Added read/write template functions for save data, small Load/Save arguments unification
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69963cea68
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101192dd32
@ -187,48 +187,57 @@ bool CCarGenerator::CheckIfWithinRangeOfAnyPlayer()
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return DotProduct2D(direction, FindPlayerSpeed()) <= 0;
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}
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void CCarGenerator::Save(uint8* buffer)
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void CCarGenerator::Save(uint8 *buffer)
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{
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*(uint32*)(buffer) = m_nModelIndex;
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*(CVector*)(buffer + 4) = m_vecPos;
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*(float*)(buffer + 16) = m_fAngle;
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*(int16*)(buffer + 20) = m_nColor1;
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*(int16*)(buffer + 22) = m_nColor2;
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*(bool*)(buffer + 24) = m_bForceSpawn;
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*(uint8*)(buffer + 25) = m_nAlarm;
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*(uint8*)(buffer + 26) = m_nDoorlock;
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*(uint8*)(buffer + 27) = 0;
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*(uint16*)(buffer + 28) = m_nMinDelay;
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*(uint16*)(buffer + 30) = m_nMaxDelay;
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*(uint32*)(buffer + 32) = m_nTimer;
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*(int32*)(buffer + 36) = m_nVehicleHandle;
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*(uint16*)(buffer + 40) = m_nUsesRemaining;
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*(bool*)(buffer + 42) = m_bIsBlocking;
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*(uint8*)(buffer + 43) = 0;
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*(CVector*)(buffer + 44) = m_vecInf;
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*(CVector*)(buffer + 56) = m_vecSup;
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*(float*)(buffer + 68) = m_fSize;
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WriteSaveBuf(buffer, m_nModelIndex);
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WriteSaveBuf(buffer, m_vecPos);
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WriteSaveBuf(buffer, m_fAngle);
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WriteSaveBuf(buffer, m_nColor1);
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WriteSaveBuf(buffer, m_nColor2);
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WriteSaveBuf(buffer, m_bForceSpawn);
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WriteSaveBuf(buffer, m_nAlarm);
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WriteSaveBuf(buffer, m_nDoorlock);
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WriteSaveBuf(buffer, (uint8)0);
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WriteSaveBuf(buffer, m_nMinDelay);
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WriteSaveBuf(buffer, m_nMaxDelay);
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WriteSaveBuf(buffer, m_nTimer);
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WriteSaveBuf(buffer, m_nVehicleHandle);
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WriteSaveBuf(buffer, m_nUsesRemaining);
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WriteSaveBuf(buffer, m_bIsBlocking);
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WriteSaveBuf(buffer, (uint8)0);
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WriteSaveBuf(buffer, m_vecInf);
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WriteSaveBuf(buffer, m_vecSup);
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WriteSaveBuf(buffer, m_fSize);
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// or
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//WriteSaveBuf(buffer, *this);
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}
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void CCarGenerator::Load(uint8* buffer)
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void CCarGenerator::Load(uint8 *buffer)
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{
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m_nModelIndex = *(uint32*)(buffer);
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m_vecPos = *(CVector*)(buffer + 4);
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m_fAngle = *(float*)(buffer + 16);
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m_nColor1 = *(int16*)(buffer + 20);
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m_nColor2 = *(int16*)(buffer + 22);
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m_bForceSpawn = *(bool*)(buffer + 24);
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m_nAlarm = *(uint8*)(buffer + 25);
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m_nDoorlock = *(uint8*)(buffer + 26);
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m_nMinDelay = *(uint16*)(buffer + 28);
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m_nMaxDelay = *(uint16*)(buffer + 30);
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m_nTimer = *(uint32*)(buffer + 32);
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m_nVehicleHandle = *(int32*)(buffer + 36);
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m_nUsesRemaining = *(uint16*)(buffer + 40);
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m_bIsBlocking = *(bool*)(buffer + 42);
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m_vecInf = *(CVector*)(buffer + 44);
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m_vecSup = *(CVector*)(buffer + 56);
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m_fSize = *(float*)(buffer + 68);
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m_nModelIndex = ReadSaveBuf<uint32>(buffer);
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m_vecPos = ReadSaveBuf<CVector>(buffer);
