got rid of upper case types
This commit is contained in:
parent
e8c5f7da52
commit
0add48abf5
@ -153,8 +153,6 @@ since `4` will be used in other places and you can't easily see where else the e
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* Use the right types. In particular:
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* use the lower case types! (unless you're Fire_Head)
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* don't use types like `__int16`, we have `int16` for that
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* don't use `unsigned`, we have typedefs for that
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@ -14,7 +14,7 @@
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const float DefaultFOV = 80.0f; // actually 70.0f
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CCamera &TheCamera = *(CCamera*)0x6FACF8;
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Bool &CCamera::m_bUseMouse3rdPerson = *(Bool *)0x5F03D8;
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bool &CCamera::m_bUseMouse3rdPerson = *(bool *)0x5F03D8;
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WRAPPER void CCamera::DrawBordersForWideScreen(void) { EAXJMP(0x46B430); }
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@ -439,7 +439,7 @@ int m_iModeObbeCamIsInForCar;
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uint32 m_uiFadeTimeStarted;
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uint32 m_uiFadeTimeStartedMusic;
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static Bool &m_bUseMouse3rdPerson;
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static bool &m_bUseMouse3rdPerson;
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CMatrix &GetCameraMatrix(void) { return m_cameraMatrix; }
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CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }
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@ -6,7 +6,7 @@
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#include "Stats.h"
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_TODO("gbFastTime");
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Bool &gbFastTime = *(Bool*)0x95CDBB;
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bool &gbFastTime = *(bool*)0x95CDBB;
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uint8 &CClock::ms_nGameClockHours = *(uint8*)0x95CDA6;
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uint8 &CClock::ms_nGameClockMinutes = *(uint8*)0x95CDC8;
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@ -16,19 +16,19 @@ WRAPPER void CControllerConfigManager::AffectControllerStateOn_ButtonUp(int butt
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WRAPPER void CControllerConfigManager::MakeControllerActionsBlank() { EAXJMP(0x58B7A0); }
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WRAPPER void CControllerConfigManager::InitDefaultControlConfiguration() { EAXJMP(0x58B930); }
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WRAPPER void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerState const &mousestate) { EAXJMP(0x58BD00); }
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WRAPPER Int32 CControllerConfigManager::GetJoyButtonJustDown() { EAXJMP(0x58B7D0); }
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WRAPPER int32 CControllerConfigManager::GetJoyButtonJustDown() { EAXJMP(0x58B7D0); }
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WRAPPER void CControllerConfigManager::InitDefaultControlConfigJoyPad(unsigned int buttons) { EAXJMP(0x58BD90); }
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WRAPPER void CControllerConfigManager::ClearSimButtonPressCheckers() { EAXJMP(0x58D220); }
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WRAPPER void CControllerConfigManager::AffectPadFromKeyBoard() { EAXJMP(0x58D0C0); }
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WRAPPER void CControllerConfigManager::AffectPadFromMouse() { EAXJMP(0x58D1A0); }
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void CControllerConfigManager::LoadSettings(Int32 file)
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void CControllerConfigManager::LoadSettings(int32 file)
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{
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Bool bValid = true;
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bool bValid = true;
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if ( file )
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{
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Char buff[29];
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char buff[29];
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CFileMgr::Read(file, buff, sizeof(buff));
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if ( !strncmp(buff, "THIS FILE IS NOT VALID YET", sizeof(buff) - 3) )
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@ -45,7 +45,7 @@ void CControllerConfigManager::LoadSettings(Int32 file)
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{
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for ( int j = 0; j < 41; j++ )
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{
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CFileMgr::Read(file, (Char *)&ControlsManager.m_aSettings[j][i], sizeof(tControllerConfigBind));
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CFileMgr::Read(file, (char *)&ControlsManager.m_aSettings[j][i], sizeof(tControllerConfigBind));
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}
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}
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}
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@ -19,19 +19,19 @@ public:
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struct tControllerConfigBind
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{
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RsKeyCodes m_Key;
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Int32 m_ContSetOrder;
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int32 m_ContSetOrder;
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};
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Bool field_0;
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bool field_0;
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char _pad0[3];
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DIJOYSTATE2 m_OldState;
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DIJOYSTATE2 m_NewState;
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WChar m_aActionNames[41][40];
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Bool m_aButtonStates[17];
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wchar m_aActionNames[41][40];
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bool m_aButtonStates[17];
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char _pad1[3];
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tControllerConfigBind m_aSettings[41][4];
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UInt8 m_aSimCheckers[4][4];
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Bool m_bMouseAssociated;
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uint8 m_aSimCheckers[4][4];
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bool m_bMouseAssociated;
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char _pad2[3];
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void UpdateJoyButtonState(int padnumber);
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@ -40,8 +40,8 @@ public:
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void UpdateJoyInConfigMenus_ButtonUp(int button, int padnumber);
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void AffectControllerStateOn_ButtonUp(int button, int padnumber);
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Int32 GetJoyButtonJustDown();
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void LoadSettings(Int32 file);
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int32 GetJoyButtonJustDown();
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void LoadSettings(int32 file);
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void MakeControllerActionsBlank();
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void InitDefaultControlConfiguration();
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void InitDefaultControlConfigMouse(CMouseControllerState const &mousestate);
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@ -15,14 +15,14 @@ int8 &CMenuManager::m_ControlMethod = *(int8*)0x8F5F7C;
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int8 &CMenuManager::m_PrefsDMA = *(int8*)0x5F2F74;
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int8 &CMenuManager::m_PrefsLanguage = *(int8*)0x941238;
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Bool &CMenuManager::m_PrefsAllowNastyGame = *(Bool*)0x5F2E64;
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Bool &CMenuManager::m_bStartUpFrontEndRequested = *(Bool*)0x95CCF4;
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bool &CMenuManager::m_PrefsAllowNastyGame = *(bool*)0x5F2E64;
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bool &CMenuManager::m_bStartUpFrontEndRequested = *(bool*)0x95CCF4;
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int8 &CMenuManager::m_PrefsUseWideScreen = *(int8*)0x95CD23;
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int8 &CMenuManager::m_PrefsRadioStation = *(int8*)0x95CDA4;
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int8 &CMenuManager::m_bDisableMouseSteering = *(int8*)0x60252C;
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int32 &CMenuManager::m_PrefsBrightness = *(int32*)0x5F2E50;
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Float &CMenuManager::m_PrefsLOD = *(Float*)0x8F42C4;
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float &CMenuManager::m_PrefsLOD = *(float*)0x8F42C4;
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int8 &CMenuManager::m_bFrontEnd_ReloadObrTxtGxt = *(int8*)0x628CFC;
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int32 &CMenuManager::m_PrefsMusicVolume = *(int32*)0x5F2E4C;
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int32 &CMenuManager::m_PrefsSfxVolume = *(int32*)0x5F2E48;
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@ -161,13 +161,13 @@ public:
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static int8 &m_PrefsLanguage;
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static int8 &m_bDisableMouseSteering;
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static int32 &m_PrefsBrightness;
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static Float &m_PrefsLOD;
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static float &m_PrefsLOD;
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static int8 &m_bFrontEnd_ReloadObrTxtGxt;
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static int32 &m_PrefsMusicVolume;
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static int32 &m_PrefsSfxVolume;
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static Bool &m_PrefsAllowNastyGame;
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static Bool &m_bStartUpFrontEndRequested;
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static bool &m_PrefsAllowNastyGame;
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static bool &m_bStartUpFrontEndRequested;
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void Process(void);
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void DrawFrontEnd(void);
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@ -11,11 +11,11 @@ bool &CGame::noProstitutes = *(bool*)0x95CDCF;
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bool &CGame::playingIntro = *(bool*)0x95CDC2;
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WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
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WRAPPER Bool CGame::InitialiseOnceBeforeRW(void) { EAXJMP(0x48BB80); }
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WRAPPER Bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); }
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WRAPPER bool CGame::InitialiseOnceBeforeRW(void) { EAXJMP(0x48BB80); }
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WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); }
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WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); }
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WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); }
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WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); }
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WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); }
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WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); }
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WRAPPER Bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); }
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WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); }
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@ -20,12 +20,12 @@ public:
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static bool &playingIntro;
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static void Process(void);
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static Bool InitialiseOnceBeforeRW(void);
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static Bool InitialiseRenderWare(void);
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static bool InitialiseOnceBeforeRW(void);
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static bool InitialiseRenderWare(void);
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static void ShutdownRenderWare(void);
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static void FinalShutdown(void);
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static void ShutDown(void);
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static void ShutDownForRestart(void);
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static void InitialiseWhenRestarting(void);
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static Bool InitialiseOnceAfterRW(void);
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static bool InitialiseOnceAfterRW(void);
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};
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@ -47,6 +47,6 @@ public:
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static float GetRandomNumberInRange(float low, float high)
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{ return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }
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static Int32 GetRandomNumberInRange(Int32 low, Int32 high)
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static int32 GetRandomNumberInRange(int32 low, int32 high)
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{ return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }
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};
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@ -3,5 +3,5 @@
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#include "Frontend.h"
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#include "PCSave.h"
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WRAPPER void C_PcSave::SetSaveDirectory(const Char *path) { EAXJMP(0x591EA0); }
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WRAPPER void C_PcSave::SetSaveDirectory(const char *path) { EAXJMP(0x591EA0); }
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@ -3,5 +3,5 @@
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class C_PcSave
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{
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public:
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static void SetSaveDirectory(const Char *path);
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static void SetSaveDirectory(const char *path);
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};
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232
src/Pad.cpp
232
src/Pad.cpp
@ -28,22 +28,22 @@
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CPad *Pads = (CPad*)0x6F0360; // [2]
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CMousePointerStateHelper &MousePointerStateHelper = *(CMousePointerStateHelper*)0x95CC8C;
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Bool &CPad::bDisplayNoControllerMessage = *(Bool *)0x95CD52;
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Bool &CPad::bObsoleteControllerMessage = *(Bool *)0x95CDB8;
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Bool &CPad::m_bMapPadOneToPadTwo = *(Bool *)0x95CD48;
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bool &CPad::bDisplayNoControllerMessage = *(bool *)0x95CD52;
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bool &CPad::bObsoleteControllerMessage = *(bool *)0x95CDB8;
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bool &CPad::m_bMapPadOneToPadTwo = *(bool *)0x95CD48;
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CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70;
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CKeyboardState &CPad::NewKeyState = *(CKeyboardState*)0x6E60D0;
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CKeyboardState &CPad::TempKeyState = *(CKeyboardState*)0x774DE8;
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Char CPad::KeyBoardCheatString[18];
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char CPad::KeyBoardCheatString[18];
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CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)0x8472A0;
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CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0;
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CMouseControllerState &CPad::PCTempMouseControllerState = *(CMouseControllerState*)0x6F1E60;
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_TODO("gbFastTime");
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extern Bool &gbFastTime;
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extern bool &gbFastTime;
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WRAPPER void WeaponCheat() { EAXJMP(0x490D90); }
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WRAPPER void HealthCheat() { EAXJMP(0x490E70); }
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@ -84,10 +84,10 @@ CControllerState::Clear(void)
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void CKeyboardState::Clear()
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{
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for ( Int32 i = 0; i < 12; i++ )
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for ( int32 i = 0; i < 12; i++ )
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F[i] = 0;
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for ( Int32 i = 0; i < 256; i++ )
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for ( int32 i = 0; i < 256; i++ )
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VK_KEYS[i] = 0;
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ESC = INS = DEL = HOME = END = PGUP = PGDN = 0;
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@ -111,7 +111,7 @@ void CKeyboardState::Clear()
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LWIN = RWIN = APPS = 0;
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}
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void CPad::Clear(Bool bResetPlayerControls)
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void CPad::Clear(bool bResetPlayerControls)
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{
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NewState.Clear();
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OldState.Clear();
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@ -138,12 +138,12 @@ void CPad::Clear(Bool bResetPlayerControls)
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bApplyBrakes = false;
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for ( Int32 i = 0; i < _TODOCONST(5); i++ )
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for ( int32 i = 0; i < _TODOCONST(5); i++ )
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bHornHistory[i] = false;
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iCurrHornHistory = 0;
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for ( Int32 i = 0; i < _TODOCONST(12); i++ )
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for ( int32 i = 0; i < _TODOCONST(12); i++ )
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_unk[i] = ' ';
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LastTimeTouched = CTimer::GetTimeInMilliseconds();
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@ -235,8 +235,8 @@ void CPad::UpdateMouse()
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if ( PSGLOBAL(mouse) != NULL && SUCCEEDED(_InputGetMouseState(&state)) )
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{
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Int32 signX = 1;
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Int32 signy = 1;
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int32 signX = 1;
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int32 signy = 1;
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if ( !FrontEndMenuManager.m_bMenuActive )
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{
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@ -248,8 +248,8 @@ void CPad::UpdateMouse()
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PCTempMouseControllerState.Clear();
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PCTempMouseControllerState.x = (Float)(signX * state.lX);
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PCTempMouseControllerState.y = (Float)(signy * state.lY);
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PCTempMouseControllerState.x = (float)(signX * state.lX);
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PCTempMouseControllerState.y = (float)(signy * state.lY);
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PCTempMouseControllerState.LMB = state.rgbButtons[0] & 128;
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PCTempMouseControllerState.RMB = state.rgbButtons[1] & 128;
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PCTempMouseControllerState.MMB = state.rgbButtons[2] & 128;
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@ -329,7 +329,7 @@ CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &Stat
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#undef _FIX_RECON_DIR
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}
