RemoveIslandsNotUsed(eLevelName level);
|
||||
static void RemoveBigBuildings(eLevelName level);
|
||||
static bool RemoveLoadedVehicle(void);
|
||||
static bool RemoveLeastUsedModel(void);
|
||||
static void RemoveAllUnusedModels(void);
|
||||
static void RemoveUnusedModelsInLoadedList(void);
|
||||
static bool RemoveReferencedTxds(int32 mem);
|
||||
static int32 GetAvailableVehicleSlot(void);
|
||||
static bool IsTxdUsedByRequestedModels(int32 txdId);
|
||||
static bool AddToLoadedVehiclesList(int32 modelId);
|
||||
static bool IsObjectInCdImage(int32 id);
|
||||
static void HaveAllBigBuildingsLoaded(eLevelName level);
|
||||
static void SetModelIsDeletable(int32 id);
|
||||
static void SetModelTxdIsDeletable(int32 id);
|
||||
static void SetMissionDoesntRequireModel(int32 id);
|
||||
|
||||
static int32 GetCdImageOffset(int32 lastPosn);
|
||||
static int32 GetNextFileOnCd(int32 position, bool priority);
|
||||
static void RequestModelStream(int32 ch);
|
||||
static bool ProcessLoadingChannel(int32 ch);
|
||||
static void RetryLoadFile(int32 ch);
|
||||
static void LoadRequestedModels(void);
|
||||
static void LoadAllRequestedModels(bool priority);
|
||||
static void FlushChannels(void);
|
||||
static void FlushRequestList(void);
|
||||
|
||||
static void MakeSpaceFor(int32 size);
|
||||
static void ImGonnaUseStreamingMemory(void);
|
||||
static void IHaveUsedStreamingMemory(void);
|
||||
static void UpdateMemoryUsed(void);
|
||||
|
||||
|
||||
static void LoadInitialPeds(void);
|
||||
static void LoadInitialVehicles(void);
|
||||
|
||||
static void LoadScene(CVector *pos);
|
||||
static void LoadAllRequestedModels(bool);
|
||||
};
|
||||
|
@ -30,8 +30,9 @@ public:
|
||||
static float GetTimeScale(void) { return ms_fTimeScale; }
|
||||
static inline void SetTimeScale(float ts) { ms_fTimeScale = ts; }
|
||||
|
||||
static inline bool GetIsPaused() { return m_UserPause || m_CodePause; }
|
||||
static inline bool GetIsUserPaused() { return m_UserPause; }
|
||||
static bool GetIsPaused() { return m_UserPause || m_CodePause; }
|
||||
static bool GetIsUserPaused() { return m_UserPause; }
|
||||
static void SetCodePause(bool pause) { m_CodePause = pause; }
|
||||
|
||||
static void Initialise(void);
|
||||
static void Shutdown(void);
|
||||
|
@ -592,6 +592,6 @@ WRAPPER CPlayerPed *FindPlayerPed(void) { EAXJMP(0x4A1150); }
|
||||
WRAPPER CVector &FindPlayerCoors(CVector &v) { EAXJMP(0x4A1030); }
|
||||
WRAPPER CVehicle *FindPlayerVehicle(void) { EAXJMP(0x4A10C0); }
|
||||
WRAPPER CVehicle *FindPlayerTrain(void) { EAXJMP(0x4A1120); }
|
||||
WRAPPER CVector FindPlayerSpeed(void) { EAXJMP(0x4A1090); }
|
||||
WRAPPER CVector &FindPlayerSpeed(void) { EAXJMP(0x4A1090); }
|
||||
WRAPPER CVector FindPlayerCentreOfWorld_NoSniperShift(void) { EAXJMP(0x4A11C0); }
|
||||
WRAPPER float FindPlayerHeading(void) { EAXJMP(0x4A1220); }
|
||||
|
@ -111,6 +111,6 @@ CPlayerPed *FindPlayerPed(void);
|
||||
CVector &FindPlayerCoors(CVector &v);
|
||||
CVehicle *FindPlayerVehicle(void);
|
||||
CVehicle *FindPlayerTrain(void);
|
||||
CVector FindPlayerSpeed(void);
|
||||
CVector &FindPlayerSpeed(void);
|
||||
CVector FindPlayerCentreOfWorld_NoSniperShift(void);
|
||||
float FindPlayerHeading(void);
|
||||
|
@ -2,8 +2,7 @@
|
||||
|
||||
#include "AnimBlendList.h"
|
||||
#include "AnimBlendNode.h"
|
||||
|
||||
class CAnimBlendHierarchy;
|
||||
#include "AnimBlendHierarchy.h"
|
||||
|
||||
enum {
|
||||
// TODO
|
||||
@ -78,6 +77,8 @@ public:
|
||||
void UpdateTime(float timeDelta, float relSpeed);
|
||||
bool UpdateBlend(float timeDelta);
|
||||
|
||||
float GetTimeLeft() { return hierarchy->totalLength - currentTime; }
|
||||
|
||||
static CAnimBlendAssociation *FromLink(CAnimBlendLink *l) {
|
||||
return (CAnimBlendAssociation*)((uint8*)l - offsetof(CAnimBlendAssociation, link));
|
||||
}
|
||||
|
17
src/audio/AudioManager.cpp
Normal file
17
src/audio/AudioManager.cpp
Normal file
@ -0,0 +1,17 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "AudioManager.h"
|
||||
|
||||
cAudioManager &AudioManager = *(cAudioManager*)0x880FC0;
|
||||
|
||||
void
|
||||
cAudioManager::PlayerJustLeftCar(void)
|
||||
{
|
||||
// UNUSED: This is a perfectly empty function.
|
||||
}
|
||||
|
||||
WRAPPER void cAudioManager::Service() { EAXJMP(0x57A2A0); }
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP);
|
||||
ENDPATCHES
|
9
src/audio/AudioManager.h
Normal file
9
src/audio/AudioManager.h
Normal file
@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
class cAudioManager {
|
||||
public:
|
||||
void PlayerJustLeftCar(void);
|
||||
void Service();
|
||||
};
|
||||
|
||||
extern cAudioManager &AudioManager;
|
@ -195,5 +195,7 @@ public:
|
||||
int32 CreateEntity(int, void*);
|
||||
void SetEntityStatus(int32, int8);
|
||||
void SetRadioInCar(int32);
|
||||
uint8 IsMP3RadioChannelAvailable();
|
||||
|
||||
};
|
||||
extern cDMAudio &DMAudio;
|
||||
|
@ -16,6 +16,8 @@ int32 &gNumRetunePresses = *(int32*)0x650B80;
|
||||
wchar *pCurrentStation = (wchar*)0x650B9C;
|
||||
uint8 &cDisplay = *(uint8*)0x650BA1;
|
||||
|
||||
WRAPPER char* cMusicManager::Get3DProviderName(char) { EAXJMP(0x57A8C0); }
|
||||
|
||||
bool cMusicManager::PlayerInCar()
|
||||
{
|
||||
if (!FindPlayerVehicle())
|
||||
|
@ -264,6 +264,7 @@ public:
|
||||
uint8 field_2395;
|
||||
|
||||
public:
|
||||
char *Get3DProviderName(char);
|
||||
bool PlayerInCar();
|
||||
void DisplayRadioStationName();
|
||||
};
|
||||
|
@ -58,9 +58,8 @@ enum Config {
|
||||
NUMPOINTLIGHTS = 32,
|
||||
|
||||
NUMONSCREENTIMERENTRIES = 1,
|
||||
|
||||
NUMRADARBLIPS = 32,
|
||||
NUMPICKUPS = 336,
|
||||
NUMBLIPS = 32
|
||||
};
|
||||
|
||||
#define GTA3_1_1_PATCH
|
||||
@ -71,3 +70,4 @@ enum Config {
|
||||
//#define NO_CDCHECK
|
||||
#define NO_MOVIES
|
||||
//#define USE_MY_DOCUMENTS
|
||||
#define NASTY_GAME
|
@ -2,6 +2,8 @@
|
||||
#include "patcher.h"
|
||||
#include "CarCtrl.h"
|
||||
|
||||
int &CCarCtrl::NumLawEnforcerCars = *(int*)0x8F1B38;
|
||||
|
||||
WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); }
|
||||
WRAPPER void CCarCtrl::AddToCarArray(int id, int vehclass) { EAXJMP(0x4182F0); }
|
||||
WRAPPER void CCarCtrl::UpdateCarCount(CVehicle*, bool) { EAXJMP(0x4202E0); }
|
@ -8,4 +8,6 @@ public:
|
||||
static void SwitchVehicleToRealPhysics(CVehicle*);
|
||||
static void AddToCarArray(int id, int vehclass);
|
||||
static void UpdateCarCount(CVehicle*, bool);
|
||||
|
||||
static int32 &NumLawEnforcerCars;
|
||||
};
|
||||
|
@ -68,7 +68,7 @@ WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); }
|
||||
#else
|
||||
void CGarages::PrintMessages()
|
||||
{
|
||||
if (CTimer::GetTimeInMilliseconds() > CGarages::MessageStartTime && CTimer::GetTimeInMilliseconds() < CGarages::MessageEndTime) {
|
||||
if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) {
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.2f / 2), SCREEN_SCALE_Y(1.5f / 2)); // BUG: game doesn't use macro here.