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m_fAngle = ReadSaveBuf<float>(buffer);
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m_nColor1 = ReadSaveBuf<int16>(buffer);
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m_nColor2 = ReadSaveBuf<int16>(buffer);
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m_bForceSpawn = ReadSaveBuf<uint8>(buffer);
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m_nAlarm = ReadSaveBuf<uint8>(buffer);
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m_nDoorlock = ReadSaveBuf<uint8>(buffer);
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ReadSaveBuf<uint8>(buffer);
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m_nMinDelay = ReadSaveBuf<uint16>(buffer);
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m_nMaxDelay = ReadSaveBuf<uint16>(buffer);
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m_nTimer = ReadSaveBuf<uint32>(buffer);
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m_nVehicleHandle = ReadSaveBuf<int32>(buffer);
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m_nUsesRemaining = ReadSaveBuf<uint16>(buffer);
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m_bIsBlocking = ReadSaveBuf<bool>(buffer);
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ReadSaveBuf<uint8>(buffer);
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m_vecInf = ReadSaveBuf<CVector>(buffer);
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m_vecSup = ReadSaveBuf<CVector>(buffer);
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m_fSize = ReadSaveBuf<float>(buffer);
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// or
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//*this = ReadSaveBuf<CCarGenerator>(buffer);
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}
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void CTheCarGenerators::Process()
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@ -259,45 +268,40 @@ void CTheCarGenerators::Init()
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void CTheCarGenerators::SaveAllCarGenerators(uint8 *buffer, uint32 *size)
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{
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*size = 28 + 72 * NUM_CARGENS;
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buffer[0] = 'C';
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buffer[1] = 'G';
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buffer[2] = 'N';
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buffer[3] = '\0';
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*(uint32*)(buffer + 4) = *size - 8;
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*(uint32*)(buffer + 8) = 12; /* what is this? */
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*(uint32*)(buffer + 12) = NumOfCarGenerators;
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*(uint32*)(buffer + 16) = CurrentActiveCount;
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*(uint8*)(buffer + 20) = ProcessCounter;
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*(uint8*)(buffer + 21) = GenerateEvenIfPlayerIsCloseCounter;
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*(uint16*)(buffer + 22) = 0;
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*(uint32*)(buffer + 24) = 72 * NUM_CARGENS;
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buffer += 28;
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*size = 20 + sizeof(CarGeneratorArray) + SAVE_HEADER_SIZE;
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INITSAVEBUF
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WriteSaveHeader(buffer, 'C','G','N','\0', *size - SAVE_HEADER_SIZE);
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WriteSaveBuf(buffer, 12); /* what is this? */
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WriteSaveBuf(buffer, NumOfCarGenerators);
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WriteSaveBuf(buffer, CurrentActiveCount);
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WriteSaveBuf(buffer, ProcessCounter);
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WriteSaveBuf(buffer, GenerateEvenIfPlayerIsCloseCounter);
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WriteSaveBuf(buffer, (int16)0);
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WriteSaveBuf(buffer, sizeof(CarGeneratorArray));
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for (int i = 0; i < NUM_CARGENS; i++){
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CarGeneratorArray[i].Save(buffer);
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buffer += 72;
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}
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VALIDATESAVEBUF(*size)
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}
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void CTheCarGenerators::LoadAllCarGenerators(uint8* buffer, uint32 size)
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{
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Init();
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assert(size == 28 + NUM_CARGENS * 72);
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assert(buffer[0] == 'C');
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assert(buffer[1] == 'G');
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assert(buffer[2] == 'N');
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assert(buffer[3] == '\0');
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assert(*(uint32*)(buffer + 4) == size - 8);
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NumOfCarGenerators = *(uint32*)(buffer + 12);
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CurrentActiveCount = *(uint32*)(buffer + 16);
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ProcessCounter = *(uint8*)(buffer + 20);
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GenerateEvenIfPlayerIsCloseCounter = *(uint8*)(buffer + 21);
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assert(*(uint32*)(buffer + 24) == 72 * NUM_CARGENS);
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buffer += 28;
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INITSAVEBUF
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assert(size == 20 + sizeof(CarGeneratorArray) + SAVE_HEADER_SIZE);