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void CPad::StartShake(Int16 nDur, UInt8 nFreq)
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void CPad::StartShake(int16 nDur, uint8 nFreq)
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{
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if ( !CMenuManager::m_PrefsUseVibration )
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return;
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@ -351,7 +351,7 @@ void CPad::StartShake(Int16 nDur, UInt8 nFreq)
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}
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}
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void CPad::StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Float fZ)
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void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fZ)
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{
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if ( !CMenuManager::m_PrefsUseVibration )
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return;
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@ -359,7 +359,7 @@ void CPad::StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Floa
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if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
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return;
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Float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude();
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float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, fZ) ).Magnitude();
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if ( fDist < 70.0f )
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{
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@ -378,7 +378,7 @@ void CPad::StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Floa
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}
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}
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void CPad::StartShake_Train(Float fX, Float fY)
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void CPad::StartShake_Train(float fX, float fY)
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{
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if ( !CMenuManager::m_PrefsUseVibration )
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return;
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@ -389,11 +389,11 @@ void CPad::StartShake_Train(Float fX, Float fY)
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if (FindPlayerVehicle() != NULL && FindPlayerVehicle()->IsTrain() )
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return;
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Float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, 0.0f) ).Magnitude2D();
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float fDist = ( TheCamera.GetPosition() - CVector(fX, fY, 0.0f) ).Magnitude2D();
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if ( fDist < 70.0f )
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{
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Int32 freq = (Int32)((70.0f - fDist) * 70.0f / 70.0f + 30.0f);
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int32 freq = (int32)((70.0f - fDist) * 70.0f / 70.0f + 30.0f);
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if ( ShakeDur < 100 )
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{
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@ -403,9 +403,9 @@ void CPad::StartShake_Train(Float fX, Float fY)
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}
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}
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void CPad::AddToPCCheatString(Char c)
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void CPad::AddToPCCheatString(char c)
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{
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for ( Int32 i = ARRAY_SIZE(KeyBoardCheatString); i >= 0; i-- )
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for ( int32 i = ARRAY_SIZE(KeyBoardCheatString); i >= 0; i-- )
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KeyBoardCheatString[i + 1] = KeyBoardCheatString[i];
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KeyBoardCheatString[0] = c;
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@ -515,7 +515,7 @@ void CPad::AddToPCCheatString(Char c)
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void CPad::UpdatePads(void)
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{
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Bool bUpdate = true;
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bool bUpdate = true;
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GetPad(0)->UpdateMouse();
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CapturePad(0);
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@ -545,7 +545,7 @@ void CPad::ProcessPCSpecificStuff(void)
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;
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}
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void CPad::Update(Int16 unk)
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void CPad::Update(int16 unk)
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{
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OldState = NewState;
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@ -573,7 +573,7 @@ void CPad::DoCheats(void)
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GetPad(0)->DoCheats(0);
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}
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void CPad::DoCheats(Int16 unk)
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void CPad::DoCheats(int16 unk)
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{
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#ifdef PS2
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if ( GetTriangleJustDown() )
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@ -619,17 +619,17 @@ void CPad::StopPadsShaking(void)
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GetPad(0)->StopShaking(0);
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}
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void CPad::StopShaking(Int16 unk)
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void CPad::StopShaking(int16 unk)
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{
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;
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}
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CPad *CPad::GetPad(Int32 pad)
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CPad *CPad::GetPad(int32 pad)
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{
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return &Pads[pad];
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}
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Int16 CPad::GetSteeringLeftRight(void)
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int16 CPad::GetSteeringLeftRight(void)
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||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return 0;
|
||||
@ -639,8 +639,8 @@ Int16 CPad::GetSteeringLeftRight(void)
|
||||
case 0:
|
||||
case 2:
|
||||
{
|
||||
Int16 axis = NewState.LeftStickX;
|
||||
Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
||||
int16 axis = NewState.LeftStickX;
|
||||
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
||||
|
||||
if ( abs(axis) > abs(dpad) )
|
||||
return axis;
|
||||
@ -662,7 +662,7 @@ Int16 CPad::GetSteeringLeftRight(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
Int16 CPad::GetSteeringUpDown(void)
|
||||
int16 CPad::GetSteeringUpDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return 0;
|
||||
@ -672,8 +672,8 @@ Int16 CPad::GetSteeringUpDown(void)
|
||||
case 0:
|
||||
case 2:
|
||||
{
|
||||
Int16 axis = NewState.LeftStickY;
|
||||
Int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
|
||||
int16 axis = NewState.LeftStickY;
|
||||
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
|
||||
|
||||
if ( abs(axis) > abs(dpad) )
|
||||
return axis;
|
||||
@ -695,7 +695,7 @@ Int16 CPad::GetSteeringUpDown(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
Int16 CPad::GetCarGunUpDown(void)
|
||||
int16 CPad::GetCarGunUpDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return 0;
|
||||
@ -722,7 +722,7 @@ Int16 CPad::GetCarGunUpDown(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
Int16 CPad::GetCarGunLeftRight(void)
|
||||
int16 CPad::GetCarGunLeftRight(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return 0;
|
||||
@ -749,7 +749,7 @@ Int16 CPad::GetCarGunLeftRight(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
Int16 CPad::GetPedWalkLeftRight(void)
|
||||
int16 CPad::GetPedWalkLeftRight(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return 0;
|
||||
@ -759,8 +759,8 @@ Int16 CPad::GetPedWalkLeftRight(void)
|
||||
case 0:
|
||||
case 2:
|
||||
{
|
||||
Int16 axis = NewState.LeftStickX;
|
||||
Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
||||
int16 axis = NewState.LeftStickX;
|
||||
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
||||
|
||||
if ( abs(axis) > abs(dpad) )
|
||||
return axis;
|
||||
@ -783,7 +783,7 @@ Int16 CPad::GetPedWalkLeftRight(void)
|
||||
}
|
||||
|
||||
|
||||
Int16 CPad::GetPedWalkUpDown(void)
|
||||
int16 CPad::GetPedWalkUpDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return 0;
|
||||
@ -793,8 +793,8 @@ Int16 CPad::GetPedWalkUpDown(void)
|
||||
case 0:
|
||||
case 2:
|
||||
{
|
||||
Int16 axis = NewState.LeftStickY;
|
||||
Int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
|
||||
int16 axis = NewState.LeftStickY;
|
||||
int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
|
||||
|
||||
if ( abs(axis) > abs(dpad) )
|
||||
return axis;
|
||||
@ -816,15 +816,15 @@ Int16 CPad::GetPedWalkUpDown(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
Int16 CPad::GetAnalogueUpDown(void)
|
||||
int16 CPad::GetAnalogueUpDown(void)
|
||||
{
|
||||
switch ( Mode )
|
||||
{
|
||||
case 0:
|
||||
case 2:
|
||||
{
|
||||
Int16 axis = NewState.LeftStickY;
|
||||
Int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
|
||||
int16 axis = NewState.LeftStickY;
|
||||
int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
|
||||
|
||||
if ( abs(axis) > abs(dpad) )
|
||||
return axis;
|
||||
@ -846,7 +846,7 @@ Int16 CPad::GetAnalogueUpDown(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
Bool CPad::GetLookLeft(void)
|
||||
bool CPad::GetLookLeft(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -854,7 +854,7 @@ Bool CPad::GetLookLeft(void)
|
||||
return !!(NewState.LeftShoulder2 && !NewState.RightShoulder2);
|
||||
}
|
||||
|
||||
Bool CPad::GetLookRight(void)
|
||||
bool CPad::GetLookRight(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -863,7 +863,7 @@ Bool CPad::GetLookRight(void)
|
||||
}
|
||||
|
||||
|
||||
Bool CPad::GetLookBehindForCar(void)
|
||||
bool CPad::GetLookBehindForCar(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -871,7 +871,7 @@ Bool CPad::GetLookBehindForCar(void)
|
||||
return !!(NewState.RightShoulder2 && NewState.LeftShoulder2);
|
||||
}
|
||||
|
||||
Bool CPad::GetLookBehindForPed(void)
|
||||
bool CPad::GetLookBehindForPed(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -879,7 +879,7 @@ Bool CPad::GetLookBehindForPed(void)
|
||||
return !!NewState.RightShock;
|
||||
}
|
||||
|
||||
Bool CPad::GetHorn(void)
|
||||
bool CPad::GetHorn(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -918,7 +918,7 @@ Bool CPad::GetHorn(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::HornJustDown(void)
|
||||
bool CPad::HornJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -958,7 +958,7 @@ Bool CPad::HornJustDown(void)
|
||||
}
|
||||
|
||||
|
||||
Bool CPad::GetCarGunFired(void)
|
||||
bool CPad::GetCarGunFired(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -985,7 +985,7 @@ Bool CPad::GetCarGunFired(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::CarGunJustDown(void)
|
||||
bool CPad::CarGunJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1012,7 +1012,7 @@ Bool CPad::CarGunJustDown(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Int16 CPad::GetHandBrake(void)
|
||||
int16 CPad::GetHandBrake(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return 0;
|
||||
@ -1045,7 +1045,7 @@ Int16 CPad::GetHandBrake(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
Int16 CPad::GetBrake(void)
|
||||
int16 CPad::GetBrake(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return 0;
|
||||
@ -1069,7 +1069,7 @@ Int16 CPad::GetBrake(void)
|
||||
|
||||
case 3:
|
||||
{
|
||||
Int16 axis = 2 * NewState.RightStickY;
|
||||
int16 axis = 2 * NewState.RightStickY;
|
||||
|
||||
if ( axis < 0 )
|
||||
return 0;
|
||||
@ -1083,7 +1083,7 @@ Int16 CPad::GetBrake(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
Bool CPad::GetExitVehicle(void)
|
||||
bool CPad::GetExitVehicle(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1110,7 +1110,7 @@ Bool CPad::GetExitVehicle(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::ExitVehicleJustDown(void)
|
||||
bool CPad::ExitVehicleJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1137,7 +1137,7 @@ Bool CPad::ExitVehicleJustDown(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Int32 CPad::GetWeapon(void)
|
||||
int32 CPad::GetWeapon(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1170,7 +1170,7 @@ Int32 CPad::GetWeapon(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::WeaponJustDown(void)
|
||||
bool CPad::WeaponJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1203,7 +1203,7 @@ Bool CPad::WeaponJustDown(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Int16 CPad::GetAccelerate(void)
|
||||
int16 CPad::GetAccelerate(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return 0;
|
||||
@ -1227,7 +1227,7 @@ Int16 CPad::GetAccelerate(void)
|
||||
|
||||
case 3:
|
||||
{
|
||||
Int16 axis = -2 * NewState.RightStickY;
|
||||
int16 axis = -2 * NewState.RightStickY;
|
||||
|
||||
if ( axis < 0 )
|
||||
return 0;
|
||||
@ -1241,7 +1241,7 @@ Int16 CPad::GetAccelerate(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
Bool CPad::CycleCameraModeUpJustDown(void)
|
||||
bool CPad::CycleCameraModeUpJustDown(void)
|
||||
{
|
||||
switch ( Mode )
|
||||
{
|
||||
@ -1265,7 +1265,7 @@ Bool CPad::CycleCameraModeUpJustDown(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::CycleCameraModeDownJustDown(void)
|
||||
bool CPad::CycleCameraModeDownJustDown(void)
|
||||
{
|
||||
switch ( Mode )
|
||||
{
|
||||
@ -1289,7 +1289,7 @@ Bool CPad::CycleCameraModeDownJustDown(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::ChangeStationJustDown(void)
|
||||
bool CPad::ChangeStationJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1329,7 +1329,7 @@ Bool CPad::ChangeStationJustDown(void)
|
||||
}
|
||||
|
||||
|
||||
Bool CPad::CycleWeaponLeftJustDown(void)
|
||||
bool CPad::CycleWeaponLeftJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1337,7 +1337,7 @@ Bool CPad::CycleWeaponLeftJustDown(void)
|
||||
return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
|
||||
}
|
||||
|
||||
Bool CPad::CycleWeaponRightJustDown(void)
|
||||
bool CPad::CycleWeaponRightJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1345,7 +1345,7 @@ Bool CPad::CycleWeaponRightJustDown(void)
|
||||
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
|
||||
}
|
||||
|
||||
Bool CPad::GetTarget(void)
|
||||
bool CPad::GetTarget(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1372,7 +1372,7 @@ Bool CPad::GetTarget(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::TargetJustDown(void)
|
||||
bool CPad::TargetJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1399,7 +1399,7 @@ Bool CPad::TargetJustDown(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::JumpJustDown(void)
|
||||
bool CPad::JumpJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1407,7 +1407,7 @@ Bool CPad::JumpJustDown(void)
|
||||
return !!(NewState.Square && !OldState.Square);
|
||||
}
|
||||
|
||||
Bool CPad::GetSprint(void)
|
||||
bool CPad::GetSprint(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1434,7 +1434,7 @@ Bool CPad::GetSprint(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::ShiftTargetLeftJustDown(void)
|
||||
bool CPad::ShiftTargetLeftJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1442,7 +1442,7 @@ Bool CPad::ShiftTargetLeftJustDown(void)
|
||||
return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2);
|
||||
}
|
||||
|
||||
Bool CPad::ShiftTargetRightJustDown(void)
|
||||
bool CPad::ShiftTargetRightJustDown(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1450,11 +1450,11 @@ Bool CPad::ShiftTargetRightJustDown(void)
|
||||
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
|
||||
}
|
||||
|
||||
Bool CPad::GetAnaloguePadUp(void)
|
||||
bool CPad::GetAnaloguePadUp(void)
|
||||
{
|
||||
static Int16 oldfStickY = 0;
|
||||
static int16 oldfStickY = 0;
|
||||
|
||||
Int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
|
||||
int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
|
||||
|
||||
if ( Y < 0 && oldfStickY >= 0 )
|
||||
{
|
||||
@ -1468,11 +1468,11 @@ Bool CPad::GetAnaloguePadUp(void)
|
||||
}
|
||||
}
|
||||
|
||||
Bool CPad::GetAnaloguePadDown(void)
|
||||
bool CPad::GetAnaloguePadDown(void)
|
||||
{
|
||||
static Int16 oldfStickY = 0;
|
||||
static int16 oldfStickY = 0;
|
||||
|
||||
Int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
|
||||
int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
|
||||
|
||||
if ( Y > 0 && oldfStickY <= 0 )
|
||||
{
|
||||
@ -1486,11 +1486,11 @@ Bool CPad::GetAnaloguePadDown(void)
|
||||
}
|
||||
}
|
||||
|
||||
Bool CPad::GetAnaloguePadLeft(void)
|
||||
bool CPad::GetAnaloguePadLeft(void)
|
||||
{
|
||||
static Int16 oldfStickX = 0;
|
||||
static int16 oldfStickX = 0;
|
||||
|
||||
Int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
|
||||
int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
|
||||
|
||||
if ( X < 0 && oldfStickX >= 0 )
|
||||
{
|
||||
@ -1504,11 +1504,11 @@ Bool CPad::GetAnaloguePadLeft(void)
|
||||
}
|
||||
}
|
||||
|
||||
Bool CPad::GetAnaloguePadRight(void)
|
||||
bool CPad::GetAnaloguePadRight(void)
|
||||
{
|
||||
static Int16 oldfStickX = 0;
|
||||
static int16 oldfStickX = 0;
|
||||
|
||||
Int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
|
||||
int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
|
||||
|
||||
if ( X > 0 && oldfStickX <= 0 )
|
||||
{
|
||||
@ -1522,11 +1522,11 @@ Bool CPad::GetAnaloguePadRight(void)
|
||||
}
|
||||
}
|
||||
|
||||
Bool CPad::GetAnaloguePadLeftJustUp(void)
|
||||
bool CPad::GetAnaloguePadLeftJustUp(void)
|
||||
{
|
||||
static Int16 oldfStickX = 0;
|
||||
static int16 oldfStickX = 0;
|
||||
|
||||
Int16 X = GetPad(0)->GetPedWalkLeftRight();
|
||||
int16 X = GetPad(0)->GetPedWalkLeftRight();
|
||||
|
||||
if ( X == 0 && oldfStickX < 0 )
|
||||
{
|
||||
@ -1542,11 +1542,11 @@ Bool CPad::GetAnaloguePadLeftJustUp(void)
|
||||
}
|
||||
}
|
||||
|
||||
Bool CPad::GetAnaloguePadRightJustUp(void)
|
||||
bool CPad::GetAnaloguePadRightJustUp(void)
|
||||
{
|
||||
static Int16 oldfStickX = 0;
|
||||
static int16 oldfStickX = 0;
|
||||
|
||||
Int16 X = GetPad(0)->GetPedWalkLeftRight();
|
||||
int16 X = GetPad(0)->GetPedWalkLeftRight();
|
||||
|
||||
if ( X == 0 && oldfStickX > 0 )
|
||||
{
|
||||
@ -1562,7 +1562,7 @@ Bool CPad::GetAnaloguePadRightJustUp(void)
|
||||
}
|
||||
}
|
||||
|
||||
Bool CPad::ForceCameraBehindPlayer(void)
|
||||
bool CPad::ForceCameraBehindPlayer(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1595,7 +1595,7 @@ Bool CPad::ForceCameraBehindPlayer(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::SniperZoomIn(void)
|
||||
bool CPad::SniperZoomIn(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1622,7 +1622,7 @@ Bool CPad::SniperZoomIn(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
Bool CPad::SniperZoomOut(void)
|
||||
bool CPad::SniperZoomOut(void)
|
||||
{
|
||||
if ( DisablePlayerControls )
|
||||
return false;
|
||||
@ -1650,10 +1650,10 @@ Bool CPad::SniperZoomOut(void)
|
||||
}
|
||||
|
||||
|
||||
Int16 CPad::SniperModeLookLeftRight(void)
|
||||
int16 CPad::SniperModeLookLeftRight(void)
|
||||
{
|
||||
Int16 axis = NewState.LeftStickX;
|
||||
Int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
||||
int16 axis = NewState.LeftStickX;
|
||||
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
|
||||
|
||||
if ( abs(axis) > abs(dpad) )
|
||||
return axis;
|
||||
@ -1661,10 +1661,10 @@ Int16 CPad::SniperModeLookLeftRight(void)
|
||||
return dpad;
|
||||
}
|
||||
|
||||
Int16 CPad::SniperModeLookUpDown(void)
|
||||
int16 CPad::SniperModeLookUpDown(void)
|
||||
{
|
||||
Int16 axis = NewState.LeftStickY;
|
||||
Int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
|
||||
int16 axis = NewState.LeftStickY;
|
||||
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
|
||||
|
||||
if ( abs(axis) > abs(dpad) )
|
||||
return axis;
|
||||
@ -1672,31 +1672,31 @@ Int16 CPad::SniperModeLookUpDown(void)
|
||||
return dpad;
|
||||
}
|
||||
|
||||
Int16 CPad::LookAroundLeftRight(void)
|
||||
int16 CPad::LookAroundLeftRight(void)
|
||||
{
|
||||
Float axis = GetPad(0)->NewState.RightStickX;
|
||||
float axis = GetPad(0)->NewState.RightStickX;
|
||||
|
||||
if ( fabs(axis) > 85 && !GetLookBehindForPed() )
|
||||
return (Int16) ( (axis + ( axis > 0 ) ? -85 : 85)
|
||||
return (int16) ( (axis + ( axis > 0 ) ? -85 : 85)
|
||||
* (127.0f / 32.0f) ); // 3.96875f
|
||||
|
||||
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && fabs(axis) > 10 )
|
||||
return (Int16) ( (axis + ( axis > 0 ) ? -10 : 10)
|
||||
return (int16) ( (axis + ( axis > 0 ) ? -10 : 10)
|
||||
* (127.0f / 64.0f) ); // 1.984375f
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Int16 CPad::LookAroundUpDown(void)
|
||||
int16 CPad::LookAroundUpDown(void)
|
||||
{
|
||||
Int16 axis = GetPad(0)->NewState.RightStickY;
|
||||
int16 axis = GetPad(0)->NewState.RightStickY;
|
||||
|
||||
if ( abs(axis) > 85 && !GetLookBehindForPed() )
|
||||
return (Int16) ( (axis + ( axis > 0 ) ? -85 : 85)
|
||||
return (int16) ( (axis + ( axis > 0 ) ? -85 : 85)
|
||||
* (127.0f / 32.0f) ); // 3.96875f
|
||||
|
||||
else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && abs(axis) > 40 )
|
||||
return (Int16) ( (axis + ( axis > 0 ) ? -40 : 40)
|
||||
return (int16) ( (axis + ( axis > 0 ) ? -40 : 40)
|
||||
* (127.0f / 64.0f) ); // 1.984375f
|
||||
|
||||
return 0;
|
||||
@ -1750,7 +1750,7 @@ void CPad::PrintErrorMessage(void)
|
||||
|
||||
void LittleTest(void)
|
||||
{
|
||||
static Int32 Cunt = 0;
|
||||
static int32 Cunt = 0;
|
||||
|
||||
Cunt++; // ???