|
||||
CFont::SetPropOn();
|
||||
CFont::SetJustifyOff();
|
||||
@ -77,16 +77,16 @@ void CGarages::PrintMessages()
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
|
||||
if (CGarages::MessageNumberInString2 < 0) {
|
||||
if (CGarages::MessageNumberInString < 0) {
|
||||
if (MessageNumberInString2 < 0) {
|
||||
if (MessageNumberInString < 0) {
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::PrintString((SCREEN_WIDTH/ 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f), TheText.Get(CGarages::MessageIDString));
|
||||
CFont::PrintString((SCREEN_WIDTH/ 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f), TheText.Get(MessageIDString));
|
||||
|
||||
CFont::SetColor(CRGBA(89, 115, 150, 255));
|
||||
CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f), TheText.Get(CGarages::MessageIDString));
|
||||
CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f), TheText.Get(MessageIDString));
|
||||
}
|
||||
else {
|
||||
CMessages::InsertNumberInString(TheText.Get(CGarages::MessageIDString), CGarages::MessageNumberInString, -1, -1, -1, -1, -1, gUString);
|
||||
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString);
|
||||
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f + 2.0 - 40.0f), gUString);
|
||||
@ -96,7 +96,7 @@ void CGarages::PrintMessages()
|
||||
}
|
||||
}
|
||||
else {
|
||||
CMessages::InsertNumberInString(TheText.Get(CGarages::MessageIDString), CGarages::MessageNumberInString2, -1, -1, -1, -1, -1, gUString);
|
||||
CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString);
|
||||
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f + 2.0 - 40.0f), gUString);
|
||||
|
40
src/control/PedPlacement.cpp
Normal file
40
src/control/PedPlacement.cpp
Normal file
@ -0,0 +1,40 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "PedPlacement.h"
|
||||
#include "World.h"
|
||||
|
||||
void
|
||||
CPedPlacement::FindZCoorForPed(CVector* pos)
|
||||
{
|
||||
float zForPed;
|
||||
float startZ = pos->z - 100.0f;
|
||||
float foundColZ = -100.0f;
|
||||
float foundColZ2 = -100.0f;
|
||||
CColPoint foundCol;
|
||||
CEntity* foundEnt;
|
||||
|
||||
CVector vec(
|
||||
pos->x,
|
||||
pos->y,
|
||||
pos->z + 1.0f
|
||||
);
|
||||
|
||||
if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, false, false, false, true, false, false))
|
||||
foundColZ = foundCol.point.z;
|
||||
|
||||
// Adjust coords and do a second test
|
||||
vec.x += 0.1f;
|
||||
vec.y += 0.1f;
|
||||
|
||||
if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, false, false, false, true, false, false))
|
||||
foundColZ2 = foundCol.point.z;
|
||||
|
||||
zForPed = max(foundColZ, foundColZ2);
|
||||
|
||||
if (zForPed > -99.0f)
|
||||
pos->z = 1.04f + zForPed;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4EE340, &CPedPlacement::FindZCoorForPed, PATCH_JUMP);
|
||||
ENDPATCHES
|
8
src/control/PedPlacement.h
Normal file
8
src/control/PedPlacement.h
Normal file
@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
class CVector;
|
||||
|
||||
class CPedPlacement {
|
||||
public:
|
||||
static void FindZCoorForPed(CVector* pos);
|
||||
};
|
@ -22,9 +22,9 @@ enum
|
||||
PEDTYPE_EMERGENCY,
|
||||
PEDTYPE_FIREMAN,
|
||||
PEDTYPE_CRIMINAL,
|
||||
PEDTYPE_SPECIAL,
|
||||
PEDTYPE_PROSTITUTE,
|
||||
PEDTYPE_UNUSED1,
|
||||
PEDTYPE_PROSTITUTE,
|
||||
PEDTYPE_SPECIAL,
|
||||
PEDTYPE_UNUSED2,
|
||||
|
||||
NUM_PEDTYPES
|
||||
|
@ -24,6 +24,8 @@
|
||||
#include "Timer.h"
|
||||
#include "Weather.h"
|
||||
#include "Zones.h"
|
||||
#include "Font.h"
|
||||
#include "Text.h"
|
||||
|
||||
uint8 &CReplay::Mode = *(uint8*)0x95CD5B;
|
||||
CAddressInReplayBuffer &CReplay::Record = *(CAddressInReplayBuffer*)0x942F7C;
|
||||
@ -451,7 +453,6 @@ WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buf
|
||||
WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); }
|
||||
WRAPPER void CReplay::Shutdown(void) { EAXJMP(0x595BD0); }
|
||||
WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); }
|
||||
WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) { EAXJMP(0x596030); }
|
||||
@ -732,6 +733,23 @@ WRAPPER bool CReplay::ShouldStandardCameraBeProcessed(void) { EAXJMP(0x597680);
|
||||
WRAPPER void CReplay::ProcessLookAroundCam(void) { EAXJMP(0x5976C0); }
|
||||
WRAPPER size_t CReplay::FindSizeOfPacket(uint8 type) { EAXJMP(0x597CC0); }
|
||||
|
||||
#if 0
|
||||
WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }
|
||||
#else
|
||||
void CReplay::Display()
|
||||
{
|
||||
if (CReplay::IsPlayingBack() && CTimer::GetFrameCounter() + 1 & 0x20) {
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
|
||||
CFont::SetAlignment(ALIGN_LEFT);
|
||||
CFont::SetColor(CRGBA(255, 255, 200, 200));
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY"));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x592FC0, PrintElementsInPtrList, PATCH_JUMP);
|
||||
InjectHook(0x592FE0, CReplay::Init, PATCH_JUMP);
|
||||
|
@ -22,5 +22,6 @@ CBuilding::ReplaceWithNewModel(int32 id)
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4057D0, &CBuilding::ctor, PATCH_JUMP);
|
||||
InjectHook(0x405850, &CBuilding::ReplaceWithNewModel, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -15,5 +15,7 @@ public:
|
||||
void ReplaceWithNewModel(int32 id);
|
||||
|
||||
virtual bool GetIsATreadable(void) { return false; }
|
||||
|
||||
CBuilding *ctor(void) { return ::new (this) CBuilding(); }
|
||||
};
|
||||
static_assert(sizeof(CBuilding) == 0x64, "CBuilding: error");
|
||||
|
@ -339,9 +339,9 @@ CEntity::GetBoundRect(void)
|
||||
return rect;
|
||||
}
|
||||
|
||||
void
|
||||
WRAPPER void
|
||||
CEntity::PreRender(void)
|
||||
{
|
||||
{ EAXJMP(0x474350);
|
||||
}
|
||||
|
||||
void
|
||||
@ -448,6 +448,7 @@ CEntity::PruneReferences(void)
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x473C30, &CEntity::ctor, PATCH_JUMP);
|
||||
InjectHook(0x4742C0, (void (CEntity::*)(CVector&))&CEntity::GetBoundCentre, PATCH_JUMP);
|
||||
InjectHook(0x474310, &CEntity::GetBoundRadius, PATCH_JUMP);
|
||||
InjectHook(0x474C10, &CEntity::GetIsTouching, PATCH_JUMP);
|
||||
|
@ -155,6 +155,7 @@ public:
|
||||
|
||||
|
||||
// to make patching virtual functions possible
|
||||
CEntity *ctor(void) { return ::new (this) CEntity(); }
|
||||
void Add_(void) { CEntity::Add(); }
|
||||
void Remove_(void) { CEntity::Remove(); }
|
||||
void CreateRwObject_(void) { CEntity::CreateRwObject(); }
|
||||
|
@ -10,11 +10,19 @@
|
||||
#include "PlayerPed.h"
|
||||
#include "General.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "AudioManager.h"
|
||||
#include "HandlingMgr.h"
|
||||
#include "Replay.h"
|
||||
#include "PedPlacement.h"
|
||||
|
||||
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
|
||||
bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
|
||||
bool &CPed::bPedCheat3 = *(bool*)0x95CD59;
|
||||
|
||||
CVector &CPed::offsetToOpenRegularCarDoor = *(CVector*)0x62E030;
|
||||
CVector &CPed::offsetToOpenLowCarDoor = *(CVector*)0x62E03C;
|
||||
CVector &CPed::offsetToOpenVanDoor = *(CVector*)0x62E048;
|
||||
|
||||
void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
|
||||
void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
|
||||
|
||||
@ -24,6 +32,9 @@ WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4
|
||||
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
|
||||
WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); }
|
||||
WRAPPER void CPed::ClearAttack(void) { EAXJMP(0x4E6790); }
|
||||
WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2480); }
|
||||
WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2920); }
|
||||
WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
|
||||
|
||||
static char ObjectiveText[34][28] = {
|
||||
"No Obj",
|
||||
@ -183,9 +194,8 @@ static char WaitStateText[21][16] = {
|
||||
static RwObject*
|
||||
RemoveAllModelCB(RwObject *object, void *data)
|
||||
{
|
||||
RpAtomic* atomic = (RpAtomic*)object;
|
||||
if (CVisibilityPlugins::GetAtomicModelInfo(atomic))
|
||||
{
|
||||
RpAtomic *atomic = (RpAtomic*)object;
|
||||
if (CVisibilityPlugins::GetAtomicModelInfo(atomic)) {
|
||||
RpClumpRemoveAtomic(atomic->clump, atomic);
|
||||
RpAtomicDestroy(atomic);
|
||||
}
|
||||
@ -299,6 +309,14 @@ CPed::UseGroundColModel(void)
|
||||
m_nPedState == PED_DEAD;
|
||||
}
|
||||
|
||||
bool
|
||||
CPed::CanSetPedState(void)
|
||||
{
|
||||
return m_nPedState != PED_DIE && m_nPedState != PED_ARRESTED &&
|
||||
m_nPedState != PED_ENTER_CAR && m_nPedState != PED_CARJACK && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_STEAL_CAR;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CPed::AddWeaponModel(int id)