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CheckSaveHeader(buffer, 'C','G','N','\0', size - SAVE_HEADER_SIZE);
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ReadSaveBuf<uint32>(buffer);
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NumOfCarGenerators = ReadSaveBuf<uint32>(buffer);
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CurrentActiveCount = ReadSaveBuf<uint32>(buffer);
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ProcessCounter = ReadSaveBuf<uint8>(buffer);
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GenerateEvenIfPlayerIsCloseCounter = ReadSaveBuf<uint8>(buffer);
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ReadSaveBuf<int16>(buffer);
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assert(ReadSaveBuf<uint32>(buffer) == sizeof(CarGeneratorArray));
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for (int i = 0; i < NUM_CARGENS; i++) {
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CarGeneratorArray[i].Load(buffer);
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buffer += 72;
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}
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VALIDATESAVEBUF(size)
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}
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STARTPATCHES
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@ -1409,40 +1409,40 @@ CPathFind::TestCoorsCloseness(CVector target, uint8 type, CVector start)
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}
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void
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CPathFind::Save(uint8 *buffer, uint32 *length)
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CPathFind::Save(uint8 *buf, uint32 *size)
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{
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int i;
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int n = m_numPathNodes/8 + 1;
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*length = 2*n;
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*size = 2*n;
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for(i = 0; i < m_numPathNodes; i++)
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if(m_pathNodes[i].bDisabled)
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buffer[i/8] |= 1 << i%8;
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buf[i/8] |= 1 << i%8;
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else
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buffer[i/8] &= ~(1 << i%8);
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buf[i/8] &= ~(1 << i%8);
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for(i = 0; i < m_numPathNodes; i++)
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if(m_pathNodes[i].bBetweenLevels)
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buffer[i/8 + n] |= 1 << i%8;
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buf[i/8 + n] |= 1 << i%8;
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else
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buffer[i/8 + n] &= ~(1 << i%8);
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buf[i/8 + n] &= ~(1 << i%8);
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}
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void
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CPathFind::Load(uint8 *buffer, uint32 length)
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CPathFind::Load(uint8 *buf, uint32 size)
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{
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int i;
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int n = m_numPathNodes/8 + 1;
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for(i = 0; i < m_numPathNodes; i++)
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if(buffer[i/8] & (1 << i%8))
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if(buf[i/8] & (1 << i%8))
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m_pathNodes[i].bDisabled = true;
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else
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m_pathNodes[i].bDisabled = false;
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for(i = 0; i < m_numPathNodes; i++)
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if(buffer[i/8 + n] & (1 << i%8))
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if(buf[i/8 + n] & (1 << i%8))
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m_pathNodes[i].bBetweenLevels = true;
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else
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m_pathNodes[i].bBetweenLevels = false;
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@ -186,8 +186,8 @@ public:
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void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*);
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void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode);
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bool TestCoorsCloseness(CVector target, uint8 type, CVector start);
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void Save(uint8 *buffer, uint32 *length);
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void Load(uint8 *buffer, uint32 length);
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void Save(uint8 *buf, uint32 *size);
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void Load(uint8 *buf, uint32 size);
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};
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static_assert(sizeof(CPathFind) == 0x49bf4, "CPathFind: error");
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@ -65,27 +65,19 @@ CPhoneInfo::IsMessageBeingDisplayed(int phoneId)
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}
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void
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CPhoneInfo::Load(CPhoneInfo *source, uint8 buffer)
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CPhoneInfo::Load(uint8 *buf, uint32 size)
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{
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// Buffer isn't used.