|
||||
}
|
||||
@ -1775,12 +1775,12 @@ void CPad::ResetCheats(void)
|
||||
CTimer::SetTimeScale(1.0f);
|
||||
}
|
||||
|
||||
Char *CPad::EditString(Char *pStr, Int32 nSize)
|
||||
char *CPad::EditString(char *pStr, int32 nSize)
|
||||
{
|
||||
Int32 pos = strlen(pStr);
|
||||
int32 pos = strlen(pStr);
|
||||
|
||||
// letters
|
||||
for ( Int32 i = 0; i < ('Z' - 'A' + 1); i++ )
|
||||
for ( int32 i = 0; i < ('Z' - 'A' + 1); i++ )
|
||||
{
|
||||
if ( GetPad(0)->GetCharJustDown(i + 'A') && pos < nSize - 1 )
|
||||
{
|
||||
@ -1796,7 +1796,7 @@ Char *CPad::EditString(Char *pStr, Int32 nSize)
|
||||
}
|
||||
|
||||
// numbers
|
||||
for ( Int32 i = 0; i < ('0' - '9' + 1); i++ )
|
||||
for ( int32 i = 0; i < ('0' - '9' + 1); i++ )
|
||||
{
|
||||
if ( GetPad(0)->GetCharJustDown(i + '0') && pos < nSize - 1 )
|
||||
{
|
||||
@ -1827,17 +1827,17 @@ Char *CPad::EditString(Char *pStr, Int32 nSize)
|
||||
return pStr;
|
||||
}
|
||||
|
||||
Int32 *CPad::EditCodesForControls(Int32 *pRsKeys, Int32 nSize)
|
||||
int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize)
|
||||
{
|
||||
*pRsKeys = rsNULL;
|
||||
|
||||
for ( Int32 i = 0; i < 255; i++ )
|
||||
for ( int32 i = 0; i < 255; i++ )
|
||||
{
|
||||
if ( GetPad(0)->GetCharJustDown(i) )
|
||||
*pRsKeys = i;
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < 255; i++ )
|
||||
for ( int32 i = 0; i < 255; i++ )
|
||||
{
|
||||
if ( GetPad(0)->GetFJustDown(i) )
|
||||
*pRsKeys = i + rsF1;
|
||||
@ -1996,7 +1996,7 @@ STARTPATCHES
|
||||
InjectHook(0x492C60, &CPad::ProcessPCSpecificStuff, PATCH_JUMP);
|
||||
InjectHook(0x492C70, &CPad::Update, PATCH_JUMP);
|
||||
InjectHook(0x492F00, (void (*)())CPad::DoCheats, PATCH_JUMP);
|
||||
InjectHook(0x492F20, (void (CPad::*)(Int16))&CPad::DoCheats, PATCH_JUMP);
|
||||
InjectHook(0x492F20, (void (CPad::*)(int16))&CPad::DoCheats, PATCH_JUMP);
|
||||
InjectHook(0x492F30, CPad::StopPadsShaking, PATCH_JUMP);
|
||||
InjectHook(0x492F50, &CPad::StopShaking, PATCH_JUMP);
|
||||
InjectHook(0x492F60, CPad::GetPad, PATCH_JUMP);
|
||||
|
368
src/Pad.h
368
src/Pad.h
@ -78,16 +78,16 @@ class CMouseControllerState
|
||||
public:
|
||||
//uint32 btns; // bit 0-2 button 1-3
|
||||
|
||||
Bool LMB;
|
||||
Bool RMB;
|
||||
Bool MMB;
|
||||
Bool WHEELUP;
|
||||
Bool WHEELDN;
|
||||
Bool MXB1;
|
||||
Bool MXB2;
|
||||
bool LMB;
|
||||
bool RMB;
|
||||
bool MMB;
|
||||
bool WHEELUP;
|
||||
bool WHEELDN;
|
||||
bool MXB1;
|
||||
bool MXB2;
|
||||
char _pad0;
|
||||
|
||||
Float x, y;
|
||||
float x, y;
|
||||
|
||||
CMouseControllerState();
|
||||
void Clear();
|
||||
@ -98,8 +98,8 @@ VALIDATE_SIZE(CMouseControllerState, 0x10);
|
||||
class CMousePointerStateHelper
|
||||
{
|
||||
public:
|
||||
Bool bInvertHorizontally;
|
||||
Bool bInvertVertically;
|
||||
bool bInvertHorizontally;
|
||||
bool bInvertVertically;
|
||||
|
||||
CMouseControllerState GetMouseSetUp();
|
||||
};
|
||||
@ -112,52 +112,52 @@ extern CMousePointerStateHelper &MousePointerStateHelper;
|
||||
class CKeyboardState
|
||||
{
|
||||
public:
|
||||
Int16 F[12];
|
||||
Int16 VK_KEYS[256];
|
||||
Int16 ESC;
|
||||
Int16 INS;
|
||||
Int16 DEL;
|
||||
Int16 HOME;
|
||||
Int16 END;
|
||||
Int16 PGUP;
|
||||
Int16 PGDN;
|
||||
Int16 UP;
|
||||
Int16 DOWN;
|
||||
Int16 LEFT;
|
||||
Int16 RIGHT;
|
||||
Int16 SCROLLLOCK;
|
||||
Int16 PAUSE;
|
||||
Int16 NUMLOCK;
|
||||
Int16 DIV;
|
||||
Int16 MUL;
|
||||
Int16 SUB;
|
||||
Int16 ADD;
|
||||
Int16 ENTER;
|
||||
Int16 DECIMAL;
|
||||
Int16 NUM1;
|
||||
Int16 NUM2;
|
||||
Int16 NUM3;
|
||||
Int16 NUM4;
|
||||
Int16 NUM5;
|
||||
Int16 NUM6;
|
||||
Int16 NUM7;
|
||||
Int16 NUM8;
|
||||
Int16 NUM9;
|
||||
Int16 NUM0;
|
||||
Int16 BACKSP;
|
||||
Int16 TAB;
|
||||
Int16 CAPSLOCK;
|
||||
Int16 EXTENTER;
|
||||
Int16 LSHIFT;
|
||||
Int16 RSHIFT;
|
||||
Int16 SHIFT;
|
||||
Int16 LCTRL;
|
||||
Int16 RCTRL;
|
||||
Int16 LALT;
|
||||
Int16 RALT;
|
||||
Int16 LWIN;
|
||||
Int16 RWIN;
|
||||
Int16 APPS;
|
||||
int16 F[12];
|
||||
int16 VK_KEYS[256];
|
||||
int16 ESC;
|
||||
int16 INS;
|
||||
int16 DEL;
|
||||
int16 HOME;
|
||||
int16 END;
|
||||
int16 PGUP;
|
||||
int16 PGDN;
|
||||
int16 UP;
|
||||
int16 DOWN;
|
||||
int16 LEFT;
|
||||
int16 RIGHT;
|
||||
int16 SCROLLLOCK;
|
||||
int16 PAUSE;
|
||||
int16 NUMLOCK;
|
||||
int16 DIV;
|
||||
int16 MUL;
|
||||
int16 SUB;
|
||||
int16 ADD;
|
||||
int16 ENTER;
|
||||
int16 DECIMAL;
|
||||
int16 NUM1;
|
||||
int16 NUM2;
|
||||
int16 NUM3;
|
||||
int16 NUM4;
|
||||
int16 NUM5;
|
||||
int16 NUM6;
|
||||
int16 NUM7;
|
||||
int16 NUM8;
|
||||
int16 NUM9;
|
||||
int16 NUM0;
|
||||
int16 BACKSP;
|
||||
int16 TAB;
|
||||
int16 CAPSLOCK;
|
||||
int16 EXTENTER;
|
||||
int16 LSHIFT;
|
||||
int16 RSHIFT;
|
||||
int16 SHIFT;
|
||||
int16 LCTRL;
|
||||
int16 RCTRL;
|
||||
int16 LALT;
|
||||
int16 RALT;
|
||||
int16 LWIN;
|
||||
int16 RWIN;
|
||||
int16 APPS;
|
||||
|
||||
void Clear();
|
||||
};
|
||||
@ -185,12 +185,12 @@ public:
|
||||
int16 Phase;
|
||||
int16 Mode;
|
||||
int16 ShakeDur;
|
||||
UInt8 ShakeFreq;
|
||||
uint8 ShakeFreq;
|
||||
int8 bHornHistory[5];
|
||||
UInt8 iCurrHornHistory;
|
||||
Bool DisablePlayerControls;
|
||||
uint8 iCurrHornHistory;
|
||||
bool DisablePlayerControls;
|
||||
int8 bApplyBrakes;
|
||||
Char _unk[12]; //int32 unk[3];
|
||||
char _unk[12]; //int32 unk[3];
|
||||
char _pad0[3];
|
||||
int32 LastTimeTouched;
|
||||
int32 AverageWeapon;
|
||||
@ -199,14 +199,14 @@ public:
|
||||
CPad() { }
|
||||
~CPad() { }
|
||||
|
||||
static Bool &bDisplayNoControllerMessage;
|
||||
static Bool &bObsoleteControllerMessage;
|
||||
static Bool &m_bMapPadOneToPadTwo;
|
||||
static bool &bDisplayNoControllerMessage;
|
||||
static bool &bObsoleteControllerMessage;
|
||||
static bool &m_bMapPadOneToPadTwo;
|
||||
|
||||
static CKeyboardState &OldKeyState;
|
||||
static CKeyboardState &NewKeyState;
|
||||
static CKeyboardState &TempKeyState;
|
||||
static Char KeyBoardCheatString[18];
|
||||
static char KeyBoardCheatString[18];
|
||||
static CMouseControllerState &OldMouseControllerState;
|
||||
static CMouseControllerState &NewMouseControllerState;
|
||||
static CMouseControllerState &PCTempMouseControllerState;
|
||||
@ -214,150 +214,150 @@ public:
|
||||
|
||||
|
||||
|
||||
void Clear(Bool bResetPlayerControls);
|
||||
void Clear(bool bResetPlayerControls);
|
||||
void ClearMouseHistory();
|
||||
void UpdateMouse();
|
||||
CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2);
|
||||
void StartShake(Int16 nDur, UInt8 nFreq);
|
||||
void StartShake_Distance(Int16 nDur, UInt8 nFreq, Float fX, Float fY, Float fz);
|
||||
void StartShake_Train(Float fX, Float fY);
|
||||
void AddToPCCheatString(Char c);
|
||||
void StartShake(int16 nDur, uint8 nFreq);
|
||||
void StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fz);
|
||||
void StartShake_Train(float fX, float fY);
|
||||
void AddToPCCheatString(char c);
|
||||
|
||||
static void UpdatePads(void);
|
||||
void ProcessPCSpecificStuff(void);
|
||||
void Update(Int16 unk);
|
||||
void Update(int16 unk);
|
||||
|
||||
static void DoCheats(void);
|
||||
void DoCheats(Int16 unk);
|
||||
void DoCheats(int16 unk);
|
||||
|
||||
static void StopPadsShaking(void);
|
||||
void StopShaking(Int16 unk);
|
||||
void StopShaking(int16 unk);
|
||||
|
||||
static CPad *GetPad(Int32 pad);
|
||||
static CPad *GetPad(int32 pad);
|
||||
|
||||
Int16 GetSteeringLeftRight(void);
|
||||
Int16 GetSteeringUpDown(void);
|
||||
Int16 GetCarGunUpDown(void);
|
||||
Int16 GetCarGunLeftRight(void);
|
||||
Int16 GetPedWalkLeftRight(void);
|
||||
Int16 GetPedWalkUpDown(void);
|
||||
Int16 GetAnalogueUpDown(void);
|
||||
Bool GetLookLeft(void);
|
||||
Bool GetLookRight(void);
|
||||
Bool GetLookBehindForCar(void);
|
||||
Bool GetLookBehindForPed(void);
|
||||
Bool GetHorn(void);
|
||||
Bool HornJustDown(void);
|
||||
Bool GetCarGunFired(void);
|
||||
Bool CarGunJustDown(void);
|
||||
Int16 GetHandBrake(void);
|
||||
Int16 GetBrake(void);
|
||||
Bool GetExitVehicle(void);
|
||||
Bool ExitVehicleJustDown(void);
|
||||
Int32 GetWeapon(void);
|
||||
Bool WeaponJustDown(void);
|
||||
Int16 GetAccelerate(void);
|
||||
Bool CycleCameraModeUpJustDown(void);
|
||||
Bool CycleCameraModeDownJustDown(void);
|
||||
Bool ChangeStationJustDown(void);
|
||||
Bool CycleWeaponLeftJustDown(void);
|
||||
Bool CycleWeaponRightJustDown(void);
|
||||
Bool GetTarget(void);
|
||||
Bool TargetJustDown(void);
|
||||
Bool JumpJustDown(void);
|
||||
Bool GetSprint(void);
|
||||
Bool ShiftTargetLeftJustDown(void);
|
||||
Bool ShiftTargetRightJustDown(void);
|
||||
Bool GetAnaloguePadUp(void);
|
||||
Bool GetAnaloguePadDown(void);
|
||||
Bool GetAnaloguePadLeft(void);
|
||||
Bool GetAnaloguePadRight(void);
|
||||
Bool GetAnaloguePadLeftJustUp(void);
|
||||
Bool GetAnaloguePadRightJustUp(void);
|
||||
Bool ForceCameraBehindPlayer(void);
|
||||
Bool SniperZoomIn(void);
|
||||
Bool SniperZoomOut(void);
|
||||
Int16 SniperModeLookLeftRight(void);
|
||||
Int16 SniperModeLookUpDown(void);
|
||||
Int16 LookAroundLeftRight(void);
|
||||
Int16 LookAroundUpDown(void);
|
||||
int16 GetSteeringLeftRight(void);
|
||||
int16 GetSteeringUpDown(void);
|
||||
int16 GetCarGunUpDown(void);
|
||||
int16 GetCarGunLeftRight(void);
|
||||
int16 GetPedWalkLeftRight(void);
|
||||
int16 GetPedWalkUpDown(void);
|
||||
int16 GetAnalogueUpDown(void);
|
||||
bool GetLookLeft(void);
|
||||
bool GetLookRight(void);
|
||||
bool GetLookBehindForCar(void);
|
||||
bool GetLookBehindForPed(void);
|
||||
bool GetHorn(void);
|
||||
bool HornJustDown(void);
|
||||
bool GetCarGunFired(void);
|
||||
bool CarGunJustDown(void);
|
||||
int16 GetHandBrake(void);
|
||||
int16 GetBrake(void);
|
||||
bool GetExitVehicle(void);
|
||||
bool ExitVehicleJustDown(void);
|
||||
int32 GetWeapon(void);
|
||||
bool WeaponJustDown(void);
|
||||
int16 GetAccelerate(void);
|
||||
bool CycleCameraModeUpJustDown(void);
|
||||
bool CycleCameraModeDownJustDown(void);
|
||||
bool ChangeStationJustDown(void);
|
||||
bool CycleWeaponLeftJustDown(void);
|
||||
bool CycleWeaponRightJustDown(void);
|
||||
bool GetTarget(void);
|
||||
bool TargetJustDown(void);
|
||||
bool JumpJustDown(void);
|
||||
bool GetSprint(void);
|
||||
bool ShiftTargetLeftJustDown(void);
|
||||
bool ShiftTargetRightJustDown(void);
|
||||
bool GetAnaloguePadUp(void);
|
||||
bool GetAnaloguePadDown(void);
|
||||
bool GetAnaloguePadLeft(void);
|
||||
bool GetAnaloguePadRight(void);
|
||||
bool GetAnaloguePadLeftJustUp(void);
|
||||
bool GetAnaloguePadRightJustUp(void);
|
||||
bool ForceCameraBehindPlayer(void);
|
||||
bool SniperZoomIn(void);
|
||||
bool SniperZoomOut(void);
|
||||
int16 SniperModeLookLeftRight(void);
|
||||
int16 SniperModeLookUpDown(void);
|
||||
int16 LookAroundLeftRight(void);
|
||||
int16 LookAroundUpDown(void);
|
||||
void ResetAverageWeapon(void);
|
||||
static void PrintErrorMessage(void);
|
||||
static void ResetCheats(void);
|
||||
static Char *EditString(Char *pStr, Int32 nSize);
|
||||
static Int32 *EditCodesForControls(Int32 *pRsKeys, Int32 nSize);
|
||||
static char *EditString(char *pStr, int32 nSize);
|
||||
static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize);
|
||||
|
||||
// mouse
|
||||
inline Bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
|
||||
inline bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
|
||||
|
||||
// keyboard
|
||||
|
||||
inline Bool GetCharJustDown(Char c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); }
|
||||
inline Bool GetFJustDown(Int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
|
||||
inline Bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
|
||||
inline Bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); }
|
||||
inline Bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
|
||||
inline Bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
|
||||
inline Bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); }
|
||||
inline Bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
|
||||
inline Bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
|
||||
inline Bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); }
|
||||
inline Bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
|
||||
inline Bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
|
||||
inline Bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
|
||||
inline Bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
|
||||
inline Bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
|
||||
inline Bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
|
||||
inline Bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
|
||||
inline Bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
|
||||
inline Bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
|
||||
inline Bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
|
||||
inline Bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
|
||||
inline Bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
|
||||
inline Bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
|
||||
inline Bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
|
||||
inline Bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
|
||||
inline Bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
|
||||
inline Bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
|
||||
inline Bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
|
||||
inline Bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
|
||||
inline Bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
|
||||
inline Bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
|
||||
inline Bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
|
||||
inline Bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
|
||||
inline Bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
|
||||
inline Bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
|
||||
inline Bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
|
||||
inline Bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
|
||||
inline Bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
|
||||
inline Bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
|
||||
inline Bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
|
||||
inline Bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
|
||||
inline Bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
|
||||
inline Bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
|
||||
inline Bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
|
||||
inline Bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
|
||||
inline Bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
|
||||
inline bool GetCharJustDown(char c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); }
|
||||
inline bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
|
||||
inline bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
|
||||
inline bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); }
|
||||
inline bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
|
||||
inline bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
|
||||
inline bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); }
|
||||
inline bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
|
||||
inline bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
|
||||
inline bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); }
|
||||
inline bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
|
||||
inline bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
|
||||
inline bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
|
||||
inline bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
|
||||
inline bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
|
||||
inline bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
|
||||
inline bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
|
||||
inline bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
|
||||
inline bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
|
||||
inline bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
|
||||
inline bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
|
||||
inline bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
|
||||
inline bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
|
||||
inline bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
|
||||
inline bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
|
||||
inline bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
|
||||
inline bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
|
||||
inline bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
|
||||
inline bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
|
||||
inline bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
|
||||
inline bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
|
||||
inline bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
|
||||
inline bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
|
||||
inline bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
|
||||
inline bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
