debugmenu cleanup
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@ -1094,7 +1094,7 @@ DisplayGameDebugText()
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static bool bDisplayRate = false;
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static bool bDisplayRate = false;
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#ifndef FINAL
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#ifndef FINAL
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{
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{
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SETTWEAKPATH("GameDebugText");
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SETTWEAKPATH("Debug");
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TWEAKBOOL(bDisplayPosn);
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TWEAKBOOL(bDisplayPosn);
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TWEAKBOOL(bDisplayRate);
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TWEAKBOOL(bDisplayRate);
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}
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}
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@ -733,18 +733,6 @@ SwitchCarCollision(void)
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FindPlayerVehicle()->bUsesCollision = !FindPlayerVehicle()->bUsesCollision;
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FindPlayerVehicle()->bUsesCollision = !FindPlayerVehicle()->bUsesCollision;
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}
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}
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static int engineStatus;
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static void
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SetEngineStatus(void)
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{
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CVehicle *veh = FindPlayerVehicle();
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if(veh == nil)
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return;
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if(!veh->IsCar())
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return;
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((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus);
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}
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static void
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static void
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ToggleComedy(void)
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ToggleComedy(void)
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{
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{
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@ -754,23 +742,6 @@ ToggleComedy(void)
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veh->bComedyControls = !veh->bComedyControls;
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veh->bComedyControls = !veh->bComedyControls;
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}
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}
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static void
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PlaceOnRoad(void)
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{
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CVehicle *veh = FindPlayerVehicle();
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if(veh == nil)
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return;
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if(veh->IsCar())
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((CAutomobile*)veh)->PlaceOnRoadProperly();
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}
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static void
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ResetCamStatics(void)
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{
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TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
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}
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#ifdef MISSION_SWITCHER
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#ifdef MISSION_SWITCHER
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int8 nextMissionToSwitch = 0;
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int8 nextMissionToSwitch = 0;
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static void
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static void
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@ -1004,6 +975,10 @@ extern bool gbRenderWorld2;
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#ifdef DRAW_GAME_VERSION_TEXT
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#ifdef DRAW_GAME_VERSION_TEXT
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extern bool gDrawVersionText;
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extern bool gDrawVersionText;
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DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil);
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DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil);
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#endif
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DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
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#ifdef TIMEBARS
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DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
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#endif
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#endif
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#ifndef FINAL
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#ifndef FINAL
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DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
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DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
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@ -1021,27 +996,14 @@ extern bool gbRenderWorld2;
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#ifdef MENU_MAP
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#ifdef MENU_MAP
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DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
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DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
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#endif
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#endif
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DebugMenuAddCmd("Debug", "Switch car collision", SwitchCarCollision);
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DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
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DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
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DebugMenuAddCmd("Debug", "Fix Car", FixCar);
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DebugMenuAddCmd("Debug", "Fix Car", FixCar);
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DebugMenuAddCmd("Debug", "Switch car collision", SwitchCarCollision);
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DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
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DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
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DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad);
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DebugMenuAddVarBool8("Debug", "Catalina Heli On", &CHeli::CatalinaHeliOn, nil);
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DebugMenuAddCmd("Debug", "Catalina Fly By", CHeli::StartCatalinaFlyBy);
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DebugMenuAddCmd("Debug", "Catalina Take Off", CHeli::CatalinaTakeOff);
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DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
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DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
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DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
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DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
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DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
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//DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
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DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
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//DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
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DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
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#ifdef TIMEBARS
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DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
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#endif
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#ifdef MISSION_SWITCHER
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#ifdef MISSION_SWITCHER
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DebugMenuEntry *missionEntry;
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DebugMenuEntry *missionEntry;
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static const char* missions[] = {
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static const char* missions[] = {
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@ -1074,11 +1036,11 @@ extern bool gbRenderWorld2;
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#endif
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#endif
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DebugMenuAddVarBool8("Cam", "Print Debug Code", &PrintDebugCode, nil);
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DebugMenuAddVarBool8("Cam", "Print Debug Code", &PrintDebugCode, nil);
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DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil);
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DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil);
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DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; });
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// DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; });
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DebugMenuAddCmd("Cam", "Follow Ped With Bind", []() { DebugCamMode = CCam::MODE_FOLLOW_PED_WITH_BIND; });
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// DebugMenuAddCmd("Cam", "Follow Ped With Bind", []() { DebugCamMode = CCam::MODE_FOLLOW_PED_WITH_BIND; });
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DebugMenuAddCmd("Cam", "Reaction", []() { DebugCamMode = CCam::MODE_REACTION; });
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// DebugMenuAddCmd("Cam", "Reaction", []() { DebugCamMode = CCam::MODE_REACTION; });
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DebugMenuAddCmd("Cam", "Chris", []() { DebugCamMode = CCam::MODE_CHRIS; });
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// DebugMenuAddCmd("Cam", "Chris", []() { DebugCamMode = CCam::MODE_CHRIS; });
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DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics);
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// DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics);
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CTweakVars::AddDBG("Debug");
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CTweakVars::AddDBG("Debug");
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}
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}
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@ -21,8 +21,8 @@
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#include "Shadows.h"
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#include "Shadows.h"
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#ifdef DEBUGMENU
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#ifdef DEBUGMENU
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SETTWEAKPATH("Shadows");
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//SETTWEAKPATH("Shadows");
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TWEAKBOOL(gbPrintShite);
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//TWEAKBOOL(gbPrintShite);
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#endif
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#endif
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RwImVertexIndex ShadowIndexList[24];
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RwImVertexIndex ShadowIndexList[24];
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