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m_nMax = source->m_nMax;
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m_nNum = source->m_nNum;
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for (int phoneId = 0; phoneId < 50; phoneId++) {
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CPhone *phone = &source->m_aPhones[phoneId];
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m_aPhones[phoneId].m_vecPos = phone->m_vecPos;
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memcpy(m_aPhones[phoneId].m_apMessages, phone->m_apMessages, sizeof(wchar*) * 6);
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m_aPhones[phoneId].m_lastTimeRepeatedMsgShown = phone->m_lastTimeRepeatedMsgShown;
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m_aPhones[phoneId].m_pEntity = phone->m_pEntity;
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m_aPhones[phoneId].m_nState = phone->m_nState;
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m_aPhones[phoneId].field_30 = phone->field_30;
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INITSAVEBUF
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m_nMax = ReadSaveBuf<int32>(buf);
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m_nNum = ReadSaveBuf<int32>(buf);
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for (int i = 0; i < 50; i++) {
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m_aPhones[i] = ReadSaveBuf<CPhone>(buf);
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// It's saved as building pool index in save file, convert it to true entity
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if (phone->m_pEntity) {
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m_aPhones[phoneId].m_pEntity = CPools::GetBuildingPool()->GetSlot((int)phone->m_pEntity - 1);
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if (m_aPhones[i].m_pEntity) {
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m_aPhones[i].m_pEntity = CPools::GetBuildingPool()->GetSlot((int)m_aPhones[i].m_pEntity - 1);
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}
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}
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VALIDATESAVEBUF(size)
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}
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void
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@ -174,26 +166,21 @@ CPhoneInfo::Initialise(void)
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}
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void
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CPhoneInfo::Save(CPhoneInfo *destination, uint32 *size)
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CPhoneInfo::Save(uint8 *buf, uint32 *size)
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{
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*size = sizeof(CPhoneInfo);
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destination->m_nMax = this->m_nMax;
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destination->m_nNum = m_nNum;
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INITSAVEBUF
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WriteSaveBuf(buf, m_nMax);
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WriteSaveBuf(buf, m_nNum);
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for(int phoneId = 0; phoneId < 50; phoneId++) {
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CPhone* phone = &destination->m_aPhones[phoneId];
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phone->m_vecPos = m_aPhones[phoneId].m_vecPos;
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memcpy(phone->m_apMessages, m_aPhones[phoneId].m_apMessages, sizeof(wchar*) * 6);
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phone->m_lastTimeRepeatedMsgShown = m_aPhones[phoneId].m_lastTimeRepeatedMsgShown;
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phone->m_pEntity = m_aPhones[phoneId].m_pEntity;
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phone->m_nState = m_aPhones[phoneId].m_nState;
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phone->field_30 = m_aPhones[phoneId].field_30;
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CPhone* phone = WriteSaveBuf(buf, m_aPhones[phoneId]);
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// Convert entity pointer to building pool index while saving
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if (phone->m_pEntity) {
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phone->m_pEntity = (CEntity*) (CPools::GetBuildingPool()->GetJustIndex((CBuilding*)phone->m_pEntity) + 1);