|
||||
{
|
||||
@ -398,8 +416,9 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 unk)
|
||||
|
||||
RecurseFrameChildrenVisibilityCB(frame, 0);
|
||||
pos.x = 0.0f;
|
||||
pos.z = 0.0f;
|
||||
pos.y = 0.0f;
|
||||
pos.z = 0.0f;
|
||||
|
||||
for (frame = RwFrameGetParent(frame); frame; frame = RwFrameGetParent(frame))
|
||||
RwV3dTransformPoints(&pos, &pos, 1, RwFrameGetMatrix(frame));
|
||||
|
||||
@ -490,11 +509,11 @@ CPed::OurPedCanSeeThisOne(CEntity *target)
|
||||
|
||||
// Check if target is behind ped
|
||||
if (DotProduct2D(dist, CVector2D(this->GetForward())) < 0.0f)
|
||||
return 0;
|
||||
return false;
|
||||
|
||||
// Check if target is too far away
|
||||
if (dist.Magnitude() < 40.0f)
|
||||
return 0;
|
||||
if (dist.Magnitude() >= 40.0f)
|
||||
return false;
|
||||
|
||||
// Check line of sight from head
|
||||
CVector headPos = this->GetPosition();
|
||||
@ -589,7 +608,7 @@ CPed::IsPedHeadAbovePos(float zOffset)
|
||||
RwMatrix mat;
|
||||
|
||||
CPedIK::GetWorldMatrix(GetNodeFrame(PED_HEAD), &mat);
|
||||
return zOffset + GetPosition().z >= mat.pos.z;
|
||||
return zOffset + GetPosition().z < RwMatrixGetPos(&mat)->z;
|
||||
}
|
||||
|
||||
void
|
||||
@ -602,22 +621,24 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
|
||||
if (attackAssoc) {
|
||||
switch (attackAssoc->animId) {
|
||||
case ANIM_WEAPON_START_THROW:
|
||||
if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->field_1376) && ped->IsPlayer())
|
||||
if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->field_1380) && ped->IsPlayer())
|
||||
{
|
||||
attackAssoc->blendDelta = -1000.0;
|
||||
attackAssoc->blendDelta = -1000.0f;
|
||||
newAnim = CAnimManager::AddAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_WEAPON_THROWU);
|
||||
} else {
|
||||
attackAssoc->blendDelta = -1000.0;
|
||||
attackAssoc->blendDelta = -1000.0f;
|
||||
newAnim = CAnimManager::AddAnimation((RpClump*)ped->m_rwObject, ASSOCGRP_STD, ANIM_WEAPON_THROW);
|
||||
}
|
||||
|
||||
newAnim->SetFinishCallback(CPed::FinishedAttackCB, ped);
|
||||
break;
|
||||
newAnim->SetFinishCallback(FinishedAttackCB, ped);
|
||||
return;
|
||||
|
||||
case ANIM_FIGHT_PPUNCH:
|
||||
attackAssoc->blendDelta = -8.0;
|
||||
attackAssoc->blendDelta = -8.0f;
|
||||
attackAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
ped->ClearAttack();
|
||||
break;
|
||||
return;
|
||||
|
||||
case ANIM_WEAPON_THROW:
|
||||
case ANIM_WEAPON_THROWU:
|
||||
if (ped->GetWeapon()->m_nAmmoTotal > 0) {
|
||||
@ -626,12 +647,11 @@ CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (!ped->m_ped_flagA4)
|
||||
ped->ClearAttack();
|
||||
|
||||
break;
|
||||
}
|
||||
} else if (!ped->m_ped_flagA4)
|
||||
}
|
||||
|
||||
if (!ped->m_ped_flagA4)
|
||||
ped->ClearAttack();
|
||||
}
|
||||
|
||||
@ -658,7 +678,7 @@ CPed::Attack(void)
|
||||
ourWeaponFire = ourWeapon->m_eWeaponFire;
|
||||
weaponAnimAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ourWeapon->m_AnimToPlay);
|
||||
lastReloadWasInFuture = m_ped_flagA4;
|
||||
reloadAnimAssoc = 0;
|
||||
reloadAnimAssoc = nil;
|
||||
reloadAnim = NUM_ANIMS;
|
||||
delayBetweenAnimAndFire = ourWeapon->m_fAnimFrameFire;
|
||||
weaponAnim = ourWeapon->m_AnimToPlay;
|
||||
@ -676,7 +696,7 @@ CPed::Attack(void)
|
||||
|
||||
if (reloadAnimAssoc) {
|
||||
if (!CPed::IsPlayer() || ((CPlayerPed*)this)->field_1380)
|
||||
CPed::ClearAttack();
|
||||
ClearAttack();
|
||||
|
||||
return;
|
||||
}
|
||||
@ -686,12 +706,13 @@ CPed::Attack(void)
|
||||
lastReloadWasInFuture = true;
|
||||
|
||||
if (!weaponAnimAssoc) {
|
||||
if (ourWeapon->m_bThrow) {
|
||||
weaponAnimAssoc = RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ourWeapon->m_Anim2ToPlay);
|
||||
delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire;
|
||||
|
||||
// Long throw granade, molotov
|
||||
if (!weaponAnimAssoc && ourWeapon->m_bThrow) {
|
||||
weaponAnimAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_WEAPON_THROWU);
|
||||
delayBetweenAnimAndFire = 0.2f;
|
||||
} else {
|
||||
weaponAnimAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ourWeapon->m_Anim2ToPlay);
|
||||
delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire;
|
||||
}
|
||||
}
|
||||
if (weaponAnimAssoc) {
|
||||
@ -739,15 +760,15 @@ CPed::Attack(void)
|
||||
// If reloading just began, start the animation
|
||||
if (GetWeapon()->m_eWeaponState == WEAPONSTATE_RELOADING && reloadAnim != NUM_ANIMS && !reloadAnimAssoc) {
|
||||
CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, reloadAnim, 8.0f);
|
||||
CPed::ClearLookFlag();
|
||||
CPed::ClearAimFlag();
|
||||
ClearLookFlag();
|
||||
ClearAimFlag();
|
||||
m_ped_flagA4 = false;
|
||||
m_ped_flagA8 = false;
|
||||
bIsPointingGunAt = false;
|
||||
m_lastHitTime = CTimer::GetTimeInMilliseconds();
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (weaponAnimAssoc->animId <= ANIM_WEAPON_BAT_V) {
|
||||
if (weaponAnimAssoc->animId == ANIM_WEAPON_BAT_V || weaponAnimAssoc->animId == ANIM_WEAPON_BAT_H) {
|
||||
DMAudio.PlayOneShot(uAudioEntityId, SOUND_WEAPON_BAT_ATTACK, 1.0f);
|
||||
} else if (weaponAnimAssoc->animId == ANIM_FIGHT_PPUNCH) {
|
||||
DMAudio.PlayOneShot(uAudioEntityId, SOUND_WEAPON_PUNCH_ATTACK, 0.0f);
|
||||
@ -814,11 +835,10 @@ CPed::Attack(void)
|
||||
CAnimManager::BlendAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, ourWeapon->m_Anim2ToPlay, 8.0f);
|
||||
}
|
||||
} else {
|
||||
CPed::ClearAimFlag();
|
||||
ClearAimFlag();
|
||||
|
||||
// Echoes of bullets, at the end of the attack. (Bug: doesn't play while reloading)
|
||||
if (weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep < ourWeapon->m_fAnimLoopEnd) {
|
||||
if (ourWeaponType < WEAPONTYPE_SNIPERRIFLE) {
|
||||
if (weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep <= ourWeapon->m_fAnimLoopEnd) {
|
||||
switch (ourWeaponType) {
|
||||
case WEAPONTYPE_UZI:
|
||||
DMAudio.PlayOneShot(uAudioEntityId, SOUND_WEAPON_UZI_BULLET_ECHO, 0.0f);
|
||||
@ -833,7 +853,6 @@ CPed::Attack(void)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Fun fact: removing this part leds to reloading flamethrower
|
||||
if (ourWeaponType == WEAPONTYPE_FLAMETHROWER && weaponAnimAssoc->IsRunning()) {
|
||||
@ -885,7 +904,7 @@ CPed::RemoveWeaponModel(int modelId)
|
||||
void
|
||||
CPed::SetCurrentWeapon(eWeaponType weaponType)
|
||||
{
|
||||
CWeaponInfo* weaponInfo;
|
||||
CWeaponInfo *weaponInfo;
|
||||
|
||||
if (HasWeapon(weaponType)) {
|
||||
weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
|
||||
@ -909,9 +928,7 @@ CPed::SelectGunIfArmed(void)
|
||||
if (m_weapons[i].m_nAmmoTotal > 0) {
|
||||
weaponType = m_weapons[i].m_eWeaponType;
|
||||
|
||||
// Original condition was ridiculous
|
||||
// if (weaponType == WEAPONTYPE_COLT45 || weaponType < WEAPONTYPE_M16 || weaponType < WEAPONTYPE_FLAMETHROWER || weaponType == WEAPONTYPE_FLAMETHROWER)
|
||||
if (weaponType < WEAPONTYPE_MOLOTOV) {
|
||||
if (weaponType >= WEAPONTYPE_COLT45 && weaponType != WEAPONTYPE_M16 && weaponType <= WEAPONTYPE_FLAMETHROWER) {
|
||||
SetCurrentWeapon(weaponType);
|
||||
return true;
|
||||
}
|
||||
@ -960,7 +977,7 @@ CPed::ClearPointGunAt(void)
|
||||
|
||||
ClearLookFlag();
|
||||
ClearAimFlag();
|
||||
m_ped_flagA8 = false;
|
||||
bIsPointingGunAt = false;
|
||||
if (m_nPedState == PED_AIM_GUN) {
|
||||
RestorePreviousState();
|
||||
weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
|
||||
@ -975,6 +992,477 @@ CPed::ClearPointGunAt(void)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::BeingDraggedFromCar(void)
|
||||
{
|
||||
CAnimBlendAssociation *animAssoc;
|
||||
AnimationId enterAnim;
|
||||
bool dontRunAnim = false;
|
||||
PedLineUpPhase lineUpType;
|
||||
|
||||
if (!m_pVehicleAnim) {
|
||||
CAnimManager::BlendAnimation((RpClump*) m_rwObject, m_animGroup, ANIM_IDLE_STANCE, 100.0f);
|
||||
animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_CAR_SIT);
|
||||
if (!animAssoc) {
|
||||
animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_CAR_LSIT);
|
||||
if (!animAssoc) {
|
||||
animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_CAR_SITP);
|
||||
if (!animAssoc)
|
||||
animAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_CAR_SITPLO);
|
||||
}
|
||||
}
|
||||
if (animAssoc)
|
||||
animAssoc->blendDelta = -1000.0f;
|
||||
|
||||
if (m_vehEnterType == VEHICLE_ENTER_FRONT_LEFT || m_vehEnterType == VEHICLE_ENTER_REAR_LEFT) {
|
||||
if (m_ped_flagF10) {
|
||||
enterAnim = ANIM_CAR_QJACKED;
|
||||
} else if (m_pMyVehicle->bIsLow) {
|
||||
enterAnim = ANIM_CAR_LJACKED_LHS;
