renamed some variables and added files; more CAutomobile::ProcessControl
This commit is contained in:
parent
3bda0da403
commit
0f1fbf5e9a
5
src/control/CarAI.cpp
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5
src/control/CarAI.cpp
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@ -0,0 +1,5 @@
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#include "common.h"
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#include "patcher.h"
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#include "CarAI.h"
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WRAPPER void CCarAI::UpdateCarAI(CVehicle*) { EAXJMP(0x413E50); }
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9
src/control/CarAI.h
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9
src/control/CarAI.h
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@ -0,0 +1,9 @@
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#pragma once
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class CVehicle;
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class CCarAI
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{
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public:
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static void UpdateCarAI(CVehicle*);
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};
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@ -14,3 +14,5 @@ WRAPPER void CCarCtrl::UpdateCarCount(CVehicle*, bool) { EAXJMP(0x4202E0); }
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WRAPPER int32 CCarCtrl::ChooseCarModel(int32 vehclass) { EAXJMP(0x418110); }
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WRAPPER bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool) { EAXJMP(0x41FA00); }
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WRAPPER void CCarCtrl::JoinCarWithRoadSystem(CVehicle*) { EAXJMP(0x41F820); }
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WRAPPER void CCarCtrl::SteerAICarWithPhysics(CVehicle*) { EAXJMP(0x41DA60); }
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WRAPPER void CCarCtrl::UpdateCarOnRails(CVehicle*) { EAXJMP(0x418880); }
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@ -11,6 +11,8 @@ public:
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static int32 ChooseCarModel(int32 vehclass);
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static bool JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool);
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static void JoinCarWithRoadSystem(CVehicle*);
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static void SteerAICarWithPhysics(CVehicle*);
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static void UpdateCarOnRails(CVehicle*);
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static int32 &NumLawEnforcerCars;
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static int32 &NumAmbulancesOnDuty;
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@ -63,6 +63,8 @@ CGarages::IsModelIndexADoor(uint32 id)
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id == MI_CRUSHERLID;
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}
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WRAPPER void CGarages::TriggerMessage(char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); }
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#if 0
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WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); }
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#else
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@ -22,5 +22,6 @@ public:
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public:
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static bool IsModelIndexADoor(uint32 id);
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static void TriggerMessage(char *text, int16, uint16 time, int16);
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static void PrintMessages(void);
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};
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@ -12,3 +12,4 @@ uint32 &CPopulation::ms_nTotalMissionPeds = *(uint32*)0x8F5F70;
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WRAPPER void CPopulation::UpdatePedCount(uint32, bool) { EAXJMP(0x4F5A60); }
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WRAPPER void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool) { EAXJMP(0x4F6200); }
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WRAPPER CPed *CPopulation::AddPedInCar(CVehicle *vehicle) { EAXJMP(0x4F5800); }
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WRAPPER bool CPopulation::IsPointInSafeZone(CVector *coors) { EAXJMP(0x4F60C0); }
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@ -20,4 +20,5 @@ public:
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static void UpdatePedCount(uint32, bool);
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static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
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static CPed *AddPedInCar(CVehicle *vehicle);
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static bool IsPointInSafeZone(CVector *coors);
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};
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5
src/control/Remote.cpp
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5
src/control/Remote.cpp
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@ -0,0 +1,5 @@
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#include "common.h"
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#include "patcher.h"
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#include "Remote.h"
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WRAPPER void CRemote::TakeRemoteControlledCarFromPlayer(void) { EAXJMP(0x435DA0); }
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7
src/control/Remote.h
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7