|
||||
inline bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
|
||||
inline bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
|
||||
inline bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
|
||||
inline bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
|
||||
inline bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
|
||||
inline bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
|
||||
inline bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
|
||||
inline bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
|
||||
inline bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
|
||||
inline bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
|
||||
inline bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
|
||||
|
||||
// pad
|
||||
|
||||
inline Bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); }
|
||||
inline Bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); }
|
||||
inline Bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); }
|
||||
inline Bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); }
|
||||
inline Bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); }
|
||||
inline Bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); }
|
||||
inline Bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); }
|
||||
inline Bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); }
|
||||
inline Bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); }
|
||||
inline Bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
|
||||
inline Bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
|
||||
inline Bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
|
||||
inline bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); }
|
||||
inline bool GetCircleJustDown() { return !!(NewState.Circle && !OldState.Circle); }
|
||||
inline bool GetCrossJustDown() { return !!(NewState.Cross && !OldState.Cross); }
|
||||
inline bool GetSquareJustDown() { return !!(NewState.Square && !OldState.Square); }
|
||||
inline bool GetDPadUpJustDown() { return !!(NewState.DPadUp && !OldState.DPadUp); }
|
||||
inline bool GetDPadDownJustDown() { return !!(NewState.DPadDown && !OldState.DPadDown); }
|
||||
inline bool GetDPadLeftJustDown() { return !!(NewState.DPadLeft && !OldState.DPadLeft); }
|
||||
inline bool GetDPadRightJustDown() { return !!(NewState.DPadRight && !OldState.DPadRight); }
|
||||
inline bool GetLeftShoulder1JustDown() { return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1); }
|
||||
inline bool GetLeftShoulder2JustDown() { return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); }
|
||||
inline bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
|
||||
inline bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
|
||||
|
||||
inline Int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
|
||||
inline Int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
|
||||
inline Int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
|
||||
inline Int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
|
||||
inline int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
|
||||
inline int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
|
||||
inline int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
|
||||
inline int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
|
||||
};
|
||||
VALIDATE_SIZE(CPad, 0xFC);
|
||||
|
||||
|
@ -12,7 +12,7 @@ WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); }
|
||||
WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); }
|
||||
WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); }
|
||||
|
||||
Float &CRadar::m_RadarRange = *(Float*)0x8E281C;
|
||||
float &CRadar::m_RadarRange = *(float*)0x8E281C;
|
||||
CVector2D &CRadar::vec2DRadarOrigin = *(CVector2D*)0x6299B8;
|
||||
|
||||
void CRadar::DrawMap() {
|
||||
|
@ -14,7 +14,7 @@ enum eBlipType
|
||||
class CRadar
|
||||
{
|
||||
public:
|
||||
static Float &m_RadarRange;
|
||||
static float &m_RadarRange;
|
||||
static CVector2D &vec2DRadarOrigin;
|
||||
|
||||
public:
|
||||
|
@ -1,5 +1,5 @@
|
||||
#include "common.h"
|
||||
#include "Stats.h"
|
||||
|
||||
Int32 &CStats::DaysPassed = *(Int32*)0x8F2BB8;
|
||||
Int32 &CStats::HeadShots = *(Int32*)0x8F647C;
|
||||
int32 &CStats::DaysPassed = *(int32*)0x8F2BB8;
|
||||
int32 &CStats::HeadShots = *(int32*)0x8F647C;
|
@ -3,6 +3,6 @@
|
||||
class CStats
|
||||
{
|
||||
public:
|
||||
static Int32 &DaysPassed;
|
||||
static Int32 &HeadShots;
|
||||
static int32 &DaysPassed;
|
||||
static int32 &HeadShots;
|
||||
};
|
@ -17,13 +17,13 @@ bool &CTimer::m_UserPause = *(bool*)0x95CD7C;
|
||||
bool &CTimer::m_CodePause = *(bool*)0x95CDB1;
|
||||
|
||||
//UInt32 oldPcTimer;
|
||||
UInt32 &oldPcTimer = *(UInt32*)0x9434F4;
|
||||
uint32 &oldPcTimer = *(uint32*)0x9434F4;
|
||||
|
||||
//UInt32 suspendPcTimer;
|
||||
UInt32 &suspendPcTimer = *(UInt32*)0x62A308;
|
||||
uint32 &suspendPcTimer = *(uint32*)0x62A308;
|
||||
|
||||
//UInt32 _nCyclesPerMS = 1;
|
||||
UInt32 &_nCyclesPerMS = *(UInt32*)0x5F7610;
|
||||
uint32 &_nCyclesPerMS = *(uint32*)0x5F7610;
|
||||
|
||||
//LARGE_INTEGER _oldPerfCounter;
|
||||
LARGE_INTEGER &_oldPerfCounter = *(LARGE_INTEGER*)0x62A310;
|
||||
@ -32,7 +32,7 @@ LARGE_INTEGER &_oldPerfCounter = *(LARGE_INTEGER*)0x62A310;
|
||||
LARGE_INTEGER &perfSuspendCounter = *(LARGE_INTEGER*)0x62A318;
|
||||
|
||||
//UInt32 suspendDepth;
|
||||
UInt32 &suspendDepth = *(UInt32*)0x62A320;
|
||||
uint32 &suspendDepth = *(uint32*)0x62A320;
|
||||
|
||||
void CTimer::Initialise(void)
|
||||
{
|
||||
@ -51,7 +51,7 @@ void CTimer::Initialise(void)
|
||||
if ( QueryPerformanceFrequency(&perfFreq) )
|
||||
{
|
||||
OutputDebugString("Performance counter available\n");
|
||||
_nCyclesPerMS = UInt32(perfFreq.QuadPart / 1000);
|
||||
_nCyclesPerMS = uint32(perfFreq.QuadPart / 1000);
|
||||
QueryPerformanceCounter(&_oldPerfCounter);
|
||||
}
|
||||
else
|
||||
@ -82,18 +82,18 @@ void CTimer::Update(void)
|
||||
{
|
||||
m_snPreviousTimeInMilliseconds = m_snTimeInMilliseconds;
|
||||
|
||||
if ( (Double)_nCyclesPerMS != 0.0 )
|
||||
if ( (double)_nCyclesPerMS != 0.0 )
|
||||
{
|
||||
LARGE_INTEGER pc;
|
||||
QueryPerformanceCounter(&pc);
|
||||
|
||||
Int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart) & 0x7FFFFFFF;
|
||||
int32 updInCycles = (pc.LowPart - _oldPerfCounter.LowPart) & 0x7FFFFFFF;
|
||||
|
||||
_oldPerfCounter = pc;
|
||||
|
||||
Double updInCyclesScaled = (Double)updInCycles * ms_fTimeScale;
|
||||
double updInCyclesScaled = (double)updInCycles * ms_fTimeScale;
|
||||
|
||||
Double upd = updInCyclesScaled / (Double)_nCyclesPerMS;
|
||||
double upd = updInCyclesScaled / (double)_nCyclesPerMS;
|
||||
|
||||
m_snTimeInMillisecondsPauseMode = (Int64)(m_snTimeInMillisecondsPauseMode + upd);
|
||||
|
||||
@ -103,16 +103,16 @@ void CTimer::Update(void)
|
||||
{
|
||||
m_snTimeInMilliseconds = (Int64)(m_snTimeInMilliseconds + upd);
|
||||
m_snTimeInMillisecondsNonClipped = (Int64)(m_snTimeInMillisecondsNonClipped + upd);
|
||||
ms_fTimeStep = updInCyclesScaled / (Double)_nCyclesPerMS / 20.0;
|
||||
ms_fTimeStep = updInCyclesScaled / (double)_nCyclesPerMS / 20.0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UInt32 timer = RsTimer();
|
||||
uint32 timer = RsTimer();
|
||||
|
||||
UInt32 updInMs = timer - oldPcTimer;
|
||||
uint32 updInMs = timer - oldPcTimer;
|
||||
|
||||
Double upd = (Double)updInMs * ms_fTimeScale;
|
||||
double upd = (double)updInMs * ms_fTimeScale;
|
||||
|
||||
oldPcTimer = timer;
|
||||
|
||||
@ -156,7 +156,7 @@ void CTimer::Suspend(void)
|
||||
if ( ++suspendDepth > 1 )
|
||||
return;
|
||||
|
||||
if ( (Double)_nCyclesPerMS != 0.0 )
|
||||
if ( (double)_nCyclesPerMS != 0.0 )
|
||||
QueryPerformanceCounter(&perfSuspendCounter);
|
||||
else
|
||||
suspendPcTimer = RsTimer();
|
||||
@ -167,7 +167,7 @@ void CTimer::Resume(void)
|
||||
if ( --suspendDepth != 0 )
|
||||
return;
|
||||
|
||||
if ( (Double)_nCyclesPerMS != 0.0 )
|
||||
if ( (double)_nCyclesPerMS != 0.0 )
|
||||
{
|
||||
LARGE_INTEGER pc;
|
||||
QueryPerformanceCounter(&pc);
|
||||
@ -178,7 +178,7 @@ void CTimer::Resume(void)
|
||||
oldPcTimer += RsTimer() - suspendPcTimer;
|
||||
}
|
||||
|
||||
UInt32 CTimer::GetCyclesPerMillisecond(void)
|
||||
uint32 CTimer::GetCyclesPerMillisecond(void)
|
||||
{
|
||||
if (_nCyclesPerMS != 0)
|
||||
return _nCyclesPerMS;
|
||||
@ -186,7 +186,7 @@ UInt32 CTimer::GetCyclesPerMillisecond(void)
|
||||
return 1;
|
||||
}
|
||||
|
||||
UInt32 CTimer::GetCurrentTimeInCycles(void)
|
||||
uint32 CTimer::GetCurrentTimeInCycles(void)
|
||||
{
|
||||
if ( _nCyclesPerMS != 0 )
|
||||
{
|
||||
@ -198,7 +198,7 @@ UInt32 CTimer::GetCurrentTimeInCycles(void)
|
||||
return RsTimer() - oldPcTimer;
|
||||
}
|
||||
|
||||
Bool CTimer::GetIsSlowMotionActive(void)
|
||||
bool CTimer::GetIsSlowMotionActive(void)
|
||||
{
|
||||
return ms_fTimeScale < 1.0f;
|
||||
}
|
||||
|
12
src/Timer.h
12
src/Timer.h
@ -19,18 +19,18 @@ public:
|
||||
static uint32 GetFrameCounter(void) { return m_FrameCounter; }
|
||||
static uint32 GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; }
|
||||
|
||||
static inline Bool GetIsPaused() { return m_UserPause || m_CodePause; }
|
||||
static inline Bool GetIsUserPaused() { return m_UserPause; }
|
||||
static inline void SetTimeScale(Float ts) { ms_fTimeScale = ts; }
|
||||
static inline bool GetIsPaused() { return m_UserPause || m_CodePause; }
|
||||
static inline bool GetIsUserPaused() { return m_UserPause; }
|
||||
static inline void SetTimeScale(float ts) { ms_fTimeScale = ts; }
|
||||
|
||||
static void Initialise(void);
|
||||
static void Shutdown(void);
|
||||
static void Update(void);
|
||||
static void Suspend(void);
|
||||
static void Resume(void);
|
||||
static UInt32 GetCyclesPerMillisecond(void);
|
||||
static UInt32 GetCurrentTimeInCycles(void);
|
||||
static Bool GetIsSlowMotionActive(void);
|
||||
static uint32 GetCyclesPerMillisecond(void);
|
||||
static uint32 GetCurrentTimeInCycles(void);
|
||||
static bool GetIsSlowMotionActive(void);
|
||||
static void Stop(void);
|
||||
static void StartUserPause(void);
|
||||
static void EndUserPause(void);
|
||||
|
@ -45,7 +45,7 @@ public:
|
||||
int16 m_wRoadblockNode;
|
||||
int8 field_1342;
|
||||
int8 field_1343;
|
||||
Float m_fDistanceToTarget;
|
||||
float m_fDistanceToTarget;
|
||||
int8 m_bIsInPursuit;
|
||||
int8 m_bIsDisabledCop;
|
||||
int8 field_1350;
|
||||
@ -67,7 +67,7 @@ public:
|
||||
int32 m_nChaos;
|
||||
int32 m_nLastUpdateTime;
|
||||
int32 m_nLastWantedLevelChange;
|
||||
Float m_fCrimeSensitivity;
|
||||
float m_fCrimeSensitivity;
|
||||
uint8 m_bCurrentCops;
|
||||
uint8 m_bMaxCops;
|
||||
uint8 m_bMaximumLawEnforcerVehicles;
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "common.h"
|
||||
#include "AudioScriptObject.h"
|
||||
|
||||
void PlayOneShotScriptObject(UInt8 id, CVector const &pos)
|
||||
void PlayOneShotScriptObject(uint8 id, CVector const &pos)
|
||||
{
|
||||
((void (__cdecl *)(UInt8, CVector const &))0x57C5F0)(id, pos);
|
||||
((void (__cdecl *)(uint8, CVector const &))0x57C5F0)(id, pos);
|
||||
}
|
@ -128,4 +128,4 @@ enum /*eSounds*/
|
||||
_SOUND_BULLET_SHELL_HIT_GROUND_2 = 123,
|
||||
};
|
||||
|
||||
extern void PlayOneShotScriptObject(UInt8 id, CVector const &pos);
|
||||
extern void PlayOneShotScriptObject(uint8 id, CVector const &pos);
|
@ -10,10 +10,10 @@ WRAPPER void cDMAudio::ReacquireDigitalHandle(void) { EAXJMP(0x57CA30); }
|
||||
|
||||
WRAPPER void cDMAudio::Service(void) { EAXJMP(0x57C7A0); }
|
||||
WRAPPER void cDMAudio::ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed) { EAXJMP(0x57CBE0); }
|
||||
WRAPPER void cDMAudio::ResetTimers(UInt32 timerval) { EAXJMP(0x57CCD0); }
|
||||
WRAPPER Bool cDMAudio::IsAudioInitialised() { EAXJMP(0x57CAB0); }
|
||||
WRAPPER Char cDMAudio::GetCDAudioDriveLetter() { EAXJMP(0x57CA90); }
|
||||
WRAPPER Bool cDMAudio::CheckForAnAudioFileOnCD() { EAXJMP(0x57CA70); }
|
||||
WRAPPER void cDMAudio::ChangeMusicMode(UInt8 mode) { EAXJMP(0x57CCF0); }
|
||||
WRAPPER void cDMAudio::ResetTimers(uint32 timerval) { EAXJMP(0x57CCD0); }
|
||||
WRAPPER bool cDMAudio::IsAudioInitialised() { EAXJMP(0x57CAB0); }
|
||||
WRAPPER char cDMAudio::GetCDAudioDriveLetter() { EAXJMP(0x57CA90); }
|
||||
WRAPPER bool cDMAudio::CheckForAnAudioFileOnCD() { EAXJMP(0x57CA70); }
|
||||
WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); }
|
||||
|
||||
WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); }
|
||||
|
@ -182,11 +182,11 @@ public:
|
||||
void ReacquireDigitalHandle(void);
|
||||
void Service(void);
|
||||
void ReportCollision(CEntity* A, CEntity* B, uint8 surfA, uint8 surfB, float impulse, float speed);
|
||||
void ResetTimers(UInt32 timerval);
|
||||
Bool IsAudioInitialised(void);
|
||||
Char GetCDAudioDriveLetter(void);
|
||||
Bool CheckForAnAudioFileOnCD(void);
|
||||
void ChangeMusicMode(UInt8 mode);
|
||||
void ResetTimers(uint32 timerval);
|
||||
bool IsAudioInitialised(void);
|
||||
char GetCDAudioDriveLetter(void);
|
||||
bool CheckForAnAudioFileOnCD(void);
|
||||
void ChangeMusicMode(uint8 mode);
|
||||
void PlayFrontEndSound(uint32, uint32);
|
||||
};
|
||||
extern cDMAudio &DMAudio;
|
||||
|
@ -226,7 +226,7 @@ public:
|
||||
class cMusicManager
|
||||
{
|
||||
public:
|
||||
Bool m_bIsInitialised;
|
||||
bool m_bIsInitialised;
|
||||
uint8 field_1;
|
||||
uint8 m_nMusicMode;
|
||||
uint8 m_nCurrentStreamedSound;
|
||||
@ -234,10 +234,10 @@ public:
|
||||
uint8 field_5;
|
||||
uint8 field_6;
|
||||
uint8 field_7;
|
||||
Bool m_bAnnouncement;
|
||||
Bool m_bPreviousPlayerInCar;
|
||||
Bool m_bPlayerInCar;
|
||||
Bool m_bAnnouncementInProgress;
|
||||
bool m_bAnnouncement;
|
||||
bool m_bPreviousPlayerInCar;
|
||||
bool m_bPlayerInCar;
|
||||
bool m_bAnnouncementInProgress;
|
||||
tMP3Sample m_asMP3Samples[196];
|
||||
uint8 field_2364;
|
||||
uint8 field_2365;
|
||||
@ -249,13 +249,13 @@ public:
|
||||
uint8 field_2380;
|
||||
uint8 field_2381;
|
||||
uint8 field_2382;
|
||||
Bool m_bRadioSetByScript;
|
||||
bool m_bRadioSetByScript;
|
||||
uint8 m_nRadioStation;
|
||||
uint8 field_2385;
|
||||
uint8 field_2386;
|
||||
uint8 field_2387;
|
||||
uint32 m_nRadioPosition;
|
||||
Bool m_bRadioInCar;
|
||||
bool m_bRadioInCar;
|
||||
uint8 field_2393;
|
||||
uint8 field_2394;
|
||||
uint8 field_2395;
|
||||
|
39
src/common.h
39
src/common.h
@ -31,22 +31,17 @@
|
||||
#undef near
|
||||
#endif
|
||||
|
||||
typedef uint8_t uint8, UInt8;
|
||||
typedef int8_t int8, Int8;
|
||||
typedef uint16_t uint16, UInt16;
|
||||
typedef int16_t int16, Int16;
|
||||
typedef uint32_t uint32, UInt32;
|
||||
typedef int32_t int32, Int32;
|
||||
typedef uint8_t uint8;
|
||||
typedef int8_t int8;
|
||||
typedef uint16_t uint16;
|
||||
typedef int16_t int16;
|
||||
typedef uint32_t uint32;
|
||||
typedef int32_t int32;
|
||||
typedef uintptr_t uintptr;
|
||||
typedef uint64_t uint64, UInt64;
|
||||
typedef int64_t int64, Int64;
|
||||
typedef uint64_t uint64;
|
||||
typedef int64_t int64;
|
||||
// hardcode ucs-2
|
||||
typedef uint16_t wchar, WChar;
|
||||
|
||||
typedef float Float;
|
||||
typedef double Double;
|
||||
typedef bool Bool;
|
||||
typedef char Char;
|
||||
typedef uint16_t wchar;
|
||||
|
||||
#define nil NULL
|
||||
|
||||
@ -68,13 +63,13 @@ extern void **rwengine;
|
||||
|
||||
#define DEFAULT_SCREEN_WIDTH (640)
|
||||
#define DEFAULT_SCREEN_HEIGHT (448)
|
||||
#define SCREEN_WIDTH Float(RsGlobal.width)
|
||||
#define SCREEN_HEIGHT Float(RsGlobal.height)
|
||||
#define SCREEN_STRETCH_X(a) Float((a) * (SCREEN_WIDTH / Float(DEFAULT_SCREEN_WIDTH)))
|
||||
#define SCREEN_STRETCH_X_AR(a) Float((a) * (SCREEN_WIDTH / Float(DEFAULT_SCREEN_WIDTH)) * (4.0/3.0f)/SCREEN_ASPECT_RATIO)
|
||||
#define SCREEN_STRETCH_Y(a) Float((a) * (SCREEN_HEIGHT / Float(DEFAULT_SCREEN_HEIGHT)))
|
||||
#define SCREEN_FROM_RIGHT(a) Float(SCREEN_WIDTH - SCREEN_STRETCH_X(a))
|
||||
#define SCREEN_FROM_BOTTOM(a) Float(SCREEN_HEIGHT - SCREEN_STRETCH_Y(a))
|
||||
#define SCREEN_WIDTH float(RsGlobal.width)
|
||||
#define SCREEN_HEIGHT float(RsGlobal.height)
|
||||
#define SCREEN_STRETCH_X(a) float((a) * (SCREEN_WIDTH / float(DEFAULT_SCREEN_WIDTH)))
|
||||
#define SCREEN_STRETCH_X_AR(a) float((a) * (SCREEN_WIDTH / float(DEFAULT_SCREEN_WIDTH)) * (4.0/3.0f)/SCREEN_ASPECT_RATIO)
|
||||
#define SCREEN_STRETCH_Y(a) float((a) * (SCREEN_HEIGHT / float(DEFAULT_SCREEN_HEIGHT)))
|
||||
#define SCREEN_FROM_RIGHT(a) float(SCREEN_WIDTH - SCREEN_STRETCH_X(a))
|
||||
#define SCREEN_FROM_BOTTOM(a) float(SCREEN_HEIGHT - SCREEN_STRETCH_Y(a))
|
||||
|
||||
#define HUD_STRETCH_X SCREEN_STRETCH_X_AR
|
||||
#define HUD_STRETCH_Y SCREEN_STRETCH_Y
|
||||
@ -163,6 +158,6 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
|
||||
#define VALIDATE_SIZE(struc, size) static_assert(sizeof(struc) == size, "Invalid structure size of " #struc)
|
||||
#define VALIDATE_OFFSET(struc, member, offset) static_assert(offsetof(struc, member) == offset, "The offset of " #member " in " #struc " is not " #offset "...")