|
||||
} else {
|
||||
enterAnim = ANIM_CAR_JACKED_LHS;
|
||||
}
|
||||
} else if (m_vehEnterType == VEHICLE_ENTER_FRONT_RIGHT || m_vehEnterType == VEHICLE_ENTER_REAR_RIGHT) {
|
||||
if (m_pMyVehicle->bIsLow)
|
||||
enterAnim = ANIM_CAR_LJACKED_RHS;
|
||||
else
|
||||
enterAnim = ANIM_CAR_JACKED_RHS;
|
||||
} else
|
||||
dontRunAnim = true;
|
||||
|
||||
|
||||
if (!dontRunAnim)
|
||||
m_pVehicleAnim = CAnimManager::AddAnimation((RpClump*) m_rwObject, ASSOCGRP_STD, enterAnim);
|
||||
|
||||
m_pVehicleAnim->SetFinishCallback(PedSetDraggedOutCarCB, this);
|
||||
lineUpType = LINE_UP_TO_CAR_START;
|
||||
} else if (m_pVehicleAnim->currentTime <= 1.4f) {
|
||||
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
lineUpType = LINE_UP_TO_CAR_START;
|
||||
} else {
|
||||
lineUpType = LINE_UP_TO_CAR_2;
|
||||
}
|
||||
|
||||
LineUpPedWithCar(lineUpType);
|
||||
}
|
||||
|
||||
void
|
||||
CPed::RestartNonPartialAnims(void)
|
||||
{
|
||||
CAnimBlendAssociation* assoc;
|
||||
|
||||
for (assoc = RpAnimBlendClumpGetFirstAssociation((RpClump*)m_rwObject); !assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
|
||||
if (!assoc->IsPartial())
|
||||
assoc->flags |= ASSOC_RUNNING;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
|
||||
{
|
||||
CAnimBlendAssociation *quickJackedAssoc;
|
||||
CVehicle *vehicle;
|
||||
CPed *ped = (CPed*)arg;
|
||||
eWeaponType weaponType = ped->GetWeapon()->m_eWeaponType;
|
||||
|
||||
quickJackedAssoc = RpAnimBlendClumpGetAssociation((RpClump*) ped->m_rwObject, ANIM_CAR_QJACKED);
|
||||
if (ped->m_nPedState != PED_ARRESTED) {
|
||||
ped->m_nLastPedState = PED_NONE;
|
||||
if (dragAssoc)
|
||||
dragAssoc->blendDelta = -1000.0;
|
||||
}
|
||||
ped->RestartNonPartialAnims();
|
||||
ped->m_pVehicleAnim = nil;
|
||||
ped->m_pSeekTarget = nil;
|
||||
vehicle = ped->m_pMyVehicle;
|
||||
|
||||
switch (ped->m_vehEnterType) {
|
||||
case VEHICLE_ENTER_FRONT_RIGHT:
|
||||
vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_FR;
|
||||
break;
|
||||
case VEHICLE_ENTER_REAR_RIGHT:
|
||||
vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_RR;
|
||||
break;
|
||||
case VEHICLE_ENTER_FRONT_LEFT:
|
||||
vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_FL;
|
||||
break;
|
||||
case VEHICLE_ENTER_REAR_LEFT:
|
||||
vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_RL;
|
||||
break;
|
||||
}
|
||||
|
||||
if (vehicle->pDriver == ped) {
|
||||
vehicle->RemoveDriver();
|
||||
if (vehicle->m_nDoorLock == CARLOCK_COP_CAR)
|
||||
vehicle->m_nDoorLock = CARLOCK_UNLOCKED;
|
||||
|
||||
if (ped->m_nPedType == PEDTYPE_COP && vehicle->IsLawEnforcementVehicle())
|
||||
vehicle->ChangeLawEnforcerState(false);
|
||||
} else {
|
||||
for (int i = 0; i < vehicle->m_nNumMaxPassengers; i++) {
|
||||
if (vehicle->pPassengers[i] == ped) {
|
||||
vehicle->pPassengers[i] = nil;
|
||||
vehicle->m_nNumPassengers--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ped->bInVehicle = false;
|
||||
if (ped->IsPlayer())
|
||||
AudioManager.PlayerJustLeftCar();
|
||||
|
||||
if (quickJackedAssoc) {
|
||||
dragAssoc->SetDeleteCallback(PedSetQuickDraggedOutCarPositionCB, ped);
|
||||
} else {
|
||||
dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped);
|
||||
if (ped->CanSetPedState())
|
||||
CAnimManager::BlendAnimation((RpClump*) ped->m_rwObject, ASSOCGRP_STD, ANIM_GETUP1, 1000.0f);
|
||||
}
|
||||
|
||||
// Only uzi can be used on cars, so previous weapon was stored
|
||||
if (ped->IsPlayer() && weaponType == WEAPONTYPE_UZI) {
|
||||
if (ped->m_storedWeapon != NO_STORED_WEAPON) {
|
||||
ped->SetCurrentWeapon(ped->m_storedWeapon);
|
||||
ped->m_storedWeapon = NO_STORED_WEAPON;
|
||||
}
|
||||
} else {
|
||||
ped->AddWeaponModel(CWeaponInfo::GetWeaponInfo(weaponType)->m_nModelId);
|
||||
}
|
||||
ped->m_nStoredActionState = 0;
|
||||
ped->m_ped_flagI4 = false;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float seatPosMult)
|
||||
{
|
||||
CVehicleModelInfo *vehModel;
|
||||
CVector vehDoorPos;
|
||||
CVector vehDoorOffset;
|
||||
float seatOffset;
|
||||
|
||||
vehModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(veh->m_modelIndex);
|
||||
if (veh->bIsVan && (enterType == VEHICLE_ENTER_REAR_LEFT || enterType == VEHICLE_ENTER_REAR_RIGHT)) {
|
||||
seatOffset = 0.0f;
|
||||
vehDoorOffset = offsetToOpenVanDoor;
|
||||
} else {
|
||||
seatOffset = veh->m_handling->fSeatOffsetDistance * seatPosMult;
|
||||
if (veh->bIsLow) {
|
||||
vehDoorOffset = offsetToOpenLowCarDoor;
|
||||
} else {
|
||||
vehDoorOffset = offsetToOpenRegularCarDoor;
|
||||
}
|
||||
}
|
||||
|
||||
switch (enterType) {
|
||||
case VEHICLE_ENTER_FRONT_RIGHT:
|
||||
if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
|
||||
vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_BOAT_RUDDER];
|
||||
else
|
||||
vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_FRONT_SEATS];
|
||||
|
||||
vehDoorPos.x += seatOffset;
|
||||
vehDoorOffset.x = -vehDoorOffset.x;
|
||||
break;
|
||||
|
||||
case VEHICLE_ENTER_REAR_RIGHT:
|
||||
vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_REAR_SEATS];
|
||||
vehDoorPos.x += seatOffset;
|
||||
vehDoorOffset.x = -vehDoorOffset.x;
|
||||
break;
|
||||
|
||||
case VEHICLE_ENTER_FRONT_LEFT:
|
||||
if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
|
||||
vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_BOAT_RUDDER];
|
||||
else
|
||||
vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_FRONT_SEATS];
|
||||
|
||||
vehDoorPos.x = -(vehDoorPos.x + seatOffset);
|
||||
break;
|
||||
|
||||
case VEHICLE_ENTER_REAR_LEFT:
|
||||
vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_REAR_SEATS];
|
||||
vehDoorPos.x = -(vehDoorPos.x + seatOffset);
|
||||
break;
|
||||
|
||||
default:
|
||||
if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
|
||||
vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_BOAT_RUDDER];
|
||||
else
|
||||
vehDoorPos = vehModel->m_positions[VEHICLE_DUMMY_FRONT_SEATS];
|
||||
|
||||
vehDoorOffset = CVector(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
*output = vehDoorPos - vehDoorOffset;
|
||||
}
|
||||
|
||||
// This function was mostly duplicate of GetLocalPositionToOpenCarDoor, so I've used it.
|
||||
void
|
||||
CPed::GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType)
|
||||
{
|
||||
CVector localPos;
|
||||
CVector vehDoorPos;
|
||||
|
||||
GetLocalPositionToOpenCarDoor(&localPos, veh, enterType, 1.0f);
|
||||
vehDoorPos = Multiply3x3(veh->GetMatrix(), localPos) + veh->GetPosition();
|
||||
|
||||
/*
|
||||
// Not used.
|
||||
CVector localVehDoorOffset;
|
||||
|
||||
if (veh->bIsVan && (enterType == VEHICLE_ENTER_REAR_LEFT || enterType == VEHICLE_ENTER_REAR_RIGHT)) {
|
||||
localVehDoorOffset = offsetToOpenVanDoor;
|
||||
} else {
|
||||
if (veh->bIsLow) {
|
||||
localVehDoorOffset = offsetToOpenLowCarDoor;
|
||||
} else {
|
||||
localVehDoorOffset = offsetToOpenRegularCarDoor;
|
||||
}
|
||||
}
|
||||
|
||||
vehDoorPosWithoutOffset = Multiply3x3(veh->GetMatrix(), localPos + localVehDoorOffset) + veh->GetPosition();
|
||||
*/
|
||||
*output = vehDoorPos;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset)
|
||||
{
|
||||
CVector doorPos;
|
||||
CMatrix vehMat(veh->GetMatrix());
|
||||
|
||||
GetLocalPositionToOpenCarDoor(output, veh, enterType, offset);
|
||||
doorPos = Multiply3x3(vehMat, *output);
|
||||
|
||||
*output = *veh->GetPosition() + doorPos;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::LineUpPedWithCar(PedLineUpPhase phase)
|
||||
{
|
||||
bool vehIsUpsideDown = false;
|
||||
int vehAnim;
|
||||
float seatPosMult = 0.0f;
|
||||
float currentZ;
|
||||
float adjustedTimeStep;
|
||||
|
||||
if (CReplay::IsPlayingBack())
|
||||
return;
|
||||
|
||||
if (!m_ped_flagC8 && phase != LINE_UP_TO_CAR_2) {
|
||||
if (RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ANIM_CAR_SIT)) {
|
||||
SetPedPositionInCar();
|
||||
return;
|
||||
}
|
||||
if (RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ANIM_CAR_LSIT)) {
|
||||
SetPedPositionInCar();
|
||||
return;
|
||||
}
|
||||
if (RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ANIM_CAR_SITP)) {
|
||||
SetPedPositionInCar();
|
||||
return;
|
||||
}
|
||||
if (RpAnimBlendClumpGetAssociation((RpClump*)m_rwObject, ANIM_CAR_SITPLO)) {
|
||||
SetPedPositionInCar();
|
||||
return;
|
||||
}
|
||||
m_ped_flagC8 = 1;
|
||||
}
|
||||
if (phase == LINE_UP_TO_CAR_START) {
|
||||
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
CVehicle *veh = m_pMyVehicle;
|
||||
|
||||
// Not quite right, IsUpsideDown func. checks for <= -0.9f.