src/control/Remote.h
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@ -0,0 +1,7 @@
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#pragma once
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class CRemote
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{
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public:
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static void TakeRemoteControlledCarFromPlayer(void);
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};
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@ -2050,7 +2050,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
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CollectParameters(&m_nIp, 2);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(car);
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car->AutoPilot.m_nCruiseSpeed = min(*(float*)&ScriptParams[1], 60.0f * car->m_handling->TransmissionData.fUnkMaxVelocity);
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car->AutoPilot.m_nCruiseSpeed = min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fUnkMaxVelocity);
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return 0;
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}
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case COMMAND_SET_CAR_DRIVING_STYLE:
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@ -1460,7 +1460,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enter
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seatOffset = 0.0f;
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vehDoorOffset = offsetToOpenVanDoor;
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} else {
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seatOffset = veh->m_handling->fSeatOffsetDistance * seatPosMult;
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seatOffset = veh->pHandling->fSeatOffsetDistance * seatPosMult;
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if (veh->bLowVehicle) {
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vehDoorOffset = offsetToOpenLowCarDoor;
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} else {
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@ -12,7 +12,12 @@
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#include "World.h"
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#include "SurfaceTable.h"
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#include "HandlingMgr.h"
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#include "Record.h"
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#include "Remote.h"
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#include "Population.h"
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#include "CarCtrl.h"
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#include "CarAI.h"
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#include "Garages.h"
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#include "PathFind.h"
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#include "Ped.h"
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#include "PlayerPed.h"
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@ -55,9 +60,27 @@ CAutomobile::ProcessControl(void)
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if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory)
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return;
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bool strongGrip = false;
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assert(0 && "some player stuff");
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// Improve grip of vehicles in certain cases
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bool strongGrip1 = false;
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bool strongGrip2 = false;
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if(FindPlayerVehicle() && this != FindPlayerVehicle()){
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switch(AutoPilot.m_nCarMission){
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case MISSION_RAMPLAYER_FARAWAY:
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case MISSION_RAMPLAYER_CLOSE:
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case MISSION_BLOCKPLAYER_FARAWAY:
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case MISSION_BLOCKPLAYER_CLOSE:
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if(FindPlayerSpeed().Magnitude() > 0.3f){
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strongGrip1 = true;
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if(FindPlayerSpeed().Magnitude() > 0.4f){
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if(m_vecMoveSpeed.Magnitude() < 0.3f)
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strongGrip2 = true;
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}else{
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if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f)
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strongGrip2 = true;
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}
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}
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}
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}
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if(bIsBus)
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ProcessAutoBusDoors();
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@ -127,24 +150,106 @@ CAutomobile::ProcessControl(void)
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AutoPilot.m_flag2 = false;
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// Set Center of Mass to make car more stable
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if(strongGrip || bCheat3)
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if(strongGrip1 || bCheat3)
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m_vecCentreOfMass.z = 0.3f*m_aSuspensionSpringLength[0] + -1.0*m_fHeightAboveRoad;