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}
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}
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VALIDATESAVEBUF(*size)
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}
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void
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@ -49,12 +49,12 @@ public:
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bool PhoneAtThisPosition(CVector);
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bool HasMessageBeenDisplayed(int);
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bool IsMessageBeingDisplayed(int);
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void Load(CPhoneInfo *source, uint8 buffer);
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void Load(uint8 *buf, uint32 size);
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void Save(uint8 *buf, uint32 *size);
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void SetPhoneMessage_JustOnce(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6);
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void SetPhoneMessage_Repeatedly(int phoneId, wchar *msg1, wchar *msg2, wchar *msg3, wchar *msg4, wchar *msg5, wchar *msg6);
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int GrabPhone(float, float);
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void Initialise(void);
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void Save(CPhoneInfo*, uint32*);
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void Shutdown(void);
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};
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@ -961,53 +961,47 @@ CPickups::RenderPickUpText()
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}
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void
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CPickups::Load(uint8 *buffer, uint32 size)
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CPickups::Load(uint8 *buf, uint32 size)
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{
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INITSAVEBUF
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for (int32 i = 0; i < NUMPICKUPS; i++) {
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CPickup *buf_pickup = (CPickup*)buffer;
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aPickUps[i] = *buf_pickup;
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aPickUps[i] = ReadSaveBuf<CPickup>(buf);
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if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pObject != nil)
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aPickUps[i].m_pObject = CPools::GetObjectPool()->GetSlot((int32)aPickUps[i].m_pObject - 1);
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buffer += sizeof(CPickup);
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}
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CollectedPickUpIndex = *(uint16*)buffer;
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buffer += sizeof(uint16);
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CollectedPickUpIndex = ReadSaveBuf<uint16>(buf);
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ReadSaveBuf<uint16>(buf);
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NumMessages = 0;
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buffer += sizeof(uint16);
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for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++) {
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aPickUpsCollected[i] = *(int32*)buffer;
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buffer += sizeof(int32);
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}
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for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
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aPickUpsCollected[i] = ReadSaveBuf<int32>(buf);
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VALIDATESAVEBUF(size)
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}
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void
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CPickups::Save(uint8 *buffer, uint32 *size)
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CPickups::Save(uint8 *buf, uint32 *size)
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{
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*size = sizeof(CPickup) * NUMPICKUPS;
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*size += sizeof(uint32) * NUMCOLLECTEDPICKUPS + 4;