|
||||
|
||||
#define PERCENT(x, p) ((Float(x) * (Float(p) / 100.0f)))
|
||||
#define PERCENT(x, p) ((float(x) * (float(p) / 100.0f)))
|
||||
#define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0]))
|
||||
#define BIT(num) (1<<(num))
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "common.h"
|
||||
#include "Population.h"
|
||||
|
||||
Bool &CPopulation::ms_bGivePedsWeapons = *(Bool*)0x95CCF6;
|
||||
bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6;
|
@ -3,5 +3,5 @@
|
||||
class CPopulation
|
||||
{
|
||||
public:
|
||||
static Bool &ms_bGivePedsWeapons;
|
||||
static bool &ms_bGivePedsWeapons;
|
||||
};
|
@ -1,6 +1,6 @@
|
||||
#include "common.h"
|
||||
#include "Record.h"
|
||||
|
||||
UInt16 &CRecordDataForGame::RecordingState = *(UInt16*)0x95CC24;
|
||||
uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24;
|
||||
|
||||
UInt8 &CRecordDataForChase::Status = *(UInt8*)0x95CDCE;
|
||||
uint8 &CRecordDataForChase::Status = *(uint8*)0x95CDCE;
|
||||
|
@ -3,11 +3,11 @@
|
||||
class CRecordDataForGame
|
||||
{
|
||||
public:
|
||||
static UInt16 &RecordingState;
|
||||
static uint16 &RecordingState;
|
||||
};
|
||||
|
||||
class CRecordDataForChase
|
||||
{
|
||||
public:
|
||||
static UInt8 &Status;
|
||||
static uint8 &Status;
|
||||
};
|
||||
|
@ -3,6 +3,6 @@
|
||||
#include "Replay.h"
|
||||
|
||||
uint8 &CReplay::Mode = *(uint8*)0x95CD5B;
|
||||
Bool &CReplay::bPlayingBackFromFile = *(Bool*)0x95CD58;
|
||||
bool &CReplay::bPlayingBackFromFile = *(bool*)0x95CD58;
|
||||
|
||||
WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }
|
||||
|
@ -8,7 +8,7 @@ public:
|
||||
};
|
||||
|
||||
static uint8 &Mode;
|
||||
static Bool &bPlayingBackFromFile;
|
||||
static bool &bPlayingBackFromFile;
|
||||
|
||||
static void Display(void);
|
||||
};
|
||||
|
@ -3,8 +3,8 @@
|
||||
|
||||
struct CScriptRectangle
|
||||
{
|
||||
Bool m_bIsUsed;
|
||||
Bool m_bIsAntialiased;
|
||||
bool m_bIsUsed;
|
||||
bool m_bIsAntialiased;
|
||||
uint16 m_wTextureId;
|
||||
CRect m_sRect;
|
||||
CRGBA m_sColor;
|
||||
@ -12,23 +12,23 @@ struct CScriptRectangle
|
||||
|
||||
struct CTextLine
|
||||
{
|
||||
Float m_fScaleX;
|
||||
Float m_fScaleY;
|
||||
float m_fScaleX;
|
||||
float m_fScaleY;
|
||||
CRGBA m_sColor;
|
||||
Bool m_bJustify;
|
||||
Bool m_bCentered;
|
||||
Bool m_bBackground;
|
||||
Bool m_bBackgroundOnly;
|
||||
Float m_fWrapX;
|
||||
Float m_fCenterSize;
|
||||
bool m_bJustify;
|
||||
bool m_bCentered;
|
||||
bool m_bBackground;
|
||||
bool m_bBackgroundOnly;
|
||||
float m_fWrapX;
|
||||
float m_fCenterSize;
|
||||
CRGBA m_sBackgroundColor;
|
||||
Bool m_bTextProportional;
|
||||
bool m_bTextProportional;
|
||||
int32 field_29;
|
||||
Bool m_bRightJustify;
|
||||
bool m_bRightJustify;
|
||||
int32 field_31;
|
||||
int32 m_nFont;
|
||||
Float field_36;
|
||||
Float field_40;
|
||||
float field_36;
|
||||
float field_40;
|
||||
wchar m_awText[500];
|
||||
};
|
||||
|
||||
|
@ -8,9 +8,9 @@
|
||||
#include "DMaudio.h"
|
||||
#include "Ped.h"
|
||||
|
||||
Bool &CPed::bNastyLimbsCheat = *(Bool*)0x95CD44;
|
||||
Bool &CPed::bPedCheat2 = *(Bool*)0x95CD5A;
|
||||
Bool &CPed::bPedCheat3 = *(Bool*)0x95CD59;
|
||||
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
|
||||
bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
|
||||
bool &CPed::bPedCheat3 = *(bool*)0x95CD59;
|
||||
|
||||
void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
|
||||
void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
|
||||
|
@ -196,8 +196,8 @@ private:
|
||||
public:
|
||||
CPathNode *m_pNextPathNode;
|
||||
CPathNode *m_pLastPathNode;
|
||||
Float m_fHealth;
|
||||
Float m_fArmour;
|
||||
float m_fHealth;
|
||||
float m_fArmour;
|
||||
uint8 stuff2[34];
|
||||
CEntity *m_pCurrentPhysSurface;
|
||||
CVector m_vecOffsetFromPhysSurface;
|
||||
@ -205,7 +205,7 @@ public:
|
||||
uint8 stuff3[12];
|
||||
CPed* m_pSeekTarget;
|
||||
CVehicle *m_pMyVehicle;
|
||||
Bool bInVehicle;
|
||||
bool bInVehicle;
|
||||
uint8 stuff4[23];
|
||||
int32 m_nPedType;
|
||||
PedStat *m_pedStats;
|
||||
@ -255,9 +255,9 @@ public:
|
||||
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
|
||||
RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
|
||||
|
||||
static Bool &bNastyLimbsCheat;
|
||||
static Bool &bPedCheat2;
|
||||
static Bool &bPedCheat3;
|
||||
static bool &bNastyLimbsCheat;
|
||||
static bool &bPedCheat2;
|
||||
static bool &bPedCheat3;
|
||||
};
|
||||
static_assert(offsetof(CPed, m_nPedState) == 0x224, "CPed: error");
|
||||
static_assert(offsetof(CPed, m_pCurSurface) == 0x2FC, "CPed: error");
|
||||
|
@ -29,7 +29,7 @@ public:
|
||||
int32 m_nTotalPackages;
|
||||
int32 field_188;
|
||||
int32 m_nSwitchTaxiTime;
|
||||
Bool m_bSwitchTaxi;
|
||||
bool m_bSwitchTaxi;
|
||||
int8 field_197;
|
||||
int8 field_198;
|
||||
int8 field_199;
|
||||
@ -42,7 +42,7 @@ public:
|
||||
int8 field_218;
|
||||
int8 field_219;
|
||||
int32 m_nWBTime;
|
||||
Bool m_bInRemoteMode;
|
||||
bool m_bInRemoteMode;
|
||||
int8 field_225;
|
||||
int8 field_226;
|
||||
int8 field_227;
|
||||
@ -55,15 +55,15 @@ public:
|
||||
int16 m_nTrafficMultiplier;
|
||||
int8 field_254;
|
||||
int8 field_255;
|
||||
Float m_fRoadDensity;
|
||||
float m_fRoadDensity;
|
||||
int32 m_nPreviousTimeRewardedForExplosion;
|
||||
int32 m_nExplosionsSinceLastReward;
|
||||
int32 field_268;
|
||||
int32 field_272;
|
||||
Bool m_bInfiniteSprint;
|
||||
Bool m_bFastReload;
|
||||
Bool m_bGetOutOfJailFree;
|
||||
Bool m_bGetOutOfHospitalFree;
|
||||
bool m_bInfiniteSprint;
|
||||
bool m_bFastReload;
|
||||
bool m_bGetOutOfJailFree;
|
||||
bool m_bGetOutOfHospitalFree;
|
||||
uint8 m_aSkinName[32];
|
||||
RwTexture *m_pSkinTexture;
|
||||
};
|
||||
|
@ -7,36 +7,36 @@ class CPlayerPed : public CPed {
|
||||
public:
|
||||
CWanted *m_pWanted;
|
||||
CCopPed *m_pArrestingCop;
|
||||
Float m_fMoveSpeed;
|
||||
Float m_fCurrentStamina;
|
||||
Float m_fMaxStamina;
|
||||
Float m_fStaminaProgress;
|
||||
Bool m_bWeaponSlot;
|
||||
Bool m_bSpeedTimerFlag;
|
||||
Bool m_bShouldEvade;
|
||||
float m_fMoveSpeed;
|
||||
float m_fCurrentStamina;
|
||||
float m_fMaxStamina;
|
||||
float m_fStaminaProgress;
|
||||
bool m_bWeaponSlot;
|
||||
bool m_bSpeedTimerFlag;
|
||||
bool m_bShouldEvade;
|
||||
int8 field_1367;
|
||||
int32 m_nSpeedTimer;
|
||||
int32 m_nShotDelay;
|
||||
Float field_1376;
|
||||
float field_1376;
|
||||
int8 field_1380;
|
||||
int8 field_1381;
|
||||
int8 field_1382;
|
||||
int8 field_1383;
|
||||
CEntity *m_pEvadingFrom;
|
||||
int32 m_nTargettableObjects[4];
|
||||
Bool m_bAdrenalineActive;
|
||||
Bool m_bHasLockOnTarget;
|
||||
bool m_bAdrenalineActive;
|
||||
bool m_bHasLockOnTarget;
|
||||
int8 field_1406;
|
||||
int8 field_1407;
|
||||
Bool m_bAdrenalineTime;
|
||||
Bool m_bCanBeDamaged;
|
||||
bool m_bAdrenalineTime;
|
||||
bool m_bCanBeDamaged;
|
||||
int8 field_1413;
|
||||
int8 field_1414;
|
||||
int8 field_1415;
|
||||
CVector field_1416[6];
|
||||
int32 field_1488[6];
|
||||
Float field_1512;
|
||||
Float m_fFPSMoveHeading;
|
||||
float field_1512;
|
||||
float m_fFPSMoveHeading;
|
||||
};
|
||||
|
||||
static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");
|
||||
|
@ -3,11 +3,11 @@
|
||||
#include "Vehicle.h"
|
||||
#include "Pools.h"
|
||||
|
||||
Bool &CVehicle::bWheelsOnlyCheat = *(Bool *)0x95CD78;
|
||||
Bool &CVehicle::bAllDodosCheat = *(Bool *)0x95CD75;
|
||||
Bool &CVehicle::bCheat3 = *(Bool *)0x95CD66;
|
||||
Bool &CVehicle::bCheat4 = *(Bool *)0x95CD65;
|
||||
Bool &CVehicle::bCheat5 = *(Bool *)0x95CD64;
|
||||
bool &CVehicle::bWheelsOnlyCheat = *(bool *)0x95CD78;
|
||||
bool &CVehicle::bAllDodosCheat = *(bool *)0x95CD75;
|
||||
bool &CVehicle::bCheat3 = *(bool *)0x95CD66;
|
||||
bool &CVehicle::bCheat4 = *(bool *)0x95CD65;
|
||||
bool &CVehicle::bCheat5 = *(bool *)0x95CD64;
|
||||
|
||||
void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
|
||||
void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
|
||||
|
@ -63,11 +63,11 @@ uint8 m_extra2;
|
||||
bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; }
|
||||
bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
|
||||
|
||||
static Bool &bWheelsOnlyCheat;
|
||||
static Bool &bAllDodosCheat;
|
||||
static Bool &bCheat3;
|
||||
static Bool &bCheat4;
|
||||
static Bool &bCheat5;
|
||||
static bool &bWheelsOnlyCheat;
|
||||
static bool &bAllDodosCheat;
|
||||
static bool &bCheat3;
|
||||
static bool &bCheat4;
|
||||
static bool &bCheat5;
|
||||
};
|
||||
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
|
||||
static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error");
|
||||
|
@ -35,10 +35,10 @@ int32 &CHud::m_HelpMessageState = *(int32*)0x880E1C;
|
||||
int32 &CHud::m_HelpMessageTimer = *(int32*)0x880FA4;
|
||||
int32 &CHud::m_HelpMessageFadeTimer = *(int32*)0x8F6258;
|
||||
wchar *CHud::m_HelpMessageToPrint = (wchar*)0x664480;
|
||||
Float &CHud::m_HelpMessageDisplayTime = *(Float*)0x8E2C28;
|
||||
Float &CHud::m_fTextBoxNumLines = *(Float*)0x8E2C28;
|
||||
Float &CHud::m_fHelpMessageTime = *(Float *)0x8E2C28;
|
||||
Bool &CHud::m_bHelpMessageQuick = *(Bool *)0x95CCF7;
|
||||
float &CHud::m_HelpMessageDisplayTime = *(float*)0x8E2C28;
|
||||
float &CHud::m_fTextBoxNumLines = *(float*)0x8E2C28;
|
||||
float &CHud::m_fHelpMessageTime = *(float *)0x8E2C28;
|
||||
bool &CHud::m_bHelpMessageQuick = *(bool *)0x95CCF7;
|
||||
int32 CHud::m_ZoneState = *(int32*)0x8F29AC;
|
||||
int32 CHud::m_ZoneFadeTimer;
|
||||
int32 CHud::m_ZoneNameTimer = *(int32*)0x8F1A50;
|
||||
@ -53,16 +53,16 @@ wchar* CHud::m_pLastVehicleName = *(wchar **)0x8E2DD8;
|
||||
wchar* CHud::m_pVehicleNameToPrint;
|
||||
wchar* CHud::m_Message = (wchar*)0x72E318;
|
||||
wchar* CHud::m_PagerMessage = (wchar*)0x878840;
|
||||
Bool &CHud::m_Wants_To_Draw_Hud = *(Bool*)0x95CD89;
|
||||
Bool &CHud::m_Wants_To_Draw_3dMarkers = *(Bool*)0x95CD62;
|
||||
bool &CHud::m_Wants_To_Draw_Hud = *(bool*)0x95CD89;
|
||||
bool &CHud::m_Wants_To_Draw_3dMarkers = *(bool*)0x95CD62;
|
||||
wchar(*CHud::m_BigMessage)[128] = (wchar(*)[128])0x664CE0;
|
||||
Float *CHud::BigMessageInUse = (Float*)0x862140;
|
||||
Float *CHud::BigMessageAlpha = (Float*)0x862108;
|
||||
Float *CHud::BigMessageX = (Float*)0x773248;
|
||||
float *CHud::BigMessageInUse = (float*)0x862140;
|
||||
float *CHud::BigMessageAlpha = (float*)0x862108;
|
||||
float *CHud::BigMessageX = (float*)0x773248;
|
||||
|
||||
Float &CHud::OddJob2OffTimer = *(Float*)0x942FA0;
|
||||
float &CHud::OddJob2OffTimer = *(float*)0x942FA0;
|
||||
int8 &CHud::CounterOnLastFrame = *(int8*)0x95CD67;
|
||||
Float &CHud::OddJob2XOffset = *(Float*)0x8F1B5C;
|
||||
float &CHud::OddJob2XOffset = *(float*)0x8F1B5C;
|
||||
int16 &CHud::CounterFlashTimer = *(int16*)0x95CC20;
|
||||
int16 &CHud::OddJob2Timer = *(int16*)0x95CC52;
|
||||
int8 &CHud::TimerOnLastFrame = *(int8*)0x95CDA7;
|
||||
@ -70,7 +70,7 @@ int16 &CHud::OddJob2On = *(int16*)0x95CC78;
|
||||
int16 &CHud::TimerFlashTimer = *(int16*)0x95CC6C;
|
||||
int16 &CHud::PagerSoundPlayed = *(int16*)0x95CC4A;
|
||||
int32 &CHud::SpriteBrightness = *(int32*)0x95CC54;
|
||||
Float &CHud::PagerXOffset = *(Float*)0x941590;
|
||||
float &CHud::PagerXOffset = *(float*)0x941590;
|
||||
int32 CHud::m_ItemToFlash = *(int32*)0x95CC82;
|
||||
int16 &CHud::PagerTimer = *(int16*)0x95CC3A;
|
||||
int16 &CHud::PagerOn = *(int16*)0x95CCA0;
|
||||
@ -182,8 +182,8 @@ void CHud::Draw() {
|
||||
|
||||
if (CReplay::Mode != 1) {
|
||||
if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) {
|
||||
Bool Mode_RunAround = 0;
|
||||
Bool Mode_FirstPerson = 0;
|
||||
bool Mode_RunAround = 0;
|
||||
bool Mode_FirstPerson = 0;
|
||||
|
||||
int32 WeaponType = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType;
|
||||
int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
|
||||
@ -217,8 +217,8 @@ void CHud::Draw() {
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
|
||||
Float fStep = sin((CTimer::GetTimeInMilliseconds() & 1023) * 0.0061328127);
|
||||
Float fMultBright = CHud::SpriteBrightness * 0.033333335f * (0.25f * fStep + 0.75f);
|
||||
float fStep = sin((CTimer::GetTimeInMilliseconds() & 1023) * 0.0061328127);
|
||||
float fMultBright = CHud::SpriteBrightness * 0.033333335f * (0.25f * fStep + 0.75f);
|
||||
CRect rect;
|
||||
|
||||
float fWidescreenOffset[2] = { 0.0f, 0.0f };
|
||||
@ -229,8 +229,8 @@ void CHud::Draw() {
|
||||
}
|
||||
|
||||
if (Mode_RunAround && TheCamera.Cams->Using3rdPersonMouseCam()) {
|
||||
Float f3rdX = SCREENW * TheCamera.m_f3rdPersonCHairMultX + fWidescreenOffset[0];
|
||||
Float f3rdY = SCREENH * TheCamera.m_f3rdPersonCHairMultY - fWidescreenOffset[1];
|
||||
float f3rdX = SCREENW * TheCamera.m_f3rdPersonCHairMultX + fWidescreenOffset[0];
|
||||
float f3rdY = SCREENH * TheCamera.m_f3rdPersonCHairMultY - fWidescreenOffset[1];
|
||||
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed && WeaponType == WEAPONTYPE_M16) {
|
||||
rect.left = f3rdX - HUD_STRETCH_X(32.0f * 0.6f);
|
||||
@ -503,7 +503,7 @@ void CHud::Draw() {
|
||||
DrawZoneName
|
||||
*/
|
||||
if (CHud::m_pZoneName) {
|
||||
Float fZoneAlpha = 0.0f;
|
||||
float fZoneAlpha = 0.0f;
|
||||
|
||||
if (CHud::m_pZoneName != CHud::m_pLastZoneName) {
|
||||
switch (CHud::m_ZoneState) {
|
||||
@ -599,7 +599,7 @@ void CHud::Draw() {
|
||||
DrawVehicleName
|
||||
*/
|
||||
if (CHud::m_pVehicleName) {
|
||||
Float fVehicleAlpha = 0.0f;
|
||||
float fVehicleAlpha = 0.0f;
|
||||
|
||||
if (CHud::m_pVehicleName != CHud::m_pLastVehicleName) {
|
||||
switch (CHud::m_VehicleState) {
|
||||
@ -807,7 +807,7 @@ void CHud::Draw() {
|
||||
}
|
||||
if (PagerOn == 1) {
|
||||
if (PagerXOffset > 0.0f) {
|
||||
Float fStep = PagerXOffset * 0.05f;
|
||||
float fStep = PagerXOffset * 0.05f;
|
||||
if (fStep > 10.0f)
|
||||
fStep = 10.0f;
|
||||
PagerXOffset -= fStep * CTimer::GetTimeStep();