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else if(m_handling->Flags & HANDLING_NONPLAYER_STABILISER && m_status == STATUS_PHYSICS)
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m_vecCentreOfMass.z = m_handling->CentreOfMass.z - 0.2f*m_handling->Dimension.z;
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else if(pHandling->Flags & HANDLING_NONPLAYER_STABILISER && m_status == STATUS_PHYSICS)
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m_vecCentreOfMass.z = pHandling->CentreOfMass.z - 0.2f*pHandling->Dimension.z;
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else
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m_vecCentreOfMass.z = m_handling->CentreOfMass.z;
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m_vecCentreOfMass.z = pHandling->CentreOfMass.z;
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// Process depending on status
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bool playerRemote = false;
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switch(m_status){
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case STATUS_PLAYER:
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case STATUS_SIMPLE:
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case STATUS_PHYSICS:
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case STATUS_ABANDONED:
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case STATUS_WRECKED:
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case STATUS_PLAYER_REMOTE:
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if(CPad::GetPad(0)->WeaponJustDown()){
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BlowUpCar(FindPlayerPed());
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CRemote::TakeRemoteControlledCarFromPlayer();
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}
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if(GetModelIndex() == MI_RCBANDIT){
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CVector pos = GetPosition();
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// FindPlayerCoors unused
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if(RcbanditCheckHitWheels() || bIsInWater || CPopulation::IsPointInSafeZone(&pos)){
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if(CPopulation::IsPointInSafeZone(&pos))
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CGarages::TriggerMessage("HM2_5", -1, 5000, -1);
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CRemote::TakeRemoteControlledCarFromPlayer();
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BlowUpCar(FindPlayerPed());
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}
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}
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if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == this)
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playerRemote = true;
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// fall through
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case STATUS_PLAYER:
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if(playerRemote ||
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pDriver && pDriver->GetPedState() != PED_EXIT_CAR && pDriver->GetPedState() != PED_DRAG_FROM_CAR){
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// process control input if controlled by player
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if(playerRemote || pDriver->m_nPedType == PEDTYPE_PLAYER1)
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ProcessControlInputs(0);
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PruneReferences();
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if(m_status == STATUS_PLAYER && CRecordDataForChase::Status != RECORDSTATE_1)
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DoDriveByShootings();
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}
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break;
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case STATUS_SIMPLE:
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CCarAI::UpdateCarAI(this);
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CPhysical::ProcessControl();
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CCarCtrl::UpdateCarOnRails(this);
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m_nWheelsOnGround_2 = 4;
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m_nWheelsOnGroundPrev = m_nWheelsOnGround;
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m_nWheelsOnGround = 4;
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pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear);
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{
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float wheelRot = ProcessWheelRotation(WHEEL_STATE_0, GetForward(), m_vecMoveSpeed, 0.35f);
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for(i = 0; i < 4; i++)
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m_aWheelRotation[i] += wheelRot;
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}
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PlayHornIfNecessary();
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ReduceHornCounter();
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bVehicleColProcessed = false;
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// that's all we do for simple vehicles
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return;
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case STATUS_PHYSICS:
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CCarAI::UpdateCarAI(this);
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CCarCtrl::SteerAICarWithPhysics(this);
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PlayHornIfNecessary();
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break;
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case STATUS_ABANDONED:
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m_fBrakePedal = 0.2f;
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bIsHandbrakeOn = false;
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m_fSteerAngle = 0.0f;
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m_fGasPedal = 0.0f;
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m_nCarHornTimer = 0;
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break;
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case STATUS_WRECKED:
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m_fBrakePedal = 0.05f;
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bIsHandbrakeOn = true;
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m_fSteerAngle = 0.0f;
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m_fGasPedal = 0.0f;
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m_nCarHornTimer = 0;
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break;
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case STATUS_PLAYER_DISABLED:
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assert(0);
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m_fBrakePedal = 1.0f;
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bIsHandbrakeOn = true;
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m_fSteerAngle = 0.0f;
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m_fGasPedal = 0.0f;
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m_nCarHornTimer = 0;
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break;
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}
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if(GetPosition().z < -0.6f){
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@ -252,11 +357,11 @@ CAutomobile::ProcessControl(void)
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// Make springs push up vehicle
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for(i = 0; i < 4; i++){
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if(m_aSuspensionSpringRatio[i] < 1.0f){
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float bias = m_handling->fSuspensionBias;
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float bias = pHandling->fSuspensionBias;
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if(i == 1 || i == 3) // rear
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bias = 1.0f - bias;
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ApplySpringCollision(m_handling->fSuspensionForceLevel,
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ApplySpringCollision(pHandling->fSuspensionForceLevel,
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springDirections[i], contactPoints[i],
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m_aSuspensionSpringRatio[i], bias);
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m_aWheelSkidmarkMuddy[i] =
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@ -284,7 +389,7 @@ CAutomobile::ProcessControl(void)
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// dampen springs
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for(i = 0; i < 4; i++)
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if(m_aSuspensionSpringRatio[i] < 1.0f)
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ApplySpringDampening(m_handling->fSuspensionDampingLevel,
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ApplySpringDampening(pHandling->fSuspensionDampingLevel,
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springDirections[i], contactPoints[i], contactSpeeds[i]);
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// Get speed at contact points again
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@ -493,7 +598,7 @@ CAutomobile::ProcessControlInputs(uint8 pad)
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fValue = -sq(m_fSteerRatio);
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else
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fValue = sq(m_fSteerRatio);
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m_fSteerAngle = DEGTORAD(m_handling->fSteeringLock) * fValue;
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m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue;
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if(bComedyControls){
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int rnd = CGeneral::GetRandomNumber() % 10;
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@ -539,6 +644,16 @@ CAutomobile::ProcessBuoyancy(void)
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{ EAXJMP(0x5308D0);
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}
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WRAPPER void
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CAutomobile::DoDriveByShootings(void)
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{ EAXJMP(0x564000);
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}
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WRAPPER int32
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CAutomobile::RcbanditCheckHitWheels(void)
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{ EAXJMP(0x53C990);
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}
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void
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CAutomobile::GetComponentWorldPosition(int32 component, CVector &pos)
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{
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@ -962,23 +1077,23 @@ CAutomobile::SetupSuspensionLines(void)
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m_aWheelPosition[i] = posn.z;
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// uppermost wheel position
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posn.z += m_handling->fSuspensionUpperLimit;
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posn.z += pHandling->fSuspensionUpperLimit;
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colModel->lines[i].p0 = posn;