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*size = sizeof(CPickup) * NUMPICKUPS + sizeof(uint16) + sizeof(uint16) + sizeof(uint32) * NUMCOLLECTEDPICKUPS;
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INITSAVEBUF
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for (int32 i = 0; i < NUMPICKUPS; i++) {
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CPickup *buf_pickup = (CPickup*)buffer;
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*buf_pickup = aPickUps[i];
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CPickup *buf_pickup = WriteSaveBuf(buf, aPickUps[i]);
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if (buf_pickup->m_eType != PICKUP_NONE && buf_pickup->m_pObject != nil)
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buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex(buf_pickup->m_pObject) + 1);
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buffer += sizeof(CPickup);
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}
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*(uint16*)buffer = CollectedPickUpIndex;
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buffer += sizeof(uint16);
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*(uint16*)buffer = 0; // possibly was NumMessages
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buffer += sizeof(uint16);
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WriteSaveBuf(buf, CollectedPickUpIndex);
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WriteSaveBuf(buf, (uint16)0); // possibly was NumMessages
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for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++) {
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*(int32*)buffer = aPickUpsCollected[i];
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buffer += sizeof(int32);
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}
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for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
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WriteSaveBuf(buf, aPickUpsCollected[i]);
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VALIDATESAVEBUF(*size)
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}
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STARTPATCHES
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@ -86,8 +86,8 @@ public:
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static int32 GetNewUniquePickupIndex(int32 slot);
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static void PassTime(uint32 time);
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static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex);
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static void Load(uint8 *buffer, uint32 size);
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static void Save(uint8 *buffer, uint32 *size);
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static void Load(uint8 *buf, uint32 size);
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static void Save(uint8 *buf, uint32 *size);
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static CPickup(&aPickUps)[NUMPICKUPS];
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@ -2401,28 +2401,28 @@ CStreaming::LoadScene(const CVector &pos)
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}
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void
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||||
CStreaming::MemoryCardSave(uint8 *buffer, uint32 *length)
|
||||
CStreaming::MemoryCardSave(uint8 *buf, uint32 *size)
|
||||
{
|
||||
int i;
|
||||
|
||||
*length = NUM_DEFAULT_MODELS;
|
||||
*size = NUM_DEFAULT_MODELS;
|
||||
for(i = 0; i < NUM_DEFAULT_MODELS; i++)
|
||||
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED)
|
||||
buffer[i] = ms_aInfoForModel[i].m_flags;
|
||||
buf[i] = ms_aInfoForModel[i].m_flags;
|
||||
else
|
||||
buffer[i] = 0xFF;
|
||||
buf[i] = 0xFF;
|
||||
}
|
||||
|
||||
void
|
||||
CStreaming::MemoryCardLoad(uint8 *buffer, uint32 length)
|
||||
CStreaming::MemoryCardLoad(uint8 *buf, uint32 size)
|
||||
{
|
||||
uint32 i;
|
||||
|
||||
assert(length == NUM_DEFAULT_MODELS);
|
||||
for(i = 0; i < length; i++)
|
||||
assert(size == NUM_DEFAULT_MODELS);
|
||||
for(i = 0; i < size; i++)
|
||||
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED)
|
||||
if(buffer[i] != 0xFF)
|
||||
ms_aInfoForModel[i].m_flags = buffer[i];
|
||||
if(buf[i] != 0xFF)
|
||||
ms_aInfoForModel[i].m_flags = buf[i];
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -317,3 +317,54 @@ _TWEEKCLASS(CTweakUInt32, uint32);
|
||||
_TWEEKCLASS(CTweakFloat, float);