|
||||
@ -818,7 +818,7 @@ void CHud::Draw() {
|
||||
}
|
||||
}
|
||||
else if (PagerOn == 2) {
|
||||
Float fStep = PagerXOffset * 0.05f;
|
||||
float fStep = PagerXOffset * 0.05f;
|
||||
if (fStep < 2.0f)
|
||||
fStep = 2.0f;
|
||||
PagerXOffset += fStep * CTimer::GetTimeStep();
|
||||
@ -995,7 +995,7 @@ void CHud::Draw() {
|
||||
}
|
||||
}
|
||||
else {
|
||||
Float fStep = (CTimer::GetTimeStep()
|
||||
float fStep = (CTimer::GetTimeStep()
|
||||
* 0.02f
|
||||
* 1000.0f)
|
||||
* 0.30000001f;
|
||||
|
@ -31,10 +31,10 @@ public:
|
||||
static int32 &m_HelpMessageTimer;
|
||||
static int32 &m_HelpMessageFadeTimer;
|
||||
static wchar *m_HelpMessageToPrint;
|
||||
static Float &m_HelpMessageDisplayTime;
|
||||
static Float &m_fTextBoxNumLines;
|
||||
static Float &m_fHelpMessageTime;
|
||||
static Bool &m_bHelpMessageQuick;
|
||||
static float &m_HelpMessageDisplayTime;
|
||||
static float &m_fTextBoxNumLines;
|
||||
static float &m_fHelpMessageTime;
|
||||
static bool &m_bHelpMessageQuick;
|
||||
static int32 m_ZoneState;
|
||||
static int32 m_ZoneFadeTimer;
|
||||
static int32 m_ZoneNameTimer;
|
||||
@ -49,15 +49,15 @@ public:
|
||||
static int32 m_VehicleNameTimer;
|
||||
static wchar* m_Message;
|
||||
static wchar* m_PagerMessage;
|
||||
static Bool &m_Wants_To_Draw_Hud;
|
||||
static Bool &m_Wants_To_Draw_3dMarkers;
|
||||
static bool &m_Wants_To_Draw_Hud;
|
||||
static bool &m_Wants_To_Draw_3dMarkers;
|
||||
static wchar(*m_BigMessage)[128];
|
||||
static Float* BigMessageInUse;
|
||||
static Float* BigMessageAlpha;
|
||||
static Float* BigMessageX;
|
||||
static Float &OddJob2OffTimer;
|
||||
static float* BigMessageInUse;
|
||||
static float* BigMessageAlpha;
|
||||
static float* BigMessageX;
|
||||
static float &OddJob2OffTimer;
|
||||
static int8 &CounterOnLastFrame;
|
||||
static Float &OddJob2XOffset;
|
||||
static float &OddJob2XOffset;
|
||||
static int16 &CounterFlashTimer;
|
||||
static int16 &OddJob2Timer;
|
||||
static int8 &TimerOnLastFrame;
|
||||
@ -65,7 +65,7 @@ public:
|
||||
static int16 &TimerFlashTimer;
|
||||
static int16 &PagerSoundPlayed;
|
||||
static int32 &SpriteBrightness;
|
||||
static Float &PagerXOffset;
|
||||
static float &PagerXOffset;
|
||||
static int32 m_ItemToFlash;
|
||||
static int16 &PagerTimer;
|
||||
static int16 &PagerOn;
|
||||
|
@ -44,7 +44,7 @@
|
||||
|
||||
|
||||
|
||||
const Char SmokeFiles[][6+1] =
|
||||
const char SmokeFiles[][6+1] =
|
||||
{
|
||||
"smoke1",
|
||||
"smoke2",
|
||||
@ -54,7 +54,7 @@ const Char SmokeFiles[][6+1] =
|
||||
};
|
||||
|
||||
|
||||
const Char Smoke2Files[][9+1] =
|
||||
const char Smoke2Files[][9+1] =
|
||||
{
|
||||
"smokeII_1",
|
||||
"smokeII_2",
|
||||
@ -63,7 +63,7 @@ const Char Smoke2Files[][9+1] =
|
||||
"smokeII_5"
|
||||
};
|
||||
|
||||
const Char RubberFiles[][7+1] =
|
||||
const char RubberFiles[][7+1] =
|
||||
{
|
||||
"rubber1",
|
||||
"rubber2",
|
||||
@ -72,7 +72,7 @@ const Char RubberFiles[][7+1] =
|
||||
"rubber5"
|
||||
};
|
||||
|
||||
const Char RainSplashFiles[][7+1] =
|
||||
const char RainSplashFiles[][7+1] =
|
||||
{
|
||||
"splash1",
|
||||
"splash2",
|
||||
@ -81,14 +81,14 @@ const Char RainSplashFiles[][7+1] =
|
||||
"splash5"
|
||||
};
|
||||
|
||||
const Char WatersprayFiles[][11+1] =
|
||||
const char WatersprayFiles[][11+1] =
|
||||
{
|
||||
"waterspray1",
|
||||
"waterspray2",
|
||||
"waterspray3"
|
||||
};
|
||||
|
||||
const Char ExplosionMediumFiles[][7+1] =
|
||||
const char ExplosionMediumFiles[][7+1] =
|
||||
{
|
||||
"explo01",
|
||||
"explo02",
|
||||
@ -98,7 +98,7 @@ const Char ExplosionMediumFiles[][7+1] =
|
||||
"explo06"
|
||||
};
|
||||
|
||||
const Char GunFlashFiles[][9+1] =
|
||||
const char GunFlashFiles[][9+1] =
|
||||
{
|
||||
"gunflash1",
|
||||
"gunflash2",
|
||||
@ -106,7 +106,7 @@ const Char GunFlashFiles[][9+1] =
|
||||
"gunflash4"
|
||||
};
|
||||
|
||||
const Char RaindropFiles[][9+1] =
|
||||
const char RaindropFiles[][9+1] =
|
||||
{
|
||||
"raindrop1",
|
||||
"raindrop2",
|
||||
@ -114,13 +114,13 @@ const Char RaindropFiles[][9+1] =
|
||||
"raindrop4"
|
||||
};
|
||||
|
||||
const Char RainSplashupFiles[][10+1] =
|
||||
const char RainSplashupFiles[][10+1] =
|
||||
{
|
||||
"splash_up1",
|
||||
"splash_up2"
|
||||
};
|
||||
|
||||
const Char BirdfrontFiles[][8+1] =
|
||||
const char BirdfrontFiles[][8+1] =
|
||||
{
|
||||
"birdf_01",
|
||||
"birdf_02",
|
||||
@ -128,7 +128,7 @@ const Char BirdfrontFiles[][8+1] =
|
||||
"birdf_04"
|
||||
};
|
||||
|
||||
const Char CardebrisFiles[][12+1] =
|
||||
const char CardebrisFiles[][12+1] =
|
||||
{
|
||||
"cardebris_01",
|
||||
"cardebris_02",
|
||||
@ -136,7 +136,7 @@ const Char CardebrisFiles[][12+1] =
|
||||
"cardebris_04"
|
||||
};
|
||||
|
||||
const Char CarsplashFiles[][12+1] =
|
||||
const char CarsplashFiles[][12+1] =
|
||||
{
|
||||
"carsplash_01",
|
||||
"carsplash_02",
|
||||
@ -210,7 +210,7 @@ RwTexture * (&gpRainDropTex)[MAX_RAINDROP_FILES] = *(RwTexture * (*)[MAX_RA
|
||||
RwRaster *gpRainDropRaster[MAX_RAINDROP_FILES];
|
||||
|
||||
//Float CParticle::ms_afRandTable[CParticle::RAND_TABLE_SIZE]; //
|
||||
Float (&CParticle::ms_afRandTable)[CParticle::RAND_TABLE_SIZE] = *(Float (*)[CParticle::RAND_TABLE_SIZE])*(int *)0x6E98C8;
|
||||
float (&CParticle::ms_afRandTable)[CParticle::RAND_TABLE_SIZE] = *(float (*)[CParticle::RAND_TABLE_SIZE])*(int *)0x6E98C8;
|
||||
|
||||
|
||||
CParticle *CParticle::m_pUnusedListHead;
|
||||
@ -218,13 +218,13 @@ CParticle *CParticle::m_pUnusedListHead;
|
||||
|
||||
//Float CParticle::m_SinTable[CParticle::SIN_COS_TABLE_SIZE]; //
|
||||
//Float CParticle::m_CosTable[CParticle::SIN_COS_TABLE_SIZE]; /
|
||||
Float (&CParticle::m_SinTable)[CParticle::SIN_COS_TABLE_SIZE] = *(Float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x877358;
|
||||
Float (&CParticle::m_CosTable)[CParticle::SIN_COS_TABLE_SIZE] = *(Float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x70DA18;
|
||||
float (&CParticle::m_SinTable)[CParticle::SIN_COS_TABLE_SIZE] = *(float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x877358;
|
||||
float (&CParticle::m_CosTable)[CParticle::SIN_COS_TABLE_SIZE] = *(float (*)[CParticle::SIN_COS_TABLE_SIZE])*(int *)0x70DA18;
|
||||
|
||||
Int32 Randomizer;
|
||||
int32 Randomizer;
|
||||
|
||||
Int32 nParticleCreationInterval = 1;
|
||||
Float fParticleScaleLimit = 0.5f;
|
||||
int32 nParticleCreationInterval = 1;
|
||||
float fParticleScaleLimit = 0.5f;
|
||||
|
||||
|
||||
|
||||
@ -241,7 +241,7 @@ void CParticle::ReloadConfig()
|
||||
|
||||
m_pUnusedListHead = gParticleArray;
|
||||
|
||||
for ( Int32 i = 0; i < MAX_PARTICLES_ON_SCREEN; i++ )
|
||||
for ( int32 i = 0; i < MAX_PARTICLES_ON_SCREEN; i++ )
|
||||
{
|
||||
if ( i == MAX_PARTICLES_ON_SCREEN - 1 )
|
||||
gParticleArray[i].m_pNext = NULL;
|
||||
@ -292,93 +292,93 @@ void CParticle::Initialise()
|
||||
|
||||
CParticleObject::Initialise();
|
||||
|
||||
Float randVal = -1.0f;
|
||||
for ( Int32 i = 0; i < RAND_TABLE_SIZE; i++ )
|
||||
float randVal = -1.0f;
|
||||
for ( int32 i = 0; i < RAND_TABLE_SIZE; i++ )
|
||||
{
|
||||
ms_afRandTable[i] = randVal;
|
||||
randVal += 0.1f;
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < SIN_COS_TABLE_SIZE; i++ )
|
||||
for ( int32 i = 0; i < SIN_COS_TABLE_SIZE; i++ )
|
||||
{
|
||||
Float angle = DEGTORAD(Float(i) * Float(360.0f / SIN_COS_TABLE_SIZE));
|
||||
float angle = DEGTORAD(float(i) * float(360.0f / SIN_COS_TABLE_SIZE));
|
||||
|
||||
m_SinTable[i] = sin(angle);
|
||||
m_CosTable[i] = cos(angle);
|
||||
}
|
||||
|
||||
Int32 slot = CTxdStore::FindTxdSlot("particle");
|
||||
int32 slot = CTxdStore::FindTxdSlot("particle");
|
||||
|
||||
CTxdStore::PushCurrentTxd();
|
||||
CTxdStore::SetCurrentTxd(slot);
|
||||
|
||||
for ( Int32 i = 0; i < MAX_SMOKE_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ )
|
||||
{
|
||||
gpSmokeTex[i] = RwTextureRead(SmokeFiles[i], NULL);
|
||||
gpSmokeRaster[i] = RwTextureGetRaster(gpSmokeTex[i]);
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
|
||||
{
|
||||
gpSmoke2Tex[i] = RwTextureRead(Smoke2Files[i], NULL);
|
||||
gpSmoke2Raster[i] = RwTextureGetRaster(gpSmoke2Tex[i]);
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_RUBBER_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ )
|
||||
{
|
||||
gpRubberTex[i] = RwTextureRead(RubberFiles[i], NULL);
|
||||
gpRubberRaster[i] = RwTextureGetRaster(gpRubberTex[i]);
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
|
||||
{
|
||||
gpRainSplashTex[i] = RwTextureRead(RainSplashFiles[i], NULL);
|
||||
gpRainSplashRaster[i] = RwTextureGetRaster(gpRainSplashTex[i]);
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
|
||||
{
|
||||
gpWatersprayTex[i] = RwTextureRead(WatersprayFiles[i], NULL);
|
||||
gpWatersprayRaster[i] = RwTextureGetRaster(gpWatersprayTex[i]);
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
|
||||
{
|
||||
gpExplosionMediumTex[i] = RwTextureRead(ExplosionMediumFiles[i], NULL);
|
||||
gpExplosionMediumRaster[i] = RwTextureGetRaster(gpExplosionMediumTex[i]);
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
|
||||
{
|
||||
gpGunFlashTex[i] = RwTextureRead(GunFlashFiles[i], NULL);
|
||||
gpGunFlashRaster[i] = RwTextureGetRaster(gpGunFlashTex[i]);
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
|
||||
{
|
||||
gpRainDropTex[i] = RwTextureRead(RaindropFiles[i], NULL);
|
||||
gpRainDropRaster[i] = RwTextureGetRaster(gpRainDropTex[i]);
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
|
||||
{
|
||||
gpRainSplashupTex[i] = RwTextureRead(RainSplashupFiles[i], NULL);
|
||||
gpRainSplashupRaster[i] = RwTextureGetRaster(gpRainSplashupTex[i]);
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
|
||||
{
|
||||
gpBirdfrontTex[i] = RwTextureRead(BirdfrontFiles[i], NULL);
|
||||
gpBirdfrontRaster[i] = RwTextureGetRaster(gpBirdfrontTex[i]);
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
|
||||
{
|
||||
gpCarDebrisTex[i] = RwTextureRead(CardebrisFiles[i], NULL);
|
||||
gpCarDebrisRaster[i] = RwTextureGetRaster(gpCarDebrisTex[i]);
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
|
||||
{
|
||||
gpCarSplashTex[i] = RwTextureRead(CarsplashFiles[i], NULL);
|
||||
gpCarSplashRaster[i] = RwTextureGetRaster(gpCarSplashTex[i]);
|
||||
@ -429,7 +429,7 @@ void CParticle::Initialise()
|
||||
|
||||
CTxdStore::PopCurrentTxd();
|
||||
|
||||
for ( Int32 i = 0; i < MAX_PARTICLES; i++ )
|
||||
for ( int32 i = 0; i < MAX_PARTICLES; i++ )
|
||||
{
|
||||
tParticleSystemData *entry = &mod_ParticleSystemManager.m_aParticles[i];
|
||||
|
||||
@ -584,7 +584,7 @@ void CParticle::Shutdown()
|
||||
{
|
||||
debug("Shutting down CParticle...");
|
||||
|
||||
for ( Int32 i = 0; i < MAX_SMOKE_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_SMOKE_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpSmokeTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -592,7 +592,7 @@ void CParticle::Shutdown()
|
||||
#endif
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpSmoke2Tex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -600,7 +600,7 @@ void CParticle::Shutdown()
|
||||
#endif
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_RUBBER_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_RUBBER_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpRubberTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -608,7 +608,7 @@ void CParticle::Shutdown()
|
||||
#endif
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpRainSplashTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -616,7 +616,7 @@ void CParticle::Shutdown()
|
||||
#endif
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpWatersprayTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -624,7 +624,7 @@ void CParticle::Shutdown()
|
||||
#endif
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpExplosionMediumTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -632,7 +632,7 @@ void CParticle::Shutdown()
|
||||
#endif
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpGunFlashTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -640,7 +640,7 @@ void CParticle::Shutdown()
|
||||
#endif
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpRainDropTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -648,7 +648,7 @@ void CParticle::Shutdown()
|
||||
#endif
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpRainSplashupTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -656,7 +656,7 @@ void CParticle::Shutdown()
|
||||
#endif
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpBirdfrontTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -664,7 +664,7 @@ void CParticle::Shutdown()
|
||||
#endif
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpCarDebrisTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -672,7 +672,7 @@ void CParticle::Shutdown()
|
||||
#endif
|
||||
}
|
||||
|
||||
for ( Int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
|
||||
for ( int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
|
||||
{
|
||||
RwTextureDestroy(gpCarSplashTex[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
@ -750,7 +750,7 @@ void CParticle::Shutdown()
|
||||
gpPointlightTex = NULL;
|
||||
#endif
|
||||
|
||||
Int32 slot;
|
||||
int32 slot;
|
||||
|
||||
slot = CTxdStore::FindTxdSlot("particle");
|
||||
CTxdStore::RemoveTxdSlot(slot);
|
||||
@ -758,13 +758,13 @@ void CParticle::Shutdown()
|
||||
debug("CParticle shut down");
|
||||
}
|
||||
|
||||
CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, Int32 nRotationSpeed, Int32 nRotation, Int32 nCurFrame, Int32 nLifeSpan)
|
||||
CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan)
|
||||
{
|
||||
CRGBA color(0, 0, 0, 0);
|
||||
return AddParticle(type, vecPos, vecDir, pEntity, fSize, color, nRotationSpeed, nRotation, nCurFrame, nLifeSpan);
|
||||
}
|
||||
|
||||
CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, RwRGBA const &color, Int32 nRotationSpeed, Int32 nRotation, Int32 nCurFrame, Int32 nLifeSpan)
|
||||
CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan)
|
||||
{
|
||||
if ( CTimer::GetIsPaused() )
|
||||
return NULL;
|
||||
@ -833,8 +833,8 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
|
||||
|
||||
if ( psystem->m_InitialColorVariation != 0 )
|
||||
{
|
||||
Int32 ColorVariation = CGeneral::GetRandomNumberInRange(-psystem->m_InitialColorVariation, psystem->m_InitialColorVariation);
|
||||
//Float ColorVariation = CGeneral::GetRandomNumberInRange((Float)-psystem->m_InitialColorVariation, (Float)psystem->m_InitialColorVariation);
|
||||
int32 ColorVariation = CGeneral::GetRandomNumberInRange(-psystem->m_InitialColorVariation, psystem->m_InitialColorVariation);
|
||||
//Float ColorVariation = CGeneral::GetRandomNumberInRange((float)-psystem->m_InitialColorVariation, (float)psystem->m_InitialColorVariation);
|
||||
|
||||
pParticle->m_Color.red = clamp(pParticle->m_Color.red +
|
||||
PERCENT(pParticle->m_Color.red, ColorVariation),
|
||||
@ -893,18 +893,18 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
|
||||
|
||||
if ( psystem->m_nLifeSpanErrorShape != 0 )
|
||||
{
|
||||
Float randVal = ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE];
|
||||
float randVal = ms_afRandTable[CGeneral::GetRandomNumber() % RAND_TABLE_SIZE];
|
||||
if ( randVal > 0.0f )
|
||||
pParticle->m_nTimeWhenWillBeDestroyed += Int32(Float(psystem->m_nLifeSpan) * randVal * Float(psystem->m_nLifeSpanErrorShape));
|
||||
pParticle->m_nTimeWhenWillBeDestroyed += int32(float(psystem->m_nLifeSpan) * randVal * float(psystem->m_nLifeSpanErrorShape));
|
||||
else
|
||||
pParticle->m_nTimeWhenWillBeDestroyed += Int32(Float(psystem->m_nLifeSpan) * randVal / Float(psystem->m_nLifeSpanErrorShape));
|
||||
pParticle->m_nTimeWhenWillBeDestroyed += int32(float(psystem->m_nLifeSpan) * randVal / float(psystem->m_nLifeSpanErrorShape));
|
||||
}
|
||||
|
||||
if ( psystem->Flags & ZCHECK_FIRST )
|
||||
{
|
||||
static Bool bValidGroundFound = false;
|
||||
static bool bValidGroundFound = false;
|
||||
static CVector LastTestCoors;
|
||||
static Float LastTestGroundZ;
|
||||
static float LastTestGroundZ;
|
||||
|
||||
if ( bValidGroundFound
|
||||
&& vecPos.x == LastTestCoors.x
|
||||
@ -939,11 +939,11 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
|
||||
|
||||
if ( psystem->Flags & ZCHECK_BUMP )
|
||||
{
|
||||
static Float Z_Ground = 0.0f;
|
||||
static float Z_Ground = 0.0f;
|
||||
|
||||
if ( psystem->Flags & ZCHECK_BUMP_FIRST )
|
||||
{
|
||||
Bool bZFound = false;
|
||||
bool bZFound = false;
|
||||
|
||||
Z_Ground = CWorld::FindGroundZFor3DCoord(vecPos.x, vecPos.y, vecPos.z, (bool *)&bZFound);
|
||||
|
||||
@ -1000,21 +1000,21 @@ void CParticle::Update()
|
||||
|
||||
CRGBA color(0, 0, 0, 0);
|
||||
|
||||
Float fFricDeccel50 = pow(0.50f, CTimer::GetTimeStep());
|
||||
Float fFricDeccel80 = pow(0.80f, CTimer::GetTimeStep());
|
||||
Float fFricDeccel90 = pow(0.90f, CTimer::GetTimeStep());
|
||||
Float fFricDeccel95 = pow(0.95f, CTimer::GetTimeStep());
|
||||
Float fFricDeccel96 = pow(0.96f, CTimer::GetTimeStep());
|
||||
Float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep());
|
||||
float fFricDeccel50 = pow(0.50f, CTimer::GetTimeStep());
|
||||
float fFricDeccel80 = pow(0.80f, CTimer::GetTimeStep());
|
||||
float fFricDeccel90 = pow(0.90f, CTimer::GetTimeStep());
|
||||
float fFricDeccel95 = pow(0.95f, CTimer::GetTimeStep());
|
||||
float fFricDeccel96 = pow(0.96f, CTimer::GetTimeStep());
|
||||
float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep());
|
||||
|
||||
CParticleObject::UpdateAll();
|
||||
|
||||
for ( Int32 i = 0; i < MAX_PARTICLES; i++ )
|
||||
for ( int32 i = 0; i < MAX_PARTICLES; i++ )
|
||||
{
|
||||
tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i];
|
||||
CParticle *particle = psystem->m_pParticles;
|
||||
CParticle *prevParticle = NULL;
|
||||
Bool bRemoveParticle;
|
||||
bool bRemoveParticle;
|
||||
|
||||
if ( particle == NULL )
|
||||
continue;
|
||||
@ -1035,18 +1035,18 @@ void CParticle::Update()
|
||||
{
|
||||
if ( particle->m_nTimeWhenColorWillBeChanged > CTimer::GetTimeInMilliseconds() )
|
||||
{
|
||||
Float colorMul = 1.0f - Float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / Float(psystem->m_ColorFadeTime);
|
||||
float colorMul = 1.0f - float(particle->m_nTimeWhenColorWillBeChanged - CTimer::GetTimeInMilliseconds()) / float(psystem->m_ColorFadeTime);
|
||||
|
||||
particle->m_Color.red = clamp(
|
||||
psystem->m_RenderColouring.red + Int32(Float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul),
|
||||
psystem->m_RenderColouring.red + int32(float(psystem->m_FadeDestinationColor.red - psystem->m_RenderColouring.red) * colorMul),
|
||||
0, 255);
|
||||
|
||||
particle->m_Color.green = clamp(
|
||||
psystem->m_RenderColouring.green + Int32(Float(psystem->m_FadeDestinationColor.green - psystem->m_RenderColouring.green) * colorMul),
|
||||
psystem->m_RenderColouring.green + int32(float(psystem->m_FadeDestinationColor.green - psystem->m_RenderColouring.green) * colorMul),
|
||||
0, 255);
|
||||
|
||||
particle->m_Color.blue = clamp(
|
||||
psystem->m_RenderColouring.blue + Int32(Float(psystem->m_FadeDestinationColor.blue - psystem->m_RenderColouring.blue) * colorMul),
|
||||
psystem->m_RenderColouring.blue + int32(float(psystem->m_FadeDestinationColor.blue - psystem->m_RenderColouring.blue) * colorMul),
|
||||
0, 255);
|
||||
}
|
||||
else
|
||||
@ -1063,7 +1063,7 @@ void CParticle::Update()
|
||||
}
|
||||
}
|
||||
|
||||
Float size = particle->m_fSize + particle->m_fExpansionRate;
|
||||
float size = particle->m_fSize + particle->m_fExpansionRate;
|
||||
|
||||
if ( size < 0.0f )
|
||||
{
|
||||
@ -1147,7 +1147,7 @@ void CParticle::Update()
|
||||
{
|
||||
bRemoveParticle = true;
|
||||
|
||||
Int32 randVal = Int32(CGeneral::GetRandomNumber());
|
||||
int32 randVal = int32(CGeneral::GetRandomNumber());
|
||||
|
||||
if ( randVal & 1 )
|
||||
{
|
||||
@ -1188,11 +1188,11 @@ void CParticle::Update()
|
||||
vecPosn.z += 1.0f;
|
||||
|
||||
Randomizer++;
|
||||
Int32 randVal = Int32(Randomizer & 7);
|
||||
int32 randVal = int32(Randomizer & 7);
|
||||
|
||||
if ( randVal == 5 )
|
||||
{
|
||||
Int32 randTime = Int32(CGeneral::GetRandomNumber());
|
||||
int32 randTime = int32(CGeneral::GetRandomNumber());
|
||||
|
||||
CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn,
|
||||
0.1f, 0.0f, 0.0f, -0.1f,
|
||||
@ -1202,7 +1202,7 @@ void CParticle::Update()
|
||||
}
|
||||
else if ( randVal == 2 )
|
||||
{
|
||||
Int32 randTime = Int32(CGeneral::GetRandomNumber());
|
||||
int32 randTime = int32(CGeneral::GetRandomNumber());
|
||||
|
||||
CShadows::AddPermanentShadow(1, gpBloodPoolTex, &vecPosn,
|
||||
0.2f, 0.0f, 0.0f, -0.2f,
|
||||
@ -1414,12 +1414,12 @@ void CParticle::Update()
|
||||
|
||||
if ( particle->m_fCurrentZRadius != 0.0f )
|
||||
{
|
||||
Int32 nSinCosIndex = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1);
|
||||
int32 nSinCosIndex = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1);
|
||||
|
||||
Float fX = (m_CosTable[nSinCosIndex] - m_SinTable[nSinCosIndex])
|
||||
float fX = (m_CosTable[nSinCosIndex] - m_SinTable[nSinCosIndex])
|
||||
* particle->m_fCurrentZRadius;
|
||||
|
||||
Float fY = (m_SinTable[nSinCosIndex] + m_CosTable[nSinCosIndex])
|
||||
float fY = (m_SinTable[nSinCosIndex] + m_CosTable[nSinCosIndex])
|
||||
* particle->m_fCurrentZRadius;
|
||||
|
||||
moveStep -= particle->m_vecParticleMovementOffset;
|
||||
@ -1446,15 +1446,15 @@ void CParticle::Render()
|
||||
|
||||
CSprite::InitSpriteBuffer2D();
|
||||
|
||||
UInt32 flags = DRAW_OPAQUE;
|
||||
uint32 flags = DRAW_OPAQUE;
|
||||
|
||||
RwRaster *prevFrame = NULL;
|
||||
|
||||
for ( Int32 i = 0; i < MAX_PARTICLES; i++ )
|
||||
for ( int32 i = 0; i < MAX_PARTICLES; i++ )
|
||||
{
|
||||
tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[i];
|
||||
|
||||
Bool particleBanned = false;
|
||||
bool particleBanned = false;
|
||||
|
||||
CParticle *particle = psystem->m_pParticles;
|
||||
|
||||
@ -1513,7 +1513,7 @@ void CParticle::Render()
|
||||
|
||||
while ( particle != NULL )
|
||||
{
|
||||
Bool canDraw = true;
|
||||
bool canDraw = true;
|
||||
|
||||
if ( particle->m_nAlpha == 0 )
|
||||
canDraw = false;
|
||||
@ -1540,7 +1540,7 @@ void CParticle::Render()
|
||||
particle->m_fSize * 63.0f,
|
||||
particle->m_Color,
|
||||
particle->m_nColorIntensity,
|
||||
(Float)particle->m_nRotation,
|
||||
(float)particle->m_nRotation,
|
||||
particle->m_nAlpha);
|
||||
}
|
||||
else
|
||||
@ -1561,8 +1561,8 @@ void CParticle::Render()
|
||||
if ( canDraw )
|
||||
{
|
||||
CVector coors;
|
||||
Float w;
|
||||
Float h;
|
||||
float w;
|
||||
float h;
|
||||
|
||||
if ( CSprite::CalcScreenCoors(particle->m_vecPosition, coors, &w, &h, true) )
|
||||
{
|
||||
@ -1578,13 +1578,13 @@ void CParticle::Render()
|
||||
particle->m_Color.blue,
|
||||
particle->m_nColorIntensity,
|
||||
1.0f / coors.z,
|
||||
Float(particle->m_nRotation),
|
||||
float(particle->m_nRotation),
|
||||
particle->m_nAlpha);
|
||||
}
|
||||
else if ( psystem->Flags & SCREEN_TRAIL )
|
||||
{
|
||||
Float fRotation;
|
||||
Float fTrailLength;
|
||||
float fRotation;
|
||||
float fTrailLength;
|
||||
|
||||
if ( particle->m_vecScreenPosition.x == 0.0f )
|
||||
{
|
||||
@ -1599,12 +1599,12 @@ void CParticle::Render()
|
||||
coors.y - particle->m_vecScreenPosition.y
|
||||
);
|
||||
|
||||
Float fDist = vecDist.Magnitude();
|
||||
float fDist = vecDist.Magnitude();
|
||||
|
||||
fTrailLength = fDist;
|
||||
|
||||
//Float fRot = atan2( vecDist.x / fDist, sqrtf(1.0f - vecDist.x / fDist * (vecDist.x / fDist)) );
|
||||
Float fRot = asinf(vecDist.x / fDist);
|
||||
float fRot = asinf(vecDist.x / fDist);
|
||||
|
||||
fRotation = fRot;
|
||||
|
||||
@ -1616,9 +1616,9 @@ void CParticle::Render()
|
||||
if ( fRotation < 0.0f )
|
||||
fRotation += 360.0f;
|
||||
|
||||
Float fSpeed = particle->m_vecVelocity.Magnitude();
|
||||
float fSpeed = particle->m_vecVelocity.Magnitude();
|
||||
|
||||
Float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f;
|
||||
float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f;
|
||||
|
||||
if ( fDist > fNewTrailLength )
|
||||
fTrailLength = fNewTrailLength;
|
||||
@ -1640,8 +1640,8 @@ void CParticle::Render()
|
||||
else if ( psystem->Flags & SPEED_TRAIL )
|
||||
{
|
||||
CVector vecPrevPos = particle->m_vecPosition - particle->m_vecVelocity;
|
||||
Float fRotation;
|
||||
Float fTrailLength;
|
||||
float fRotation;
|
||||
float fTrailLength;
|
||||
|
||||
if ( CSprite::CalcScreenCoors(vecPrevPos, particle->m_vecScreenPosition, &fTrailLength, &fRotation, true) )
|
||||
{
|
||||
@ -1651,12 +1651,12 @@ void CParticle::Render()
|
||||
coors.y - particle->m_vecScreenPosition.y
|
||||
);
|
||||
|
||||
Float fDist = vecDist.Magnitude();
|
||||
float fDist = vecDist.Magnitude();
|
||||
|
||||
fTrailLength = fDist;
|
||||
|
||||
//Float fRot = atan2(vecDist.x / fDist, sqrt(1.0f - vecDist.x / fDist * (vecDist.x / fDist)));
|
||||
Float fRot = asinf(vecDist.x / fDist);
|
||||
float fRot = asinf(vecDist.x / fDist);
|
||||
|
||||
fRotation = fRot;
|
||||
|
||||
@ -1687,7 +1687,7 @@ void CParticle::Render()
|
||||
}
|
||||
else if ( psystem->Flags & VERT_TRAIL )
|
||||
{
|
||||
Float fTrailLength = fabsf(particle->m_vecVelocity.z * 10.0f);
|
||||
float fTrailLength = fabsf(particle->m_vecVelocity.z * 10.0f);
|
||||
|
||||
CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z,
|
||||
particle->m_fSize * w,
|
||||
@ -1772,7 +1772,7 @@ void CParticle::RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, t
|
||||
m_pUnusedListHead = pParticle;
|
||||
}
|
||||
|
||||
void CParticle::AddJetExplosion(CVector const &vecPos, Float fPower, Float fSize)
|
||||
void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize)
|
||||
{
|
||||
CRGBA color(240, 240, 240, 255);
|
||||
|
||||
@ -1790,7 +1790,7 @@ void CParticle::AddJetExplosion(CVector const &vecPos, Float fPower, Float fSize
|
||||
|
||||
CVector vecStepPos = vecPos;
|
||||
|
||||
for ( Int32 i = 0; i < Int32(fPower * 4.0f); i++ )
|
||||
for ( int32 i = 0; i < int32(fPower * 4.0f); i++ )
|
||||
{
|
||||
AddParticle(PARTICLE_EXPLOSION_MFAST,
|
||||
vecStepPos,
|
||||
@ -1837,7 +1837,7 @@ void CParticle::AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatr
|
||||
|
||||
CVector vecBasePos = matMatrix * (invMat * vecPos + CVector(0.0f, -1.0f, 0.5f));
|
||||
|
||||
for ( Int32 i = 0; i < 5; i++ )
|
||||
for ( int32 i = 0; i < 5; i++ )
|
||||
{
|
||||
CVector pos = vecBasePos;
|
||||
|
||||
|
@ -16,25 +16,25 @@ public:
|
||||
CVector m_vecPosition;
|
||||
CVector m_vecVelocity;
|
||||
CVector m_vecScreenPosition;
|
||||
UInt32 m_nTimeWhenWillBeDestroyed;
|
||||
UInt32 m_nTimeWhenColorWillBeChanged;
|
||||
Float m_fZGround;
|
||||
uint32 m_nTimeWhenWillBeDestroyed;
|
||||
uint32 m_nTimeWhenColorWillBeChanged;
|
||||
float m_fZGround;
|
||||
CVector m_vecParticleMovementOffset;
|
||||
Int16 m_nCurrentZRotation;
|
||||
UInt16 m_nZRotationTimer;
|
||||
Float m_fCurrentZRadius;
|
||||
UInt16 m_nZRadiusTimer;
|
||||
int16 m_nCurrentZRotation;
|
||||
uint16 m_nZRotationTimer;
|
||||
float m_fCurrentZRadius;
|
||||
uint16 m_nZRadiusTimer;
|
||||
char _pad0[2];
|
||||
Float m_fSize;
|
||||
Float m_fExpansionRate;
|
||||
UInt16 m_nFadeToBlackTimer;
|
||||
UInt16 m_nFadeAlphaTimer;
|
||||
UInt8 m_nColorIntensity;
|
||||
UInt8 m_nAlpha;
|
||||
UInt16 m_nCurrentFrame;
|
||||
Int16 m_nAnimationSpeedTimer;
|
||||
Int16 m_nRotationStep;
|
||||
Int16 m_nRotation;
|
||||
float m_fSize;
|
||||
float m_fExpansionRate;
|
||||
uint16 m_nFadeToBlackTimer;
|
||||
uint16 m_nFadeAlphaTimer;
|
||||
uint8 m_nColorIntensity;
|
||||
uint8 m_nAlpha;
|
||||
uint16 m_nCurrentFrame;