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// lowermost wheel position
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posn.z += m_handling->fSuspensionLowerLimit - m_handling->fSuspensionUpperLimit;
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posn.z += pHandling->fSuspensionLowerLimit - pHandling->fSuspensionUpperLimit;
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// lowest point on tyre
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posn.z -= mi->m_wheelScale*0.5f;
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colModel->lines[i].p1 = posn;
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// this is length of the spring at rest
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m_aSuspensionSpringLength[i] = m_handling->fSuspensionUpperLimit - m_handling->fSuspensionLowerLimit;
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m_aSuspensionSpringLength[i] = pHandling->fSuspensionUpperLimit - pHandling->fSuspensionLowerLimit;
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m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z;
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}
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// Compress spring somewhat to get normal height on road
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m_fHeightAboveRoad = -(colModel->lines[0].p0.z + (colModel->lines[0].p1.z - colModel->lines[0].p0.z)*
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(1.0f - 1.0f/(8.0f*m_handling->fSuspensionForceLevel)));
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(1.0f - 1.0f/(8.0f*pHandling->fSuspensionForceLevel)));
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for(i = 0; i < 4; i++)
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m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad;
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@ -1129,7 +1244,7 @@ CAutomobile::Fix(void)
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Damage.ResetDamageStatus();
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if(m_handling->Flags & HANDLING_NO_DOORS){
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if(pHandling->Flags & HANDLING_NO_DOORS){
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Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
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Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
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Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
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@ -1382,7 +1497,7 @@ CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents
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return;
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}
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if(door == DOOR_BOOT && status == DOOR_STATUS_SWINGING && m_handling->Flags & HANDLING_NOSWING_BOOT){
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if(door == DOOR_BOOT && status == DOOR_STATUS_SWINGING && pHandling->Flags & HANDLING_NOSWING_BOOT){
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Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING);
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status = DOOR_STATUS_MISSING;
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}
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@ -96,6 +96,8 @@ public:
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void PlayCarHorn(void);
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void ProcessBuoyancy(void);
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void DoDriveByShootings(void);
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int32 RcbanditCheckHitWheels(void);
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void PlayHornIfNecessary(void);
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void ResetSuspension(void);
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void SetupSuspensionLines(void);
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@ -140,11 +140,11 @@ cHandlingDataMgr::LoadHandlingData(void)
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case 9: handling->fTractionMultiplier = strtod(word, nil); break;
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case 10: handling->fTractionLoss = strtod(word, nil); break;
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case 11: handling->fTractionBias = strtod(word, nil); break;
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case 12: handling->TransmissionData.nNumberOfGears = atoi(word); break;
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case 13: handling->TransmissionData.fMaxVelocity = strtod(word, nil); break;
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case 14: handling->TransmissionData.fEngineAcceleration = strtod(word, nil) * 0.4f; break;
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case 15: handling->TransmissionData.nDriveType = word[0]; break;
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case 16: handling->TransmissionData.nEngineType = word[0]; break;
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case 12: handling->Transmission.nNumberOfGears = atoi(word); break;
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case 13: handling->Transmission.fMaxVelocity = strtod(word, nil); break;
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case 14: handling->Transmission.fEngineAcceleration = strtod(word, nil) * 0.4f; break;
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case 15: handling->Transmission.nDriveType = word[0]; break;
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case 16: handling->Transmission.nEngineType = word[0]; break;
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case 17: handling->fBrakeDeceleration = strtod(word, nil); break;
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case 18: handling->fBrakeBias = strtod(word, nil); break;