|
||||
// Since that function is also used in this file, doesn't this variable indicate upsidedownness?!
|
||||
if (veh->GetUp().z <= -0.8f)
|
||||
vehIsUpsideDown = true;
|
||||
|
||||
if (m_vehEnterType == VEHICLE_ENTER_FRONT_RIGHT || m_vehEnterType == VEHICLE_ENTER_REAR_RIGHT) {
|
||||
if (vehIsUpsideDown) {
|
||||
m_fRotationDest = -PI + atan2(-veh->GetForward().x, veh->GetForward().y);
|
||||
} else if (veh->bIsBus) {
|
||||
m_fRotationDest = 0.5 * PI + atan2(-veh->GetForward().x, veh->GetForward().y);
|
||||
} else {
|
||||
m_fRotationDest = atan2(-veh->GetForward().x, veh->GetForward().y);
|
||||
}
|
||||
} else if (m_vehEnterType == VEHICLE_ENTER_FRONT_LEFT || m_vehEnterType == VEHICLE_ENTER_REAR_LEFT) {
|
||||
if (vehIsUpsideDown) {
|
||||
m_fRotationDest = atan2(-veh->GetForward().x, veh->GetForward().y);
|
||||
} else if (veh->bIsBus) {
|
||||
m_fRotationDest = -0.5 * PI + atan2(-veh->GetForward().x, veh->GetForward().y);
|
||||
} else {
|
||||
m_fRotationDest = atan2(-veh->GetForward().x, veh->GetForward().y);
|
||||
}
|
||||
}
|
||||
|
||||
if (!bInVehicle)
|
||||
seatPosMult = 1.0f;
|
||||
|
||||
if (m_pVehicleAnim) {
|
||||
vehAnim = m_pVehicleAnim->animId;
|
||||
|
||||
switch (vehAnim) {
|
||||
case ANIM_CAR_JACKED_RHS:
|
||||
case ANIM_CAR_LJACKED_RHS:
|
||||
case ANIM_CAR_JACKED_LHS:
|
||||
case ANIM_CAR_LJACKED_LHS:
|
||||
case ANIM_CAR_QJACKED:
|
||||
case ANIM_CAR_GETOUT_LHS:
|
||||
case ANIM_CAR_GETOUT_LOW_LHS:
|
||||
case ANIM_CAR_GETOUT_RHS:
|
||||
case ANIM_CAR_GETOUT_LOW_RHS:
|
||||
case ANIM_CAR_CRAWLOUT_RHS:
|
||||
case ANIM_CAR_CRAWLOUT_RHS2:
|
||||
case ANIM_VAN_GETIN_L:
|
||||
case ANIM_VAN_GETOUT_L:
|
||||
case ANIM_VAN_GETIN:
|
||||
case ANIM_VAN_GETOUT:
|
||||
seatPosMult = m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength;
|
||||
break;
|
||||
case ANIM_CAR_QJACK:
|
||||
case ANIM_CAR_GETIN_LHS:
|
||||
case ANIM_CAR_GETIN_LOW_LHS:
|
||||
case ANIM_CAR_GETIN_RHS:
|
||||
case ANIM_CAR_GETIN_LOW_RHS:
|
||||
case ANIM_DRIVE_BOAT:
|
||||
seatPosMult = m_pVehicleAnim->GetTimeLeft() / m_pVehicleAnim->hierarchy->totalLength;
|
||||
break;
|
||||
case ANIM_CAR_CLOSEDOOR_LHS:
|
||||
case ANIM_CAR_CLOSEDOOR_LOW_LHS:
|
||||
case ANIM_CAR_CLOSEDOOR_RHS:
|
||||
case ANIM_CAR_CLOSEDOOR_LOW_RHS:
|
||||
case ANIM_CAR_SHUFFLE_RHS:
|
||||
case ANIM_CAR_LSHUFFLE_RHS:
|
||||
seatPosMult = 0.0f;
|
||||
break;
|
||||
case ANIM_CAR_CLOSE_LHS:
|
||||
case ANIM_CAR_CLOSE_RHS:
|
||||
case ANIM_COACH_OPEN_L:
|
||||
case ANIM_COACH_OPEN_R:
|
||||
case ANIM_COACH_IN_L:
|
||||
case ANIM_COACH_IN_R:
|
||||
case ANIM_COACH_OUT_L:
|
||||
seatPosMult = 1.0f;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
CVector neededPos;
|
||||
|
||||
if (phase == LINE_UP_TO_CAR_2) {
|
||||
neededPos = *GetPosition();
|
||||
} else {
|
||||
GetPositionToOpenCarDoor(&neededPos, veh, m_vehEnterType, seatPosMult);
|
||||
}
|
||||
|
||||
CVector autoZPos = neededPos;
|
||||
|
||||
if (veh->bIsInWater) {
|
||||
if (veh->m_vehType == VEHICLE_TYPE_BOAT && veh->IsUpsideDown())
|
||||
autoZPos.z += 1.0f;
|
||||
} else {
|
||||
CPedPlacement::FindZCoorForPed(&autoZPos);
|
||||
}
|
||||
|
||||
if (phase == LINE_UP_TO_CAR_END || phase == LINE_UP_TO_CAR_2) {
|
||||
neededPos.z = GetPosition().z;
|
||||
|
||||
// Getting out
|
||||
if (!veh->bIsBus || (veh->bIsBus && vehIsUpsideDown)) {
|
||||
float pedZSpeedOnExit = m_vecMoveSpeed.z - 0.008f * CTimer::GetTimeStep();
|
||||
|
||||
// If we're not in ground at next step, apply animation
|
||||
if (neededPos.z + pedZSpeedOnExit > autoZPos.z) {
|
||||
m_vecMoveSpeed.z = pedZSpeedOnExit;
|
||||
ApplyMoveSpeed();
|
||||
// Removing below line breaks the animation
|
||||
neededPos.z = GetPosition().z;
|
||||
} else {
|
||||
neededPos.z = autoZPos.z;
|
||||
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (autoZPos.z > neededPos.z) {
|
||||
currentZ = GetPosition().z;
|
||||
if (m_pVehicleAnim && vehAnim != ANIM_VAN_GETIN_L && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE && vehAnim != ANIM_VAN_GETIN) {
|
||||
neededPos.z = autoZPos.z;
|
||||
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
} else if (neededPos.z <= currentZ && m_pVehicleAnim && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE) {
|
||||
adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f);
|
||||
|
||||
// Smoothly change ped position
|
||||
neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep);
|
||||
}
|
||||
} else {
|
||||
// We may need to raise up the ped
|
||||
if (phase == LINE_UP_TO_CAR_START) {
|
||||
currentZ = GetPosition().z;
|
||||
|
||||
if (neededPos.z > currentZ) {
|
||||
|
||||
if (m_pVehicleAnim &&
|
||||
(vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS
|
||||
|| vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) {
|
||||
adjustedTimeStep = min(m_pVehicleAnim->timeStep, 0.1f);
|
||||
|
||||
// Smoothly change ped position
|
||||
neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ;
|
||||
} else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK) {
|
||||
neededPos.z = max(currentZ, autoZPos.z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// I hope
|
||||
bool stillGettingInOut = false;
|
||||
if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer)
|
||||
stillGettingInOut = veh->m_vehType != VEHICLE_TYPE_BOAT || m_ped_flagG10;
|
||||
|
||||
if (!stillGettingInOut) {
|
||||
m_fRotationCur = m_fRotationDest;
|
||||
} else {
|
||||
float limitedAngle = CGeneral::LimitRadianAngle(m_fRotationDest);
|
||||
float timeUntilStateChange = (m_nPedStateTimer - CTimer::GetTimeInMilliseconds())/600.0f;
|
||||
|
||||
m_vecOffsetSeek.z = 0.0;
|
||||
if (timeUntilStateChange <= 0.0f) {
|
||||
m_vecOffsetSeek.x = 0.0;
|
||||
m_vecOffsetSeek.y = 0.0;
|
||||
} else {
|
||||
neededPos -= timeUntilStateChange * m_vecOffsetSeek;
|
||||
}
|
||||
|
||||
if (limitedAngle >= PI + m_fRotationCur) {
|
||||
limitedAngle -= 2 * PI;
|
||||
} else if (limitedAngle <= m_fRotationCur - PI) {
|
||||
limitedAngle += 2 * PI;
|
||||
}
|
||||
m_fRotationCur -= (m_fRotationCur - limitedAngle) * (1.0f - timeUntilStateChange);
|
||||
}
|
||||
|
||||
if (seatPosMult > 0.2f || vehIsUpsideDown) {
|
||||
GetPosition() = neededPos;
|
||||
|
||||
GetMatrix().SetRotate(0.0f, 0.0f, m_fRotationCur);
|
||||
|
||||
// It will be all 0 after rotate.
