Fix boat component
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@ -106,7 +106,7 @@ CBoat::Render()
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matrix.Attach(&m_aBoatNodes[1]->modelling);
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CVector pos = matrix.GetPosition();
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matrix.SetRotateZOnly(m_fMovingHiRotation);
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matrix.SetRotateZ(m_fMovingHiRotation);
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matrix.Translate(pos);
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matrix.UpdateRW();
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