|
||||
int16 m_nAnimationSpeedTimer;
|
||||
int16 m_nRotationStep;
|
||||
int16 m_nRotation;
|
||||
RwRGBA m_Color;
|
||||
char _pad1[2];
|
||||
CParticle *m_pNext;
|
||||
@ -49,24 +49,24 @@ public:
|
||||
;
|
||||
}
|
||||
|
||||
//static Float ms_afRandTable[RAND_TABLE_SIZE];
|
||||
static Float (&ms_afRandTable)[RAND_TABLE_SIZE];
|
||||
//static float ms_afRandTable[RAND_TABLE_SIZE];
|
||||
static float (&ms_afRandTable)[RAND_TABLE_SIZE];
|
||||
static CParticle *m_pUnusedListHead;
|
||||
|
||||
/*
|
||||
static Float m_SinTable[SIN_COS_TABLE_SIZE];
|
||||
static Float m_CosTable[SIN_COS_TABLE_SIZE];
|
||||
static float m_SinTable[SIN_COS_TABLE_SIZE];
|
||||
static float m_CosTable[SIN_COS_TABLE_SIZE];
|
||||
*/
|
||||
static Float (&m_SinTable)[SIN_COS_TABLE_SIZE];
|
||||
static Float (&m_CosTable)[SIN_COS_TABLE_SIZE];
|
||||
static float (&m_SinTable)[SIN_COS_TABLE_SIZE];
|
||||
static float (&m_CosTable)[SIN_COS_TABLE_SIZE];
|
||||
|
||||
|
||||
static void ReloadConfig();
|
||||
static void Initialise();
|
||||
static void Shutdown();
|
||||
|
||||
static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity = NULL, Float fSize = 0.0f, Int32 nRotationSpeed = 0, Int32 nRotation = 0, Int32 nCurFrame = 0, Int32 nLifeSpan = 0);
|
||||
static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, RwRGBA const &color, Int32 nRotationSpeed = 0, Int32 nRotation = 0, Int32 nCurFrame = 0, Int32 nLifeSpan = 0);
|
||||
static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity = NULL, float fSize = 0.0f, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0);
|
||||
static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0);
|
||||
|
||||
static void Update();
|
||||
static void Render();
|
||||
@ -74,7 +74,7 @@ public:
|
||||
static void RemovePSystem(tParticleType type);
|
||||
static void RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData);
|
||||
|
||||
static inline void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, Bool bRemoveParticle)
|
||||
static inline void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, bool bRemoveParticle)
|
||||
{
|
||||
if ( bRemoveParticle )
|
||||
{
|
||||
@ -92,7 +92,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
static void AddJetExplosion(CVector const &vecPos, Float fPower, Float fSize);
|
||||
static void AddJetExplosion(CVector const &vecPos, float fPower, float fSize);
|
||||
static void AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatrix);
|
||||
|
||||
};
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
cParticleSystemMgr mod_ParticleSystemManager;
|
||||
|
||||
const Char *ParticleFilename = "PARTICLE.CFG";
|
||||
const char *ParticleFilename = "PARTICLE.CFG";
|
||||
|
||||
//cParticleSystemMgr::cParticleSystemMgr()
|
||||
void cParticleSystemMgr::ctor()
|
||||
@ -17,7 +17,7 @@ void cParticleSystemMgr::Initialise()
|
||||
{
|
||||
LoadParticleData();
|
||||
|
||||
for ( Int32 i = 0; i < MAX_PARTICLES; i++ )
|
||||
for ( int32 i = 0; i < MAX_PARTICLES; i++ )
|
||||
m_aParticles[i].m_pParticles = NULL;
|
||||
}
|
||||
|
||||
@ -28,13 +28,13 @@ void cParticleSystemMgr::LoadParticleData()
|
||||
CFileMgr::SetDir("");
|
||||
|
||||
tParticleSystemData *entry = NULL;
|
||||
Int32 type = PARTICLE_FIRST;
|
||||
int32 type = PARTICLE_FIRST;
|
||||
|
||||
Char *lineStart = (Char *)work_buff;
|
||||
Char *lineEnd = lineStart + 1;
|
||||
char *lineStart = (char *)work_buff;
|
||||
char *lineEnd = lineStart + 1;
|
||||
|
||||
Char line[500];
|
||||
Char delims[4];
|
||||
char line[500];
|
||||
char delims[4];
|
||||
|
||||
while ( true )
|
||||
{
|
||||
@ -44,7 +44,7 @@ void cParticleSystemMgr::LoadParticleData()
|
||||
while ( *lineEnd != '\n' )
|
||||
++lineEnd;
|
||||
|
||||
Int32 lineLength = lineEnd - lineStart;
|
||||
int32 lineLength = lineEnd - lineStart;
|
||||
|
||||
ASSERT(lineLength < 500);
|
||||
|
||||
@ -57,11 +57,11 @@ void cParticleSystemMgr::LoadParticleData()
|
||||
|
||||
if ( *line != ';' )
|
||||
{
|
||||
Int32 param = CFG_PARAM_FIRST;
|
||||
int32 param = CFG_PARAM_FIRST;
|
||||
|
||||
strcpy(delims, " \t");
|
||||
|
||||
Char *value = strtok(line, delims);
|
||||
char *value = strtok(line, delims);
|
||||
|
||||
ASSERT(value != NULL);
|
||||
|
||||
|
@ -100,42 +100,42 @@ enum
|
||||
struct tParticleSystemData
|
||||
{
|
||||
tParticleType m_Type;
|
||||
Char m_aName[20];
|
||||
Float m_fCreateRange;
|
||||
Float m_fDefaultInitialRadius;
|
||||
Float m_fExpansionRate;
|
||||
UInt16 m_nZRotationInitialAngle;
|
||||
Int16 m_nZRotationAngleChangeAmount;
|
||||
UInt16 m_nZRotationChangeTime;
|
||||
UInt16 m_nZRadiusChangeTime;
|
||||
Float m_fInitialZRadius;
|
||||
Float m_fZRadiusChangeAmount;
|
||||
UInt16 m_nFadeToBlackTime;
|
||||
Int16 m_nFadeToBlackAmount;
|
||||
UInt8 m_nFadeToBlackInitialIntensity;
|
||||
UInt8 m_nFadeAlphaInitialIntensity;
|
||||
UInt16 m_nFadeAlphaTime;
|
||||
Int16 m_nFadeAlphaAmount;
|
||||
UInt16 m_nStartAnimationFrame;
|
||||
UInt16 m_nFinalAnimationFrame;
|
||||
UInt16 m_nAnimationSpeed;
|
||||
UInt16 m_nRotationSpeed;
|
||||
char m_aName[20];
|
||||
float m_fCreateRange;
|
||||
float m_fDefaultInitialRadius;
|
||||
float m_fExpansionRate;
|
||||
uint16 m_nZRotationInitialAngle;
|
||||
int16 m_nZRotationAngleChangeAmount;
|
||||
uint16 m_nZRotationChangeTime;
|
||||
uint16 m_nZRadiusChangeTime;
|
||||
float m_fInitialZRadius;
|
||||
float m_fZRadiusChangeAmount;
|
||||
uint16 m_nFadeToBlackTime;
|
||||
int16 m_nFadeToBlackAmount;
|
||||
uint8 m_nFadeToBlackInitialIntensity;
|
||||
uint8 m_nFadeAlphaInitialIntensity;
|
||||
uint16 m_nFadeAlphaTime;
|
||||
int16 m_nFadeAlphaAmount;
|
||||
uint16 m_nStartAnimationFrame;
|
||||
uint16 m_nFinalAnimationFrame;
|
||||
uint16 m_nAnimationSpeed;
|
||||
uint16 m_nRotationSpeed;
|
||||
char _pad1[2];
|
||||
Float m_fGravitationalAcceleration;
|
||||
Int32 m_nFrictionDecceleration;
|
||||
Int32 m_nLifeSpan;
|
||||
Float m_fPositionRandomError;
|
||||
Float m_fVelocityRandomError;
|
||||
Float m_fExpansionRateError;
|
||||
Int32 m_nRotationRateError;
|
||||
UInt32 m_nLifeSpanErrorShape;
|
||||
Float m_fTrailLengthMultiplier;
|
||||
UInt32 Flags;
|
||||
float m_fGravitationalAcceleration;
|
||||
int32 m_nFrictionDecceleration;
|
||||
int32 m_nLifeSpan;
|
||||
float m_fPositionRandomError;
|
||||
float m_fVelocityRandomError;
|
||||
float m_fExpansionRateError;
|
||||
int32 m_nRotationRateError;
|
||||
uint32 m_nLifeSpanErrorShape;
|
||||
float m_fTrailLengthMultiplier;
|
||||
uint32 Flags;
|
||||
RwRGBA m_RenderColouring;
|
||||
UInt8 m_InitialColorVariation;
|
||||
uint8 m_InitialColorVariation;
|
||||
RwRGBA m_FadeDestinationColor;
|
||||
char _pad2[3];
|
||||
UInt32 m_ColorFadeTime;
|
||||
uint32 m_ColorFadeTime;
|
||||
|
||||
RwRaster **m_ppRaster;
|
||||
CParticle *m_pParticles;
|
||||
|
@ -726,8 +726,8 @@ KeyboardHandler(RsEvent event, void *param)
|
||||
static RsEventStatus
|
||||
HandlePadButtonDown(RsPadButtonStatus *padButtonStatus)
|
||||
{
|
||||
Bool bPadTwo = false;
|
||||
Int32 padNumber = padButtonStatus->padID;
|
||||
bool bPadTwo = false;
|
||||
int32 padNumber = padButtonStatus->padID;
|
||||
|
||||
CPad *pad = CPad::GetPad(padNumber);
|
||||
|
||||
@ -739,7 +739,7 @@ HandlePadButtonDown(RsPadButtonStatus *padButtonStatus)
|
||||
|
||||
ControlsManager.UpdateJoyButtonState(padNumber);
|
||||
|
||||
for ( Int32 i = 0; i < _TODOCONST(16); i++ )
|
||||
for ( int32 i = 0; i < _TODOCONST(16); i++ )
|
||||
{
|
||||
RsPadButtons btn = rsPADNULL;
|
||||
if ( ControlsManager.m_aButtonStates[i] == TRUE )
|
||||
@ -761,8 +761,8 @@ HandlePadButtonDown(RsPadButtonStatus *padButtonStatus)
|
||||
static RsEventStatus
|
||||
HandlePadButtonUp(RsPadButtonStatus *padButtonStatus)
|
||||
{
|
||||
Bool bPadTwo = false;
|
||||
Int32 padNumber = padButtonStatus->padID;
|
||||
bool bPadTwo = false;
|
||||
int32 padNumber = padButtonStatus->padID;
|
||||
|
||||
CPad *pad = CPad::GetPad(padNumber);
|
||||
|
||||
@ -772,14 +772,14 @@ HandlePadButtonUp(RsPadButtonStatus *padButtonStatus)
|
||||
if ( padNumber == 1 )
|
||||
bPadTwo = true;
|
||||
|
||||
Bool bCam = false;
|
||||
Int16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
|
||||
bool bCam = false;
|
||||
int16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
|
||||
if ( mode == CCam::MODE_FLYBY || mode == CCam::MODE_FIXED )
|
||||
Bool bCam = true;
|
||||
bool bCam = true;
|
||||
|
||||
ControlsManager.UpdateJoyButtonState(padNumber);
|
||||
|
||||
for ( Int32 i = 1; i < _TODOCONST(16); i++ )
|
||||
for ( int32 i = 1; i < _TODOCONST(16); i++ )
|
||||
{
|
||||
RsPadButtons btn = rsPADNULL;
|
||||
if ( ControlsManager.m_aButtonStates[i] == FALSE )
|
||||
|
@ -113,9 +113,9 @@ DWORD _dwMemAvailVideo;
|
||||
DWORD &_dwOperatingSystemVersion = *(DWORD*)0x70F290;
|
||||
|
||||
RwUInt32 &gGameState = *(RwUInt32*)0x8F5838;
|
||||
WRAPPER Bool InitialiseGame(void) { EAXJMP(0x48E7E0); }
|
||||
WRAPPER bool InitialiseGame(void) { EAXJMP(0x48E7E0); }
|
||||
|
||||
WRAPPER const Char *GetLevelSplashScreen(Int32 number) { EAXJMP(0x48D750); }
|
||||
WRAPPER const char *GetLevelSplashScreen(int32 number) { EAXJMP(0x48D750); }
|
||||
//
|
||||
|
||||
void LoadingScreen(char const *msg1, char const *msg2, char const *screen);
|
||||
@ -130,12 +130,12 @@ enum eJoypadState
|
||||
struct tJoy
|
||||
{
|
||||
eJoypadState m_State;
|
||||
Bool m_bInitialised;
|
||||
Bool m_bHasAxisZ;
|
||||
Bool m_bHasAxisR;
|
||||
bool m_bInitialised;
|
||||
bool m_bHasAxisZ;
|
||||
bool m_bHasAxisR;
|
||||
char _pad0;
|
||||
Int32 m_nVendorID;
|
||||
Int32 m_nProductID;
|
||||
int32 m_nVendorID;
|
||||
int32 m_nProductID;
|
||||
};
|
||||
|
||||
class CJoySticks
|
||||
@ -1210,7 +1210,7 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
PDEV_BROADCAST_VOLUME pVol = (PDEV_BROADCAST_VOLUME)pDev;
|
||||
if ( pVol->dbcv_flags & DBTF_MEDIA )
|
||||
{
|
||||
Char c = DMAudio.GetCDAudioDriveLetter();
|
||||
char c = DMAudio.GetCDAudioDriveLetter();
|
||||
|
||||
if ( c >= 'A' && pVol->dbcv_unitmask & (1 << (c - 'A')) )
|
||||
{
|
||||
@ -1578,7 +1578,7 @@ void InitialiseLanguage()
|
||||
|| subLayout == SUBLANG_ENGLISH_AUS )
|
||||
CGame::noProstitutes = true;
|
||||
|
||||
Int32 lang;
|
||||
int32 lang;
|
||||
|
||||
switch ( primSystemLCID )
|
||||
{
|
||||
@ -1910,7 +1910,7 @@ _WinMain(HINSTANCE instance,
|
||||
{
|
||||
CFileMgr::SetDirMyDocuments();
|
||||
|
||||
Int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
|
||||
int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
|
||||
|
||||
if ( gta3set )
|
||||
{
|
||||
@ -2112,10 +2112,10 @@ _WinMain(HINSTANCE instance,
|
||||
|
||||
case GS_PLAYING_GAME:
|
||||
{
|
||||
Float ms = (Float)CTimer::GetCurrentTimeInCycles() / (Float)CTimer::GetCyclesPerMillisecond();
|
||||
float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
|
||||
if ( RwInitialised )
|
||||
{
|
||||
if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (Float)RsGlobal.maxFPS) < ms)
|
||||
if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
|
||||
RsEventHandler(rsIDLE, (void *)TRUE);
|
||||
}
|
||||
break;
|
||||
@ -2335,16 +2335,16 @@ HRESULT CapturePad(RwInt32 padID)
|
||||
|
||||
RsPadEventHandler(rsPADBUTTONUP, (void *)&bs);
|
||||
|
||||
Bool deviceAvailable = pPad != NULL;
|
||||
bool deviceAvailable = pPad != NULL;
|
||||
|
||||
if ( deviceAvailable )
|
||||
{
|
||||
leftStickPos.x = (Float)js.lX / (Float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
|
||||
leftStickPos.y = (Float)js.lY / (Float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
|
||||
leftStickPos.x = (float)js.lX / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
|
||||
leftStickPos.y = (float)js.lY / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
|
||||
|
||||
if (LOWORD(js.rgdwPOV[0]) != -1)
|
||||
{
|
||||
Float angle = DEGTORAD((Float)js.rgdwPOV[0] / 100.0f);
|
||||
float angle = DEGTORAD((float)js.rgdwPOV[0] / 100.0f);
|
||||
|
||||
leftStickPos.x = sin(angle);
|
||||
leftStickPos.y = -cos(angle);
|
||||
@ -2352,8 +2352,8 @@ HRESULT CapturePad(RwInt32 padID)
|
||||
|
||||
if ( AllValidWinJoys.m_aJoys[bs.padID].m_bHasAxisR && AllValidWinJoys.m_aJoys[bs.padID].m_bHasAxisZ )
|
||||
{
|
||||
rightStickPos.x = (Float)js.lZ / (Float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
|
||||
rightStickPos.y = (Float)js.lRz / (Float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
|
||||
rightStickPos.x = (float)js.lZ / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
|
||||
rightStickPos.y = (float)js.lRz / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2372,16 +2372,16 @@ HRESULT CapturePad(RwInt32 padID)
|
||||
CPad *pad = CPad::GetPad(bs.padID);
|
||||
|
||||
if ( fabs(leftStickPos.x) > 0.3f )
|
||||
pad->PCTempJoyState.LeftStickX = (Int32)(leftStickPos.x * 128.0f);
|
||||
pad->PCTempJoyState.LeftStickX = (int32)(leftStickPos.x * 128.0f);
|
||||
|
||||
if ( fabs(leftStickPos.y) > 0.3f )
|
||||
pad->PCTempJoyState.LeftStickY = (Int32)(leftStickPos.y * 128.0f);
|
||||
pad->PCTempJoyState.LeftStickY = (int32)(leftStickPos.y * 128.0f);
|
||||
|
||||
if ( fabs(rightStickPos.x) > 0.3f )
|
||||
pad->PCTempJoyState.RightStickX = (Int32)(rightStickPos.x * 128.0f);
|
||||
pad->PCTempJoyState.RightStickX = (int32)(rightStickPos.x * 128.0f);
|
||||
|
||||
if ( fabs(rightStickPos.y) > 0.3f )
|
||||
pad->PCTempJoyState.RightStickY = (Int32)(rightStickPos.y * 128.0f);
|
||||
pad->PCTempJoyState.RightStickY = (int32)(rightStickPos.y * 128.0f);
|
||||
}
|
||||
|
||||
return S_OK;
|
||||
@ -2392,7 +2392,7 @@ void _InputInitialiseJoys()
|
||||
DIPROPDWORD prop;
|
||||
DIDEVCAPS devCaps;
|
||||
|
||||
for ( Int32 i = 0; i < _TODOCONST(2); i++ )
|
||||
for ( int32 i = 0; i < _TODOCONST(2); i++ )
|
||||
AllValidWinJoys.ClearJoyInfo(i);
|
||||
|
||||
_InputAddJoys();
|
||||
|
Loading…
Reference in New Issue
Block a user