|
||||
GetPosition() = neededPos;
|
||||
} else {
|
||||
CVector output;
|
||||
CMatrix vehDoorMat(veh->GetMatrix());
|
||||
|
||||
GetLocalPositionToOpenCarDoor(&output, veh, m_vehEnterType, 0.0f);
|
||||
*vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, output);
|
||||
GetMatrix() = vehDoorMat;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
|
||||
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
|
||||
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
|
||||
@ -989,7 +1477,6 @@ WRAPPER void CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *assoc, void *arg) {
|
||||
WRAPPER void CPed::SetInCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CF220); }
|
||||
WRAPPER void CPed::PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8F0); }
|
||||
WRAPPER void CPed::PedAnimAlignCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DE130); }
|
||||
WRAPPER void CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CF000); }
|
||||
WRAPPER void CPed::PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DF5C0); }
|
||||
WRAPPER void CPed::PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E3290); }
|
||||
WRAPPER void CPed::PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E36E0); }
|
||||
@ -999,8 +1486,6 @@ WRAPPER void CPed::FinishJumpCB(CAnimBlendAssociation *assoc, void *arg) { EAXJM
|
||||
WRAPPER void CPed::PedLandCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8A0); }
|
||||
WRAPPER void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4C6620); }
|
||||
WRAPPER void CPed::RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D6550); }
|
||||
WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E2480); }
|
||||
WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E2920); }
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
|
||||
@ -1024,4 +1509,11 @@ STARTPATCHES
|
||||
InjectHook(0x4E4A10, &CPed::Duck, PATCH_JUMP);
|
||||
InjectHook(0x4E4A30, &CPed::ClearDuck, PATCH_JUMP);
|
||||
InjectHook(0x4E6180, &CPed::ClearPointGunAt, PATCH_JUMP);
|
||||
InjectHook(0x4E07D0, &CPed::BeingDraggedFromCar, PATCH_JUMP);
|
||||
InjectHook(0x4CF000, &CPed::PedSetDraggedOutCarCB, PATCH_JUMP);
|
||||
InjectHook(0x4C5D80, &CPed::RestartNonPartialAnims, PATCH_JUMP);
|
||||
InjectHook(0x4E4730, &CPed::GetLocalPositionToOpenCarDoor, PATCH_JUMP);
|
||||
InjectHook(0x4E4660, (void (*)(CVector*, CVehicle*, uint32, float)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP);
|
||||
InjectHook(0x4E1A30, (void (*)(CVector*, CVehicle*, uint32)) CPed::GetPositionToOpenCarDoor, PATCH_JUMP);
|
||||
InjectHook(0x4DF940, &CPed::LineUpPedWithCar, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -12,6 +12,19 @@
|
||||
|
||||
struct CPathNode;
|
||||
|
||||
enum {
|
||||
VEHICLE_ENTER_FRONT_RIGHT = 11,
|
||||
VEHICLE_ENTER_REAR_RIGHT = 12,
|
||||
VEHICLE_ENTER_FRONT_LEFT = 15,
|
||||
VEHICLE_ENTER_REAR_LEFT = 16,
|
||||
};
|
||||
|
||||
enum PedLineUpPhase {
|
||||
LINE_UP_TO_CAR_START,
|
||||
LINE_UP_TO_CAR_END,
|
||||
LINE_UP_TO_CAR_2
|
||||
};
|
||||
|
||||
enum PedOnGroundState {
|
||||
NO_PED,
|
||||
PED_BELOW_PLAYER,
|
||||
@ -102,7 +115,7 @@ public:
|
||||
uint8 m_ped_flagA1 : 1;
|
||||
uint8 m_ped_flagA2 : 1;
|
||||
uint8 m_ped_flagA4 : 1; // stores (CTimer::GetTimeInMilliseconds() < m_lastHitTime)
|
||||
uint8 m_ped_flagA8 : 1;
|
||||
uint8 bIsPointingGunAt : 1;
|
||||
uint8 bIsLooking : 1;
|
||||
uint8 m_ped_flagA20 : 1; // "look" method? - probably missing in SA
|
||||
uint8 bIsRestoringLook : 1;
|
||||
@ -177,15 +190,15 @@ public:
|
||||
int32 m_pEventEntity;
|
||||
float m_fAngleToEvent;
|
||||
AnimBlendFrameData *m_pFrames[PED_NODE_MAX];
|
||||
int32 m_animGroup;
|
||||
int32 m_pVehicleAnim;
|
||||
AssocGroupId m_animGroup;
|
||||
CAnimBlendAssociation *m_pVehicleAnim;
|
||||
CVector2D m_vecAnimMoveDelta;
|
||||
CVector m_vecOffsetSeek;
|
||||
CPedIK m_pedIK;
|
||||
uint8 stuff1[8];
|
||||
uint32 m_nPedStateTimer;
|
||||
PedState m_nPedState;
|
||||
int32 m_nLastPedState;
|
||||
PedState m_nLastPedState;
|
||||
int32 m_nMoveState;
|
||||
int32 m_nStoredActionState;
|
||||
int32 m_nPrevActionState;
|
||||
@ -207,7 +220,9 @@ public:
|
||||
uint8 stuff2[20];
|
||||
float m_fRotationCur;
|
||||
float m_fRotationDest;
|
||||
uint8 stuff13[6];
|
||||
uint32 m_headingRate;
|
||||
uint16 m_vehEnterType;
|
||||
uint16 m_walkAroundType;
|
||||
CEntity *m_pCurrentPhysSurface;
|
||||
CVector m_vecOffsetFromPhysSurface;
|
||||
CEntity *m_pCurSurface;
|
||||
@ -222,7 +237,7 @@ public:
|
||||
CEntity *m_pCollidingEntity;
|
||||
uint8 stuff6[12];
|
||||
CWeapon m_weapons[NUM_PED_WEAPONTYPES];
|
||||
int32 stuff7;
|
||||
eWeaponType m_storedWeapon;
|
||||
uint8 m_currentWeapon; // eWeaponType
|
||||
uint8 m_maxWeaponTypeAllowed; // eWeaponType
|
||||
uint8 stuff[2];
|
||||
@ -253,6 +268,7 @@ public:
|
||||
|
||||
bool IsPlayer(void);
|
||||
bool UseGroundColModel(void);
|
||||
bool CanSetPedState(void);
|
||||
void AddWeaponModel(int id);
|
||||
void AimGun(void);
|
||||
void KillPedWithCar(CVehicle *veh, float impulse);
|
||||
@ -278,6 +294,13 @@ public:
|
||||
void Duck(void);
|
||||
void ClearDuck(void);
|
||||
void ClearPointGunAt(void);
|
||||
void BeingDraggedFromCar(void);
|
||||
void RestartNonPartialAnims(void);
|
||||
void LineUpPedWithCar(PedLineUpPhase phase);
|
||||
void SetPedPositionInCar(void);
|
||||
static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
|
||||
static void GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float seatPosMult);
|
||||
static void GetPositionToOpenCarDoor(CVector* output, CVehicle* veh, uint32 enterType);
|
||||
static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
|
||||
static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
|
||||
static void PedGetupCB(CAnimBlendAssociation *assoc, void *arg);
|
||||
@ -311,6 +334,9 @@ public:
|
||||
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
|
||||
RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
|
||||
|
||||
static CVector &offsetToOpenRegularCarDoor;
|
||||
static CVector &offsetToOpenLowCarDoor;
|
||||
static CVector &offsetToOpenVanDoor;
|
||||
static bool &bNastyLimbsCheat;
|
||||
static bool &bPedCheat2;
|
||||
static bool &bPedCheat3;
|
||||
|
@ -1504,7 +1504,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
else if(A->GetUp().z > 0.3f)
|
||||
adhesion = 0.0f;
|
||||
else
|
||||
adhesion *= max(5.0f, 0.03f*impulseA + 1.0f);
|
||||
adhesion *= min(5.0f, 0.03f*impulseA + 1.0f);
|
||||
}
|
||||
|
||||
if(A->ApplyFriction(adhesion, aColPoints[i]))
|
||||
|
@ -2,6 +2,8 @@
|
||||
#include "patcher.h"
|
||||
#include "Vehicle.h"
|
||||
#include "Pools.h"
|
||||
#include "CarCtrl.h"
|
||||
#include "ModelIndices.h"
|
||||
|
||||
bool &CVehicle::bWheelsOnlyCheat = *(bool *)0x95CD78;
|
||||
bool &CVehicle::bAllDodosCheat = *(bool *)0x95CD75;
|
||||
@ -11,3 +13,53 @@ bool &CVehicle::bCheat5 = *(bool *)0x95CD64;
|
||||
|
||||
void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
|
||||
void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
|
||||
|
||||
bool
|
||||
CVehicle::IsLawEnforcementVehicle(void)
|
||||
{
|
||||
switch (m_modelIndex) {
|
||||
case MI_FBICAR:
|
||||
case MI_POLICE:
|
||||
case MI_ENFORCER:
|
||||
case MI_PREDATOR:
|
||||
case MI_RHINO:
|
||||
case MI_BARRACKS:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CVehicle::ChangeLawEnforcerState(bool enable)
|
||||
{
|
||||
if (enable) {
|
||||
if (!bIsLawEnforcer) {
|
||||
bIsLawEnforcer = true;
|
||||
CCarCtrl::NumLawEnforcerCars++;
|
||||
}
|
||||
} else {
|
||||
if (bIsLawEnforcer) {
|
||||
bIsLawEnforcer = false;
|
||||
CCarCtrl::NumLawEnforcerCars--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CVehicle::RemoveDriver(void)
|
||||
{
|
||||
m_status = STATUS_ABANDONED;
|
||||
pDriver = nil;
|
||||
}
|
||||
|
||||
bool
|
||||
CVehicle::IsUpsideDown(void)
|
||||
{
|
||||