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case 19: handling->bABS = !!atoi(word); break;
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@ -159,7 +159,7 @@ cHandlingDataMgr::LoadHandlingData(void)
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case 28: handling->fSuspensionBias = strtod(word, nil); break;
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case 29:
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sscanf(word, "%x", &handling->Flags);
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handling->TransmissionData.Flags = handling->Flags;
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handling->Transmission.Flags = handling->Flags;
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break;
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case 30: handling->FrontLights = atoi(word); break;
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case 31: handling->RearLights = atoi(word); break;
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@ -192,8 +192,8 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
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// TODO: figure out what exactly is being converted here
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float velocity, a, b, specificVolume;
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||||
|
||||
handling->TransmissionData.fEngineAcceleration /= 2500.0f;
|
||||
handling->TransmissionData.fMaxVelocity /= 180.0f;
|
||||
handling->Transmission.fEngineAcceleration /= 2500.0f;
|
||||
handling->Transmission.fMaxVelocity /= 180.0f;
|
||||
handling->fBrakeDeceleration /= 2500.0f;
|
||||
handling->fTurnMass = (sq(handling->Dimension.x) + sq(handling->Dimension.y)) * handling->fMass / 12.0f;
|
||||
if(handling->fTurnMass < 10.0f)
|
||||
@ -205,27 +205,27 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
|
||||
specificVolume = handling->Dimension.x*handling->Dimension.z*0.5f / handling->fMass; // ?
|
||||
a = 0.0f;
|
||||
b = 100.0f;
|
||||
velocity = handling->TransmissionData.fMaxVelocity;
|
||||
velocity = handling->Transmission.fMaxVelocity;
|
||||
while(a < b && velocity > 0.0f){
|
||||
velocity -= 0.01;
|
||||
a = handling->TransmissionData.fEngineAcceleration/6.0f;
|
||||
a = handling->Transmission.fEngineAcceleration/6.0f;
|
||||
b = -velocity * (1.0f/(specificVolume * sq(velocity) + 1.0f) - 1.0f);
|
||||
}
|
||||
|
||||
if(handling->nIdentifier == HANDLING_RCBANDIT){
|
||||
handling->TransmissionData.fUnkMaxVelocity = handling->TransmissionData.fMaxVelocity;
|
||||
handling->Transmission.fUnkMaxVelocity = handling->Transmission.fMaxVelocity;
|
||||
}else{
|
||||
handling->TransmissionData.fUnkMaxVelocity = velocity;
|
||||
handling->TransmissionData.fMaxVelocity = velocity * 1.2f;
|
||||
handling->Transmission.fUnkMaxVelocity = velocity;
|
||||
handling->Transmission.fMaxVelocity = velocity * 1.2f;
|
||||
}
|
||||
handling->TransmissionData.fMaxReverseVelocity = -0.2f;
|
||||
handling->Transmission.fMaxReverseVelocity = -0.2f;
|
||||
|
||||
if(handling->TransmissionData.nDriveType == '4')
|
||||
handling->TransmissionData.fEngineAcceleration /= 4.0f;
|
||||
if(handling->Transmission.nDriveType == '4')
|
||||
handling->Transmission.fEngineAcceleration /= 4.0f;
|
||||
else
|
||||
handling->TransmissionData.fEngineAcceleration /= 2.0f;
|
||||
handling->Transmission.fEngineAcceleration /= 2.0f;
|
||||
|
||||
handling->TransmissionData.InitGearRatios();
|
||||
handling->Transmission.InitGearRatios();
|
||||
}
|
||||
|
||||
int32
|
||||
|
@ -94,7 +94,7 @@ struct tHandlingData
|
||||
int8 nPercentSubmerged;
|
||||
float fBuoyancy;
|
||||
float fTractionMultiplier;
|
||||
cTransmission TransmissionData;
|
||||
cTransmission Transmission;
|
||||
float fBrakeDeceleration;
|
||||
float fBrakeBias;
|
||||
int8 bABS;
|
||||
|
@ -35,3 +35,18 @@ cTransmission::InitGearRatios(void)
|
||||
|
||||
Gears[1].fShiftDownVelocity = -0.01f;
|
||||
}
|
||||
|
||||
void
|
||||
cTransmission::CalculateGearForSimpleCar(float speed, uint8 &gear)
|
||||
{
|
||||
static tGear *pGearRatio = &Gears[gear];
|
||||
fCurVelocity = speed;
|
||||
if(speed > pGearRatio->fShiftUpVelocity)
|
||||
gear++;
|
||||
else if(speed < pGearRatio->fShiftDownVelocity){
|
||||
if(gear - 1 < 0)
|
||||
gear = 0;
|
||||
else
|
||||
gear--;
|
||||
}
|
||||
}
|
||||
|
@ -20,7 +20,8 @@ public:
|
||||
float fMaxVelocity;
|
||||
float fUnkMaxVelocity;
|
||||
float fMaxReverseVelocity;
|
||||
float field_5C;
|
||||
float fCurVelocity;
|
||||
|
||||
void InitGearRatios(void);
|
||||
void CalculateGearForSimpleCar(float speed, uint8 &gear);
|
||||
};
|
||||
|
@ -259,7 +259,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
|
||||
|
||||
adhesion *= CTimer::GetTimeStep();
|
||||
if(bAlreadySkidding)
|
||||
adhesion *= m_handling->fTractionLoss;
|
||||
adhesion *= pHandling->fTractionLoss;
|
||||
|
||||
// moving sideways
|
||||
if(contactSpeedRight != 0.0f){
|
||||
@ -318,7 +318,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
|
||||
}
|
||||
|
||||
float l = Sqrt(sq(right) + sq(fwd));
|
||||
float tractionLoss = bAlreadySkidding ? 1.0f : m_handling->fTractionLoss;
|
||||
float tractionLoss = bAlreadySkidding ? 1.0f : pHandling->fTractionLoss;
|
||||
right *= adhesion * tractionLoss / l;
|
||||
fwd *= adhesion * tractionLoss / l;
|
||||
}
|
||||
@ -450,7 +450,7 @@ CVehicle::IsVehicleNormal(void)
|
||||
bool
|
||||
CVehicle::CarHasRoof(void)
|
||||
{
|
||||
if((m_handling->Flags & HANDLING_HAS_NO_ROOF) == 0)
|
||||
if((pHandling->Flags & HANDLING_HAS_NO_ROOF) == 0)
|
||||
return true;
|
||||
if(m_aExtras[0] && m_aExtras[1])
|
||||
return false;
|
||||
|
@ -125,7 +125,7 @@ class CVehicle : public CPhysical
|
||||
{
|
||||
public:
|
||||
// 0x128
|
||||
tHandlingData *m_handling;
|
||||
tHandlingData *pHandling;
|
||||
CAutoPilot AutoPilot;
|
||||
uint8 m_currentColour1;
|
||||
uint8 m_currentColour2;
|
||||
|
Loading…
Reference in New Issue
Block a user