|
||||
|
||||
#undef _TWEEKCLASS
|
||||
|
||||
#ifdef VALIDATE_SAVE_SIZE
|
||||
static int32 _bufBytesRead;
|
||||
#define INITSAVEBUF _bufBytesRead = 0;
|
||||
#define VALIDATESAVEBUF(b) assert(_bufBytesRead == b);
|
||||
#else
|
||||
#define INITSAVEBUF
|
||||
#define VALIDATESAVEBUF(b)
|
||||
#endif
|
||||
|
||||
inline void SkipSaveBuf(uint8 *&buf, int32 skip)
|
||||
{
|
||||
buf += skip;
|
||||
#ifdef VALIDATE_SAVE_SIZE
|
||||
_bufBytesRead += skip;
|
||||
#endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline const T ReadSaveBuf(uint8 *&buf)
|
||||
{
|
||||
T &value = *(T*)buf;
|
||||
SkipSaveBuf(buf, sizeof(T));
|
||||
return value;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
||||
{
|
||||
T *p = (T*)buf;
|
||||
*p = value;
|
||||
SkipSaveBuf(buf, sizeof(T));
|
||||
return p;
|
||||
}
|
||||
|
||||
|
||||
#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
|
||||
|
||||
#define WriteSaveHeader(buf,a,b,c,d,size) \
|
||||
WriteSaveBuf(buf, a);\
|
||||
WriteSaveBuf(buf, b);\
|
||||
WriteSaveBuf(buf, c);\
|
||||
WriteSaveBuf(buf, d);\
|
||||
WriteSaveBuf(buf, size);
|
||||
|
||||
#define CheckSaveHeader(buf,a,b,c,d,size)\
|
||||
assert(ReadSaveBuf<char>(buf) == a);\
|
||||
assert(ReadSaveBuf<char>(buf) == b);\
|
||||
assert(ReadSaveBuf<char>(buf) == c);\
|
||||
assert(ReadSaveBuf<char>(buf) == d);\
|
||||
assert(ReadSaveBuf<uint32>(buf) == size);
|
@ -126,6 +126,7 @@ enum Config {
|
||||
// only in master builds
|
||||
#else
|
||||
// not in master builds
|
||||
#define VALIDATE_SAVE_SIZE
|
||||
#endif
|
||||
|
||||
#ifdef FINAL
|
||||
|
@ -181,56 +181,25 @@ CPedType::FindPedFlag(char *type)
|
||||
}
|
||||
|
||||
void
|
||||
CPedType::Save(uint8 *buffer, uint32 *length)
|
||||
CPedType::Save(uint8 *buf, uint32 *size)
|
||||
{
|
||||
int i;
|
||||
|
||||
*length = 8 + NUM_PEDTYPES*32;
|
||||
|
||||
buffer[0] = 'P';
|
||||
buffer[1] = 'T';
|
||||
buffer[2] = 'P';
|
||||
buffer[3] = '\0';
|
||||
*(uint32*)(buffer+4) = *length - 8;
|
||||
buffer += 8;
|
||||
|
||||
for(i = 0; i < NUM_PEDTYPES; i++){
|
||||
*(uint32*)(buffer) = ms_apPedType[i]->m_flag;
|
||||
*(float*)(buffer+4) = ms_apPedType[i]->unknown1;
|
||||
*(float*)(buffer+8) = ms_apPedType[i]->unknown2;
|
||||
*(float*)(buffer+12) = ms_apPedType[i]->unknown3;
|
||||
*(float*)(buffer+16) = ms_apPedType[i]->unknown4;
|
||||
*(float*)(buffer+20) = ms_apPedType[i]->unknown5;
|
||||
*(uint32*)(buffer+24) = ms_apPedType[i]->m_threats;
|
||||
*(uint32*)(buffer+28) = ms_apPedType[i]->m_avoid;
|
||||
buffer += 32;
|
||||
}
|
||||
*size = sizeof(CPedType) * NUM_PEDTYPES + SAVE_HEADER_SIZE;
|
||||
INITSAVEBUF
|
||||
WriteSaveHeader(buf, 'P','T','P','\0', *size - SAVE_HEADER_SIZE);
|
||||
for(int i = 0; i < NUM_PEDTYPES; i++)
|
||||
WriteSaveBuf(buf, *ms_apPedType[i]);
|
||||
VALIDATESAVEBUF(*size)
|
||||
}
|
||||
|
||||
void
|
||||
CPedType::Load(uint8 *buffer, uint32 length)
|
||||
CPedType::Load(uint8 *buf, uint32 size)
|
||||
{
|
||||
int i;
|
||||
INITSAVEBUF
|
||||
CheckSaveHeader(buf, 'P','T','P','\0', size - SAVE_HEADER_SIZE);
|
||||
|
||||
assert(length == 8 + NUM_PEDTYPES*32);
|
||||
assert(buffer[0] == 'P');
|
||||
assert(buffer[1] == 'T');
|
||||
assert(buffer[2] == 'P');
|
||||
assert(buffer[3] == '\0');
|
||||
assert(*(uint32*)(buffer+4) == length - 8);
|
||||
buffer += 8;
|
||||
|
||||
for(i = 0; i < NUM_PEDTYPES; i++){
|
||||
ms_apPedType[i]->m_flag = *(uint32*)(buffer);
|
||||
ms_apPedType[i]->unknown1 = *(float*)(buffer+4);
|
||||
ms_apPedType[i]->unknown2 = *(float*)(buffer+8);
|
||||
ms_apPedType[i]->unknown3 = *(float*)(buffer+12);
|
||||
ms_apPedType[i]->unknown4 = *(float*)(buffer+16);
|
||||
ms_apPedType[i]->unknown5 = *(float*)(buffer+20);
|
||||
ms_apPedType[i]->m_threats = *(uint32*)(buffer+24);
|
||||
ms_apPedType[i]->m_avoid = *(uint32*)(buffer+28);
|
||||
buffer += 32;
|
||||
}
|
||||
for(int i = 0; i < NUM_PEDTYPES; i++)
|
||||
*ms_apPedType[i] = ReadSaveBuf<CPedType>(buf);
|
||||
VALIDATESAVEBUF(size)
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
|
@ -79,8 +79,8 @@ public:
|
||||
static void LoadPedData(void);
|
||||
static int32 FindPedType(char *type);
|
||||
static uint32 FindPedFlag(char *type);
|
||||
static void Save(uint8 *buffer, uint32 *length);
|
||||
static void Load(uint8 *buffer, uint32 length);
|
||||
static void Save(uint8 *buf, uint32 *size);
|
||||
static void Load(uint8 *buf, uint32 size);
|
||||
|
||||
static uint32 GetFlag(int type) { return ms_apPedType[type]->m_flag; }
|
||||
static uint32 GetAvoid(int type) { return ms_apPedType[type]->m_avoid; }
|
||||
|
Loading…
Reference in New Issue
Block a user