return GetUp().z <= -0.9f;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x552820, &CVehicle::ChangeLawEnforcerState, PATCH_JUMP);
|
||||
InjectHook(0x5520A0, &CVehicle::RemoveDriver, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -3,26 +3,53 @@
|
||||
#include "Physical.h"
|
||||
|
||||
class CPed;
|
||||
class CFire;
|
||||
struct tHandlingData;
|
||||
|
||||
enum {
|
||||
GETTING_IN_OUT_FL = 1,
|
||||
GETTING_IN_OUT_RL = 2,
|
||||
GETTING_IN_OUT_FR = 4,
|
||||
GETTING_IN_OUT_RR = 8
|
||||
};
|
||||
|
||||
enum eCarLock : uint8 {
|
||||
CARLOCK_NOT_USED,
|
||||
CARLOCK_UNLOCKED,
|
||||
CARLOCK_LOCKED,
|
||||
CARLOCK_LOCKOUT_PLAYER_ONLY,
|
||||
CARLOCK_LOCKED_PLAYER_INSIDE,
|
||||
CARLOCK_COP_CAR,
|
||||
CARLOCK_FORCE_SHUT_DOORS,
|
||||
CARLOCK_SKIP_SHUT_DOORS
|
||||
};
|
||||
|
||||
class CVehicle : public CPhysical
|
||||
{
|
||||
public:
|
||||
// 0x128
|
||||
uint8 stuff1[116];
|
||||
tHandlingData *m_handling;
|
||||
uint8 stuff1[112];
|
||||
uint8 m_currentColour1;
|
||||
uint8 m_currentColour2;
|
||||
uint8 m_extra1;
|
||||
uint8 m_extra2;
|
||||
int16 m_nAlarmState;
|
||||
uint8 m_anExtras[2];
|
||||
int16 m_nAlarmState; // m_nWantedStarsOnEnter on DK22
|
||||
int16 m_nMissionValue;
|
||||
CPed *pDriver;
|
||||
CPed *pPassengers[8];
|
||||
uint8 stuff2[24];
|
||||
uint8 m_nNumPassengers;
|
||||
int8 m_nNumGettingIn;
|
||||
int8 m_nGettingInFlags;
|
||||
int8 m_nGettingOutFlags;
|
||||
uint8 m_nNumMaxPassengers;
|
||||
char field_1CD[19];
|
||||
CEntity *m_pCurSurface;
|
||||
void* m_pFire;
|
||||
float m_fWheelState;
|
||||
float m_fAcceleration;
|
||||
uint8 stuff4[5];
|
||||
uint8 m_veh_flagA1 : 1;
|
||||
CFire *m_pCarFire;
|
||||
float m_fSteerAngle;
|
||||
float m_fGasPedal;
|
||||
float m_fBreakPedal;
|
||||
uint8 m_nCreatedBy; // eVehicleCreatedBy
|
||||
uint8 bIsLawEnforcer : 1;
|
||||
uint8 m_veh_flagA2 : 1;
|
||||
uint8 m_veh_flagA4 : 1;
|
||||
uint8 m_veh_flagA8 : 1;
|
||||
@ -30,10 +57,10 @@ public:
|
||||
uint8 m_veh_flagA20 : 1;
|
||||
uint8 m_veh_flagA40 : 1;
|
||||
uint8 m_veh_flagA80 : 1;
|
||||
uint8 m_veh_flagB1 : 1;
|
||||
uint8 m_veh_flagB2 : 1;
|
||||
uint8 m_veh_flagB4 : 1;
|
||||
uint8 m_veh_flagB8 : 1;
|
||||
uint8 bIsVan : 1;
|
||||
uint8 bIsBus : 1;
|
||||
uint8 bIsBig : 1;
|
||||
uint8 bIsLow : 1;
|
||||
uint8 m_veh_flagB10 : 1;
|
||||
uint8 m_veh_flagB20 : 1;
|
||||
uint8 m_veh_flagB40 : 1;
|
||||
@ -54,10 +81,34 @@ public:
|
||||
uint8 m_veh_flagD20 : 1;
|
||||
uint8 m_veh_flagD40 : 1;
|
||||
uint8 m_veh_flagD80 : 1;
|
||||
uint8 stuff5[7];
|
||||
float m_fHealth;
|
||||
uint8 stuff6[128];
|
||||
int32 m_vehType;
|
||||
int8 field_1F9;
|
||||
uint8 m_nAmmoInClip[1]; // Used to make the guns on boat do a reload (20 by default)
|
||||
int8 field_1FB;
|
||||
int8 field_1FC[4];
|
||||
float m_fHealth; // 1000.0f = full health. 0 -> explode
|
||||
uint8 m_nCurrentGear;
|
||||
int8 field_205[3];
|
||||
int field_208;
|
||||
uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
|
||||
uint32 m_nTimeOfDeath;
|
||||
int16 field_214;
|
||||
int16 m_nBombTimer; // goes down with each frame
|
||||
CPed *m_pWhoDetonatedMe;
|
||||
float field_21C;
|
||||
float field_220;
|
||||
eCarLock m_nDoorLock;
|
||||
int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
|
||||
int8 m_nRadioStation;
|
||||
int8 field_22A;
|
||||
int8 field_22B;
|
||||
uint8 m_nCarHornTimer;
|
||||
int8 field_22D;
|
||||
uint8 m_nSirenOrAlarm;
|
||||
int8 field_22F;
|
||||
CStoredCollPoly m_frontCollPoly; // poly which is under front part of car
|
||||
CStoredCollPoly m_rearCollPoly; // poly which is under rear part of car
|
||||
float m_fSteerRatio;
|
||||
eVehicleType m_vehType;
|
||||
|
||||
static void *operator new(size_t);
|
||||
static void operator delete(void*, size_t);
|
||||
@ -67,6 +118,10 @@ public:
|
||||
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
|
||||
bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; }
|
||||
bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
|
||||
bool IsLawEnforcementVehicle(void);
|
||||
void ChangeLawEnforcerState(bool enable);
|
||||
void RemoveDriver(void);
|
||||
bool IsUpsideDown(void);
|
||||
|
||||
static bool &bWheelsOnlyCheat;
|
||||
static bool &bAllDodosCheat;
|
||||
@ -74,5 +129,7 @@ public:
|
||||
static bool &bCheat4;
|
||||
static bool &bCheat5;
|
||||
};
|
||||
|
||||
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
|
||||
static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error");
|
||||
static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
|
||||
|
22
src/main.cpp
22
src/main.cpp
@ -85,6 +85,7 @@ extern void (*DebugMenuProcess)(void);
|
||||
extern void (*DebugMenuRender)(void);
|
||||
void DebugMenuInit(void);
|
||||
|
||||
void PrintGameVersion();
|
||||
|
||||
RwRGBA gColourTop;
|
||||
|
||||
@ -154,6 +155,7 @@ Idle(void *arg)
|
||||
}
|
||||
|
||||
RenderMenus();
|
||||
PrintGameVersion();
|
||||
DoFade();
|
||||
Render2dStuffAfterFade();
|
||||
CCredits::Render();
|
||||
@ -186,6 +188,7 @@ FrontendIdle(void)
|
||||
|
||||
DefinedState();
|
||||
RenderMenus();
|
||||
PrintGameVersion();
|
||||
DoFade();
|
||||
Render2dStuffAfterFade();
|
||||
CFont::DrawFonts();
|
||||
@ -772,6 +775,25 @@ AppEventHandler(RsEvent event, void *param)
|
||||
}
|
||||
}
|
||||
|
||||
void PrintGameVersion()
|
||||
{
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(0.5f));
|
||||
CFont::SetCentreOff();
|
||||
CFont::SetRightJustifyOff();
|
||||
CFont::SetBackGroundOnlyTextOff();
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
CFont::SetWrapx(SCREEN_WIDTH);
|
||||
CFont::SetDropShadowPosition(0);
|
||||
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::SetColor(CRGBA(235, 170, 50, 255));
|
||||
|
||||
strcpy(gString, "RE3");
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(SCREEN_SCALE_X(10.5f), SCREEN_SCALE_Y(8.0f), gUString);
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x48E480, Idle, PATCH_JUMP);
|
||||
InjectHook(0x48E700, FrontendIdle, PATCH_JUMP);
|
||||
|
@ -145,6 +145,30 @@ public:
|
||||
m_matrix.pos.y = 0.0f;
|
||||
m_matrix.pos.z = 0.0f;
|
||||
}
|
||||
void SetRotate(float xAngle, float yAngle, float zAngle) {
|
||||
float cX = cos(xAngle);
|
||||
float sX = sin(xAngle);
|
||||
float cY = cos(yAngle);
|
||||
float sY = sin(yAngle);
|
||||
float cZ = cos(zAngle);
|
||||
float sZ = sin(zAngle);
|
||||
|
||||
m_matrix.right.x = cZ * cY - (sZ * sX) * sY;
|
||||
m_matrix.right.y = (cZ * sX) * sY + sZ * cY;
|
||||
m_matrix.right.z = -cX * sY;
|
||||
|
||||
m_matrix.up.x = -sZ * cX;
|
||||
m_matrix.up.y = cZ * cX;
|
||||
m_matrix.up.z = sX;
|
||||
|
||||
m_matrix.at.x = (sZ * sX) * cY + cZ * sY;
|
||||
m_matrix.at.y = sZ * sY - (cZ * sX) * cY;
|
||||
m_matrix.at.z = cX * cY;
|
||||
|
||||
m_matrix.pos.x = 0.0f;
|
||||
m_matrix.pos.y = 0.0f;
|
||||
m_matrix.pos.z = 0.0f;
|
||||
}
|
||||
void Reorthogonalise(void){
|
||||
CVector &r = *GetRight();
|
||||
CVector &f = *GetForward();
|
||||
|
@ -26,4 +26,20 @@ public:
|
||||
if(v.y < top) top = v.y;
|
||||
if(v.y > bottom) bottom = v.y;
|
||||
}
|
||||
|
||||
void Translate(float x, float y){
|
||||
left += x;
|
||||
right += x;
|
||||
bottom += y;
|
||||
top += y;
|
||||
}
|
||||
void Grow(float r){
|
||||
left -= r;
|
||||
right += r;
|
||||
top -= r;
|
||||
bottom += r;
|
||||
}
|
||||
|
||||
float GetWidth(void) { return right - left; }
|
||||
float GetHeight(void) { return bottom - top; }
|
||||
};
|
||||
|
@ -326,6 +326,8 @@ enum
|
||||
|
||||
MI_AIRTRAIN_VLO = 198,
|
||||
MI_LOPOLYGUY,
|
||||
|
||||
NUM_DEFAULT_MODELS,
|
||||
};
|
||||
|
||||
void InitModelIndices(void);
|
||||
|
@ -3,7 +3,6 @@
|
||||
#include "ClumpModelInfo.h"
|
||||
|
||||
enum {
|
||||
NUM_VEHICLE_POSITIONS = 10,
|
||||
NUM_FIRST_MATERIALS = 26,
|
||||
NUM_SECOND_MATERIALS = 26,
|
||||
NUM_VEHICLE_COLOURS = 8,
|
||||
@ -25,7 +24,7 @@ enum {
|
||||
ATOMIC_FLAG_NOCULL = 0x800,
|
||||
};
|
||||
|
||||
enum {
|
||||
enum eVehicleType {
|
||||
VEHICLE_TYPE_CAR,
|
||||
VEHICLE_TYPE_BOAT,
|
||||
VEHICLE_TYPE_TRAIN,
|
||||
@ -46,6 +45,13 @@ enum {
|
||||
NUM_VEHICLE_CLASSES
|
||||
};
|
||||
|
||||
enum {
|
||||
VEHICLE_DUMMY_BOAT_RUDDER = 0,
|
||||
VEHICLE_DUMMY_FRONT_SEATS = 2,
|
||||
VEHICLE_DUMMY_REAR_SEATS = 3,
|
||||
NUM_VEHICLE_POSITIONS = 10
|
||||
};
|
||||
|
||||
class CVehicleModelInfo : public CClumpModelInfo
|
||||
{
|
||||
public:
|
||||
|
@ -33,6 +33,12 @@ enum {
|
||||
FONT_HEADING,
|
||||
};
|
||||
|
||||
enum {
|
||||
ALIGN_LEFT,
|
||||
ALIGN_CENTER,
|
||||
ALIGN_RIGHT,
|
||||
};
|
||||
|
||||
class CFont
|
||||
{
|
||||
static CFontDetails &Details;
|
||||
@ -56,6 +62,7 @@ public:
|
||||
static void DrawFonts(void);
|
||||
static uint16 character_code(uint8 c);
|
||||
|
||||
static CFontDetails GetDetails() { return Details; }
|
||||
static void SetScale(float x, float y) { Details.scaleX = x; Details.scaleY = y; }
|
||||
static void SetSlantRefPoint(float x, float y) { Details.slantRefX = x; Details.slantRefY = y; }
|
||||
static void SetSlant(float s) { Details.slant = s; }
|
||||
@ -86,6 +93,23 @@ public:
|
||||
static void SetCentreOff(void) {
|
||||
Details.centre = false;
|
||||
}
|
||||
static void SetAlignment(uint8 alignment) {
|
||||
if (alignment == ALIGN_LEFT) {
|
||||
CFont::Details.justify = true;
|
||||
CFont::Details.centre = false;
|
||||
CFont::Details.rightJustify = false;
|
||||
}
|
||||
else if (alignment == ALIGN_CENTER) {
|
||||
CFont::Details.justify = false;
|
||||
CFont::Details.centre = true;
|
||||
CFont::Details.rightJustify = false;
|
||||
}
|
||||
else if (alignment == ALIGN_RIGHT) {
|
||||
CFont::Details.justify = false;
|
||||
CFont::Details.centre = false;
|
||||
CFont::Details.rightJustify = true;
|
||||
}
|
||||
}
|
||||
static void SetWrapx(float x) { Details.wrapX = x; }
|
||||
static void SetCentreSize(float s) { Details.centreSize = s; }
|
||||
static void SetBackgroundOn(void) { Details.background = true; }
|
||||
|
@ -53,9 +53,9 @@ wchar *CHud::m_PagerMessage = (wchar*)0x878840;
|
||||
bool &CHud::m_Wants_To_Draw_Hud = *(bool*)0x95CD89;
|
||||
bool &CHud::m_Wants_To_Draw_3dMarkers = *(bool*)0x95CD62;
|
||||
wchar(*CHud::m_BigMessage)[128] = (wchar(*)[128])0x664CE0;
|
||||
float *CHud::BigMessageInUse = (float*)0x862140;
|
||||
float *CHud::BigMessageAlpha = (float*)0x862108;
|
||||
float *CHud::BigMessageX = (float*)0x773248;
|
||||
float CHud::BigMessageInUse[6];
|
||||
float CHud::BigMessageAlpha[6];
|
||||
float CHud::BigMessageX[6];
|
||||
|
||||
float &CHud::OddJob2OffTimer = *(float*)0x942FA0;
|
||||
int8 &CHud::CounterOnLastFrame = *(int8*)0x95CD67;
|
||||
@ -232,7 +232,7 @@ void CHud::Draw()
|
||||
|
||||
float fWidescreenOffset[2] = { 0.0f, 0.0f };
|
||||
|
||||
if (CMenuManager::m_PrefsUseWideScreen) {
|
||||
if (FrontEndMenuManager.m_PrefsUseWideScreen) {
|
||||
fWidescreenOffset[0] = 0.0f;
|
||||
fWidescreenOffset[1] = SCREEN_SCALE_Y(18.0f);
|
||||
}
|
||||
@ -362,25 +362,32 @@ void CHud::Draw()
|
||||
/*
|
||||
DrawAmmo
|
||||
*/
|
||||
int16 AmmoAmount = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition;
|
||||
int32 AmmoInClip = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip;
|
||||
int32 TotalAmmo = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal;
|
||||
int32 Ammo, Clip;
|
||||
|
||||
if (AmmoInClip <= 1 || AmmoInClip >= 1000) {
|
||||
if (AmmoAmount <= 1 || AmmoAmount >= 1000)
|
||||
sprintf(sTemp, "%d", TotalAmmo);
|
||||
}
|
||||
else {
|
||||
if (WeaponType == WEAPONTYPE_FLAMETHROWER) {
|
||||
int tot_min_clip_div_10 = (TotalAmmo - AmmoInClip) / 10;
|
||||
if (tot_min_clip_div_10 > 9999)
|
||||
tot_min_clip_div_10 = 9999;
|
||||
Clip = AmmoInClip / 10;
|
||||
|
||||
sprintf(sTemp, "%d-%d", tot_min_clip_div_10, AmmoInClip / 10);
|
||||
if ((TotalAmmo - AmmoInClip) / 10 <= 9999)
|
||||
Ammo = (TotalAmmo - AmmoInClip) / 10;
|
||||
else
|
||||
Ammo = 9999;
|
||||
}
|
||||
else {
|
||||
if (AmmoInClip > 9999)
|
||||
AmmoInClip = 9999;
|
||||
sprintf(sTemp, "%d-%d", (TotalAmmo - AmmoInClip), AmmoInClip);
|
||||
Clip = AmmoInClip;
|
||||
|
||||
if (TotalAmmo - AmmoInClip > 9999)
|
||||
Ammo = 9999;
|
||||
else
|
||||
Ammo = TotalAmmo - AmmoInClip;
|
||||
}
|
||||
|
||||
sprintf(sTemp, "%d-%d", Ammo, Clip);
|
||||
}
|
||||
|
||||
AsciiToUnicode(sTemp, sPrint);
|
||||
@ -580,7 +587,7 @@ void CHud::Draw()
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOff();
|
||||
|
||||
if (CMenuManager::m_PrefsLanguage == 4)
|
||||
if (FrontEndMenuManager.m_PrefsLanguage == 4)
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.2f * 0.8f), SCREEN_SCALE_Y(1.2f));
|
||||
else
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
|
||||
@ -676,7 +683,7 @@ void CHud::Draw()
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOff();
|
||||
|
||||
if (CMenuManager::m_PrefsLanguage != 3 && CMenuManager::m_PrefsLanguage != 4)
|
||||
if (FrontEndMenuManager.m_PrefsLanguage != 3 && FrontEndMenuManager.m_PrefsLanguage != 4)
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
|
||||
else
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.2f * 0.85f), SCREEN_SCALE_Y(1.2f));
|
||||
@ -856,7 +863,11 @@ void CHud::Draw()
|
||||
*/
|
||||
if (CHud::m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || CHud::m_ItemToFlash != ITEM_RADAR) {
|
||||
CRadar::DrawMap();
|
||||
CHud::Sprites[HUD_RADARDISC].Draw(CRect(SCREEN_SCALE_X(16.0f), SCREEN_SCALE_FROM_BOTTOM(123.0f + 4.0f), SCREEN_SCALE_X(94.0f + 20.0f + 5.0f), SCREEN_SCALE_FROM_BOTTOM(-76.0f + 123.0f - 6.0f)), CRGBA(0, 0, 0, 255));
|
||||
CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
|
||||
// FIX: game doesn't scale RADAR_LEFT here
|
||||
rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
|
||||
rect.Grow(4.0f);
|
||||
CHud::Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255));
|
||||
CRadar::DrawBlips();
|
||||
}
|
||||
}
|
||||
@ -972,7 +983,7 @@ void CHud::Draw()
|
||||
DrawBigMessage
|
||||
*/
|
||||
// MissionCompleteFailedText
|
||||
if (CHud::m_BigMessage[0][0]) {
|
||||
if (m_BigMessage[0][0]) {
|
||||
if (BigMessageInUse[0] != 0.0f) {
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetBackgroundOff();
|
||||
@ -1247,7 +1258,7 @@ void CHud::DrawAfterFade()
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetBackgroundOff();
|
||||
|
||||
if (CGame::frenchGame || CMenuManager::m_PrefsLanguage == 4)
|
||||
if (CGame::frenchGame || FrontEndMenuManager.m_PrefsLanguage == 4)
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.884f), SCREEN_SCALE_Y(1.36f));
|
||||
else
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.04f), SCREEN_SCALE_Y(1.6f));
|
||||
|
@ -62,9 +62,9 @@ public:
|
||||
static bool &m_Wants_To_Draw_Hud;
|
||||
static bool &m_Wants_To_Draw_3dMarkers;
|
||||
static wchar(*m_BigMessage)[128];
|
||||
static float *BigMessageInUse;
|
||||
static float *BigMessageAlpha;
|
||||
static float *BigMessageX;
|
||||
static float BigMessageInUse[6];
|
||||
static float BigMessageAlpha[6];
|
||||
static float BigMessageX[6];
|
||||
static float &OddJob2OffTimer;
|
||||
static int8 &CounterOnLastFrame;
|
||||
static float &OddJob2XOffset;
|
||||
|
@ -633,7 +633,9 @@ psInitialise(void)
|
||||
|
||||
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
|
||||
|
||||
#ifndef NASTY_GAME
|
||||
InitialiseLanguage();
|
||||
#endif
|
||||
|
||||
FrontEndMenuManager.LoadSettings();
|
||||
|
||||
|
@ -78,6 +78,8 @@ RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode);
|
||||
void CenterVideo(void);
|
||||
void CloseClip(void);
|
||||
|
||||
RwChar **_psGetVideoModeList();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif /* __cplusplus */
|
||||
|
@ -18,7 +18,8 @@ enum eWeaponType
|
||||
WEAPONTYPE_DETONATOR,
|
||||
NUM_PED_WEAPONTYPES = 13,
|
||||
WEAPONTYPE_HELICANNON = 13,
|
||||
NUM_WEAPONTYPES
|
||||
NUM_WEAPONTYPES,
|
||||
NO_STORED_WEAPON = 22
|
||||
};
|
||||
|
||||
enum eWeaponFire {
|
||||
|
Loading…
Reference in New Issue
Block a user